Rearange menu of mpegplayer. Add new menu with "settings" and "quit", and remove...
[kugel-rb.git] / apps / plugins / sliding_puzzle.c
blob78ec5aa5e5475cbd55d1ec418443527cbc91f188
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
23 #ifdef HAVE_LCD_BITMAP
24 PLUGIN_HEADER
26 /* variable button definitions */
27 #if CONFIG_KEYPAD == RECORDER_PAD
28 #define PUZZLE_QUIT BUTTON_OFF
29 #define PUZZLE_LEFT BUTTON_LEFT
30 #define PUZZLE_RIGHT BUTTON_RIGHT
31 #define PUZZLE_UP BUTTON_UP
32 #define PUZZLE_DOWN BUTTON_DOWN
33 #define PUZZLE_SHUFFLE BUTTON_F1
34 #define PUZZLE_PICTURE BUTTON_F2
36 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
37 #define PUZZLE_QUIT BUTTON_OFF
38 #define PUZZLE_LEFT BUTTON_LEFT
39 #define PUZZLE_RIGHT BUTTON_RIGHT
40 #define PUZZLE_UP BUTTON_UP
41 #define PUZZLE_DOWN BUTTON_DOWN
42 #define PUZZLE_SHUFFLE BUTTON_F1
43 #define PUZZLE_PICTURE BUTTON_F2
45 #elif CONFIG_KEYPAD == ONDIO_PAD
46 #define PUZZLE_QUIT BUTTON_OFF
47 #define PUZZLE_LEFT BUTTON_LEFT
48 #define PUZZLE_RIGHT BUTTON_RIGHT
49 #define PUZZLE_UP BUTTON_UP
50 #define PUZZLE_DOWN BUTTON_DOWN
51 #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
52 #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
53 #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
55 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
56 (CONFIG_KEYPAD == IRIVER_H300_PAD)
57 #define PUZZLE_QUIT BUTTON_OFF
58 #define PUZZLE_LEFT BUTTON_LEFT
59 #define PUZZLE_RIGHT BUTTON_RIGHT
60 #define PUZZLE_UP BUTTON_UP
61 #define PUZZLE_DOWN BUTTON_DOWN
62 #define PUZZLE_SHUFFLE BUTTON_SELECT
63 #define PUZZLE_PICTURE BUTTON_ON
65 #define PUZZLE_RC_QUIT BUTTON_RC_STOP
67 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
69 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
70 #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
71 #define PUZZLE_LEFT BUTTON_LEFT
72 #define PUZZLE_RIGHT BUTTON_RIGHT
73 #define PUZZLE_UP BUTTON_MENU
74 #define PUZZLE_DOWN BUTTON_PLAY
75 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
76 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
78 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
79 #define PUZZLE_QUIT BUTTON_POWER
80 #define PUZZLE_LEFT BUTTON_LEFT
81 #define PUZZLE_RIGHT BUTTON_RIGHT
82 #define PUZZLE_UP BUTTON_UP
83 #define PUZZLE_DOWN BUTTON_DOWN
84 #define PUZZLE_SHUFFLE BUTTON_REC
85 #define PUZZLE_PICTURE BUTTON_PLAY
87 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
88 #define PUZZLE_QUIT BUTTON_POWER
89 #define PUZZLE_LEFT BUTTON_LEFT
90 #define PUZZLE_RIGHT BUTTON_RIGHT
91 #define PUZZLE_UP BUTTON_UP
92 #define PUZZLE_DOWN BUTTON_DOWN
93 #define PUZZLE_SHUFFLE BUTTON_SELECT
94 #define PUZZLE_PICTURE BUTTON_A
96 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
97 (CONFIG_KEYPAD == SANSA_C200_PAD)
98 #define PUZZLE_QUIT BUTTON_POWER
99 #define PUZZLE_LEFT BUTTON_LEFT
100 #define PUZZLE_RIGHT BUTTON_RIGHT
101 #define PUZZLE_UP BUTTON_UP
102 #define PUZZLE_DOWN BUTTON_DOWN
103 #define PUZZLE_SHUFFLE BUTTON_REC
104 #define PUZZLE_PICTURE BUTTON_SELECT
106 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define PUZZLE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
108 #define PUZZLE_LEFT BUTTON_LEFT
109 #define PUZZLE_RIGHT BUTTON_RIGHT
110 #define PUZZLE_UP BUTTON_UP
111 #define PUZZLE_DOWN BUTTON_DOWN
