Fix 'make fullinstall'
[kugel-rb.git] / apps / plugins / sliding_puzzle.c
blob994b8fc15b9a669dc5a3df9739cc831e4da91d2e
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
23 #ifdef HAVE_LCD_BITMAP
24 PLUGIN_HEADER
26 /* variable button definitions */
27 #if CONFIG_KEYPAD == RECORDER_PAD
28 #define PUZZLE_QUIT BUTTON_OFF
29 #define PUZZLE_LEFT BUTTON_LEFT
30 #define PUZZLE_RIGHT BUTTON_RIGHT
31 #define PUZZLE_UP BUTTON_UP
32 #define PUZZLE_DOWN BUTTON_DOWN
33 #define PUZZLE_SHUFFLE BUTTON_F1
34 #define PUZZLE_PICTURE BUTTON_F2
36 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
37 #define PUZZLE_QUIT BUTTON_OFF
38 #define PUZZLE_LEFT BUTTON_LEFT
39 #define PUZZLE_RIGHT BUTTON_RIGHT
40 #define PUZZLE_UP BUTTON_UP
41 #define PUZZLE_DOWN BUTTON_DOWN
42 #define PUZZLE_SHUFFLE BUTTON_F1
43 #define PUZZLE_PICTURE BUTTON_F2
45 #elif CONFIG_KEYPAD == ONDIO_PAD
46 #define PUZZLE_QUIT BUTTON_OFF
47 #define PUZZLE_LEFT BUTTON_LEFT
48 #define PUZZLE_RIGHT BUTTON_RIGHT
49 #define PUZZLE_UP BUTTON_UP
50 #define PUZZLE_DOWN BUTTON_DOWN
51 #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
52 #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
53 #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
55 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
56 (CONFIG_KEYPAD == IRIVER_H300_PAD)
57 #define PUZZLE_QUIT BUTTON_OFF
58 #define PUZZLE_LEFT BUTTON_LEFT
59 #define PUZZLE_RIGHT BUTTON_RIGHT
60 #define PUZZLE_UP BUTTON_UP
61 #define PUZZLE_DOWN BUTTON_DOWN
62 #define PUZZLE_SHUFFLE BUTTON_SELECT
63 #define PUZZLE_PICTURE BUTTON_ON
65 #define PUZZLE_RC_QUIT BUTTON_RC_STOP
67 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
69 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
70 #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
71 #define PUZZLE_LEFT BUTTON_LEFT
72 #define PUZZLE_RIGHT BUTTON_RIGHT
73 #define PUZZLE_UP BUTTON_MENU
74 #define PUZZLE_DOWN BUTTON_PLAY
75 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
76 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
78 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
79 #define PUZZLE_QUIT BUTTON_POWER
80 #define PUZZLE_LEFT BUTTON_LEFT
81 #define PUZZLE_RIGHT BUTTON_RIGHT
82 #define PUZZLE_UP BUTTON_UP
83 #define PUZZLE_DOWN BUTTON_DOWN
84 #define PUZZLE_SHUFFLE BUTTON_REC
85 #define PUZZLE_PICTURE BUTTON_PLAY
87 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
88 #define PUZZLE_QUIT BUTTON_POWER
89 #define PUZZLE_LEFT BUTTON_LEFT
90 #define PUZZLE_RIGHT BUTTON_RIGHT
91 #define PUZZLE_UP BUTTON_UP
92 #define PUZZLE_DOWN BUTTON_DOWN
93 #define PUZZLE_SHUFFLE BUTTON_SELECT
94 #define PUZZLE_PICTURE BUTTON_A
96 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
97 (CONFIG_KEYPAD == SANSA_C200_PAD)
98 #define PUZZLE_QUIT BUTTON_POWER
99 #define PUZZLE_LEFT BUTTON_LEFT
100 #define PUZZLE_RIGHT BUTTON_RIGHT
101 #define PUZZLE_UP BUTTON_UP
102 #define PUZZLE_DOWN BUTTON_DOWN
103 #define PUZZLE_SHUFFLE BUTTON_REC
104 #define PUZZLE_PICTURE BUTTON_SELECT
106 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define PUZZLE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
