5 brickmania_gameover.112x54x16.bmp
6 #if LCD_WIDTH >= 220 /* common to all big lcds */
7 brickmania_ball.5x5x16.bmp
8 brickmania_menu_items.220x176x16.bmp
9 #if LCD_WIDTH >= 320 /* Ipod Video */
10 brickmania_menu_bg.320x240x16.bmp
11 brickmania_bricks.320x240x16.bmp
12 brickmania_pads.320x240x16.bmp
13 brickmania_break.320x240x16.bmp
14 brickmania_powerups.320x240x16.bmp
16 brickmania_bricks.220x176x16.bmp
17 brickmania_pads.220x176x16.bmp
18 brickmania_break.220x176x16.bmp
19 brickmania_powerups.220x176x16.bmp
21 brickmania_menu_bg.240x320x16.bmp
22 #elif LCD_HEIGHT == 176
23 brickmania_menu_bg.220x176x16.bmp
26 #elif LCD_WIDTH >= 176
27 brickmania_ball.5x5x16.bmp
28 brickmania_menu_items.176x132x16.bmp
29 brickmania_bricks.176x132x16.bmp
30 brickmania_menu_bg.176x132x16.bmp
31 brickmania_pads.176x132x16.bmp
32 brickmania_powerups.176x132x16.bmp
33 brickmania_break.176x132x16.bmp
34 #elif LCD_WIDTH >= 160
35 brickmania_ball.5x5x16.bmp
36 brickmania_menu_items.160x128x16.bmp
37 brickmania_bricks.160x128x16.bmp
38 brickmania_menu_bg.160x128x16.bmp
39 brickmania_pads.160x128x16.bmp
40 brickmania_powerups.160x128x16.bmp
41 brickmania_break.160x128x16.bmp
42 #elif LCD_WIDTH >= 132
43 brickmania_ball.4x4x16.bmp
44 brickmania_menu_items.132x80x16.bmp
45 brickmania_bricks.132x80x16.bmp
46 brickmania_menu_bg.132x80x16.bmp
47 brickmania_pads.132x80x16.bmp
48 brickmania_powerups.132x80x16.bmp
49 brickmania_break.132x80x16.bmp
50 #elif LCD_WIDTH >= 128
51 brickmania_ball.4x4x16.bmp
52 brickmania_menu_items.132x80x16.bmp
53 brickmania_bricks.128x128x16.bmp
54 brickmania_menu_bg.128x128x16.bmp
55 brickmania_pads.132x80x16.bmp
56 brickmania_powerups.132x80x16.bmp
57 brickmania_break.132x80x16.bmp
58 #endif /* different colour displays */
60 brickmania_gameover.86x43x2.bmp
61 brickmania_menu_items.160x128x2.bmp
62 brickmania_menu_bg.160x128x2.bmp
63 brickmania_pads.160x128x2.bmp
64 brickmania_powerups.160x128x2.bmp
65 #if (LCD_WIDTH >= 160)
66 brickmania_ball.5x5x2.bmp
67 brickmania_bricks.160x128x2.bmp
68 #elif LCD_WIDTH >= 138
69 brickmania_ball.5x5x2.bmp
70 brickmania_bricks.138x110x2.bmp
71 #else /* M3 currently */
72 brickmania_ball.4x4x2.bmp
73 brickmania_bricks.128x96x2.bmp
76 brickmania_gameover.59x30x1.bmp
77 brickmania_menu_items.112x64x1.bmp
78 brickmania_bricks.112x64x1.bmp
79 brickmania_ball.3x3x1.bmp
80 brickmania_pads.112x64x1.bmp
81 brickmania_powerups.112x64x1.bmp
85 jackpot_slots.30x420x1.bmp
89 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
90 bubbles_emblem.320x240x16.bmp
91 bubbles_background.320x240x16.bmp
92 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
93 bubbles_emblem.320x240x16.bmp
94 bubbles_background.240x320x16.bmp
95 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
96 bubbles_emblem.220x176x16.bmp
97 bubbles_background.220x176x16.bmp
98 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
99 bubbles_emblem.220x176x16.bmp
100 bubbles_background.176x220x16.bmp
101 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
102 bubbles_emblem.160x128x16.bmp
103 bubbles_background.176x132x16.bmp
104 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
105 bubbles_emblem.160x128x16.bmp
106 bubbles_background.160x128x16.bmp
107 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
108 bubbles_emblem.160x128x16.bmp
109 bubbles_background.128x128x16.bmp
110 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
111 bubbles_emblem.132x80x16.bmp
112 bubbles_background.132x80x16.bmp
114 #elif LCD_DEPTH <= 2 /* greyscale, mono */
115 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
116 bubbles_emblem.160x128x2.bmp
117 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
118 bubbles_emblem.138x110x2.bmp
119 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
120 bubbles_emblem.128x96x2.bmp
121 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