112 #define PUZZLE_SHUFFLE BUTTON_SELECT|BUTTON_DOWN
113 #define PUZZLE_PICTURE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
116 #define PUZZLE_QUIT BUTTON_POWER
117 #define PUZZLE_LEFT BUTTON_LEFT
118 #define PUZZLE_RIGHT BUTTON_RIGHT
119 #define PUZZLE_UP BUTTON_UP
120 #define PUZZLE_DOWN BUTTON_DOWN
121 #define PUZZLE_SHUFFLE BUTTON_HOME
122 #define PUZZLE_PICTURE BUTTON_SELECT
124 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
125 #define PUZZLE_QUIT BUTTON_POWER
126 #define PUZZLE_LEFT BUTTON_LEFT
127 #define PUZZLE_RIGHT BUTTON_RIGHT
128 #define PUZZLE_UP BUTTON_UP
129 #define PUZZLE_DOWN BUTTON_DOWN
130 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_UP)
131 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_REL)
133 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
134 #define PUZZLE_QUIT BUTTON_POWER
135 #define PUZZLE_LEFT BUTTON_LEFT
136 #define PUZZLE_RIGHT BUTTON_RIGHT
137 #define PUZZLE_UP BUTTON_SCROLL_UP
138 #define PUZZLE_DOWN BUTTON_SCROLL_DOWN
139 #define PUZZLE_SHUFFLE BUTTON_REW
140 #define PUZZLE_PICTURE BUTTON_PLAY
142 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
143 #define PUZZLE_QUIT BUTTON_BACK
144 #define PUZZLE_LEFT BUTTON_LEFT
145 #define PUZZLE_RIGHT BUTTON_RIGHT
146 #define PUZZLE_UP BUTTON_UP
147 #define PUZZLE_DOWN BUTTON_DOWN
148 #define PUZZLE_SHUFFLE BUTTON_SELECT
149 #define PUZZLE_PICTURE BUTTON_MENU
151 #elif (CONFIG_KEYPAD == MROBE100_PAD)
152 #define PUZZLE_QUIT BUTTON_POWER
153 #define PUZZLE_LEFT BUTTON_LEFT
154 #define PUZZLE_RIGHT BUTTON_RIGHT
155 #define PUZZLE_UP BUTTON_UP
156 #define PUZZLE_DOWN BUTTON_DOWN
157 #define PUZZLE_SHUFFLE BUTTON_SELECT
158 #define PUZZLE_PICTURE BUTTON_DISPLAY
160 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
161 #define PUZZLE_QUIT BUTTON_RC_REC
162 #define PUZZLE_LEFT BUTTON_RC_REW
163 #define PUZZLE_RIGHT BUTTON_RC_FF
164 #define PUZZLE_UP BUTTON_RC_VOL_UP
165 #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
166 #define PUZZLE_SHUFFLE BUTTON_RC_MODE
167 #define PUZZLE_PICTURE BUTTON_RC_MENU
169 #elif (CONFIG_KEYPAD == COWOND2_PAD)
170 #define PUZZLE_QUIT BUTTON_POWER
171 #define PUZZLE_QUIT_TEXT "[POWER]"
173 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
174 #define PUZZLE_QUIT BUTTON_BACK
175 #define PUZZLE_LEFT BUTTON_LEFT
176 #define PUZZLE_RIGHT BUTTON_RIGHT
177 #define PUZZLE_UP BUTTON_UP
178 #define PUZZLE_DOWN BUTTON_DOWN
179 #define PUZZLE_SHUFFLE BUTTON_PLAY
180 #define PUZZLE_PICTURE BUTTON_MENU
182 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
183 #define PUZZLE_QUIT BUTTON_POWER
184 #define PUZZLE_LEFT BUTTON_LEFT
185 #define PUZZLE_RIGHT BUTTON_RIGHT
186 #define PUZZLE_UP BUTTON_UP
187 #define PUZZLE_DOWN BUTTON_DOWN
188 #define PUZZLE_SHUFFLE BUTTON_VIEW
189 #define PUZZLE_PICTURE BUTTON_MENU
191 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || CONFIG_KEYPAD == MROBE500_PAD
192 #define PUZZLE_QUIT BUTTON_POWER
193 #define PUZZLE_QUIT_TEXT "[POWER]"
195 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
196 #define PUZZLE_QUIT BUTTON_REC
197 #define PUZZLE_LEFT BUTTON_LEFT
198 #define PUZZLE_RIGHT BUTTON_RIGHT
199 #define PUZZLE_UP BUTTON_UP
200 #define PUZZLE_DOWN BUTTON_DOWN
201 #define PUZZLE_SHUFFLE BUTTON_REW
202 #define PUZZLE_PICTURE BUTTON_PLAY
204 #else
205 #error No keymap defined!