108 #define PUZZLE_LEFT BUTTON_LEFT
109 #define PUZZLE_RIGHT BUTTON_RIGHT
110 #define PUZZLE_UP BUTTON_UP
111 #define PUZZLE_DOWN BUTTON_DOWN
112 #define PUZZLE_SHUFFLE BUTTON_SELECT|BUTTON_DOWN
113 #define PUZZLE_PICTURE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
116 #define PUZZLE_QUIT BUTTON_POWER
117 #define PUZZLE_LEFT BUTTON_LEFT
118 #define PUZZLE_RIGHT BUTTON_RIGHT
119 #define PUZZLE_UP BUTTON_UP
120 #define PUZZLE_DOWN BUTTON_DOWN
121 #define PUZZLE_SHUFFLE BUTTON_HOME
122 #define PUZZLE_PICTURE BUTTON_SELECT
124 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
125 #define PUZZLE_QUIT BUTTON_POWER
126 #define PUZZLE_LEFT BUTTON_LEFT
127 #define PUZZLE_RIGHT BUTTON_RIGHT
128 #define PUZZLE_UP BUTTON_UP
129 #define PUZZLE_DOWN BUTTON_DOWN
130 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_UP)
131 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_REL)
133 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
134 #define PUZZLE_QUIT BUTTON_POWER
135 #define PUZZLE_LEFT BUTTON_LEFT
136 #define PUZZLE_RIGHT BUTTON_RIGHT
137 #define PUZZLE_UP BUTTON_SCROLL_UP
138 #define PUZZLE_DOWN BUTTON_SCROLL_DOWN
139 #define PUZZLE_SHUFFLE BUTTON_REW
140 #define PUZZLE_PICTURE BUTTON_PLAY
142 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
143 #define PUZZLE_QUIT BUTTON_BACK
144 #define PUZZLE_LEFT BUTTON_LEFT
145 #define PUZZLE_RIGHT BUTTON_RIGHT
146 #define PUZZLE_UP BUTTON_UP
147 #define PUZZLE_DOWN BUTTON_DOWN
148 #define PUZZLE_SHUFFLE BUTTON_SELECT
149 #define PUZZLE_PICTURE BUTTON_MENU
151 #elif (CONFIG_KEYPAD == MROBE100_PAD)
152 #define PUZZLE_QUIT BUTTON_POWER
153 #define PUZZLE_LEFT BUTTON_LEFT
154 #define PUZZLE_RIGHT BUTTON_RIGHT
155 #define PUZZLE_UP BUTTON_UP
156 #define PUZZLE_DOWN BUTTON_DOWN
157 #define PUZZLE_SHUFFLE BUTTON_SELECT
158 #define PUZZLE_PICTURE BUTTON_DISPLAY
160 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
161 #define PUZZLE_QUIT BUTTON_RC_REC
162 #define PUZZLE_LEFT BUTTON_RC_REW
163 #define PUZZLE_RIGHT BUTTON_RC_FF
164 #define PUZZLE_UP BUTTON_RC_VOL_UP
165 #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
166 #define PUZZLE_SHUFFLE BUTTON_RC_MODE
167 #define PUZZLE_PICTURE BUTTON_RC_MENU
169 #elif (CONFIG_KEYPAD == COWOND2_PAD)
170 #define PUZZLE_QUIT BUTTON_POWER
171 #define PUZZLE_QUIT_TEXT "[POWER]"
173 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
174 #define PUZZLE_QUIT BUTTON_BACK
175 #define PUZZLE_LEFT BUTTON_LEFT
176 #define PUZZLE_RIGHT BUTTON_RIGHT
177 #define PUZZLE_UP BUTTON_UP
178 #define PUZZLE_DOWN BUTTON_DOWN
179 #define PUZZLE_SHUFFLE BUTTON_PLAY
180 #define PUZZLE_PICTURE BUTTON_MENU
182 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
183 #define PUZZLE_QUIT BUTTON_POWER
184 #define PUZZLE_LEFT BUTTON_LEFT
185 #define PUZZLE_RIGHT BUTTON_RIGHT
186 #define PUZZLE_UP BUTTON_UP
187 #define PUZZLE_DOWN BUTTON_DOWN
188 #define PUZZLE_SHUFFLE BUTTON_VIEW
189 #define PUZZLE_PICTURE BUTTON_MENU
191 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
192 #define PUZZLE_QUIT BUTTON_POWER
193 #define PUZZLE_QUIT_TEXT "[POWER]"
195 #else
196 #error No keymap defined!
