1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2004-2006 Antoine Cellerier <dionoea -at- videolan -dot- org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
24 #ifdef HAVE_LCD_BITMAP
26 #include "lib/playback_control.h"
30 /* what the minesweeper() function can return */
31 enum minesweeper_status
{
38 /* variable button definitions */
39 #if CONFIG_KEYPAD == RECORDER_PAD
40 # define MINESWP_LEFT BUTTON_LEFT
41 # define MINESWP_RIGHT BUTTON_RIGHT
42 # define MINESWP_UP BUTTON_UP
43 # define MINESWP_DOWN BUTTON_DOWN
44 # define MINESWP_QUIT BUTTON_OFF
45 # define MINESWP_TOGGLE BUTTON_ON
46 # define MINESWP_TOGGLE2 BUTTON_F1
47 # define MINESWP_DISCOVER BUTTON_PLAY
48 # define MINESWP_DISCOVER2 BUTTON_F2
49 # define MINESWP_INFO BUTTON_F3
51 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
52 # define MINESWP_LEFT BUTTON_LEFT
53 # define MINESWP_RIGHT BUTTON_RIGHT
54 # define MINESWP_UP BUTTON_UP
55 # define MINESWP_DOWN BUTTON_DOWN
56 # define MINESWP_QUIT BUTTON_OFF
57 # define MINESWP_TOGGLE BUTTON_ON
58 # define MINESWP_TOGGLE2 BUTTON_F1
59 # define MINESWP_DISCOVER BUTTON_SELECT
60 # define MINESWP_DISCOVER2 BUTTON_F2
61 # define MINESWP_INFO BUTTON_F3
63 #elif CONFIG_KEYPAD == ONDIO_PAD
64 # define MINESWP_LEFT BUTTON_LEFT
65 # define MINESWP_RIGHT BUTTON_RIGHT
66 # define MINESWP_UP BUTTON_UP
67 # define MINESWP_DOWN BUTTON_DOWN
68 # define MINESWP_QUIT BUTTON_OFF
69 # define MINESWP_TOGGLE_PRE BUTTON_MENU
70 # define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
71 # define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
72 # define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
74 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
75 (CONFIG_KEYPAD == IRIVER_H300_PAD)
76 # define MINESWP_LEFT BUTTON_LEFT
77 # define MINESWP_RIGHT BUTTON_RIGHT
78 # define MINESWP_UP BUTTON_UP
79 # define MINESWP_DOWN BUTTON_DOWN
80 # define MINESWP_QUIT BUTTON_OFF
81 # define MINESWP_TOGGLE BUTTON_ON
82 # define MINESWP_TOGGLE2 BUTTON_REC
83 # define MINESWP_DISCOVER BUTTON_SELECT
84 # define MINESWP_INFO BUTTON_MODE
86 # define MINESWP_RC_QUIT BUTTON_RC_STOP
88 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
89 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
90 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
91 # define MINESWP_SCROLLWHEEL
92 # define MINESWP_LEFT BUTTON_LEFT
93 # define MINESWP_RIGHT BUTTON_RIGHT
94 # define MINESWP_UP BUTTON_MENU
95 # define MINESWP_DOWN BUTTON_PLAY
96 # define MINESWP_NEXT BUTTON_SCROLL_FWD
97 # define MINESWP_PREV BUTTON_SCROLL_BACK
98 # define MINESWP_QUIT (BUTTON_SELECT | BUTTON_MENU)
99 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
100 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
101 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
102 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_PLAY)
104 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
105 # define MINESWP_LEFT BUTTON_LEFT
106 # define MINESWP_RIGHT BUTTON_RIGHT
107 # define MINESWP_UP BUTTON_UP
108 # define MINESWP_DOWN BUTTON_DOWN
109 # define MINESWP_QUIT BUTTON_POWER
110 # define MINESWP_TOGGLE BUTTON_PLAY
111 # define MINESWP_DISCOVER BUTTON_SELECT
112 # define MINESWP_INFO BUTTON_REC
114 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
115 # define MINESWP_LEFT BUTTON_LEFT
116 # define MINESWP_RIGHT BUTTON_RIGHT
117 # define MINESWP_UP BUTTON_UP
118 # define MINESWP_DOWN BUTTON_DOWN
119 # define MINESWP_QUIT BUTTON_POWER
