New plugin: FFT, A frequency analyzer plugin
[kugel-rb.git] / apps / plugins / sliding_puzzle.c
blob110f830aa1e0742466ea1eadf93717a2d334ad97
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
23 #ifdef HAVE_LCD_BITMAP
24 PLUGIN_HEADER
26 /* variable button definitions */
27 #if CONFIG_KEYPAD == RECORDER_PAD
28 #define PUZZLE_QUIT BUTTON_OFF
29 #define PUZZLE_LEFT BUTTON_LEFT
30 #define PUZZLE_RIGHT BUTTON_RIGHT
31 #define PUZZLE_UP BUTTON_UP
32 #define PUZZLE_DOWN BUTTON_DOWN
33 #define PUZZLE_SHUFFLE BUTTON_F1
34 #define PUZZLE_PICTURE BUTTON_F2
36 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
37 #define PUZZLE_QUIT BUTTON_OFF
38 #define PUZZLE_LEFT BUTTON_LEFT
39 #define PUZZLE_RIGHT BUTTON_RIGHT
40 #define PUZZLE_UP BUTTON_UP
41 #define PUZZLE_DOWN BUTTON_DOWN
42 #define PUZZLE_SHUFFLE BUTTON_F1
43 #define PUZZLE_PICTURE BUTTON_F2
45 #elif CONFIG_KEYPAD == ONDIO_PAD
46 #define PUZZLE_QUIT BUTTON_OFF
47 #define PUZZLE_LEFT BUTTON_LEFT
48 #define PUZZLE_RIGHT BUTTON_RIGHT
49 #define PUZZLE_UP BUTTON_UP
50 #define PUZZLE_DOWN BUTTON_DOWN
51 #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
52 #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
53 #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
55 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
56 (CONFIG_KEYPAD == IRIVER_H300_PAD)
57 #define PUZZLE_QUIT BUTTON_OFF
58 #define PUZZLE_LEFT BUTTON_LEFT
59 #define PUZZLE_RIGHT BUTTON_RIGHT
60 #define PUZZLE_UP BUTTON_UP
61 #define PUZZLE_DOWN BUTTON_DOWN
62 #define PUZZLE_SHUFFLE BUTTON_SELECT
63 #define PUZZLE_PICTURE BUTTON_ON
65 #define PUZZLE_RC_QUIT BUTTON_RC_STOP
67 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
69 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
70 #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
71 #define PUZZLE_LEFT BUTTON_LEFT
72 #define PUZZLE_RIGHT BUTTON_RIGHT
73 #define PUZZLE_UP BUTTON_MENU
74 #define PUZZLE_DOWN BUTTON_PLAY
75 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
76 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
78 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
79 #define PUZZLE_QUIT BUTTON_POWER
80 #define PUZZLE_LEFT BUTTON_LEFT
81 #define PUZZLE_RIGHT BUTTON_RIGHT
82 #define PUZZLE_UP BUTTON_UP
83 #define PUZZLE_DOWN BUTTON_DOWN
84 #define PUZZLE_SHUFFLE BUTTON_REC
85 #define PUZZLE_PICTURE BUTTON_PLAY
87 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
88 #define PUZZLE_QUIT BUTTON_POWER
89 #define PUZZLE_LEFT BUTTON_LEFT
90 #define PUZZLE_RIGHT BUTTON_RIGHT
91 #define PUZZLE_UP BUTTON_UP
92 #define PUZZLE_DOWN BUTTON_DOWN
93 #define PUZZLE_SHUFFLE BUTTON_SELECT
94 #define PUZZLE_PICTURE BUTTON_A
96 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
97 (CONFIG_KEYPAD == SANSA_C200_PAD)
98 #define PUZZLE_QUIT BUTTON_POWER
99 #define PUZZLE_LEFT BUTTON_LEFT
100 #define PUZZLE_RIGHT BUTTON_RIGHT
101 #define PUZZLE_UP BUTTON_UP
102 #define PUZZLE_DOWN BUTTON_DOWN
103 #define PUZZLE_SHUFFLE BUTTON_REC
104 #define PUZZLE_PICTURE BUTTON_SELECT
106 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define PUZZLE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
108 #define PUZZLE_LEFT BUTTON_LEFT
109 #define PUZZLE_RIGHT BUTTON_RIGHT
110 #define PUZZLE_UP BUTTON_UP
111 #define PUZZLE_DOWN BUTTON_DOWN
112 #define PUZZLE_SHUFFLE BUTTON_SELECT|BUTTON_DOWN
113 #define PUZZLE_PICTURE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
116 #define PUZZLE_QUIT BUTTON_POWER
117 #define PUZZLE_LEFT BUTTON_LEFT
