Use the AMS_LOWMEM define to indicate memory size as the .lds files do in config...
[kugel-rb.git] / apps / keymaps / keymap-touchscreen.c
blob70009794a5df609218d85baed847e9df0456d1b8
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for touchscreen targets */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
32 const struct button_mapping* target_get_context_mapping(int context);
33 /* How this file is used:
34 get_context_mapping() at the bottom of the file is called by action.c as usual.
35 if the context is for the remote control its then passed straight to
36 target_get_context_mapping().
37 These tables are only used for the touchscreen buttons, so at the end of each
38 CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
39 (NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
40 In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
41 to speed it up a tiny bit... if you dont it will go through these tables first before going
42 back to the target file.
46 /* touchscreen "buttons"
47 screen is split into a 3x3 grid for buttons...
48 BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
49 BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
50 BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
53 static const struct button_mapping button_context_standard[] = {
54 { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
55 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
56 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
57 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
59 { ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
60 { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
61 { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
62 { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
63 { ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
65 { ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
66 { ACTION_STD_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
67 { ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
69 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD)
70 }; /* button_context_standard */
72 static const struct button_mapping button_context_wps[] = {
74 { ACTION_WPS_PLAY, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
75 { ACTION_WPS_SKIPNEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
76 { ACTION_WPS_SKIPPREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
78 { ACTION_WPS_SEEKBACK, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
79 { ACTION_WPS_SEEKFWD, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_WPS_STOPSEEK, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT|BUTTON_REPEAT },
81 { ACTION_WPS_STOPSEEK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT|BUTTON_REPEAT },
83 { ACTION_WPS_BROWSE, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
84 { ACTION_WPS_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
85 { ACTION_WPS_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_TOPLEFT },
87 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS)
88 }; /* button_context_wps */
90 static const struct button_mapping button_context_list[] = {
91 #if 0
92 /* this is all to show how the poor-mans-gestures can be used... */
93 { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE},
94 { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT},
95 { ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE},
96 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER},
97 { ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE },
98 { ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
99 { ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
100 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
101 { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE},
102 { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT},
103 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER},
104 { ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE},
105 #endif
106 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST)
107 }; /* button_context_list */
109 static const struct button_mapping button_context_tree[] = {
110 { ACTION_TREE_WPS, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
112 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM2|CONTEXT_TREE)
113 }; /* button_context_tree */
115 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
116 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
119 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
123 static const struct button_mapping button_context_settings[] = {
124 { ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
125 { ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
127 { ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
128 { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
129 { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
131 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS)
132 }; /* button_context_settings */
134 static const struct button_mapping button_context_settings_right_is_inc[] = {
135 { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
136 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
138 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE },
140 { ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE },
142 { ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
144 { ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS)
147 }; /* button_context_settingsgraphical */
149 static const struct button_mapping button_context_yesno[] = {
150 { ACTION_YESNO_ACCEPT, BUTTON_TOPRIGHT, BUTTON_NONE },
151 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN)
152 }; /* button_context_settings_yesno */
154 static const struct button_mapping button_context_colorchooser[] = {
155 { ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER),
157 }; /* button_context_colorchooser */
159 static const struct button_mapping button_context_eq[] = {
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ),
161 }; /* button_context_eq */
163 /* Bookmark Screen */
164 static const struct button_mapping button_context_bmark[] = {
165 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN),
166 }; /* button_context_bmark */
168 static const struct button_mapping button_context_time[] = {
169 { ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
170 { ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