120 # define MINESWP_TOGGLE BUTTON_A
121 # define MINESWP_DISCOVER BUTTON_SELECT
122 # define MINESWP_INFO BUTTON_MENU
124 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
126 # define MINESWP_SCROLLWHEEL
127 # define MINESWP_LEFT BUTTON_LEFT
128 # define MINESWP_RIGHT BUTTON_RIGHT
129 # define MINESWP_UP BUTTON_UP
130 # define MINESWP_DOWN BUTTON_DOWN
131 # define MINESWP_QUIT BUTTON_POWER
132 # define MINESWP_NEXT BUTTON_SCROLL_FWD
133 # define MINESWP_PREV BUTTON_SCROLL_BACK
134 # define MINESWP_TOGGLE BUTTON_REC
135 # define MINESWP_DISCOVER BUTTON_SELECT
136 # define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT)
138 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
140 # define MINESWP_LEFT BUTTON_LEFT
141 # define MINESWP_RIGHT BUTTON_RIGHT
142 # define MINESWP_UP BUTTON_UP
143 # define MINESWP_DOWN BUTTON_DOWN
144 # define MINESWP_QUIT (BUTTON_HOME|BUTTON_REPEAT)
145 # define MINESWP_TOGGLE BUTTON_SCROLL_FWD
146 # define MINESWP_DISCOVER BUTTON_SELECT
147 # define MINESWP_INFO BUTTON_SCROLL_BACK
149 #elif (CONFIG_KEYPAD == SANSA_C200_PAD) || \
150 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
151 (CONFIG_KEYPAD == SANSA_M200_PAD)
152 # define MINESWP_LEFT BUTTON_LEFT
153 # define MINESWP_RIGHT BUTTON_RIGHT
154 # define MINESWP_UP BUTTON_UP
155 # define MINESWP_DOWN BUTTON_DOWN
156 # define MINESWP_QUIT BUTTON_POWER
157 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
158 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
159 # define MINESWP_TOGGLE2 BUTTON_VOL_DOWN
160 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
161 # define MINESWP_DISCOVER2 BUTTON_VOL_UP
162 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_UP)
164 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
165 # define MINESWP_LEFT BUTTON_LEFT
166 # define MINESWP_RIGHT BUTTON_RIGHT
167 # define MINESWP_UP BUTTON_SCROLL_UP
168 # define MINESWP_DOWN BUTTON_SCROLL_DOWN
169 # define MINESWP_QUIT BUTTON_POWER
170 # define MINESWP_TOGGLE BUTTON_PLAY
171 # define MINESWP_DISCOVER BUTTON_REW
172 # define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
174 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
175 # define MINESWP_LEFT BUTTON_LEFT
176 # define MINESWP_RIGHT BUTTON_RIGHT
177 # define MINESWP_UP BUTTON_UP
178 # define MINESWP_DOWN BUTTON_DOWN
179 # define MINESWP_QUIT BUTTON_BACK
180 # define MINESWP_TOGGLE BUTTON_PLAY
181 # define MINESWP_DISCOVER BUTTON_SELECT
182 # define MINESWP_INFO BUTTON_MENU
184 #elif (CONFIG_KEYPAD == MROBE100_PAD)
185 # define MINESWP_LEFT BUTTON_LEFT
186 # define MINESWP_RIGHT BUTTON_RIGHT
187 # define MINESWP_UP BUTTON_UP
188 # define MINESWP_DOWN BUTTON_DOWN
189 # define MINESWP_QUIT BUTTON_POWER
190 # define MINESWP_TOGGLE BUTTON_DISPLAY
191 # define MINESWP_DISCOVER BUTTON_SELECT
192 # define MINESWP_INFO BUTTON_MENU
194 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
195 # define MINESWP_LEFT BUTTON_RC_REW
196 # define MINESWP_RIGHT BUTTON_RC_FF
197 # define MINESWP_UP BUTTON_RC_VOL_UP
198 # define MINESWP_DOWN BUTTON_RC_VOL_DOWN
199 # define MINESWP_QUIT BUTTON_RC_REC
200 # define MINESWP_TOGGLE BUTTON_RC_MODE
201 # define MINESWP_DISCOVER BUTTON_RC_PLAY
202 # define MINESWP_INFO BUTTON_RC_MENU
204 #elif (CONFIG_KEYPAD == COWOND2_PAD)
205 # define MINESWP_QUIT BUTTON_POWER
207 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
208 # define MINESWP_LEFT BUTTON_LEFT
209 # define MINESWP_RIGHT BUTTON_RIGHT
210 # define MINESWP_UP BUTTON_UP