118 #define PUZZLE_RIGHT BUTTON_RIGHT
119 #define PUZZLE_UP BUTTON_UP
120 #define PUZZLE_DOWN BUTTON_DOWN
121 #define PUZZLE_SHUFFLE BUTTON_HOME
122 #define PUZZLE_PICTURE BUTTON_SELECT
124 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
125 #define PUZZLE_QUIT BUTTON_POWER
126 #define PUZZLE_LEFT BUTTON_LEFT
127 #define PUZZLE_RIGHT BUTTON_RIGHT
128 #define PUZZLE_UP BUTTON_UP
129 #define PUZZLE_DOWN BUTTON_DOWN
130 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_UP)
131 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_REL)
133 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
134 #define PUZZLE_QUIT BUTTON_POWER
135 #define PUZZLE_LEFT BUTTON_LEFT
136 #define PUZZLE_RIGHT BUTTON_RIGHT
137 #define PUZZLE_UP BUTTON_SCROLL_UP
138 #define PUZZLE_DOWN BUTTON_SCROLL_DOWN
139 #define PUZZLE_SHUFFLE BUTTON_REW
140 #define PUZZLE_PICTURE BUTTON_PLAY
142 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
143 #define PUZZLE_QUIT BUTTON_BACK
144 #define PUZZLE_LEFT BUTTON_LEFT
145 #define PUZZLE_RIGHT BUTTON_RIGHT
146 #define PUZZLE_UP BUTTON_UP
147 #define PUZZLE_DOWN BUTTON_DOWN
148 #define PUZZLE_SHUFFLE BUTTON_SELECT
149 #define PUZZLE_PICTURE BUTTON_MENU
151 #elif (CONFIG_KEYPAD == MROBE100_PAD)
152 #define PUZZLE_QUIT BUTTON_POWER
153 #define PUZZLE_LEFT BUTTON_LEFT
154 #define PUZZLE_RIGHT BUTTON_RIGHT
155 #define PUZZLE_UP BUTTON_UP
156 #define PUZZLE_DOWN BUTTON_DOWN
157 #define PUZZLE_SHUFFLE BUTTON_SELECT
158 #define PUZZLE_PICTURE BUTTON_DISPLAY
160 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
161 #define PUZZLE_QUIT BUTTON_RC_REC
162 #define PUZZLE_LEFT BUTTON_RC_REW
163 #define PUZZLE_RIGHT BUTTON_RC_FF
164 #define PUZZLE_UP BUTTON_RC_VOL_UP
165 #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
166 #define PUZZLE_SHUFFLE BUTTON_RC_MODE
167 #define PUZZLE_PICTURE BUTTON_RC_MENU
169 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
170 #define PUZZLE_QUIT BUTTON_POWER
171 #define PUZZLE_QUIT_TEXT "[POWER]"
173 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
174 #define PUZZLE_QUIT BUTTON_BACK
175 #define PUZZLE_LEFT BUTTON_LEFT
176 #define PUZZLE_RIGHT BUTTON_RIGHT
177 #define PUZZLE_UP BUTTON_UP
178 #define PUZZLE_DOWN BUTTON_DOWN
179 #define PUZZLE_SHUFFLE BUTTON_PLAY
180 #define PUZZLE_PICTURE BUTTON_MENU
182 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
183 #define PUZZLE_QUIT BUTTON_POWER
184 #define PUZZLE_LEFT BUTTON_LEFT
185 #define PUZZLE_RIGHT BUTTON_RIGHT
186 #define PUZZLE_UP BUTTON_UP
187 #define PUZZLE_DOWN BUTTON_DOWN
188 #define PUZZLE_SHUFFLE BUTTON_VIEW
189 #define PUZZLE_PICTURE BUTTON_MENU
191 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
192 #define PUZZLE_QUIT BUTTON_POWER
193 #define PUZZLE_LEFT BUTTON_PREV
194 #define PUZZLE_RIGHT BUTTON_NEXT
195 #define PUZZLE_UP BUTTON_UP
196 #define PUZZLE_DOWN BUTTON_DOWN
197 #define PUZZLE_SHUFFLE BUTTON_RIGHT
198 #define PUZZLE_PICTURE BUTTON_MENU
200 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
201 CONFIG_KEYPAD == ONDAVX777_PAD || \
202 CONFIG_KEYPAD == MROBE500_PAD
203 #define PUZZLE_QUIT BUTTON_POWER
204 #define PUZZLE_QUIT_TEXT "[POWER]"
206 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
207 #define PUZZLE_QUIT BUTTON_REC
208 #define PUZZLE_LEFT BUTTON_LEFT
209 #define PUZZLE_RIGHT BUTTON_RIGHT
210 #define PUZZLE_UP BUTTON_UP
211 #define PUZZLE_DOWN BUTTON_DOWN
212 #define PUZZLE_SHUFFLE BUTTON_REW
213 #define PUZZLE_PICTURE BUTTON_PLAY
215 #else
216 #error No keymap defined!