197 #endif
199 #ifdef HAVE_TOUCHSCREEN
200 #ifndef PUZZLE_QUIT
201 #define PUZZLE_QUIT BUTTON_TOPLEFT
202 #endif
203 #ifndef PUZZLE_LEFT
204 #define PUZZLE_LEFT BUTTON_MIDLEFT
205 #endif
206 #ifndef PUZZLE_RIGHT
207 #define PUZZLE_RIGHT BUTTON_MIDRIGHT
208 #endif
209 #ifndef PUZZLE_UP
210 #define PUZZLE_UP BUTTON_TOPMIDDLE
211 #endif
212 #ifndef PUZZLE_DOWN
213 #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
214 #endif
215 #ifndef PUZZLE_SHUFFLE
216 #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
217 #endif
218 #ifndef PUZZLE_PICTURE
219 #define PUZZLE_PICTURE BUTTON_CENTER
220 #endif
221 #ifndef PUZZLE_QUIT_TEXT
222 #define PUZZLE_QUIT_TEXT "[TOPLEFT]"
223 #endif
224 #ifndef PUZZLE_SHUFFLE_TEXT
225 #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
226 #endif
227 #ifndef PUZZLE_PICTURE_TEXT
228 #define PUZZLE_PICTURE_TEXT "[CENTER]"
229 #endif
230 #endif
232 #include "pluginbitmaps/sliding_puzzle.h"
233 #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
234 #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
235 #define IMAGE_SIZE IMAGE_WIDTH
237 /* use a square image, (the default Archos bitmap looks square on its display)
238 Puzzle image dimension is min(lcd_height,lcd_width)
239 4x4 is more convenient for square puzzles
240 Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
241 and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
242 #define SPOTS_X 4
243 #define SPOTS_Y 4
244 #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
245 #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
246 #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
247 #define HOLE_ID (NUM_SPOTS)
248 #define INITIAL_HOLE (HOLE_ID-1)
250 enum picmodes
252 PICMODE_NUMERALS = 0,
253 PICMODE_INITIAL_PICTURE,
254 PICMODE_DEFAULT_PICTURE,
255 #ifdef HAVE_ALBUMART
256 PICMODE_ALBUM_ART,
257 #endif
258 // PICMODE_RANDOM,
259 PICMODE_LAST_XXX /* placeholder */
262 static const char* const picmode_descriptions[] = {
263 "Numerals",
264 "Viewer Picture",
265 "Default Picture",
266 #ifdef HAVE_ALBUMART
267 "Album Art",
268 #endif
269 "Shouldn't Get Here",
272 static int spots[NUM_SPOTS];
273 static int hole = INITIAL_HOLE, moves;
274 static unsigned char s[32];
275 static enum picmodes picmode = PICMODE_INITIAL_PICTURE;
276 static int num_font = FONT_UI;
277 static int moves_font = FONT_UI;
278 static int moves_y = 0;
280 static unsigned char img_buf
281 [BM_SCALED_SIZE(IMAGE_WIDTH,IMAGE_HEIGHT,FORMAT_NATIVE,0)]
282 __attribute__ ((aligned(16)));
283 #ifdef HAVE_ALBUMART
284 static char albumart_path[MAX_PATH+1];
285 #endif
286 static char img_buf_path[MAX_PATH+1];
288 static const fb_data * puzzle_bmp_ptr;
289 /* initial_bmp_path points to selected bitmap if this game is launched
290 as a viewer for a .bmp file, or NULL if game is launched regular way */
291 static const char * initial_bmp_path=NULL;
293 #ifdef HAVE_ALBUMART
294 const char * get_albumart_bmp_path(void)
296 struct mp3entry* track = rb->audio_current_track();
298 if (!track || !track->path || track->path[0] == '\0')
299 return NULL;
301 if (!rb->search_albumart_files(track, "", albumart_path, MAX_PATH ) )
