FS#10365 - Optional debug output for albumart.c
[kugel-rb.git] / apps / keymaps / keymap-fuze.c
blob783446429f1255eccee77c671c9fb2a5fff90fb0
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) Thomas Martitz 2008
11 * Copyright (C) Barry Wardell 2006
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
22 /* Button Code Definitions for Sandisk Fuze target */
24 #include "config.h"
25 #include "action.h"
26 #include "button.h"
27 #include "settings.h"
29 /* {Action Code, Button code, Prereq button code } */
31 /*
32 * The format of the list is as follows
33 * { Action Code, Button code, Prereq button code }
34 * if there's no need to check the previous button's value, use BUTTON_NONE
35 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
45 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
46 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
47 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
49 { ACTION_STD_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
50 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
69 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
70 { ACTION_WPS_ABRESET, BUTTON_HOME|BUTTON_UP, BUTTON_HOME },
72 { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD|BUTTON_REPEAT,BUTTON_NONE },
74 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
77 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
79 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
80 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
82 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
84 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
85 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
87 LAST_ITEM_IN_LIST
88 }; /* button_context_wps */
90 static const struct button_mapping button_context_settings[] = {
91 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
92 { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
93 { ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
94 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
95 { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP },
98 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
99 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
100 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
101 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
104 }; /* button_context_settings */
106 static const struct button_mapping button_context_list[] = {
107 { ACTION_LISTTREE_PGUP, BUTTON_HOME|BUTTON_SCROLL_BACK, BUTTON_HOME },
108 { ACTION_LISTTREE_PGDOWN, BUTTON_HOME|BUTTON_SCROLL_FWD, BUTTON_HOME },
110 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
111 }; /* button_context_list */
113 static const struct button_mapping button_context_tree[] = {
114 { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
115 { ACTION_TREE_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
117 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
118 }; /* button_context_tree */
120 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
121 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
122 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
123 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
124 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
125 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
126 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
127 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
128 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
131 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
132 }; /* button_context_listtree_scroll_without_combo */
134 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
135 { ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
137 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
138 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
139 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
141 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
142 }; /* button_context_listtree_scroll_with_combo */
144 static const struct button_mapping button_context_yesno[] = {
145 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
148 }; /* button_context_settings_yesno */
150 static const struct button_mapping button_context_quickscreen[] = {
151 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
152 { ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
153 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
154 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
155 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
156 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
157 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
158 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
159 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
160 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
161 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
164 }; /* button_context_quickscreen */
166 static const struct button_mapping button_context_settings_right_is_inc[] = {
167 { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
168 { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
170 { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
172 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP },
173 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
174 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
175 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
176 { ACTION_NONE, BUTTON_SELECT, BUTTON_NONE },
177 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
178 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
179 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
182 }; /* button_context_settings_right_is_inc */
184 static const struct button_mapping button_context_settings_time[] = {
185 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
186 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
187 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
188 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
191 }; /* button_context_settings_time */
193 static const struct button_mapping button_context_pitchscreen[] = {
194 { ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
195 { ACTION_PS_INC_BIG, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
196 { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
197 { ACTION_PS_DEC_BIG, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
198 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
199 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
200 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
201 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
202 { ACTION_PS_TOGGLE_MODE, BUTTON_HOME|BUTTON_REL, BUTTON_NONE },
203 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
204 { ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
205 { ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE },
206 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
207 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
209 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
210 }; /* button_context_pitchscreen */
212 #ifdef HAVE_RECORDING
213 /** Recording Screen **/
214 static const struct button_mapping button_context_recscreen[] = {
215 { ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
216 { ACTION_STD_CANCEL, BUTTON_DOWN, BUTTON_NONE },
217 { ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
218 { ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
219 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
220 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
221 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
222 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
223 { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
224 { ACTION_STD_PREV, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
225 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
226 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
227 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
228 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
229 }; /* button_context_recscreen */
230 #endif
232 /** FM Radio Screen **/
233 static const struct button_mapping button_context_radio[] = {
234 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
235 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
236 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
237 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_FM_PRESET, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
240 { ACTION_FM_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
241 { ACTION_FM_MODE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
242 { ACTION_FM_EXIT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
243 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
244 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
245 }; /* button_context_radio */
247 static const struct button_mapping button_context_keyboard[] = {
248 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
249 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
251 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
253 { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_NONE },
254 { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
255 { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_NONE },
256 { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
258 { ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
259 { ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
260 { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
261 { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
262 { ACTION_KBD_PAGE_FLIP, BUTTON_HOME|BUTTON_SELECT, BUTTON_HOME },
263 { ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
264 { ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
265 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
266 { ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
267 { ACTION_KBD_ABORT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
269 LAST_ITEM_IN_LIST
270 }; /* button_context_keyboard */
272 static const struct button_mapping button_context_bmark[] = {
273 { ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
275 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
276 }; /* button_context_bmark */
278 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
279 const struct button_mapping* get_context_mapping(int context)
281 switch (context)
283 case CONTEXT_STD:
284 return button_context_standard;
286 case CONTEXT_WPS:
287 return button_context_wps;
289 case CONTEXT_LIST:
290 return button_context_list;
291 case CONTEXT_TREE:
292 case CONTEXT_MAINMENU:
293 if (global_settings.hold_lr_for_scroll_in_list)
294 return button_context_listtree_scroll_without_combo;
295 else
296 return button_context_listtree_scroll_with_combo;
297 case CONTEXT_CUSTOM|CONTEXT_TREE:
298 return button_context_tree;
300 case CONTEXT_SETTINGS:
301 return button_context_settings;
302 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
303 case CONTEXT_SETTINGS_COLOURCHOOSER:
304 case CONTEXT_SETTINGS_EQ:
305 case CONTEXT_SETTINGS_RECTRIGGER:
306 return button_context_settings_right_is_inc;
308 case CONTEXT_SETTINGS_TIME:
309 return button_context_settings_time;
311 case CONTEXT_YESNOSCREEN:
312 return button_context_yesno;
313 case CONTEXT_FM:
314 return button_context_radio;
315 case CONTEXT_BOOKMARKSCREEN:
316 return button_context_bmark;
317 case CONTEXT_QUICKSCREEN:
318 return button_context_quickscreen;
319 case CONTEXT_PITCHSCREEN:
320 return button_context_pitchscreen;
321 #ifdef HAVE_RECORDING
322 case CONTEXT_RECSCREEN:
323 return button_context_recscreen;
324 #endif
325 case CONTEXT_KEYBOARD:
326 return button_context_keyboard;
328 default:
329 return button_context_standard;
331 return button_context_standard;