122 bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */
123 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
124 bubbles_emblem.112x64x1.bmp
129 #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
130 chessbox_pieces.240x240x16.bmp
131 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
132 chessbox_pieces.176x176x16.bmp
133 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
134 chessbox_pieces.128x128x2.bmp
135 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
136 chessbox_pieces.128x128x1.bmp
137 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
138 chessbox_pieces.104x104x2.bmp
139 #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1)
140 chessbox_pieces.96x96x2.bmp
141 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
142 chessbox_pieces.80x80x16.bmp
143 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
144 chessbox_pieces.80x64x1.bmp
145 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
146 chessbox_pieces.64x64x1.bmp
150 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
151 clock_binary.320x240x16.bmp
152 clock_digits.320x240x16.bmp
153 clock_smalldigits.320x240x16.bmp
154 clock_segments.320x240x16.bmp
155 clock_smallsegments.320x240x16.bmp
156 clock_logo.320x240x16.bmp
157 clock_messages.320x240x16.bmp
158 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
159 clock_binary.220x176x16.bmp
160 clock_digits.220x176x16.bmp
161 clock_smalldigits.220x176x16.bmp
162 clock_segments.220x176x16.bmp
163 clock_smallsegments.220x176x16.bmp
164 clock_logo.220x176x16.bmp
165 clock_messages.220x176x16.bmp
166 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
167 clock_binary.160x128x16.bmp
168 clock_digits.160x128x16.bmp
169 clock_smalldigits.160x128x16.bmp
170 clock_segments.160x128x16.bmp
171 clock_smallsegments.160x128x16.bmp
172 clock_logo.176x132x16.bmp
173 clock_messages.176x132x16.bmp
174 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
175 clock_binary.160x128x16.bmp
176 clock_digits.160x128x16.bmp
177 clock_smalldigits.160x128x16.bmp
178 clock_segments.160x128x16.bmp
179 clock_smallsegments.160x128x16.bmp
180 clock_logo.160x128x16.bmp
181 clock_messages.160x128x16.bmp
182 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
183 clock_binary.128x128x16.bmp
184 clock_digits.128x128x16.bmp
185 clock_smalldigits.128x128x16.bmp
186 clock_segments.128x128x16.bmp
187 clock_smallsegments.128x128x16.bmp
188 clock_logo.128x128x16.bmp
189 clock_messages.128x128x16.bmp
190 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
191 clock_binary.160x128x2.bmp
192 clock_digits.160x128x2.bmp
193 clock_smalldigits.160x128x2.bmp
194 clock_segments.160x128x2.bmp
195 clock_smallsegments.160x128x2.bmp
196 clock_logo.160x128x2.bmp
197 clock_messages.160x128x2.bmp
198 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
199 clock_binary.138x110x2.bmp
200 clock_digits.138x110x2.bmp
201 clock_smalldigits.160x128x2.bmp
202 clock_segments.138x110x2.bmp
203 clock_smallsegments.160x128x2.bmp
204 clock_logo.138x110x2.bmp
205 clock_messages.138x110x2.bmp
206 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
207 clock_binary.132x80x16.bmp
208 clock_digits.132x80x16.bmp
209 clock_smalldigits.132x80x16.bmp
210 clock_segments.132x80x16.bmp
211 clock_smallsegments.132x80x16.bmp
212 clock_logo.132x80x16.bmp
213 clock_messages.132x80x16.bmp
214 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
215 clock_binary.112x64x1.bmp
216 clock_digits.112x64x1.bmp
217 clock_smalldigits.112x64x1.bmp
218 clock_segments.112x64x1.bmp
219 clock_smallsegments.112x64x1.bmp
220 clock_logo.112x64x1.bmp
221 clock_messages.112x64x1.bmp
225 #ifdef HAVE_LCD_COLOR
226 #if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
227 flipit_cursor.56x56x16.bmp
228 flipit_tokens.56x112x16.bmp
229 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
230 flipit_cursor.40x40x16.bmp
231 flipit_tokens.40x80x16.bmp