217 #endif
219 #ifdef HAVE_TOUCHSCREEN
220 #ifndef PUZZLE_QUIT
221 #define PUZZLE_QUIT BUTTON_TOPLEFT
222 #endif
223 #ifndef PUZZLE_LEFT
224 #define PUZZLE_LEFT BUTTON_MIDLEFT
225 #endif
226 #ifndef PUZZLE_RIGHT
227 #define PUZZLE_RIGHT BUTTON_MIDRIGHT
228 #endif
229 #ifndef PUZZLE_UP
230 #define PUZZLE_UP BUTTON_TOPMIDDLE
231 #endif
232 #ifndef PUZZLE_DOWN
233 #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
234 #endif
235 #ifndef PUZZLE_SHUFFLE
236 #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
237 #endif
238 #ifndef PUZZLE_PICTURE
239 #define PUZZLE_PICTURE BUTTON_CENTER
240 #endif
241 #ifndef PUZZLE_QUIT_TEXT
242 #define PUZZLE_QUIT_TEXT "[TOPLEFT]"
243 #endif
244 #ifndef PUZZLE_SHUFFLE_TEXT
245 #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
246 #endif
247 #ifndef PUZZLE_PICTURE_TEXT
248 #define PUZZLE_PICTURE_TEXT "[CENTER]"
249 #endif
250 #endif
252 #ifdef HAVE_ALBUMART
253 #include "lib/read_image.h"
254 #define READ_IMAGE read_image_file
255 #else
256 #define READ_IMAGE rb->read_bmp_file
257 #endif
259 #include "pluginbitmaps/sliding_puzzle.h"
260 #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
261 #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
262 #define IMAGE_SIZE IMAGE_WIDTH
264 /* use a square image, (the default Archos bitmap looks square on its display)
265 Puzzle image dimension is min(lcd_height,lcd_width)
266 4x4 is more convenient for square puzzles
267 Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
268 and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
269 #define SPOTS_X 4
270 #define SPOTS_Y 4
271 #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
272 #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
273 #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
274 #define HOLE_ID (NUM_SPOTS)
275 #define INITIAL_HOLE (HOLE_ID-1)
277 enum picmodes
279 PICMODE_NUMERALS = 0,
280 PICMODE_INITIAL_PICTURE,
281 PICMODE_DEFAULT_PICTURE,
282 #ifdef HAVE_ALBUMART
283 PICMODE_ALBUM_ART,
284 #endif
285 // PICMODE_RANDOM,
286 PICMODE_LAST_XXX /* placeholder */
289 static const char* const picmode_descriptions[] = {
290 "Numerals",
291 "Viewer Picture",
292 "Default Picture",
293 #ifdef HAVE_ALBUMART
294 "Album Art",
295 #endif
296 "Shouldn't Get Here",
299 static int spots[NUM_SPOTS];
300 static int hole = INITIAL_HOLE, moves;
301 static unsigned char s[32];
302 static enum picmodes picmode = PICMODE_INITIAL_PICTURE;
303 static int num_font = FONT_UI;
304 static int moves_font = FONT_UI;
305 static int moves_y = 0;
307 static unsigned char *img_buf;
308 static size_t img_buf_len;
309 #ifdef HAVE_ALBUMART
310 static char albumart_path[MAX_PATH+1];
311 #endif
312 static char img_buf_path[MAX_PATH+1];
314 static const fb_data * puzzle_bmp_ptr;
315 /* initial_bmp_path points to selected bitmap if this game is launched
316 as a viewer for a .bmp file, or NULL if game is launched regular way */
317 static const char * initial_bmp_path=NULL;
319 #ifdef HAVE_ALBUMART
320 const char * get_albumart_bmp_path(void)
322 struct mp3entry* track = rb->audio_current_track();
324 if (!track || !track->path || track->path[0] == '\0')
325 return NULL;
327 if (!rb->search_albumart_files(track, "", albumart_path, MAX_PATH ) )
328 return NULL;
330 albumart_path[ MAX_PATH ] = '\0';