172 { ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_STD_PREV, BUTTON_MIDLEFT, BUTTON_NONE },
174 { ACTION_STD_PREVREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
175 { ACTION_STD_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
176 { ACTION_STD_NEXTREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
177 { ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
178 { ACTION_STD_CANCEL, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_TOPLEFT },
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME),
180 }; /* button_context_time */
182 static const struct button_mapping button_context_quickscreen[] = {
184 { ACTION_STD_CANCEL, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
185 { ACTION_QS_DOWNINV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
186 { ACTION_QS_DOWNINV, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
187 { ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
188 { ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
190 { ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
191 { ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
192 { ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN)
194 }; /* button_context_quickscreen */
196 static const struct button_mapping button_context_pitchscreen[] = {
198 { ACTION_PS_INC_SMALL, BUTTON_TOPMIDDLE, BUTTON_NONE },
199 { ACTION_PS_INC_BIG, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
200 { ACTION_PS_DEC_SMALL, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
201 { ACTION_PS_DEC_BIG, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_PS_NUDGE_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
203 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
204 { ACTION_PS_NUDGE_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
205 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
206 { ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
207 { ACTION_PS_RESET, BUTTON_CENTER, BUTTON_NONE },
208 { ACTION_PS_EXIT, BUTTON_TOPLEFT, BUTTON_NONE },
209 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN)
210 }; /* button_context_pitchcreen */
212 static const struct button_mapping button_context_keyboard[] = {
214 { ACTION_KBD_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
215 { ACTION_KBD_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
216 { ACTION_KBD_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
217 { ACTION_KBD_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT, BUTTON_NONE },
219 { ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
220 { ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT, BUTTON_NONE },
221 { ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_KBD_SELECT, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
223 { ACTION_KBD_DONE, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
224 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
225 { ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT, BUTTON_NONE },
226 { ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
227 { ACTION_KBD_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
228 { ACTION_KBD_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
229 { ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
230 { ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
232 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD)
233 }; /* button_context_keyboard */
235 static const struct button_mapping button_context_radio[] = {
236 { ACTION_STD_PREV, BUTTON_MIDLEFT, BUTTON_NONE },
237 { ACTION_STD_PREVREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_STD_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
239 { ACTION_STD_NEXTREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
240 { ACTION_FM_MENU, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
241 { ACTION_FM_PRESET, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
242 { ACTION_FM_EXIT, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_NONE },
243 { ACTION_FM_MODE, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_NONE },
244 { ACTION_FM_PLAY, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_NONE },
245 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_FM)
246 }; /* button_context_radio */
248 #ifdef HAVE_USBSTACK
249 static const struct button_mapping button_context_usb_hid[] = {
250 { ACTION_USB_HID_PLAY, BUTTON_TOPRIGHT, BUTTON_NONE },
251 { ACTION_USB_HID_SKIPPREV, BUTTON_MIDLEFT, BUTTON_NONE },
252 { ACTION_USB_HID_SKIPNEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
253 { ACTION_USB_HID_MUTE, BUTTON_CENTER, BUTTON_NONE },
254 { ACTION_USB_HID_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
256 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_USB_HID)
257 }; /* button_context_usb_hid */
258 #endif
260 const struct button_mapping* get_context_mapping(int context)
262 if (context & CONTEXT_CUSTOM2
263 #if BUTTON_REMOTE != 0
264 || context & CONTEXT_REMOTE
265 #endif
267 return target_get_context_mapping(context & ~CONTEXT_CUSTOM2);
269 switch (context)
271 case CONTEXT_STD:
272 return button_context_standard;
273 case CONTEXT_WPS:
274 return button_context_wps;
276 case CONTEXT_LIST:
277 return button_context_list;
278 case CONTEXT_MAINMENU:
279 case CONTEXT_TREE:
280 if (global_settings.hold_lr_for_scroll_in_list)
281 return button_context_listtree_scroll_without_combo;
282 else
283 return button_context_listtree_scroll_with_combo;
284 case CONTEXT_CUSTOM|CONTEXT_TREE:
285 return button_context_tree;
287 case CONTEXT_SETTINGS:
288 return button_context_settings;
289 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
290 return button_context_settings_right_is_inc;
292 case CONTEXT_SETTINGS_COLOURCHOOSER:
293 return button_context_colorchooser;
294 case CONTEXT_SETTINGS_EQ:
295 return button_context_eq;
297 case CONTEXT_SETTINGS_TIME:
298 return button_context_time;
300 case CONTEXT_YESNOSCREEN:
301 return button_context_yesno;
302 case CONTEXT_FM:
303 return button_context_radio;
304 case CONTEXT_BOOKMARKSCREEN:
305 return button_context_bmark;
306 case CONTEXT_QUICKSCREEN:
307 return button_context_quickscreen;
308 case CONTEXT_PITCHSCREEN:
309 return button_context_pitchscreen;
310 case CONTEXT_KEYBOARD:
311 return button_context_keyboard;
312 #ifdef HAVE_USBSTACK
313 case CONTEXT_USB_HID:
314 return button_context_usb_hid;
315 #endif
317 return button_context_standard;