Don't define pitch_speed_enum() on MAS3507D. Fixes yellow
[kugel-rb.git] / apps / pcmbuf.c
blobcda20d9f481b534dcfb076d1546d35ad5c78b0b1
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include <stdio.h>
22 #include "config.h"
23 #include "system.h"
24 #include "debug.h"
25 #include <kernel.h>
26 #include "pcmbuf.h"
27 #include "pcm.h"
28 #include "playback.h"
30 /* Define LOGF_ENABLE to enable logf output in this file */
31 /*#define LOGF_ENABLE*/
32 #include "logf.h"
33 #ifndef SIMULATOR
34 #include "cpu.h"
35 #endif
36 #include <string.h>
37 #include "settings.h"
38 #include "audio.h"
39 #include "voice_thread.h"
40 #include "dsp.h"
42 #define PCMBUF_TARGET_CHUNK 32768 /* This is the target fill size of chunks
43 on the pcm buffer */
44 #define PCMBUF_MINAVG_CHUNK 24576 /* This is the minimum average size of
45 chunks on the pcm buffer (or we run out
46 of buffer descriptors, which is
47 non-fatal) */
48 #define PCMBUF_MIN_CHUNK 4096 /* We try to never feed a chunk smaller than
49 this to the DMA */
50 #define PCMBUF_MIX_CHUNK 8192 /* This is the maximum size of one packet
51 for mixing (crossfade or voice) */
53 #if MEMORYSIZE > 2
54 /* Keep watermark high for iPods at least (2s) */
55 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
56 #else
57 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 1) /* 0.25 seconds */
58 #endif
60 /* Structure we can use to queue pcm chunks in memory to be played
61 * by the driver code. */
62 struct chunkdesc
64 void *addr;
65 size_t size;
66 struct chunkdesc* link;
67 /* true if last chunk in the track */
68 bool end_of_track;
71 #define CHUNK_DESCS(bufsize) \
72 ((bufsize) / PCMBUF_MINAVG_CHUNK)
73 #define CHUNK_DESCS_SIZE(bufsize) \
74 (CHUNK_DESCS(bufsize)*sizeof(struct chunkdesc))
76 /* Size of the PCM buffer. */
77 static size_t pcmbuf_size IDATA_ATTR = 0;
78 static char *pcmbuf_bufend IDATA_ATTR;
79 static char *pcmbuffer IDATA_ATTR;
80 /* Current PCM buffer write index. */
81 static size_t pcmbuffer_pos IDATA_ATTR;
82 /* Amount pcmbuffer_pos will be increased.*/
83 static size_t pcmbuffer_fillpos IDATA_ATTR;
84 static char *fadebuf IDATA_ATTR;
85 static char *voicebuf IDATA_ATTR;
87 static bool end_of_track IDATA_ATTR;
88 bool track_transition IDATA_ATTR;
90 /* Crossfade related state */
91 static bool crossfade_enabled;
92 static bool crossfade_enable_request;
93 static bool crossfade_mixmode;
94 static bool crossfade_active IDATA_ATTR;
95 static bool crossfade_track_change_started IDATA_ATTR;
97 /* Track the current location for processing crossfade */
98 static struct chunkdesc *crossfade_chunk IDATA_ATTR;
99 #ifdef HAVE_CROSSFADE
100 static size_t crossfade_sample IDATA_ATTR;
102 /* Counters for fading in new data */
103 static size_t crossfade_fade_in_total IDATA_ATTR;
104 static size_t crossfade_fade_in_rem IDATA_ATTR;
105 #endif
107 static struct chunkdesc *read_chunk IDATA_ATTR;
108 static struct chunkdesc *read_end_chunk IDATA_ATTR;
109 static struct chunkdesc *write_chunk IDATA_ATTR;
110 static struct chunkdesc *write_end_chunk IDATA_ATTR;
111 static size_t last_chunksize IDATA_ATTR;
113 static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
114 static size_t pcmbuf_watermark IDATA_ATTR;
116 static struct chunkdesc *mix_chunk IDATA_ATTR;
117 static size_t pcmbuf_mix_sample IDATA_ATTR;
119 static bool low_latency_mode = false;
120 static bool flush_pcmbuf;
122 #ifdef HAVE_PRIORITY_SCHEDULING
123 static int codec_thread_priority = PRIORITY_PLAYBACK;
124 #endif
126 extern unsigned int codec_thread_id;
128 /* Helpful macros for use in conditionals this assumes some of the above
129 * static variable names */
130 #define NEED_FLUSH(position) \
131 (pcmbuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
132 #define LOW_DATA(quarter_secs) \
133 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
135 static void finish_gapless_track_change(void);
136 #ifdef HAVE_CROSSFADE
137 static void crossfade_start(void);
138 static void flush_crossfade(char *buf, size_t length);
139 #endif
140 static void pcmbuf_finish_crossfade_enable(void);
141 static bool pcmbuf_is_crossfade_enabled(void);
144 /**************************************/