206 #endif
208 #ifdef HAVE_TOUCHSCREEN
209 #ifndef PUZZLE_QUIT
210 #define PUZZLE_QUIT BUTTON_TOPLEFT
211 #endif
212 #ifndef PUZZLE_LEFT
213 #define PUZZLE_LEFT BUTTON_MIDLEFT
214 #endif
215 #ifndef PUZZLE_RIGHT
216 #define PUZZLE_RIGHT BUTTON_MIDRIGHT
217 #endif
218 #ifndef PUZZLE_UP
219 #define PUZZLE_UP BUTTON_TOPMIDDLE
220 #endif
221 #ifndef PUZZLE_DOWN
222 #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
223 #endif
224 #ifndef PUZZLE_SHUFFLE
225 #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
226 #endif
227 #ifndef PUZZLE_PICTURE
228 #define PUZZLE_PICTURE BUTTON_CENTER
229 #endif
230 #ifndef PUZZLE_QUIT_TEXT
231 #define PUZZLE_QUIT_TEXT "[TOPLEFT]"
232 #endif
233 #ifndef PUZZLE_SHUFFLE_TEXT
234 #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
235 #endif
236 #ifndef PUZZLE_PICTURE_TEXT
237 #define PUZZLE_PICTURE_TEXT "[CENTER]"
238 #endif
239 #endif
241 #ifdef HAVE_ALBUMART
242 #include "lib/read_image.h"
243 #define READ_IMAGE read_image_file
244 #else
245 #define READ_IMAGE rb->read_bmp_file
246 #endif
248 #include "pluginbitmaps/sliding_puzzle.h"
249 #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
250 #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
251 #define IMAGE_SIZE IMAGE_WIDTH
253 /* use a square image, (the default Archos bitmap looks square on its display)
254 Puzzle image dimension is min(lcd_height,lcd_width)
255 4x4 is more convenient for square puzzles
256 Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
257 and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
258 #define SPOTS_X 4
259 #define SPOTS_Y 4
260 #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
261 #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
262 #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
263 #define HOLE_ID (NUM_SPOTS)
264 #define INITIAL_HOLE (HOLE_ID-1)
266 enum picmodes
268 PICMODE_NUMERALS = 0,
269 PICMODE_INITIAL_PICTURE,
270 PICMODE_DEFAULT_PICTURE,
271 #ifdef HAVE_ALBUMART
272 PICMODE_ALBUM_ART,
273 #endif
274 // PICMODE_RANDOM,
275 PICMODE_LAST_XXX /* placeholder */
278 static const char* const picmode_descriptions[] = {
279 "Numerals",
280 "Viewer Picture",
281 "Default Picture",
282 #ifdef HAVE_ALBUMART
283 "Album Art",
284 #endif
285 "Shouldn't Get Here",
288 static int spots[NUM_SPOTS];
289 static int hole = INITIAL_HOLE, moves;
290 static unsigned char s[32];
291 static enum picmodes picmode = PICMODE_INITIAL_PICTURE;
292 static int num_font = FONT_UI;
293 static int moves_font = FONT_UI;
294 static int moves_y = 0;
296 static unsigned char *img_buf;
297 static size_t img_buf_len;
298 #ifdef HAVE_ALBUMART
299 static char albumart_path[MAX_PATH+1];
300 #endif
301 static char img_buf_path[MAX_PATH+1];
303 static const fb_data * puzzle_bmp_ptr;
304 /* initial_bmp_path points to selected bitmap if this game is launched
305 as a viewer for a .bmp file, or NULL if game is launched regular way */
306 static const char * initial_bmp_path=NULL;
308 #ifdef HAVE_ALBUMART
309 const char * get_albumart_bmp_path(void)
311 struct mp3entry* track = rb->audio_current_track();
313 if (!track || !track->path || track->path[0] == '\0')
314 return NULL;
316 if (!rb->search_albumart_files(track, "", albumart_path, MAX_PATH ) )
317 return NULL;