232 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
233 flipit_cursor.28x28x16.bmp
234 flipit_tokens.28x56x16.bmp
235 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
236 flipit_cursor.25x25x16.bmp
237 flipit_tokens.25x50x16.bmp
238 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
239 flipit_cursor.17x17x16.bmp
240 flipit_tokens.17x34x16.bmp
242 #elif LCD_DEPTH > 1 /* greyscale */
243 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
244 flipit_tokens.28x56x2.bmp
245 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
246 flipit_tokens.25x50x2.bmp
247 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
248 flipit_tokens.21x42x2.bmp
250 #else /* monochrome */
251 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
252 flipit_tokens.28x56x1.bmp
253 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
254 flipit_tokens.16x26x1.bmp
259 #if defined HAVE_LCD_COLOR
261 invadrox_aliens.24x24x16.bmp
262 invadrox_alien_explode.13x7x16.bmp
263 invadrox_ships.16x24x16.bmp
264 invadrox_bombs.9x42x16.bmp
265 invadrox_shield.22x16x16.bmp
266 invadrox_ufo.16x7x16.bmp
267 invadrox_ufo_explode.21x8x16.bmp
268 invadrox_numbers.50x7x16.bmp
270 invadrox_background.320x240x16.bmp
271 #elif LCD_WIDTH == 240
272 invadrox_background.240x320x16.bmp
273 #elif LCD_WIDTH == 220
274 invadrox_background.220x176x16.bmp
276 #elif LCD_WIDTH >= 160
277 invadrox_aliens.16x15x16.bmp
278 invadrox_alien_explode.10x5x16.bmp
279 invadrox_ships.10x15x16.bmp
280 invadrox_bombs.9x30x16.bmp
281 invadrox_shield.15x10x16.bmp
282 invadrox_ufo.11x5x16.bmp
283 invadrox_ufo_explode.14x5x16.bmp
284 invadrox_numbers.40x5x16.bmp
285 #if LCD_WIDTH == 176 && LCD_HEIGHT == 220
286 invadrox_background.176x220x16.bmp
287 #elif LCD_WIDTH == 176 && LCD_HEIGHT == 132
288 invadrox_background.176x132x16.bmp
289 #elif LCD_WIDTH == 160 && LCD_HEIGHT == 128
290 invadrox_background.160x128x16.bmp
292 #endif /* LCD_WIDTH */
293 #elif LCD_DEPTH == 2 /* Greyscale */
294 invadrox_aliens.16x15x16.bmp
295 invadrox_alien_explode.10x5x16.bmp
296 invadrox_ships.10x15x2.bmp
297 invadrox_bombs.9x30x16.bmp
298 invadrox_shield.15x10x2.bmp
299 invadrox_ufo.11x5x2.bmp
300 invadrox_ufo_explode.14x5x2.bmp
301 invadrox_numbers.40x5x16.bmp
302 invadrox_background.160x128x16.bmp
303 #endif /* colour depth */
306 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
308 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
310 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
311 jewels.128x128x16.bmp
312 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
314 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
316 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
318 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
320 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
321 jewels.160x128x16.bmp
322 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
323 jewels.160x128x16.bmp
324 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
325 jewels.220x176x16.bmp
326 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
327 jewels.220x176x16.bmp
328 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
329 jewels.320x240x16.bmp
330 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
331 jewels.320x240x16.bmp
335 #ifdef HAVE_LCD_COLOR
336 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
337 minesweeper_tiles.16x16x24.bmp
338 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
339 minesweeper_tiles.12x12x24.bmp
341 minesweeper_tiles.10x10x24.bmp
344 minesweeper_tiles.12x12x2.bmp
346 minesweeper_tiles.8x8x1.bmp
350 #ifdef HAVE_LCD_COLOR
351 /* currently only LCD_WIDTH is important, e.g. Nano and e200 use the same set */
353 pegbox_menu_top.320x68x16.bmp
354 pegbox_menu_items.120x32x16.bmp
355 pegbox_pieces.24x24x16.bmp
356 pegbox_header.320x40x16.bmp
357 #elif LCD_WIDTH >= 240
358 pegbox_menu_top.240x80x16.bmp
359 pegbox_menu_items.120x32x16.bmp
360 pegbox_pieces.16x16x16.bmp
361 pegbox_header.240x40x16.bmp
362 #elif LCD_WIDTH >= 220
363 pegbox_menu_top.220x60x16.bmp
364 pegbox_menu_items.70x20x16.bmp
365 pegbox_pieces.16x16x16.bmp
366 pegbox_header.220x40x16.bmp
367 #elif LCD_WIDTH >= 176
368 pegbox_menu_top.176x46x16.bmp
369 pegbox_menu_items.60x17x16.bmp
370 pegbox_pieces.12x12x16.bmp
371 pegbox_header.176x28x16.bmp
372 #elif LCD_WIDTH >= 160
373 pegbox_menu_top.160x42x16.bmp
374 pegbox_menu_items.60x17x16.bmp
375 pegbox_pieces.12x12x16.bmp
376 pegbox_header.160x24x16.bmp
377 #elif LCD_WIDTH >= 132
378 pegbox_menu_top.132x17x16.bmp
379 pegbox_menu_items.60x13x16.bmp
380 pegbox_pieces.9x9x16.bmp
381 pegbox_header.22x80x16.bmp
382 #elif LCD_WIDTH >= 128
383 pegbox_menu_top.128x42x16.bmp
384 pegbox_menu_items.60x17x16.bmp
385 pegbox_pieces.10x10x16.bmp
386 pegbox_header.128x42x16.bmp
387 #endif /* different colour displays */
390 pegbox_menu_top.160x42x2.bmp
391 pegbox_menu_items.60x17x2.bmp
392 pegbox_pieces.12x12x2.bmp
393 pegbox_header.160x24x2.bmp
394 #elif LCD_WIDTH >= 138
395 pegbox_menu_top.138x31x2.bmp
396 pegbox_menu_items.60x17x2.bmp
397 pegbox_pieces.10x10x2.bmp
398 pegbox_header.138x26x2.bmp
399 #elif LCD_WIDTH >= 128
400 pegbox_menu_top.128x27x2.bmp
401 pegbox_menu_items.60x15x2.bmp
402 pegbox_pieces.10x10x2.bmp
403 pegbox_header.128x16x2.bmp
404 #endif /* different greyscale displays */
407 pegbox_menu_top.160x42x1.bmp
408 pegbox_menu_items.60x17x1.bmp
409 pegbox_pieces.12x12x1.bmp
410 pegbox_header.160x24x1.bmp
411 #elif LCD_WIDTH >= 112
412 pegbox_header.112x8x1.bmp
413 pegbox_pieces.9x7x1.bmp
419 #if LCD_DEPTH == 16 /* colour versions*/
420 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
421 rockblox_background.320x240x16.bmp
422 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
423 rockblox_background.240x320x16.bmp
424 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
425 rockblox_background.220x176x16.bmp
426 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
427 rockblox_background.176x220x16.bmp
428 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
429 rockblox_background.176x132x16.bmp
430 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
431 rockblox_background.160x128x16.bmp
432 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
433 rockblox_background.128x128x16.bmp
434 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
435 rockblox_background.132x80x16.bmp
437 #elif LCD_DEPTH == 2 /* greyscale versions */
438 #if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
439 rockblox_background.160x128x2.bmp
440 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
441 rockblox_background.138x110x2.bmp
442 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
443 rockblox_background.128x96x2.bmp
445 #elif LCD_DEPTH == 1 /* monochrome versions */
446 #if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
447 rockblox_background.160x128x1.bmp
448 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
449 rockblox_background.128x64x1.bmp
450 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
451 rockblox_background.112x64x1.bmp
453 #endif /* LCD_DEPTH */
457 #ifdef HAVE_LCD_COLOR
459 rockpaint_hsvrgb.8x10x24.bmp
463 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
464 snake2_header1.320x240x16.bmp
465 snake2_header2.320x240x16.bmp
466 snake2_left.320x240x16.bmp
467 snake2_right.320x240x16.bmp
468 snake2_bottom.320x240x16.bmp
469 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
470 snake2_header1.240x320x16.bmp
471 snake2_header2.240x320x16.bmp
472 snake2_left.240x320x16.bmp
473 snake2_right.240x320x16.bmp
474 snake2_bottom.240x320x16.bmp
475 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
476 snake2_header1.220x176x16.bmp
477 snake2_header2.220x176x16.bmp
478 snake2_left.220x176x16.bmp
479 snake2_right.220x176x16.bmp