146 /* define this to show detailed chunkdesc usage information on the sim console */
147 /*#define DESC_DEBUG*/
149 #ifndef SIMULATOR
150 #undef DESC_DEBUG
151 #endif
152 #ifdef DESC_DEBUG
153 static struct chunkdesc *first_desc;
154 static bool show_desc_in_use = false;
155 #define DISPLAY_DESC(caller) while(!show_desc(caller))
156 #define DESC_IDX(desc) (desc ? desc - first_desc : -1)
157 #define DESCL_IDX(desc) (desc && desc->link ? desc->link - first_desc : -1)
158 #define SHOW_1ST(desc) if(DESC_IDX (desc)==-1) DEBUGF(" -- "); \
159 else DEBUGF(" %02d ", DESC_IDX(desc))
160 #define SHOW_2ND(desc) if(DESCL_IDX(desc)==-1) DEBUGF("l -- "); \
161 else DEBUGF("l %02d ", DESCL_IDX(desc))
162 #define DESC_SHOW(tag, desc) DEBUGF(tag);SHOW_1ST(desc); \
163 DEBUGF(tag);SHOW_2ND(desc)
165 static bool show_desc(char *caller)
167 if (show_desc_in_use) return false;
168 show_desc_in_use = true;
169 DEBUGF("%-14s\t", caller);
170 DESC_SHOW("r", read_chunk);
171 DESC_SHOW("re", read_end_chunk);
172 DEBUGF(" ");
173 DESC_SHOW("w", write_chunk);
174 DESC_SHOW("we", write_end_chunk);
175 DEBUGF("\n");
176 show_desc_in_use = false;
177 return true;
179 #else
180 #define DISPLAY_DESC(caller) do{}while(0)
181 #endif
184 /* Commit PCM data */
187 * Commit samples waiting to the pcm buffer.
189 static void commit_chunk(void)
191 if (!pcmbuffer_fillpos)
192 return;
194 /* Never use the last buffer descriptor */
195 while (write_chunk == write_end_chunk) {
196 /* If this happens, something is being stupid */
197 if (!pcm_is_playing()) {
198 logf("commit_chunk error");
199 pcmbuf_play_start();
201 /* Let approximately one chunk of data playback */
202 sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
205 /* commit the chunk */
207 register size_t size = pcmbuffer_fillpos;
208 /* Grab the next description to write, and change the write pointer */
209 register struct chunkdesc *pcmbuf_current = write_chunk;
210 write_chunk = pcmbuf_current->link;
211 /* Fill in the values in the new buffer chunk */
212 pcmbuf_current->addr = &pcmbuffer[pcmbuffer_pos];
213 pcmbuf_current->size = size;
214 pcmbuf_current->end_of_track = end_of_track;
215 pcmbuf_current->link = NULL;
216 end_of_track = false; /* This is single use only */
218 if (read_chunk != NULL)
220 if (flush_pcmbuf)
222 /* flush! discard all data after the currently playing chunk,
223 and make the current chunk play next */
224 write_end_chunk->link = read_chunk->link;
225 read_chunk->link = pcmbuf_current;
226 while (write_end_chunk->link)
228 write_end_chunk = write_end_chunk->link;
229 pcmbuf_unplayed_bytes -= write_end_chunk->size;
231 flush_pcmbuf = false;
233 /* If there is already a read buffer setup, add to it */
234 else
235 read_end_chunk->link = pcmbuf_current;
237 else
239 /* Otherwise create the buffer */
240 read_chunk = pcmbuf_current;
243 /* This is now the last buffer to read */
244 read_end_chunk = pcmbuf_current;
246 /* Update bytes counters */
247 pcmbuf_unplayed_bytes += size;
249 pcmbuffer_pos += size;
250 if (pcmbuffer_pos >= pcmbuf_size)
251 pcmbuffer_pos -= pcmbuf_size;
253 pcmbuffer_fillpos = 0;
254 DISPLAY_DESC("commit_chunk");
257 #ifdef HAVE_PRIORITY_SCHEDULING
258 static void boost_codec_thread(bool boost)
260 /* Keep voice and codec threads at the same priority or else voice
261 * will starve if the codec thread's priority is boosted. */
262 if (boost)
264 int priority = (PRIORITY_PLAYBACK - PRIORITY_PLAYBACK_MAX)*pcmbuf_unplayed_bytes
265 / (2*NATIVE_FREQUENCY) + PRIORITY_PLAYBACK_MAX;
267 if (priority != codec_thread_priority)
269 codec_thread_priority = priority;
270 thread_set_priority(codec_thread_id, priority);
271 voice_thread_set_priority(priority);
274 else if (codec_thread_priority != PRIORITY_PLAYBACK)
276 thread_set_priority(codec_thread_id, PRIORITY_PLAYBACK);
277 voice_thread_set_priority(PRIORITY_PLAYBACK);
278 codec_thread_priority = PRIORITY_PLAYBACK;
281 #else
282 #define boost_codec_thread(boost) do{}while(0)
283 #endif /* HAVE_PRIORITY_SCHEDULING */
285 static bool prepare_insert(size_t length)
287 if (low_latency_mode)
289 /* 1/4s latency. */
290 if (!LOW_DATA(1) && pcm_is_playing())