319 albumart_path[ MAX_PATH ] = '\0';
320 return albumart_path;
322 #endif
324 const char * get_random_bmp_path(void)
326 return(initial_bmp_path);
329 static bool load_resize_bitmap(void)
331 int rc;
332 const char * filename = NULL;
334 /* initially assume using the built-in default */
335 puzzle_bmp_ptr = sliding_puzzle;
337 switch( picmode ){
338 /* some modes don't even need to touch disk and trivially succeed */
339 case PICMODE_NUMERALS:
340 case PICMODE_DEFAULT_PICTURE:
341 default:
342 return(true);
344 #ifdef HAVE_ALBUMART
345 case PICMODE_ALBUM_ART:
346 filename = get_albumart_bmp_path();
347 break;
348 #endif
350 case PICMODE_RANDOM:
351 if(NULL == (filename=get_random_bmp_path()) )
352 filename = initial_bmp_path;
353 break;
355 case PICMODE_INITIAL_PICTURE:
356 filename = initial_bmp_path;
357 break;
360 if( filename != NULL )
362 /* if we already loaded image before, don't touch disk */
363 if( 0 == rb->strcmp( filename, img_buf_path ) )
365 puzzle_bmp_ptr = (const fb_data *)img_buf;
366 return true;
369 struct bitmap main_bitmap;
370 rb->memset(&main_bitmap,0,sizeof(struct bitmap));
371 main_bitmap.data = img_buf;
373 main_bitmap.width = IMAGE_WIDTH;
374 main_bitmap.height = IMAGE_HEIGHT;
376 rc = READ_IMAGE( filename, &main_bitmap,
377 img_buf_len,
378 FORMAT_NATIVE|FORMAT_RESIZE|FORMAT_DITHER,
379 NULL);
380 if( rc > 0 )
382 puzzle_bmp_ptr = (const fb_data *)img_buf;
383 rb->strcpy( img_buf_path, filename );
384 return true;
388 /* something must have failed. get_albumart_bmp_path could return
389 NULL if albumart doesn't exist or couldn't be loaded, or
390 read_bmp_file could have failed. return false and caller should
391 try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
392 always succeed) */
393 return false;
396 /* draws a spot at the coordinates (x,y), range of p is 1-20 */
397 static void draw_spot(int p, int x, int y)
399 int w, h;
401 if (p == HOLE_ID)
403 #if LCD_DEPTH==1
404 /* the bottom-right cell of the default sliding_puzzle image is
405 an appropriate hole graphic */
406 rb->lcd_bitmap_part(sliding_puzzle, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
407 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
408 IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
409 #else
410 /* just draw a black rectangle */
411 int old_fg = rb->lcd_get_foreground();
412 rb->lcd_set_foreground(LCD_BLACK);
413 rb->lcd_fillrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
414 rb->lcd_set_foreground(old_fg);
415 #endif
417 else if (picmode != PICMODE_NUMERALS)
419 rb->lcd_bitmap_part( puzzle_bmp_ptr, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
420 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
421 IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
422 } else {
423 rb->lcd_drawrect(x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
424 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
425 rb->lcd_fillrect(x+1, y+1, SPOTS_WIDTH-2, SPOTS_HEIGHT-2);
426 rb->lcd_set_drawmode(DRMODE_SOLID);
427 rb->snprintf(s, sizeof(s), "%d", p);
428 rb->lcd_setfont(num_font);
429 rb->lcd_getstringsize(s, &w, &h);
430 rb->lcd_putsxy(x + (SPOTS_WIDTH/2) - w / 2,
431 y + (SPOTS_HEIGHT/2) - h / 2, s);
435 /* check if the puzzle is solved */
436 static bool puzzle_finished(void)