331 return albumart_path;
333 #endif
335 const char * get_random_bmp_path(void)
337 return(initial_bmp_path);
340 static bool load_resize_bitmap(void)
342 int rc;
343 const char * filename = NULL;
345 /* initially assume using the built-in default */
346 puzzle_bmp_ptr = sliding_puzzle;
348 switch( picmode ){
349 /* some modes don't even need to touch disk and trivially succeed */
350 case PICMODE_NUMERALS:
351 case PICMODE_DEFAULT_PICTURE:
352 default:
353 return(true);
355 #ifdef HAVE_ALBUMART
356 case PICMODE_ALBUM_ART:
357 filename = get_albumart_bmp_path();
358 break;
359 #endif
361 case PICMODE_RANDOM:
362 if(NULL == (filename=get_random_bmp_path()) )
363 filename = initial_bmp_path;
364 break;
366 case PICMODE_INITIAL_PICTURE:
367 filename = initial_bmp_path;
368 break;
371 if( filename != NULL )
373 /* if we already loaded image before, don't touch disk */
374 if( 0 == rb->strcmp( filename, img_buf_path ) )
376 puzzle_bmp_ptr = (const fb_data *)img_buf;
377 return true;
380 struct bitmap main_bitmap;
381 rb->memset(&main_bitmap,0,sizeof(struct bitmap));
382 main_bitmap.data = img_buf;
384 main_bitmap.width = IMAGE_WIDTH;
385 main_bitmap.height = IMAGE_HEIGHT;
387 rc = READ_IMAGE( filename, &main_bitmap,
388 img_buf_len,
389 FORMAT_NATIVE|FORMAT_RESIZE|FORMAT_DITHER,
390 NULL);
391 if( rc > 0 )
393 puzzle_bmp_ptr = (const fb_data *)img_buf;
394 rb->strcpy( img_buf_path, filename );
395 return true;
399 /* something must have failed. get_albumart_bmp_path could return
400 NULL if albumart doesn't exist or couldn't be loaded, or
401 read_bmp_file could have failed. return false and caller should
402 try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
403 always succeed) */
404 return false;
407 /* draws a spot at the coordinates (x,y), range of p is 1-20 */
408 static void draw_spot(int p, int x, int y)
410 int w, h;
412 if (p == HOLE_ID)
414 #if LCD_DEPTH==1
415 /* the bottom-right cell of the default sliding_puzzle image is
416 an appropriate hole graphic */
417 rb->lcd_bitmap_part(sliding_puzzle, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
418 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
419 STRIDE( SCREEN_MAIN,
420 BMPWIDTH_sliding_puzzle, BMPHEIGHT_sliding_puzzle),
421 x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
422 #else
423 /* just draw a black rectangle */
424 int old_fg = rb->lcd_get_foreground();
425 rb->lcd_set_foreground(LCD_BLACK);
426 rb->lcd_fillrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
427 rb->lcd_set_foreground(old_fg);
428 #endif
430 else if (picmode != PICMODE_NUMERALS)
432 rb->lcd_bitmap_part( puzzle_bmp_ptr, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
433 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
434 STRIDE( SCREEN_MAIN,
435 BMPWIDTH_sliding_puzzle, BMPHEIGHT_sliding_puzzle),
436 x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
437 } else {
438 rb->lcd_drawrect(x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
439 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
440 rb->lcd_fillrect(x+1, y+1, SPOTS_WIDTH-2, SPOTS_HEIGHT-2);
441 rb->lcd_set_drawmode(DRMODE_SOLID);
442 rb->snprintf(s, sizeof(s), "%d", p);
443 rb->lcd_setfont(num_font);
444 rb->lcd_getstringsize(s, &w, &h);
445 rb->lcd_putsxy(x + (SPOTS_WIDTH/2) - w / 2,
446 y + (SPOTS_HEIGHT/2) - h / 2, s);