291 return false;
294 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
295 if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
296 return false;
298 /* boost CPU if needed to either fill to watermark or for pre-buffer */
299 if (pcm_is_playing())
301 /* Only codec thread initiates boost - voice boosts the cpu when playing
302 a clip */
303 #ifndef SIMULATOR
304 if (thread_get_current() == codec_thread_id)
305 #endif /* SIMULATOR */
307 if (pcmbuf_unplayed_bytes <= pcmbuf_watermark)
309 /* Fill PCM buffer by boosting cpu */
310 trigger_cpu_boost();
311 /* If buffer is critically low, override UI priority, else
312 set back to the original priority. */
313 boost_codec_thread(LOW_DATA(2));
315 else
317 boost_codec_thread(false);
321 /* Disable crossfade if < .5s of audio */
322 if (LOW_DATA(2))
324 crossfade_active = false;
327 else /* pcm_is_playing */
329 trigger_cpu_boost();
331 /* Pre-buffer up to watermark */
332 #if MEMORYSIZE > 2
333 if (!LOW_DATA(4))
334 #else
335 if (pcmbuf_unplayed_bytes > pcmbuf_watermark)
336 #endif
338 logf("pcm starting");
339 if (!(audio_status() & AUDIO_STATUS_PAUSE))
340 pcmbuf_play_start();
344 return true;
347 void *pcmbuf_request_buffer(int *count)
349 #ifdef HAVE_CROSSFADE
350 if (crossfade_track_change_started)
351 crossfade_start();
352 #endif
354 if (crossfade_active) {
355 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
356 return fadebuf;
358 else
360 if(prepare_insert(*count << 2))
362 size_t pcmbuffer_index = pcmbuffer_pos + pcmbuffer_fillpos;
363 if (pcmbuf_size - pcmbuffer_index >= PCMBUF_MIN_CHUNK)
365 /* Usual case, there's space here */
366 return &pcmbuffer[pcmbuffer_index];
368 else
370 /* Flush and wrap the buffer */
371 commit_chunk();
372 pcmbuffer_pos = 0;
373 return &pcmbuffer[0];
377 return NULL;
380 void pcmbuf_write_complete(int count)
382 size_t length = (size_t)(unsigned int)count << 2;
383 #ifdef HAVE_CROSSFADE
384 if (crossfade_active)
386 flush_crossfade(fadebuf, length);
387 if (!(crossfade_fade_in_rem || crossfade_chunk))
388 crossfade_active = false;
390 else
391 #endif
393 pcmbuffer_fillpos += length;
395 if (NEED_FLUSH(pcmbuffer_pos + pcmbuffer_fillpos))
396 commit_chunk();
401 /* Init */
403 static inline void init_pcmbuffers(void)
405 #ifdef DESC_DEBUG
406 first_desc = write_chunk;
407 #endif
408 struct chunkdesc *next = write_chunk;
409 next++;
410 write_end_chunk = write_chunk;
411 while ((void *)next < (void *)pcmbuf_bufend) {
412 write_end_chunk->link=next;
413 write_end_chunk=next;
414 next++;
416 DISPLAY_DESC("init");
419 static size_t get_next_required_pcmbuf_size(void)
421 size_t seconds = 1;
423 if (crossfade_enable_request)
424 seconds += global_settings.crossfade_fade_out_delay
425 + global_settings.crossfade_fade_out_duration;
427 #if MEMORYSIZE > 2
428 /* Buffer has to be at least 2s long. */
429 seconds += 2;
430 #endif
431 logf("pcmbuf len: %ld", (long)seconds);
432 return seconds * (NATIVE_FREQUENCY*4); /* 2 channels + 2 bytes/sample */
435 static char *pcmbuf_calc_pcmbuffer_ptr(size_t bufsize)
437 return pcmbuf_bufend - (bufsize + PCMBUF_MIX_CHUNK * 2 +
438 CHUNK_DESCS_SIZE(bufsize));
441 /* Initialize the pcmbuffer the structure looks like this:
442 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
443 size_t pcmbuf_init(unsigned char *bufend)
445 pcmbuf_bufend = bufend;
446 pcmbuf_size = get_next_required_pcmbuf_size();
447 pcmbuffer = pcmbuf_calc_pcmbuffer_ptr(pcmbuf_size);
448 fadebuf = &pcmbuffer[pcmbuf_size];
449 voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
450 write_chunk = (struct chunkdesc *)&voicebuf[PCMBUF_MIX_CHUNK];
452 init_pcmbuffers();
454 if(track_transition){logf("pcmbuf: (init) track transition false");}
455 end_of_track = false;
456 track_transition = false;
458 pcmbuf_finish_crossfade_enable();
460 pcmbuf_play_stop();
462 return pcmbuf_bufend - pcmbuffer;
466 /* Playback */
468 /** PCM driver callback
469 * This function has 3 major logical parts (separated by brackets both for
470 * readability and variable scoping). The first part performs the
471 * operations related to finishing off the last buffer we fed to the DMA.