211 # define MINESWP_DOWN BUTTON_DOWN
212 # define MINESWP_QUIT BUTTON_BACK
213 # define MINESWP_TOGGLE BUTTON_SELECT
214 # define MINESWP_DISCOVER BUTTON_PLAY
215 # define MINESWP_INFO BUTTON_MENU
217 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
218 # define MINESWP_LEFT BUTTON_LEFT
219 # define MINESWP_RIGHT BUTTON_RIGHT
220 # define MINESWP_UP BUTTON_UP
221 # define MINESWP_DOWN BUTTON_DOWN
222 # define MINESWP_QUIT BUTTON_POWER
223 # define MINESWP_TOGGLE BUTTON_VIEW
224 # define MINESWP_DISCOVER BUTTON_SELECT
225 # define MINESWP_INFO BUTTON_MENU
227 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
228 # define MINESWP_LEFT BUTTON_PREV
229 # define MINESWP_RIGHT BUTTON_NEXT
230 # define MINESWP_UP BUTTON_UP
231 # define MINESWP_DOWN BUTTON_DOWN
232 # define MINESWP_QUIT BUTTON_POWER
233 # define MINESWP_TOGGLE BUTTON_RIGHT
234 # define MINESWP_DISCOVER BUTTON_PLAY
235 # define MINESWP_INFO BUTTON_MENU
237 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
238 CONFIG_KEYPAD == ONDAVX777_PAD || \
239 CONFIG_KEYPAD == MROBE500_PAD
240 # define MINESWP_QUIT BUTTON_POWER
242 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
243 # define MINESWP_LEFT BUTTON_LEFT
244 # define MINESWP_RIGHT BUTTON_RIGHT
245 # define MINESWP_UP BUTTON_UP
246 # define MINESWP_DOWN BUTTON_DOWN
247 # define MINESWP_QUIT BUTTON_REC
248 # define MINESWP_TOGGLE BUTTON_PLAY
249 # define MINESWP_DISCOVER BUTTON_REW
250 # define MINESWP_INFO BUTTON_FFWD
253 #error No keymap defined!
256 #ifdef HAVE_TOUCHSCREEN
258 # define MINESWP_QUIT BUTTON_TOPLEFT
261 # define MINESWP_LEFT BUTTON_MIDLEFT
263 #ifndef MINESWP_RIGHT
264 # define MINESWP_RIGHT BUTTON_MIDRIGHT
267 # define MINESWP_UP BUTTON_TOPMIDDLE
270 # define MINESWP_DOWN BUTTON_BOTTOMMIDDLE
272 #ifndef MINESWP_TOGGLE
273 # define MINESWP_TOGGLE BUTTON_CENTER
275 #ifndef MINESWP_DISCOVER
276 # define MINESWP_DISCOVER BUTTON_BOTTOMLEFT
279 # define MINESWP_INFO BUTTON_BOTTOMRIGHT
283 extern const fb_data minesweeper_tiles
[];
285 #ifdef HAVE_LCD_COLOR
286 # if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
287 /* We want to have at least 130 tiles on the screen */
289 # elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
294 # define BackgroundColor LCD_RGBPACK( 128, 128, 128 )
304 #define ExplodedMine 12
306 #define draw_tile( num, x, y ) \
307 rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \
308 TileSize, left+x*TileSize, top+y*TileSize, \
311 #define invert_tile( x, y ) \
312 rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \
313 rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \
314 rb->lcd_set_drawmode(DRMODE_SOLID);
318 * if there is a mine, mine is true
319 * if tile is known by player, known is true
320 * if tile has a flag, flag is true
321 * neighbors is the total number of mines arround tile
325 unsigned char mine
: 1;
326 unsigned char known
: 1;
327 unsigned char flag
: 1;
328 unsigned char neighbors
: 4;
331 /* the height and width of the field */
332 #define MAX_HEIGHT (LCD_HEIGHT/TileSize)
333 #define MAX_WIDTH (LCD_WIDTH/TileSize)
334 int height
= MAX_HEIGHT
;
335 int width
= MAX_WIDTH
;
339 /* The Minefield. Caution it is defined as Y, X! Not the opposite. */
340 tile minefield
[MAX_HEIGHT
][MAX_WIDTH
];
342 /* total number of mines on the game */
345 /* percentage of mines on minefield used during generation */
348 /* number of tiles left on the game */
351 /* number of used flags on the game */
