Make UI viewport handling more multiscreen aware and bring a break; accidentally...
[kugel-rb.git] / uisimulator / sdl / lcd-sdl.h
blob9ffa5246cf8b6db16a3590fc73d8d6adacf2ef99
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Dan Everton
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #ifndef __LCDSDL_H__
23 #define __LCDSDL_H__
25 #include "lcd.h"
26 #include "SDL.h"
28 /* Default display zoom level */
29 extern int display_zoom;
31 void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
32 int height, int max_x, int max_y,
33 unsigned long (*getpixel)(int, int));
35 void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
36 int height, int max_x, int max_y, int ui_x, int ui_y);
38 void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
39 int first, int steps);
41 #endif /* #ifndef __LCDSDL_H__ */