450 /* check if the puzzle is solved */
451 static bool puzzle_finished(void)
453 int i;
454 for (i=0; i<NUM_SPOTS; i++)
455 if (spots[i] != (i+1))
456 return false;
457 return true;
460 /* move a piece in any direction */
461 static void move_spot(int x, int y)
463 int i, w;
464 spots[hole] = spots[hole-x-SPOTS_X*y];
465 hole -= (x+SPOTS_X*y);
466 moves++;
467 rb->lcd_setfont(moves_font);
468 #if LCD_WIDTH > LCD_HEIGHT
469 rb->snprintf(s, sizeof(s), "%d", moves);
470 w = rb->lcd_getstringsize(s, NULL, NULL);
471 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
472 moves_y, s);
473 #else
474 (void)w;
475 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
476 rb->lcd_putsxy(3, moves_y, s);
477 #endif
478 for(i=1;i<=4;i++)
480 draw_spot(HOLE_ID,
481 (hole%SPOTS_X)*SPOTS_WIDTH,
482 (hole/SPOTS_X)*SPOTS_HEIGHT);
483 draw_spot(spots[hole],
484 (hole%SPOTS_X)*SPOTS_WIDTH + (i*x*SPOTS_WIDTH)/5,
485 (hole/SPOTS_X)*SPOTS_HEIGHT + (i*y*SPOTS_HEIGHT)/5);
486 rb->lcd_update();
487 rb->sleep(HZ/50);
489 draw_spot(HOLE_ID,
490 (hole%SPOTS_X)*SPOTS_WIDTH,
491 (hole/SPOTS_X)*SPOTS_HEIGHT);
492 draw_spot(spots[hole],
493 ((hole%SPOTS_X)+x)*SPOTS_WIDTH,
494 ((hole/SPOTS_X)+y)*SPOTS_HEIGHT);
495 rb->lcd_update();
497 spots[hole] = HOLE_ID;
500 static void draw_playfield(void)
502 int i, w;
504 rb->lcd_clear_display();
505 rb->lcd_setfont(moves_font);
506 #if LCD_WIDTH > LCD_HEIGHT
507 rb->lcd_vline(IMAGE_WIDTH, 0, LCD_HEIGHT-1);
508 w = rb->lcd_getstringsize("Moves", NULL, NULL);
509 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
510 10, "Moves");
511 rb->snprintf(s, sizeof(s), "%d", moves);
512 w = rb->lcd_getstringsize(s, NULL, NULL);
513 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
514 moves_y, s);
515 #else
516 (void)w;
517 rb->lcd_hline(0, LCD_WIDTH-1, IMAGE_HEIGHT);
518 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
519 rb->lcd_putsxy(3, moves_y, s);
520 #endif
522 /* draw spots to the lcd */
523 for (i=0; i<NUM_SPOTS; i++)
524 draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);
526 rb->lcd_update();
529 /* initializes the puzzle */
530 static void puzzle_init(void)
532 int i, r, temp, tsp[NUM_SPOTS];
534 moves = 0;
536 /* shuffle spots */
537 for (i=NUM_SPOTS-1; i>=0; i--) {
538 r = (rb->rand() % (i+1));
540 temp = spots[r];
541 spots[r] = spots[i];
542 spots[i] = temp;
544 if (spots[i]==HOLE_ID)
545 hole = i;
548 /* test if the puzzle is solvable */
549 for (i=0; i<NUM_SPOTS; i++)
550 tsp[i] = spots[i];
551 r=0;
553 /* First, check if the problem has even or odd parity,
554 depending on where the empty square is */
555 if ((((SPOTS_X-1)-hole%SPOTS_X) + ((SPOTS_Y-1)-hole/SPOTS_X))%2 == 1)
556 ++r;
558 /* Now check how many swaps we need to solve it */
559 for (i=0; i<NUM_SPOTS-1; i++) {
560 while (tsp[i] != (i+1)) {
561 temp = tsp[i];
562 tsp[i] = tsp[temp-1];
563 tsp[temp-1] = temp;
564 ++r;
568 /* if the random puzzle isn't solvable just change two spots */
569 if (r%2 == 1) {
570 if (spots[0]!=HOLE_ID && spots[1]!=HOLE_ID) {
571 temp = spots[0];
572 spots[0] = spots[1];
573 spots[1] = temp;
574 } else {
575 temp = spots[2];
576 spots[2] = spots[3];
577 spots[3] = temp;
581 draw_playfield();
584 /* the main game loop */
585 static int puzzle_loop(void)
587 int button;
588 int lastbutton = BUTTON_NONE;