438 int i;
439 for (i=0; i<NUM_SPOTS; i++)
440 if (spots[i] != (i+1))
441 return false;
442 return true;
445 /* move a piece in any direction */
446 static void move_spot(int x, int y)
448 int i, w;
449 spots[hole] = spots[hole-x-SPOTS_X*y];
450 hole -= (x+SPOTS_X*y);
451 moves++;
452 rb->lcd_setfont(moves_font);
453 #if LCD_WIDTH > LCD_HEIGHT
454 rb->snprintf(s, sizeof(s), "%d", moves);
455 w = rb->lcd_getstringsize(s, NULL, NULL);
456 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
457 moves_y, s);
458 #else
459 (void)w;
460 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
461 rb->lcd_putsxy(3, moves_y, s);
462 #endif
463 for(i=1;i<=4;i++)
465 draw_spot(HOLE_ID,
466 (hole%SPOTS_X)*SPOTS_WIDTH,
467 (hole/SPOTS_X)*SPOTS_HEIGHT);
468 draw_spot(spots[hole],
469 (hole%SPOTS_X)*SPOTS_WIDTH + (i*x*SPOTS_WIDTH)/5,
470 (hole/SPOTS_X)*SPOTS_HEIGHT + (i*y*SPOTS_HEIGHT)/5);
471 rb->lcd_update();
472 rb->sleep(HZ/50);
474 draw_spot(HOLE_ID,
475 (hole%SPOTS_X)*SPOTS_WIDTH,
476 (hole/SPOTS_X)*SPOTS_HEIGHT);
477 draw_spot(spots[hole],
478 ((hole%SPOTS_X)+x)*SPOTS_WIDTH,
479 ((hole/SPOTS_X)+y)*SPOTS_HEIGHT);
480 rb->lcd_update();
482 spots[hole] = HOLE_ID;
485 static void draw_playfield(void)
487 int i, w;
489 rb->lcd_clear_display();
490 rb->lcd_setfont(moves_font);
491 #if LCD_WIDTH > LCD_HEIGHT
492 rb->lcd_vline(IMAGE_WIDTH, 0, LCD_HEIGHT-1);
493 w = rb->lcd_getstringsize("Moves", NULL, NULL);
494 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
495 10, "Moves");
496 rb->snprintf(s, sizeof(s), "%d", moves);
497 w = rb->lcd_getstringsize(s, NULL, NULL);
498 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
499 moves_y, s);
500 #else
501 (void)w;
502 rb->lcd_hline(0, LCD_WIDTH-1, IMAGE_HEIGHT);
503 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
504 rb->lcd_putsxy(3, moves_y, s);
505 #endif
507 /* draw spots to the lcd */
508 for (i=0; i<NUM_SPOTS; i++)
509 draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);
511 rb->lcd_update();
514 /* initializes the puzzle */
515 static void puzzle_init(void)
517 int i, r, temp, tsp[NUM_SPOTS];
519 moves = 0;
521 /* shuffle spots */
522 for (i=NUM_SPOTS-1; i>=0; i--) {
523 r = (rb->rand() % (i+1));
525 temp = spots[r];
526 spots[r] = spots[i];
527 spots[i] = temp;
529 if (spots[i]==HOLE_ID)
530 hole = i;
533 /* test if the puzzle is solvable */
534 for (i=0; i<NUM_SPOTS; i++)
535 tsp[i] = spots[i];
536 r=0;
538 /* First, check if the problem has even or odd parity,
539 depending on where the empty square is */
540 if ((((SPOTS_X-1)-hole%SPOTS_X) + ((SPOTS_Y-1)-hole/SPOTS_X))%2 == 1)
541 ++r;
543 /* Now check how many swaps we need to solve it */
544 for (i=0; i<NUM_SPOTS-1; i++) {
545 while (tsp[i] != (i+1)) {
546 temp = tsp[i];
547 tsp[i] = tsp[temp-1];
548 tsp[temp-1] = temp;
549 ++r;
553 /* if the random puzzle isn't solvable just change two spots */
554 if (r%2 == 1) {
555 if (spots[0]!=HOLE_ID && spots[1]!=HOLE_ID) {
556 temp = spots[0];
557 spots[0] = spots[1];
558 spots[1] = temp;
559 } else {
560 temp = spots[2];
561 spots[2] = spots[3];
562 spots[3] = temp;
566 draw_playfield();
569 /* the main game loop */
570 static int puzzle_loop(void)
572 int button;
573 int lastbutton = BUTTON_NONE;
574 bool load_success;
576 puzzle_init();
577 while(true) {