354 /* Because mines are set after the first move... */
355 bool no_mines
= true;
357 /* We need a stack (created on discover()) for the cascade algorithm. */
360 /* a usefull string for snprintf */
363 #ifdef HAVE_TOUCHSCREEN
365 #include "lib/pluginlib_touchscreen.h"
366 static struct ts_raster mine_raster
= { 0, 0, MAX_WIDTH
, MAX_HEIGHT
, TileSize
, TileSize
};
370 void push( int *stack
, int y
, int x
)
372 if( stack_pos
<= height
*width
)
374 stack
[++stack_pos
] = y
;
375 stack
[++stack_pos
] = x
;
379 /* Unveil tiles and push them to stack if they are empty. */
380 void unveil( int *stack
, int y
, int x
)
382 if( x
< 0 || y
< 0 || x
> width
- 1 || y
> height
- 1
383 || minefield
[y
][x
].known
384 || minefield
[y
][x
].mine
|| minefield
[y
][x
].flag
) return;
386 minefield
[y
][x
].known
= 1;
388 if( minefield
[y
][x
].neighbors
== 0 )
392 void discover( int y
, int x
)
394 int stack
[height
*width
];
397 if( x
< 0 || y
< 0 || x
> width
- 1 || y
> height
- 1
398 || minefield
[y
][x
].known
399 || minefield
[y
][x
].mine
|| minefield
[y
][x
].flag
) return;
401 minefield
[y
][x
].known
= 1;
402 /* Exit if the tile is not empty. (no mines nearby) */
403 if( minefield
[y
][x
].neighbors
) return;
407 /* Scan all nearby tiles. If we meet a tile with a number we just unveil
408 * it. If we meet an empty tile, we push the location in stack. For each
409 * location in stack we do the same thing. (scan again all nearby tiles)
413 /* Pop x, y from stack. */
414 x
= stack
[stack_pos
--];
415 y
= stack
[stack_pos
--];
417 unveil( stack
, y
-1, x
-1 );
418 unveil( stack
, y
-1, x
);
419 unveil( stack
, y
-1, x
+1 );
420 unveil( stack
, y
, x
+1 );
421 unveil( stack
, y
+1, x
+1 );
422 unveil( stack
, y
+1, x
);
423 unveil( stack
, y
+1, x
-1 );
424 unveil( stack
, y
, x
-1 );
428 /* Reset the whole board for a new game. */
429 void minesweeper_init( void )
433 for( i
= 0; i
< MAX_HEIGHT
; i
++ )
435 for( j
= 0; j
< MAX_WIDTH
; j
++ )
437 minefield
[i
][j
].known
= 0;
438 minefield
[i
][j
].flag
= 0;
439 minefield
[i
][j
].mine
= 0;
440 minefield
[i
][j
].neighbors
= 0;
444 tiles_left
= width
*height
;
448 /* put mines on the mine field */
449 /* there is p% chance that a tile is a mine */
450 /* if the tile has coordinates (x,y), then it can't be a mine */
451 void minesweeper_putmines( int p
, int x
, int y
)
456 for( i
= 0; i
< height
; i
++ )
458 for( j
= 0; j
< width
; j
++ )
460 if( rb
->rand()%100 < p
&& !( y
==i
&& x
==j
) )
462 minefield
[i
][j
].mine
= 1;
467 minefield
[i
][j
].mine
= 0;
469 minefield
[i
][j
].neighbors
= 0;
473 /* we need to compute the neighbor element for each tile */
474 for( i
= 0; i
< height
; i
++ )
476 for( j
= 0; j
< width
; j
++ )
481 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
-1].mine
;
482 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
].mine
;
484 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
+1].mine
;
487 minefield
[i
][j
].neighbors
+= minefield
[i
][j
-1].mine
;
489 minefield
[i
][j
].neighbors
+= minefield
[i
][j
+1].mine
;
493 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
-1].mine
;
494 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
].mine
;
496 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
+1].mine
;
503 /* In case the user is lucky and there are no mines positioned. */
504 if( !mine_num
&& height
*width
!= 1 )
506 minesweeper_putmines(p
, x
, y
);
510 /* A function that will uncover all the board, when the user wins or loses.