472 * The second part detects the end of playlist condition when the pcm
473 * buffer is empty except for uncommitted samples. Then they are committed.
474 * The third part performs the operations involved in sending a new buffer
475 * to the DMA. */
476 static void pcmbuf_pcm_callback(unsigned char** start, size_t* size) ICODE_ATTR;
477 static void pcmbuf_pcm_callback(unsigned char** start, size_t* size)
480 struct chunkdesc *pcmbuf_current = read_chunk;
481 /* Take the finished buffer out of circulation */
482 read_chunk = pcmbuf_current->link;
484 /* if during a track transition, update the elapsed time */
485 if (track_transition)
486 audio_pcmbuf_position_callback(last_chunksize);
488 /* if last buffer in the track, let the audio thread know */
489 if (pcmbuf_current->end_of_track)
490 finish_gapless_track_change();
492 /* Put the finished buffer back into circulation */
493 write_end_chunk->link = pcmbuf_current;
494 write_end_chunk = pcmbuf_current;
496 /* If we've read over the mix chunk while it's still mixing there */
497 if (pcmbuf_current == mix_chunk)
498 mix_chunk = NULL;
499 /* If we've read over the crossfade chunk while it's still fading */
500 if (pcmbuf_current == crossfade_chunk)
501 crossfade_chunk = read_chunk;
505 /* Commit last samples at end of playlist */
506 if (pcmbuffer_fillpos && !read_chunk)
508 logf("pcmbuf_pcm_callback: commit last samples");
509 commit_chunk();
514 /* Send the new buffer to the pcm */
515 struct chunkdesc *pcmbuf_new = read_chunk;
516 size_t *realsize = size;
517 unsigned char** realstart = start;
518 if(pcmbuf_new)
520 size_t current_size = pcmbuf_new->size;
522 pcmbuf_unplayed_bytes -= current_size;
523 last_chunksize = current_size;
524 *realsize = current_size;
525 *realstart = pcmbuf_new->addr;
527 else
529 /* No more buffers */
530 last_chunksize = 0;
531 *realsize = 0;
532 *realstart = NULL;
533 if (end_of_track)
534 finish_gapless_track_change();
537 DISPLAY_DESC("callback");
540 /* Force playback. */
541 void pcmbuf_play_start(void)
543 if (!pcm_is_playing() && pcmbuf_unplayed_bytes && read_chunk != NULL)
545 last_chunksize = read_chunk->size;
546 pcmbuf_unplayed_bytes -= last_chunksize;
547 pcm_play_data(pcmbuf_pcm_callback,
548 (unsigned char *)read_chunk->addr, last_chunksize);
552 void pcmbuf_play_stop(void)
554 pcm_play_stop();
556 pcmbuf_unplayed_bytes = 0;
557 mix_chunk = NULL;
558 if (read_chunk) {
559 write_end_chunk->link = read_chunk;
560 write_end_chunk = read_end_chunk;
561 read_chunk = read_end_chunk = NULL;
563 pcmbuffer_pos = 0;
564 pcmbuffer_fillpos = 0;
565 crossfade_track_change_started = false;
566 crossfade_active = false;
567 flush_pcmbuf = false;
568 DISPLAY_DESC("play_stop");
570 /* Can unboost the codec thread here no matter who's calling */
571 boost_codec_thread(false);
574 void pcmbuf_pause(bool pause)
576 if (pcm_is_playing())
577 pcm_play_pause(!pause);
578 else if (!pause)
579 pcmbuf_play_start();
583 /* Track change */
585 /* The codec is moving on to the next track, but the current track is
586 * still playing. Set flags to make sure the elapsed time of the current
587 * track is updated properly, and mark the currently written chunk as the
588 * last one in the track. */
589 static void start_gapless_track_change(void)
591 /* we're starting a track transition */
592 track_transition = true;
594 /* mark the last chunk in the track */
595 end_of_track = true;
598 static void start_crossfade_track_change(bool auto_skip)
600 /* Notify the wps that the track change starts now */
601 audio_post_track_change(false);
603 /* Can't do two crossfades at once and, no fade if pcm is off now */
604 if (pcmbuf_is_crossfade_active() || !pcm_is_playing())
606 pcmbuf_play_stop();
607 return;
610 trigger_cpu_boost();
612 /* Not enough data, or crossfade disabled, flush the old data instead */
613 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
615 /* commit everything to this point and keep going, but... */
616 commit_chunk();
617 /* ... when the next chunk commits, throw away everything but itself */
618 flush_pcmbuf = true;
619 return;
622 /* Don't enable mix mode when skipping tracks manually. */
623 crossfade_mixmode = auto_skip && global_settings.crossfade_fade_out_mixmode;
625 crossfade_track_change_started = true;
628 void pcmbuf_start_track_change(bool auto_skip)
630 /* Manual track change (always crossfade or flush audio). */
631 if (!auto_skip)