589 bool load_success;
591 puzzle_init();
592 while(true) {
593 button = rb->button_get(true);
594 switch (button) {
595 #ifdef PUZZLE_RC_QUIT
596 case PUZZLE_RC_QUIT:
597 #endif
598 case PUZZLE_QUIT:
599 /* get out of here */
600 return PLUGIN_OK;
602 case PUZZLE_SHUFFLE:
603 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
604 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
605 break;
606 #endif
607 /* mix up the pieces */
608 puzzle_init();
609 break;
611 case PUZZLE_PICTURE:
612 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
613 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
614 break;
615 #endif
616 /* change picture */
617 picmode = (picmode+1)%PICMODE_LAST_XXX;
619 /* if load_resize_bitmap fails to load bitmap, try next picmode
623 load_success = load_resize_bitmap();
624 if( !load_success )
625 picmode = (picmode+1)%PICMODE_LAST_XXX;
627 while( !load_success );
629 /* tell the user what mode we picked in the end! */
630 rb->splash(HZ,picmode_descriptions[ picmode ] );
631 draw_playfield();
632 break;
634 case PUZZLE_LEFT:
635 if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished())
636 move_spot(-1, 0);
637 break;
639 case PUZZLE_RIGHT:
640 if ((hole%SPOTS_X)>0 && !puzzle_finished())
641 move_spot(1, 0);
642 break;
644 case PUZZLE_UP:
645 if ((hole/SPOTS_X)<(SPOTS_Y-1) && !puzzle_finished())
646 move_spot(0, -1);
647 break;
649 case PUZZLE_DOWN:
650 if ((hole/SPOTS_X)>0 && !puzzle_finished())
651 move_spot(0, 1);
652 break;
654 default:
655 if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
656 return PLUGIN_USB_CONNECTED;
657 break;
659 if (button != BUTTON_NONE)
660 lastbutton = button;
664 enum plugin_status plugin_start(
665 const void* parameter)
667 int i, w, h;
669 initial_bmp_path=(const char *)parameter;
670 img_buf = rb->plugin_get_buffer(&img_buf_len);
671 picmode = PICMODE_INITIAL_PICTURE;
672 img_buf_path[0] = '\0';
674 /* If launched as a viewer, just go straight to the game without
675 bothering with the splash or instructions page */
676 if(parameter==NULL)
678 /* if not launched as a viewer, use default puzzle, and show help */
679 picmode = PICMODE_DEFAULT_PICTURE;
681 /* print title */
682 rb->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w, &h);
683 w = (w+1)/2;
684 h = (h+1)/2;
685 rb->lcd_clear_display();
686 rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h,
687 (unsigned char *)"Sliding Puzzle");
688 rb->lcd_update();
689 rb->sleep(HZ);
691 /* print instructions */
692 rb->lcd_clear_display();
693 rb->lcd_setfont(FONT_SYSFIXED);
694 #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
695 rb->lcd_putsxy(3, 18, "[OFF] to stop");
696 rb->lcd_putsxy(3, 28, "[F1] shuffle");
697 rb->lcd_putsxy(3, 38, "[F2] change pic");
698 #elif CONFIG_KEYPAD == ONDIO_PAD
699 rb->lcd_putsxy(0, 18, "[OFF] to stop");
700 rb->lcd_putsxy(0, 28, "[MODE..] shuffle");
701 rb->lcd_putsxy(0, 38, "[MODE] change pic");
702 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
703 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
704 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
705 rb->lcd_putsxy(0, 18, "[S-MENU] to stop");
706 rb->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
707 rb->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