578 button = rb->button_get(true);
579 switch (button) {
580 #ifdef PUZZLE_RC_QUIT
581 case PUZZLE_RC_QUIT:
582 #endif
583 case PUZZLE_QUIT:
584 /* get out of here */
585 return PLUGIN_OK;
587 case PUZZLE_SHUFFLE:
588 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
589 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
590 break;
591 #endif
592 /* mix up the pieces */
593 puzzle_init();
594 break;
596 case PUZZLE_PICTURE:
597 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
598 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
599 break;
600 #endif
601 /* change picture */
602 picmode = (picmode+1)%PICMODE_LAST_XXX;
604 /* if load_resize_bitmap fails to load bitmap, try next picmode
608 load_success = load_resize_bitmap();
609 if( !load_success )
610 picmode = (picmode+1)%PICMODE_LAST_XXX;
612 while( !load_success );
614 /* tell the user what mode we picked in the end! */
615 rb->splash(HZ,picmode_descriptions[ picmode ] );
616 draw_playfield();
617 break;
619 case PUZZLE_LEFT:
620 if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished())
621 move_spot(-1, 0);
622 break;
624 case PUZZLE_RIGHT:
625 if ((hole%SPOTS_X)>0 && !puzzle_finished())
626 move_spot(1, 0);
627 break;
629 case PUZZLE_UP:
630 if ((hole/SPOTS_X)<(SPOTS_Y-1) && !puzzle_finished())
631 move_spot(0, -1);
632 break;
634 case PUZZLE_DOWN:
635 if ((hole/SPOTS_X)>0 && !puzzle_finished())
636 move_spot(0, 1);
637 break;
639 default:
640 if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
641 return PLUGIN_USB_CONNECTED;
642 break;
644 if (button != BUTTON_NONE)
645 lastbutton = button;
649 enum plugin_status plugin_start(
650 const void* parameter)
652 int i, w, h;
654 initial_bmp_path=(const char *)parameter;
655 img_buf = rb->plugin_get_buffer(&img_buf_len);
656 picmode = PICMODE_INITIAL_PICTURE;
657 img_buf_path[0] = '\0';
659 /* If launched as a viewer, just go straight to the game without
660 bothering with the splash or instructions page */
661 if(parameter==NULL)
663 /* if not launched as a viewer, use default puzzle, and show help */
664 picmode = PICMODE_DEFAULT_PICTURE;
666 /* print title */
667 rb->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w, &h);
668 w = (w+1)/2;
669 h = (h+1)/2;
670 rb->lcd_clear_display();
671 rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h,
672 (unsigned char *)"Sliding Puzzle");
673 rb->lcd_update();
674 rb->sleep(HZ);
676 /* print instructions */
677 rb->lcd_clear_display();
678 rb->lcd_setfont(FONT_SYSFIXED);
679 #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
680 rb->lcd_putsxy(3, 18, "[OFF] to stop");
681 rb->lcd_putsxy(3, 28, "[F1] shuffle");
682 rb->lcd_putsxy(3, 38, "[F2] change pic");
683 #elif CONFIG_KEYPAD == ONDIO_PAD
684 rb->lcd_putsxy(0, 18, "[OFF] to stop");
685 rb->lcd_putsxy(0, 28, "[MODE..] shuffle");
686 rb->lcd_putsxy(0, 38, "[MODE] change pic");
687 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
688 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
689 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
690 rb->lcd_putsxy(0, 18, "[S-MENU] to stop");
691 rb->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
692 rb->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
693 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