632 start_crossfade_track_change(false);
634 /* Automatic track change w/crossfade, if not in "Track Skip Only" mode. */
635 else if (pcmbuf_is_crossfade_enabled() && !pcmbuf_is_crossfade_active()
636 && global_settings.crossfade != CROSSFADE_ENABLE_TRACKSKIP)
638 if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE_AND_TRACKSKIP)
640 if (global_settings.playlist_shuffle)
641 /* shuffle mode is on, so crossfade: */
642 start_crossfade_track_change(true);
643 else
644 /* shuffle mode is off, so normal gapless playback */
645 start_gapless_track_change();
647 else
648 /* normal crossfade: */
649 start_crossfade_track_change(true);
651 else
652 /* normal gapless playback. */
653 start_gapless_track_change();
656 /* Called when the last chunk in the track has been played */
657 static void finish_gapless_track_change(void)
659 /* not in a track transition anymore */
660 if(track_transition){logf("pcmbuf: (finish change) track transition false");}
661 track_transition = false;
663 /* notify playback that the track has just finished */
664 audio_post_track_change(true);
668 /* Crossfade */
670 /* Clip sample to signed 16 bit range */
671 static inline int32_t clip_sample_16(int32_t sample)
673 if ((int16_t)sample != sample)
674 sample = 0x7fff ^ (sample >> 31);
675 return sample;
678 /**
679 * Low memory targets don't have crossfade, so don't compile crossfade
680 * specific code in order to save some memory. */
682 #ifdef HAVE_CROSSFADE
684 * Completely process the crossfade fade out effect with current pcm buffer.
686 static void crossfade_process_buffer(size_t fade_in_delay,
687 size_t fade_out_delay, size_t fade_out_rem)
689 if (!crossfade_mixmode)
691 /* Fade out the specified amount of the already processed audio */
692 size_t total_fade_out = fade_out_rem;
693 size_t fade_out_sample;
694 struct chunkdesc *fade_out_chunk = crossfade_chunk;
696 /* Find the right chunk to start fading out */
697 fade_out_delay += crossfade_sample * 2;
698 while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
700 fade_out_delay -= fade_out_chunk->size;
701 fade_out_chunk = fade_out_chunk->link;
703 /* The start sample within the chunk */
704 fade_out_sample = fade_out_delay / 2;
706 while (fade_out_rem > 0)
708 /* Each 1/10 second of audio will have the same fade applied */
709 size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
710 int factor = (fade_out_rem << 8) / total_fade_out;
712 fade_out_rem -= block_rem;
714 /* Fade this block */
715 while (block_rem > 0 && fade_out_chunk != NULL)
717 /* Fade one sample */
718 int16_t *buf = (int16_t *)fade_out_chunk->addr;
719 int32_t sample = buf[fade_out_sample];
720 buf[fade_out_sample++] = (sample * factor) >> 8;
722 block_rem -= 2;
723 /* Move to the next chunk as needed */
724 if (fade_out_sample * 2 >= fade_out_chunk->size)
726 fade_out_chunk = fade_out_chunk->link;
727 fade_out_sample = 0;
733 /* Find the right chunk and sample to start fading in */
734 fade_in_delay += crossfade_sample * 2;
735 while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
737 fade_in_delay -= crossfade_chunk->size;
738 crossfade_chunk = crossfade_chunk->link;
740 crossfade_sample = fade_in_delay / 2;
741 logf("process done!");
744 /* Initializes crossfader, calculates all necessary parameters and
745 * performs fade-out with the pcm buffer. */
746 static void crossfade_start(void)
748 size_t crossfade_rem;
749 size_t crossfade_need;
750 size_t fade_out_rem;
751 size_t fade_out_delay;
752 size_t fade_in_delay;
754 crossfade_track_change_started = false;
755 /* Reject crossfade if less than .5s of data */
756 if (LOW_DATA(2)) {
757 logf("crossfade rejected");
758 pcmbuf_play_stop();
759 return ;
762 logf("crossfade_start");
763 commit_chunk();
764 crossfade_active = true;
766 /* Initialize the crossfade buffer size to all of the buffered data that
767 * has not yet been sent to the DMA */
768 crossfade_rem = pcmbuf_unplayed_bytes;
769 crossfade_chunk = read_chunk->link;
770 crossfade_sample = 0;
772 /* Get fade out delay from settings. */
773 fade_out_delay =
774 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
776 /* Get fade out duration from settings. */
777 fade_out_rem =
778 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
780 crossfade_need = fade_out_delay + fade_out_rem;
781 /* We want only to modify the last part of the buffer. */
782 if (crossfade_rem > crossfade_need)
784 size_t crossfade_extra = crossfade_rem - crossfade_need;