511 can easily be expanded, (just a call assigned to a button) as a solver. */
512 void mine_show( void )
516 for( i
= 0; i
< height
; i
++ )
518 for( j
= 0; j
< width
; j
++ )
520 if( minefield
[i
][j
].mine
)
522 if( minefield
[i
][j
].known
)
524 draw_tile( ExplodedMine
, j
, i
);
528 draw_tile( Mine
, j
, i
);
533 draw_tile( minefield
[i
][j
].neighbors
, j
, i
);
540 button
= rb
->button_get(true);
541 while( ( button
== BUTTON_NONE
)
542 || ( button
& (BUTTON_REL
|BUTTON_REPEAT
) ) );
543 #ifdef HAVE_TOUCHSCREEN
544 button
= BUTTON_NONE
;
548 int count_tiles_left( void )
552 for( i
= 0; i
< height
; i
++ )
553 for( j
= 0; j
< width
; j
++ )
554 if( minefield
[i
][j
].known
== 0 )
559 int count_flags( void )
563 for( i
= 0; i
< height
; i
++ )
564 for( j
= 0; j
< width
; j
++ )
565 if( minefield
[i
][j
].flag
== 1 )
570 /* welcome screen where player can chose mine percentage */
571 enum minesweeper_status
menu( void )
573 int selection
= 0, result
= MINESWEEPER_QUIT
;
574 bool menu_quit
= false;
576 MENUITEM_STRINGLIST( menu
, "Minesweeper Menu", NULL
, "Play Minesweeper",
577 "Mine Percentage", "Number of Rows",
578 "Number of Columns", "Playback Control", "Quit" );
580 #ifdef HAVE_LCD_COLOR
581 rb
->lcd_set_foreground( rb
->global_settings
->fg_color
);
582 rb
->lcd_set_background( rb
->global_settings
->bg_color
);
587 switch( rb
->do_menu( &menu
, &selection
, NULL
, false ) )
590 result
= MINESWEEPER_WIN
; /* start playing */
595 rb
->set_int( "Mine Percentage", "%", UNIT_INT
, &p
, NULL
,
600 rb
->set_int( "Number of Rows", "", UNIT_INT
, &height
, NULL
,
601 1, 1, MAX_HEIGHT
, NULL
);
605 rb
->set_int( "Number of Columns", "", UNIT_INT
, &width
, NULL
,
606 1, 1, MAX_WIDTH
, NULL
);
610 playback_control( NULL
);
614 result
= MINESWEEPER_QUIT
; /* quit program */
623 /* the big and ugly game function */
624 enum minesweeper_status
minesweeper( void )
628 int lastbutton
= BUTTON_NONE
;
630 /* the cursor coordinates */
636 if( ( i
= menu() ) != MINESWEEPER_WIN
) return i
;
641 top
= (LCD_HEIGHT
-height
*TileSize
)/2;
642 left
= (LCD_WIDTH
-width
*TileSize
)/2;
644 #ifdef HAVE_TOUCHSCREEN
645 mine_raster
.tl_x
= left
;
646 mine_raster
.tl_y
= top
;
647 mine_raster
.width
= width
*TileSize
;
648 mine_raster
.height
= height
*TileSize
;
651 rb
->srand( *rb
->current_tick
);
662 /* clear the screen buffer */
663 #ifdef HAVE_LCD_COLOR
664 rb
->lcd_set_background( BackgroundColor
);
666 rb
->lcd_clear_display();
668 /* display the mine field */
669 for( i
= 0; i
< height
; i
++ )
671 for( j
= 0; j
< width
; j
++ )
673 if( minefield
[i
][j
].known
)
675 draw_tile( minefield
[i
][j
].neighbors
, j
, i
);
677 else if(minefield
[i
][j
].flag
)
679 draw_tile( Flag
, j
, i
);
683 draw_tile( Unknown
, j
, i
);
688 /* display the cursor */
691 /* update the screen */
694 button
= rb
->button_get(true);
695 #ifdef HAVE_TOUCHSCREEN
696 if(button
& BUTTON_TOUCHSCREEN
)