694 (CONFIG_KEYPAD == IRIVER_H300_PAD)
695 rb->lcd_putsxy(0, 18, "[STOP] to stop");
696 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
697 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
698 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
699 rb->lcd_putsxy(0, 18, "[OFF] to stop");
700 rb->lcd_putsxy(0, 28, "[REC] shuffle");
701 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
702 #elif CONFIG_KEYPAD == GIGABEAT_PAD
703 rb->lcd_putsxy(0, 18, "[POWER] to stop");
704 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
705 rb->lcd_putsxy(0, 38, "[A] change pic");
706 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
707 (CONFIG_KEYPAD == SANSA_C200_PAD)
708 rb->lcd_putsxy(0, 18, "[OFF] to stop");
709 rb->lcd_putsxy(0, 28, "[REC] shuffle");
710 rb->lcd_putsxy(0, 38, "[SELECT] change pic");
711 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
712 rb->lcd_putsxy(0, 18, "[OFF] to stop");
713 rb->lcd_putsxy(0, 28, "[REW] shuffle");
714 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
715 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
716 rb->lcd_putsxy(0, 18, "[BACK] to stop");
717 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
718 rb->lcd_putsxy(0, 38, "[MENU] change pic");
719 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
720 rb->lcd_putsxy(0, 18, "[REC] to stop");
721 rb->lcd_putsxy(0, 28, "[MODE] shuffle");
722 rb->lcd_putsxy(0, 38, "[MENU] change pic");
723 #endif
724 #ifdef HAVE_TOUCHSCREEN
725 rb->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT " to stop");
726 rb->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT " shuffle");
727 rb->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT " change pic");
728 #endif
729 #ifdef HAVE_ALBUMART
730 rb->lcd_putsxy(0,48," pic->albumart->num");
731 #else
732 rb->lcd_putsxy(0,48," pic<->num");
733 #endif
734 rb->lcd_update();
735 rb->button_get_w_tmo(HZ*2);
738 hole = INITIAL_HOLE;
740 if( !load_resize_bitmap() )
742 rb->lcd_clear_display();
743 rb->splash(HZ*2,"Failed to load bitmap!");
744 return PLUGIN_OK;
747 /* Calculate possible font sizes and text positions */
748 rb->lcd_setfont(FONT_UI);
749 rb->lcd_getstringsize("15", &w, &h);
750 if ((w > (SPOTS_WIDTH-2)) || (h > (SPOTS_HEIGHT-2)))
751 num_font = FONT_SYSFIXED;
753 #if LCD_WIDTH > LCD_HEIGHT
754 rb->lcd_getstringsize("Moves", &w, &h);
755 if (w > (LCD_WIDTH-IMAGE_WIDTH-1))
756 moves_font = FONT_SYSFIXED;
757 rb->lcd_setfont(moves_font);
758 rb->lcd_getstringsize("Moves", &w, &h);
759 moves_y = 10 + h;
760 #else
761 rb->lcd_getstringsize("Moves: 999", &w, &h);
762 if ((w > LCD_WIDTH) || (h > (LCD_HEIGHT-IMAGE_HEIGHT-1)))
763 moves_font = FONT_SYSFIXED;
764 rb->lcd_setfont(moves_font);
765 rb->lcd_getstringsize("Moves: 999", &w, &h);
766 moves_y = (IMAGE_HEIGHT+1+(LCD_HEIGHT-IMAGE_HEIGHT-1)/2) - h / 2;
767 #endif
768 for (i=0; i<NUM_SPOTS; i++)
769 spots[i]=(i+1);
771 #ifdef HAVE_LCD_COLOR
772 rb->lcd_set_background(LCD_BLACK);
773 rb->lcd_set_foreground(LCD_WHITE);
774 rb->lcd_set_backdrop(NULL);
775 #elif LCD_DEPTH > 1
776 rb->lcd_set_background(LCD_WHITE);
777 rb->lcd_set_foreground(LCD_BLACK);
778 rb->lcd_set_backdrop(NULL);
779 #endif
781 draw_playfield();
782 rb->sleep(HZ*2);
784 return puzzle_loop();
787 #endif