785 while (crossfade_extra > crossfade_chunk->size)
787 crossfade_extra -= crossfade_chunk->size;
788 crossfade_chunk = crossfade_chunk->link;
790 crossfade_sample = crossfade_extra / 2;
792 /* Truncate fade out duration if necessary. */
793 else if (crossfade_rem < crossfade_need)
795 size_t crossfade_short = crossfade_need - crossfade_rem;
796 if (fade_out_rem >= crossfade_short)
797 fade_out_rem -= crossfade_short;
798 else
800 fade_out_delay -= crossfade_short - fade_out_rem;
801 fade_out_rem = 0;
805 /* Get also fade in duration and delays from settings. */
806 crossfade_fade_in_total =
807 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
808 crossfade_fade_in_rem = crossfade_fade_in_total;
810 fade_in_delay =
811 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
813 crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
816 /* Returns the number of bytes _NOT_ mixed */
817 static size_t crossfade_mix(int factor, const char *buf, size_t length)
819 const int16_t *input_buf = (const int16_t *)buf;
820 int16_t *output_buf = (int16_t *)(crossfade_chunk->addr);
821 int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
822 output_buf = &output_buf[crossfade_sample];
823 int32_t sample;
825 while (length)
827 /* fade left and right channel at once to keep buffer alignment */
828 int i;
829 for (i = 0; i < 2; i++)
831 sample = *input_buf++;
832 sample = ((sample * factor) >> 8) + *output_buf;
833 *output_buf++ = clip_sample_16(sample);
836 length -= 4; /* 2 samples, each 16 bit -> 4 bytes */
838 if (output_buf >= chunk_end)
840 crossfade_chunk = crossfade_chunk->link;
841 if (!crossfade_chunk)
842 return length;
843 output_buf = (int16_t *)crossfade_chunk->addr;
844 chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
847 crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
848 return 0;
851 static void flush_crossfade(char *buf, size_t length)
853 if (length)
855 if (crossfade_fade_in_rem)
857 size_t samples;
858 int16_t *input_buf;
860 /* Fade factor for this packet */
861 int factor =
862 ((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
863 crossfade_fade_in_total;
864 /* Bytes to fade */
865 size_t fade_rem = MIN(length, crossfade_fade_in_rem);
867 /* We _will_ fade this many bytes */
868 crossfade_fade_in_rem -= fade_rem;
870 if (crossfade_chunk)
872 /* Mix the data */
873 size_t fade_total = fade_rem;
874 fade_rem = crossfade_mix(factor, buf, fade_rem);
875 length -= fade_total - fade_rem;
876 buf += fade_total - fade_rem;
877 if (!length)
878 return;
881 samples = fade_rem / 2;
882 input_buf = (int16_t *)buf;
883 /* Fade remaining samples in place */
884 while (samples--)
886 int32_t sample = *input_buf;
887 *input_buf++ = (sample * factor) >> 8;
891 if (crossfade_chunk)
893 /* Mix the data */
894 size_t mix_total = length;
895 length = crossfade_mix(256, buf, length);
896 buf += mix_total - length;
897 if (!length)
898 return;
901 /* Flush samples to the buffer */
902 while (!prepare_insert(length))
903 sleep(1);
904 while (length > 0)
906 size_t pcmbuffer_index = pcmbuffer_pos + pcmbuffer_fillpos;
907 if (NEED_FLUSH(pcmbuffer_index))
909 commit_chunk();
910 pcmbuffer_index = pcmbuffer_pos + pcmbuffer_fillpos;
912 size_t copy_n = MIN(length, pcmbuf_size - pcmbuffer_index);
913 memcpy(&pcmbuffer[pcmbuffer_index], buf, copy_n);
914 buf += copy_n;
915 pcmbuffer_fillpos += copy_n;
916 length -= copy_n;
920 #endif /* HAVE_CROSSFADE */
922 static void pcmbuf_finish_crossfade_enable(void)
924 /* Copy the pending setting over now */
925 crossfade_enabled = crossfade_enable_request;
927 pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
928 /* If crossfading, try to keep the buffer full other than 1 second */
929 (pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1)) :
930 /* Otherwise, just use the default */
931 PCMBUF_WATERMARK;
934 static bool pcmbuf_is_crossfade_enabled(void)
936 if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
937 return global_settings.playlist_shuffle;
939 return crossfade_enabled;
942 bool pcmbuf_is_crossfade_active(void)
944 return crossfade_active || crossfade_track_change_started;
947 void pcmbuf_request_crossfade_enable(bool on_off)
949 /* Next setting to be used, not applied now */
950 crossfade_enable_request = on_off;
953 bool pcmbuf_is_same_size(void)
955 /* if pcmbuffer is NULL, then not set up yet even once so always */
956 bool same_size = pcmbuffer ?