698 struct ts_raster_result res
;
699 if(touchscreen_map_raster(&mine_raster
, rb
->button_get_data() >> 16, rb
->button_get_data() & 0xffff, &res
) == 1)
701 button
&= ~BUTTON_TOUCHSCREEN
;
702 lastbutton
&= ~BUTTON_TOUCHSCREEN
;
704 if(button
& BUTTON_REPEAT
&& lastbutton
!= MINESWP_TOGGLE
&& lastbutton
^ BUTTON_REPEAT
)
705 button
= MINESWP_TOGGLE
;
706 else if(button
== BUTTON_REL
&& lastbutton
^ BUTTON_REPEAT
)
707 button
= MINESWP_DISCOVER
;
709 button
|= BUTTON_TOUCHSCREEN
;
718 /* quit minesweeper (you really shouldn't use this button ...) */
719 #ifdef MINESWP_RC_QUIT
720 case MINESWP_RC_QUIT
:
723 return MINESWEEPER_QUIT
;
725 /* move cursor left */
727 case MINESWP_LEFT
|BUTTON_REPEAT
:
728 x
= ( x
+ width
- 1 )%width
;
731 /* move cursor right */
733 case MINESWP_RIGHT
|BUTTON_REPEAT
:
737 /* move cursor down */
739 case MINESWP_DOWN
|BUTTON_REPEAT
:
740 y
= ( y
+ 1 )%height
;
745 case MINESWP_UP
|BUTTON_REPEAT
:
746 y
= ( y
+ height
- 1 )%height
;
749 /*move cursor though the entire field*/
750 #ifdef MINESWP_SCROLLWHEEL
752 case MINESWP_NEXT
|BUTTON_REPEAT
:
753 if (x
== width
-1 ) {
754 y
= ( y
+ 1 )%height
;
760 case MINESWP_PREV
|BUTTON_REPEAT
:
762 y
= ( y
+ height
- 1 )%height
;
764 x
= ( x
+ width
- 1 )%width
;
767 /* discover a tile (and it's neighbors if .neighbors == 0) */
768 case MINESWP_DISCOVER
:
769 #ifdef MINESWP_DISCOVER2
770 case MINESWP_DISCOVER2
:
772 if( minefield
[y
][x
].flag
) break;
773 /* we put the mines on the first "click" so that you don't
774 * lose on the first "click" */
775 if( tiles_left
== width
*height
&& no_mines
)
776 minesweeper_putmines(p
,x
,y
);
780 if( minefield
[y
][x
].mine
)
782 minefield
[y
][x
].known
= 1;
783 return MINESWEEPER_LOSE
;
785 tiles_left
= count_tiles_left();
786 if( tiles_left
== mine_num
)
788 return MINESWEEPER_WIN
;
792 /* toggle flag under cursor */
794 #ifdef MINESWP_TOGGLE_PRE
795 if( lastbutton
!= MINESWP_TOGGLE_PRE
)
798 #ifdef MINESWP_TOGGLE2
799 case MINESWP_TOGGLE2
:
801 minefield
[y
][x
].flag
= ( minefield
[y
][x
].flag
+ 1 )%2;
804 /* show how many mines you think you have found and how many
805 * there really are on the game */
809 flags_used
= count_flags();
810 if (flags_used
== 1) {
811 rb
->splashf( HZ
*2, "You marked 1 field. There are %d mines.",
816 rb
->splashf( HZ
*2, "You marked %d fields. There are %d mines.",
817 flags_used
, mine_num
);
822 if( rb
->default_event_handler( button
) == SYS_USB_CONNECTED
)
823 return MINESWEEPER_USB
;
826 if( button
!= BUTTON_NONE
)
832 /* plugin entry point */
833 enum plugin_status
plugin_start(const void* parameter
)
839 rb
->lcd_set_backdrop(NULL
);
844 switch( minesweeper() )
846 case MINESWEEPER_WIN
:
847 rb
->splash( HZ
, "You Win!" );
848 rb
->lcd_clear_display();
852 case MINESWEEPER_LOSE
:
853 rb
->splash( HZ
, "You Lose!" );
854 rb
->lcd_clear_display();
858 case MINESWEEPER_USB
:
859 return PLUGIN_USB_CONNECTED
;
861 case MINESWEEPER_QUIT
: