Optimize hline, fillrect and mono bitmap drawing for chunky displays (16 bit colour...
[kugel-rb.git] / manual / plugins / pegbox.tex
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1 % $Id: pegbox.tex 16693 2008-03-18 09:24:35Z roolku $ %
2 \subsection{Pegbox}
3 \screenshot{plugins/images/ss-pegbox}{pegbox}{img:pegbox}
4 To beat each level, you must destroy all of the pegs. If two like pegs are
5 pushed into each other they disappear except for triangles which form a solid
6 block and crosses which allow you to choose a replacement block.
8 \begin{table}
9 \begin{btnmap}{}{}
10 \multicolumn{2}{c}{\textbf{In game}}\\\hline
12 \opt{RECORDER_PAD}{\ButtonUp, \ButtonDown, }
13 \opt{ONDIO_PAD}{\ButtonUp, \ButtonDown, }
14 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonUp, \ButtonDown, }
15 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonMenu, \ButtonPlay, }
16 \opt{IAUDIO_X5_PAD}{\ButtonUp, \ButtonDown, }
17 \opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown, }
18 \opt{SANSA_E200_PAD}{\ButtonUp, \ButtonDown, }
19 \opt{GIGABEAT_PAD}{\ButtonUp, \ButtonDown, }
20 \opt{MROBE100_PAD}{\ButtonUp, \ButtonDown, }
21 \opt{SANSA_C200_PAD}{\ButtonUp, \ButtonDown, }
23 \opt{RECORDER_PAD}{\ButtonLeft, \ButtonRight}
24 \opt{ONDIO_PAD}{\ButtonLeft, \ButtonRight}
25 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonLeft, \ButtonRight}
26 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonLeft, \ButtonRight}
27 \opt{IAUDIO_X5_PAD}{\ButtonLeft, \ButtonRight}
28 \opt{IRIVER_H10_PAD}{\ButtonLeft, \ButtonRight}
29 \opt{SANSA_E200_PAD}{\ButtonLeft, \ButtonRight}
30 \opt{GIGABEAT_PAD}{\ButtonLeft, \ButtonRight}
31 \opt{MROBE100_PAD}{\ButtonLeft, \ButtonRight}
32 \opt{SANSA_C200_PAD}{\ButtonLeft, \ButtonRight}
33 & to move around\\
35 \opt{RECORDER_PAD}{\ButtonOn}
36 \opt{ONDIO_PAD}{\ButtonOff}
37 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
38 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonRight}
39 \opt{IAUDIO_X5_PAD}{\ButtonSelect}
40 \opt{IRIVER_H10_PAD}{\ButtonPlay}
41 \opt{SANSA_E200_PAD}{\ButtonSelect}
42 \opt{GIGABEAT_PAD}{\ButtonSelect}
43 \opt{MROBE100_PAD}{\ButtonSelect}
44 \opt{SANSA_C200_PAD}{\ButtonSelect}
45 & to select/save\\
47 \opt{RECORDER_PAD}{\ButtonFTwo}
48 \opt{ONDIO_PAD}{\ButtonMenu + \ButtonRight}
49 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
50 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonLeft}
51 \opt{IAUDIO_X5_PAD}{\ButtonRec}
52 \opt{IRIVER_H10_PAD}{Long \ButtonFF}
53 \opt{SANSA_E200_PAD}{\ButtonRec}
54 \opt{GIGABEAT_PAD}{\ButtonA}
55 \opt{MROBE100_PAD}{\ButtonPlay}
56 \opt{SANSA_C200_PAD}{\ButtonRec}
57 & to restart level\\
59 \opt{RECORDER_PAD}{\ButtonFOne}
60 \opt{ONDIO_PAD}{\ButtonMenu + \ButtonUp}
61 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
62 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonMenu}
63 \opt{IAUDIO_X5_PAD}{\ButtonPlay}
64 \opt{IRIVER_H10_PAD}{\ButtonFF + \ButtonScrollUp}
65 \opt{SANSA_E200_PAD}{\ButtonScrollBack}
66 \opt{GIGABEAT_PAD}{\ButtonVolUp}
67 \opt{MROBE100_PAD}{\ButtonMenu}
68 \opt{SANSA_C200_PAD}{\ButtonVolUp}
69 & to go up a level\\
71 \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,IAUDIO_X5_PAD}{
72 \opt{RECORDER_PAD}{\ButtonFThree}
73 \opt{ONDIO_PAD}{\ButtonMenu + \ButtonDown}
74 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
75 \opt{IRIVER_H10_PAD}{\ButtonFF + \ButtonScrollDown}
76 \opt{SANSA_E200_PAD}{\ButtonScrollFwd}
77 \opt{SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonVolDown}
78 \opt{MROBE100_PAD}{\ButtonDisplay}
79 & to go down a level\\
82 \opt{RECORDER_PAD}{\ButtonOff}
83 \opt{ONDIO_PAD}{\ButtonMenu + \ButtonOff}
84 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
85 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonPlay}
86 \opt{IAUDIO_X5_PAD}{\ButtonPower}
87 \opt{IRIVER_H10_PAD}{\ButtonPower}
88 \opt{SANSA_E200_PAD}{\ButtonPower}
89 \opt{GIGABEAT_PAD}{\ButtonPower}
90 \opt{MROBE100_PAD}{\ButtonPower}
91 \opt{SANSA_C200_PAD}{\ButtonPower}
92 & to quit\\
94 \end{btnmap}
95 \end{table}