708 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
709 (CONFIG_KEYPAD == IRIVER_H300_PAD)
710 rb->lcd_putsxy(0, 18, "[STOP] to stop");
711 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
712 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
713 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
714 rb->lcd_putsxy(0, 18, "[OFF] to stop");
715 rb->lcd_putsxy(0, 28, "[REC] shuffle");
716 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
717 #elif CONFIG_KEYPAD == GIGABEAT_PAD
718 rb->lcd_putsxy(0, 18, "[POWER] to stop");
719 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
720 rb->lcd_putsxy(0, 38, "[A] change pic");
721 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
722 (CONFIG_KEYPAD == SANSA_C200_PAD)
723 rb->lcd_putsxy(0, 18, "[OFF] to stop");
724 rb->lcd_putsxy(0, 28, "[REC] shuffle");
725 rb->lcd_putsxy(0, 38, "[SELECT] change pic");
726 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
727 rb->lcd_putsxy(0, 18, "[OFF] to stop");
728 rb->lcd_putsxy(0, 28, "[REW] shuffle");
729 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
730 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
731 rb->lcd_putsxy(0, 18, "[BACK] to stop");
732 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
733 rb->lcd_putsxy(0, 38, "[MENU] change pic");
734 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
735 rb->lcd_putsxy(0, 18, "[REC] to stop");
736 rb->lcd_putsxy(0, 28, "[MODE] shuffle");
737 rb->lcd_putsxy(0, 38, "[MENU] change pic");
738 #endif
739 #ifdef HAVE_TOUCHSCREEN
740 rb->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT " to stop");
741 rb->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT " shuffle");
742 rb->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT " change pic");
743 #endif
744 #ifdef HAVE_ALBUMART
745 rb->lcd_putsxy(0,48," pic->albumart->num");
746 #else
747 rb->lcd_putsxy(0,48," pic<->num");
748 #endif
749 rb->lcd_update();
750 rb->button_get_w_tmo(HZ*2);
753 hole = INITIAL_HOLE;
755 if( !load_resize_bitmap() )
757 rb->lcd_clear_display();
758 rb->splash(HZ*2,"Failed to load bitmap!");
759 return PLUGIN_OK;
762 /* Calculate possible font sizes and text positions */
763 rb->lcd_setfont(FONT_UI);
764 rb->lcd_getstringsize("15", &w, &h);
765 if ((w > (SPOTS_WIDTH-2)) || (h > (SPOTS_HEIGHT-2)))
766 num_font = FONT_SYSFIXED;
768 #if LCD_WIDTH > LCD_HEIGHT
769 rb->lcd_getstringsize("Moves", &w, &h);
770 if (w > (LCD_WIDTH-IMAGE_WIDTH-1))
771 moves_font = FONT_SYSFIXED;
772 rb->lcd_setfont(moves_font);
773 rb->lcd_getstringsize("Moves", &w, &h);
774 moves_y = 10 + h;
775 #else
776 rb->lcd_getstringsize("Moves: 999", &w, &h);
777 if ((w > LCD_WIDTH) || (h > (LCD_HEIGHT-IMAGE_HEIGHT-1)))
778 moves_font = FONT_SYSFIXED;
779 rb->lcd_setfont(moves_font);
780 rb->lcd_getstringsize("Moves: 999", &w, &h);
781 moves_y = (IMAGE_HEIGHT+1+(LCD_HEIGHT-IMAGE_HEIGHT-1)/2) - h / 2;
782 #endif
783 for (i=0; i<NUM_SPOTS; i++)
784 spots[i]=(i+1);
786 #ifdef HAVE_LCD_COLOR
787 rb->lcd_set_background(LCD_BLACK);
788 rb->lcd_set_foreground(LCD_WHITE);
789 rb->lcd_set_backdrop(NULL);
790 #elif LCD_DEPTH > 1
791 rb->lcd_set_background(LCD_WHITE);
792 rb->lcd_set_foreground(LCD_BLACK);
793 rb->lcd_set_backdrop(NULL);
794 #endif
796 draw_playfield();
797 rb->sleep(HZ*2);
799 return puzzle_loop();
802 #endif