480 snake2_bottom.220x176x16.bmp
481 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
482 snake2_header1.176x132x16.bmp
483 snake2_header2.176x132x16.bmp
484 snake2_left.176x132x16.bmp
485 snake2_right.176x132x16.bmp
486 snake2_bottom.176x132x16.bmp
487 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
488 snake2_header1.160x128x16.bmp
489 snake2_header2.160x128x16.bmp
490 snake2_left.160x128x16.bmp
491 snake2_right.160x128x16.bmp
492 snake2_bottom.160x128x16.bmp
493 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
494 snake2_header1.160x128x2.bmp
495 snake2_header2.160x128x2.bmp
496 snake2_left.160x128x2.bmp
497 snake2_right.160x128x2.bmp
498 snake2_bottom.160x128x2.bmp
502 /* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum)
503 * allow clipping of up to 4 pixels in favour of using a bigger tilesize
504 * stat box width of 32 in horizontal & height of 25 pixels in vertical layout
505 * currently the horizontal layout fits best on all wider than high displays
508 #if LCD_WIDTH > LCD_HEIGHT
509 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20)
511 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20)
514 #ifdef HAVE_LCD_COLOR
515 #if SOKOBAN_TILESIZE >= 14
516 sokoban_tiles.14x14x16.bmp
517 #elif SOKOBAN_TILESIZE >= 12
518 sokoban_tiles.12x12x16.bmp
519 #elif SOKOBAN_TILESIZE >= 9
520 sokoban_tiles.9x9x16.bmp
521 #elif SOKOBAN_TILESIZE >= 7
522 sokoban_tiles.7x7x16.bmp
523 #elif SOKOBAN_TILESIZE >= 6
524 sokoban_tiles.6x6x16.bmp
525 #elif SOKOBAN_TILESIZE >= 5
526 sokoban_tiles.5x5x16.bmp
527 #endif /* tilesize */
528 #elif LCD_DEPTH > 1 /*greyscale */
529 #if SOKOBAN_TILESIZE >= 6
530 sokoban_tiles.6x6x2.bmp
531 #elif SOKOBAN_TILESIZE >= 5
532 sokoban_tiles.5x5x2.bmp
533 #endif /* tilesize */
535 #if SOKOBAN_TILESIZE >= 6
536 sokoban_tiles.6x6x1.bmp
537 #elif SOKOBAN_TILESIZE >= 4
538 sokoban_tiles.4x4x1.bmp
539 #endif /* tilesize */
540 #endif /* HAVE_COLOR */
542 /* Solitaire and Blackjack */
543 #ifdef HAVE_LCD_COLOR
545 card_back.37x49x16.bmp
546 card_deck.481x196x16.bmp
547 solitaire_suitsi.37x196x16.bmp
548 #elif LCD_WIDTH >= 220
549 card_back.26x33x16.bmp
550 card_deck.338x132x16.bmp
551 solitaire_suitsi.26x132x16.bmp
552 #elif LCD_WIDTH >= 160
553 card_back.18x23x16.bmp
554 card_deck.234x92x16.bmp
555 solitaire_suitsi.18x92x16.bmp
556 #elif LCD_WIDTH >= 128
557 card_back.15x20x16.bmp
558 card_deck.195x80x16.bmp
559 solitaire_suitsi.15x80x16.bmp
561 #elif LCD_DEPTH > 1 /* greyscale */
563 card_back.18x23x2.bmp
564 card_deck.234x92x2.bmp
565 solitaire_suitsi.18x92x2.bmp
566 #elif LCD_WIDTH >= 128
567 card_back.15x20x2.bmp
568 card_deck.195x80x2.bmp
569 solitaire_suitsi.15x80x2.bmp
571 #else /* monochrome */
573 card_back.18x23x1.bmp
574 card_deck.234x92x1.bmp
575 solitaire_suitsi.18x92x1.bmp
576 #elif LCD_WIDTH >= 112
577 card_back.13x13x1.bmp
578 card_deck.169x52x1.bmp
579 solitaire_suitsi.13x52x1.bmp
584 #ifdef HAVE_LCD_COLOR
585 #if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
587 #elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
589 #elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
591 #elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
593 #elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
595 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
598 #elif LCD_DEPTH > 1 /* grey */
599 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
600 star_tiles.10x10x2.bmp
601 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
604 #else /* monochrome */
605 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
611 #if LCD_WIDTH >= LCD_HEIGHT
612 #if (LCD_WIDTH == 112 || LCD_WIDTH == 128) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
613 sudoku_start.112x64x1.bmp
614 sudoku_normal.112x64x1.bmp
615 sudoku_inverse.112x64x1.bmp
616 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 2)
617 sudoku_start.128x96x2.bmp
