Fix the pitch detector plugin for iaudioM3
[kugel-rb.git] / apps / keymaps / keymap-c200.c
blob32e5ce5cc0520386af6c9002808a7f671882f36c
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sandisk c200 target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
30 /*
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
45 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
47 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
48 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
49 { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
50 { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
69 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
70 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
72 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
78 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
79 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
80 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
81 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
82 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN, BUTTON_NONE },
83 { ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
84 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_REC|BUTTON_REL, BUTTON_REC },
86 LAST_ITEM_IN_LIST
87 }; /* button_context_wps */
89 static const struct button_mapping button_context_settings[] = {
90 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
91 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
93 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
94 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
96 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
97 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
99 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
100 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
103 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
105 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
106 }; /* button_context_settings */
108 static const struct button_mapping button_context_list[] = {
109 { ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
110 { ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
112 #ifdef HAVE_VOLUME_IN_LIST
113 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
115 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
117 #endif
119 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
120 }; /* button_context_list */
122 static const struct button_mapping button_context_tree[] = {
123 { ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
125 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
126 }; /* button_context_tree */
128 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
129 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
131 { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
132 { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
134 { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
135 { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
137 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
138 }; /* button_context_listtree_scroll_with_combo */
140 static const struct button_mapping button_context_yesno[] = {
141 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
143 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
144 }; /* button_context_settings_yesno */
146 static const struct button_mapping button_context_quickscreen[] = {
147 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
148 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
150 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
151 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
153 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
154 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
156 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
157 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
159 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
160 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
162 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
163 }; /* button_context_quickscreen */
165 static const struct button_mapping button_context_settings_right_is_inc[] = {
166 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
167 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
170 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
175 }; /* button_context_settings_right_is_inc */
177 static const struct button_mapping button_context_pitchscreen[] = {
178 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
179 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
181 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
183 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
184 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
185 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
186 { ACTION_PS_TOGGLE_MODE, BUTTON_REC, BUTTON_NONE },
187 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
188 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
189 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
192 }; /* button_context_pitchscreen */
194 /** Recording Screen **/
195 #ifdef HAVE_RECORDING
196 static const struct button_mapping button_context_recscreen[] = {
197 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
198 { ACTION_REC_PAUSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
199 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
200 { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
202 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
203 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
204 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
205 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
207 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
208 }; /* button_context_recscreen */
209 #endif
211 /** FM Radio Screen **/
212 #if CONFIG_TUNER
213 static const struct button_mapping button_context_radio[] = {
214 { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
215 { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
216 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
217 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
218 { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
219 { ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
220 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
221 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
222 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
223 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
224 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
226 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
227 }; /* button_context_radio */
228 #endif
230 static const struct button_mapping button_context_keyboard[] = {
231 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
232 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
233 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
234 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
235 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
236 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
238 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
240 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
241 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
242 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
243 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
244 { ACTION_KBD_BACKSPACE, BUTTON_REC, BUTTON_NONE },
245 { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_KBD_PAGE_FLIP, BUTTON_SELECT|BUTTON_RIGHT, BUTTON_SELECT },
248 { ACTION_KBD_PAGE_FLIP, BUTTON_SELECT|BUTTON_LEFT, BUTTON_SELECT },
250 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
251 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
252 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
254 LAST_ITEM_IN_LIST
255 }; /* button_context_keyboard */
257 static const struct button_mapping button_context_bmark[] = {
258 { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
260 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
261 }; /* button_context_bmark */
263 #ifdef HAVE_USBSTACK
264 static const struct button_mapping button_context_usb_hid[] = {
265 { ACTION_USB_HID_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
266 { ACTION_USB_HID_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
267 { ACTION_USB_HID_SKIPPREV, BUTTON_LEFT, BUTTON_NONE },
268 { ACTION_USB_HID_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE },
269 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
270 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
271 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
272 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
273 { ACTION_USB_HID_MUTE, BUTTON_DOWN, BUTTON_NONE },
274 { ACTION_USB_HID_MENU, BUTTON_POWER, BUTTON_NONE },
276 LAST_ITEM_IN_LIST
277 }; /* button_context_usb_hid */
278 #endif
280 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
281 const struct button_mapping* get_context_mapping(int context)
283 switch (context)
285 case CONTEXT_STD:
286 return button_context_standard;
288 case CONTEXT_WPS:
289 return button_context_wps;
291 case CONTEXT_LIST:
292 return button_context_list;
293 case CONTEXT_TREE:
294 case CONTEXT_MAINMENU:
295 return button_context_listtree_scroll_with_combo;
296 case CONTEXT_CUSTOM|CONTEXT_TREE:
297 return button_context_tree;
299 case CONTEXT_SETTINGS:
300 case CONTEXT_SETTINGS_TIME:
301 return button_context_settings;
302 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
303 case CONTEXT_SETTINGS_COLOURCHOOSER:
304 case CONTEXT_SETTINGS_EQ:
305 case CONTEXT_SETTINGS_RECTRIGGER:
306 return button_context_settings_right_is_inc;
308 case CONTEXT_YESNOSCREEN:
309 return button_context_yesno;
310 #if CONFIG_TUNER
311 case CONTEXT_FM:
312 return button_context_radio;
313 #endif
314 case CONTEXT_BOOKMARKSCREEN:
315 return button_context_bmark;
316 case CONTEXT_QUICKSCREEN:
317 return button_context_quickscreen;
318 case CONTEXT_PITCHSCREEN:
319 return button_context_pitchscreen;
320 #ifdef HAVE_RECORDING
321 case CONTEXT_RECSCREEN:
322 return button_context_recscreen;
323 #endif
324 case CONTEXT_KEYBOARD:
325 return button_context_keyboard;
326 #ifdef HAVE_USBSTACK
327 case CONTEXT_USB_HID:
328 return button_context_usb_hid;
329 #endif
330 default:
331 return button_context_standard;
333 return button_context_standard;