957 (get_next_required_pcmbuf_size() == pcmbuf_size) : true;
959 /* no buffer change needed, so finish crossfade setup now */
960 if (same_size)
961 pcmbuf_finish_crossfade_enable();
963 return same_size;
967 /* Voice */
969 /* Returns pcm buffer usage in percents (0 to 100). */
970 static int pcmbuf_usage(void)
972 return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
975 static int pcmbuf_mix_free(void)
977 if (mix_chunk)
979 size_t my_mix_end =
980 (size_t)&((int16_t *)mix_chunk->addr)[pcmbuf_mix_sample];
981 size_t my_write_pos = (size_t)&pcmbuffer[pcmbuffer_pos];
982 if (my_write_pos < my_mix_end)
983 my_write_pos += pcmbuf_size;
984 return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
986 return 100;
989 void *pcmbuf_request_voice_buffer(int *count)
991 /* A get-it-to-work-for-now hack (audio status could change by
992 completion) */
993 if (audio_status() & AUDIO_STATUS_PLAY)
995 if (read_chunk == NULL)
997 return NULL;
999 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
1000 (mix_chunk || read_chunk->link))
1002 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
1003 return voicebuf;
1005 else
1007 return NULL;
1010 else
1012 return pcmbuf_request_buffer(count);
1016 void pcmbuf_write_voice_complete(int count)
1018 /* A get-it-to-work-for-now hack (audio status could have changed) */
1019 if (!(audio_status() & AUDIO_STATUS_PLAY))
1021 pcmbuf_write_complete(count);
1022 return;
1025 int16_t *ibuf = (int16_t *)voicebuf;
1026 int16_t *obuf;
1027 size_t chunk_samples;
1029 if (mix_chunk == NULL && read_chunk != NULL)
1031 mix_chunk = read_chunk->link;
1032 /* Start 1/8s into the next chunk */
1033 pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
1036 if (!mix_chunk)
1037 return;
1039 obuf = (int16_t *)mix_chunk->addr;
1040 chunk_samples = mix_chunk->size / sizeof (int16_t);
1042 count <<= 1;
1044 while (count-- > 0)
1046 int32_t sample = *ibuf++;
1048 if (pcmbuf_mix_sample >= chunk_samples)
1050 mix_chunk = mix_chunk->link;
1051 if (!mix_chunk)
1052 return;
1053 pcmbuf_mix_sample = 0;
1054 obuf = mix_chunk->addr;
1055 chunk_samples = mix_chunk->size / 2;
1057 sample += obuf[pcmbuf_mix_sample] >> 2;
1058 obuf[pcmbuf_mix_sample++] = clip_sample_16(sample);
1063 /* Debug menu, other metrics */
1065 /* Amount of bytes left in the buffer. */
1066 size_t pcmbuf_free(void)
1068 if (read_chunk != NULL)
1070 void *read = read_chunk->addr;
1071 void *write = &pcmbuffer[pcmbuffer_pos + pcmbuffer_fillpos];
1072 if (read < write)
1073 return (size_t)(read - write) + pcmbuf_size;
1074 else
1075 return (size_t) (read - write);
1077 return pcmbuf_size;
1080 size_t pcmbuf_get_bufsize(void)
1082 return pcmbuf_size;
1085 int pcmbuf_used_descs(void)
1087 struct chunkdesc *temp = read_chunk;
1088 unsigned int i = 0;
1089 while (temp) {
1090 temp = temp->link;
1091 i++;
1093 return i;
1096 int pcmbuf_descs(void)
1098 return CHUNK_DESCS(pcmbuf_size);
1101 #ifdef ROCKBOX_HAS_LOGF
1102 unsigned char * pcmbuf_get_meminfo(size_t *length)
1104 *length = pcmbuf_bufend - pcmbuffer;
1105 return pcmbuffer;
1107 #endif
1110 /* Misc */
1112 bool pcmbuf_is_lowdata(void)
1114 if (!pcm_is_playing() || pcm_is_paused() || pcmbuf_is_crossfade_active())
1115 return false;
1117 #if MEMORYSIZE > 2
1118 /* 1 seconds of buffer is low data */
1119 return LOW_DATA(4);
1120 #else
1121 /* under watermark is low data */
1122 return (pcmbuf_unplayed_bytes < pcmbuf_watermark);
1123 #endif
1126 void pcmbuf_set_low_latency(bool state)
1128 low_latency_mode = state;
1131 unsigned long pcmbuf_get_latency(void)
1133 /* Be careful how this calculation is rearranged, it's easy to overflow */
1134 size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
1135 return bytes / 4 * 1000 / NATIVE_FREQUENCY;
1138 #ifndef HAVE_HARDWARE_BEEP
1139 #define MINIBUF_SAMPLES (NATIVE_FREQUENCY / 1000 * KEYCLICK_DURATION)
1140 #define MINIBUF_SIZE (MINIBUF_SAMPLES*4)
1142 /* Generates a constant square wave sound with a given frequency
1143 in Hertz for a duration in milliseconds. */
1144 void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
1146 unsigned int step = 0xffffffffu / NATIVE_FREQUENCY * frequency;
1147 int32_t phase = 0;
1148 int16_t *bufptr, *bufstart, *bufend;
1149 int32_t sample;
1150 int nsamples = NATIVE_FREQUENCY / 1000 * duration;
1151 bool mix = read_chunk != NULL && read_chunk->link != NULL;
1152 int i;
1154 bufend = SKIPBYTES((int16_t *)pcmbuffer, pcmbuf_size);
1156 /* Find the insertion point and set bufstart to the start of it */
1157 if (mix)
1159 /* Get the currently playing chunk at the current position. */
1160 bufstart = (int16_t *)pcm_play_dma_get_peak_buffer(&i);
1162 /* If above isn't implemented or pcm is stopped, no beepeth. */
1163 if (!bufstart || !pcm_is_playing())
1164 return;
1166 /* Give 5ms clearance. */
1167 bufstart += NATIVE_FREQUENCY * 4 / 200;
1169 #ifdef HAVE_PCM_DMA_ADDRESS
1170 /* Returned peak addresses are DMA addresses */
1171 bufend = pcm_dma_addr(bufend);
1172 #endif
1174 /* Wrapped above? */
1175 if (bufstart >= bufend)
1176 bufstart -= pcmbuf_size;
1178 /* NOTE: On some targets using hardware DMA, cache range flushing may
1179 * be required or the writes may not be picked up by the controller.
1180 * An incremental flush should be done periodically during the mixdown. */
1182 else if (nsamples <= MINIBUF_SAMPLES)
1184 static int16_t minibuf[MINIBUF_SAMPLES*2] __attribute__((aligned(4)));
1185 /* Use mini buffer */
1186 bufstart = minibuf;
1187 bufend = SKIPBYTES(bufstart, MINIBUF_SIZE);
1189 else if (audio_buffer_state() != AUDIOBUF_STATE_TRASHED)
1191 /* Use pcmbuffer */
1192 bufstart = (int16_t *)pcmbuffer;
1194 else
1196 /* No place */
1197 return;
1200 bufptr = bufstart;
1202 /* Mix square wave into buffer */
1203 for (i = 0; i < nsamples; ++i)
1205 int32_t amp = (phase >> 31) ^ (int32_t)amplitude;
1206 sample = mix ? *bufptr : 0;
1207 *bufptr++ = clip_sample_16(sample + amp);
1208 if (bufptr >= bufend)
1209 bufptr = (int16_t *)pcmbuffer;
1210 sample = mix ? *bufptr : 0;
1211 *bufptr++ = clip_sample_16(sample + amp);
1212 if (bufptr >= bufend)
1213 bufptr = (int16_t *)pcmbuffer;
1215 phase += step;
1218 pcm_play_lock();
1219 #ifdef HAVE_RECORDING
1220 pcm_rec_lock();
1221 #endif
1223 /* Kick off playback if required and it won't interfere */
1224 if (!pcm_is_playing()
1225 #ifdef HAVE_RECORDING
1226 && !pcm_is_recording()
1227 #endif
1230 pcm_play_data(NULL, (unsigned char *)bufstart, nsamples * 4);
1233 pcm_play_unlock();
1234 #ifdef HAVE_RECORDING
1235 pcm_rec_unlock();
1236 #endif
1238 #endif /* HAVE_HARDWARE_BEEP */