Remove two calls backlight_lcd_sleep_countdown() more, this time in backlight.c
[kugel-rb.git] / manual / plugins / snake.tex
blobefafe23e02f21f8e41523dba1d93a06747543326
1 \subsection{Snake}
2 \screenshot{plugins/images/ss-snake}{Snake}{fig:snake}
4 This is the popular snake game. The aim is to grow your snake as large
5 as possible by eating the dots that appear on the screen. The game will
6 end when the snake touches either the borders of the screen or itself.
8 \begin{table}
9 \begin{btnmap}{}{}
10 \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
11 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown}
12 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
13 \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
14 & Change levels (1 is slowest, 9 is fastest)\\
16 \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
17 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
18 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
19 \opt{ONDIO_PAD}{\ButtonMenu}
20 & Toggle Play/Pause\\
22 \end{btnmap}
23 \end{table}