618 sudoku_normal.128x96x2.bmp
619 sudoku_inverse.128x96x2.bmp
620 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
621 sudoku_start.138x110x2.bmp
622 sudoku_normal.138x110x2.bmp
623 sudoku_inverse.138x110x2.bmp
624 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
625 sudoku_start.132x80x16.bmp
626 sudoku_normal.132x80x16.bmp
627 sudoku_inverse.132x80x16.bmp
628 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
629 sudoku_start.128x128x16.bmp
630 sudoku_normal.128x128x16.bmp
631 sudoku_inverse.128x128x16.bmp
632 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
633 ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
634 sudoku_start.160x128x16.bmp
635 sudoku_normal.160x128x16.bmp
636 sudoku_inverse.160x128x16.bmp
637 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
638 sudoku_start.160x128x2.bmp
639 sudoku_normal.160x128x2.bmp
640 sudoku_inverse.160x128x2.bmp
641 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
642 sudoku_start.160x128x1.bmp
643 sudoku_normal.160x128x1.bmp
644 sudoku_inverse.160x128x1.bmp
645 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
646 sudoku_start.220x176x16.bmp
647 sudoku_normal.220x176x16.bmp
648 sudoku_inverse.220x176x16.bmp
649 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
650 /* Temporary bitmaps for Archos AV300 */
651 sudoku_start.320x240x16.bmp
652 sudoku_normal.320x240x16.bmp
653 sudoku_inverse.320x240x16.bmp
654 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
655 sudoku_start.320x240x16.bmp
656 sudoku_normal.320x240x16.bmp
657 sudoku_inverse.320x240x16.bmp
660 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
661 sudoku_start.220x176x16.bmp
662 sudoku_normal.220x176x16.bmp
663 sudoku_inverse.220x176x16.bmp
664 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
665 sudoku_start.320x240x16.bmp
666 sudoku_normal.320x240x16.bmp
667 sudoku_inverse.320x240x16.bmp
673 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
674 superdom_boarditems.220x176x16.bmp
675 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
676 ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
677 ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
678 superdom_boarditems.176x132x16.bmp
679 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
680 superdom_boarditems.320x240x16.bmp
681 #elif (LCD_WIDTH == 240 && LCD_HEIGHT == 320)
682 superdom_boarditems.240x320x16.bmp
693 #if defined(HAVE_LCD_BITMAP) && defined(HAVE_TAGCACHE)
694 #if (LCD_WIDTH < 200)
695 pictureflow_logo.100x18x16.bmp
697 pictureflow_logo.193x34x16.bmp
702 #if (LCD_WIDTH != LCD_HEIGHT)
703 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
704 #else /* 5/6GB H10 with square display */
705 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
708 #if defined HAVE_LCD_COLOR
709 #if SMALLER_DIMENSION <= 80
710 sliding_puzzle.80x80x16.bmp
711 #elif SMALLER_DIMENSION <= 108
712 sliding_puzzle.108x108x16.bmp
713 #elif SMALLER_DIMENSION <= 128
714 sliding_puzzle.128x128x16.bmp
715 #elif SMALLER_DIMENSION <= 132
716 sliding_puzzle.132x132x16.bmp
717 #elif SMALLER_DIMENSION <= 176
718 sliding_puzzle.176x176x16.bmp
719 #elif SMALLER_DIMENSION <= 240
720 sliding_puzzle.240x240x16.bmp
722 #elif (LCD_DEPTH > 1)
723 #if SMALLER_DIMENSION <= 96
724 sliding_puzzle.96x96x2.bmp
725 #elif SMALLER_DIMENSION <= 110
726 sliding_puzzle.108x108x2.bmp
727 #elif SMALLER_DIMENSION <= 128
728 sliding_puzzle.128x128x2.bmp
730 #else /* mono targets, one size currently */
731 sliding_puzzle.80x64x1.bmp
736 #if (LCD_WIDTH >= 320)
737 rockboxlogo.220x68x16.bmp
738 #elif (LCD_WIDTH > 160)
739 rockboxlogo.128x40x16.bmp
741 rockboxlogo.90x28x16.bmp
745 #if (LCD_WIDTH > 138)
746 rockboxlogo.138x46x2.bmp
748 rockboxlogo.91x32x2.bmp
752 #if (LCD_WIDTH > 112)
753 /* Such a screen isn't currently in any target */
754 rockboxlogo.112x30x1.bmp
756 rockboxlogo.91x32x1.bmp
761 #endif /* HAVE_LCD_BITMAP */