302 return NULL;
304 albumart_path[ MAX_PATH ] = '\0';
305 return albumart_path;
307 #endif
309 const char * get_random_bmp_path(void)
311 return(initial_bmp_path);
314 static bool load_resize_bitmap(void)
316 int rc;
317 const char * filename = NULL;
319 /* initially assume using the built-in default */
320 puzzle_bmp_ptr = sliding_puzzle;
322 switch( picmode ){
323 /* some modes don't even need to touch disk and trivially succeed */
324 case PICMODE_NUMERALS:
325 case PICMODE_DEFAULT_PICTURE:
326 default:
327 return(true);
329 #ifdef HAVE_ALBUMART
330 case PICMODE_ALBUM_ART:
331 filename = get_albumart_bmp_path();
332 break;
333 #endif
335 case PICMODE_RANDOM:
336 if(NULL == (filename=get_random_bmp_path()) )
337 filename = initial_bmp_path;
338 break;
340 case PICMODE_INITIAL_PICTURE:
341 filename = initial_bmp_path;
342 break;
345 if( filename != NULL )
347 /* if we already loaded image before, don't touch disk */
348 if( 0 == rb->strcmp( filename, img_buf_path ) )
350 puzzle_bmp_ptr = (const fb_data *)img_buf;
351 return true;
354 struct bitmap main_bitmap;
355 rb->memset(&main_bitmap,0,sizeof(struct bitmap));
356 main_bitmap.data = img_buf;
358 main_bitmap.width = IMAGE_WIDTH;
359 main_bitmap.height = IMAGE_HEIGHT;
361 rc = rb->read_bmp_file( filename, &main_bitmap,
362 sizeof(img_buf),
363 FORMAT_NATIVE|FORMAT_RESIZE|FORMAT_DITHER,
364 NULL);
365 if( rc > 0 )
367 puzzle_bmp_ptr = (const fb_data *)img_buf;
368 rb->strcpy( img_buf_path, filename );
369 return true;
373 /* something must have failed. get_albumart_bmp_path could return
374 NULL if albumart doesn't exist or couldn't be loaded, or
375 read_bmp_file could have failed. return false and caller should
376 try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
377 always succeed) */
378 return false;
381 /* draws a spot at the coordinates (x,y), range of p is 1-20 */
382 static void draw_spot(int p, int x, int y)
384 int w, h;
386 if (p == HOLE_ID)
388 #if LCD_DEPTH==1
389 /* the bottom-right cell of the default sliding_puzzle image is
390 an appropriate hole graphic */
391 rb->lcd_bitmap_part(sliding_puzzle, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
392 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
393 IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
394 #else
395 /* just draw a black rectangle */
396 int old_fg = rb->lcd_get_foreground();
397 rb->lcd_set_foreground(LCD_BLACK);
398 rb->lcd_fillrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
399 rb->lcd_set_foreground(old_fg);
400 #endif
402 else if (picmode != PICMODE_NUMERALS)
404 rb->lcd_bitmap_part( puzzle_bmp_ptr, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
405 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
406 IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
407 } else {
408 rb->lcd_drawrect(x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
409 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
410 rb->lcd_fillrect(x+1, y+1, SPOTS_WIDTH-2, SPOTS_HEIGHT-2);
411 rb->lcd_set_drawmode(DRMODE_SOLID);
412 rb->snprintf(s, sizeof(s), "%d", p);
413 rb->lcd_setfont(num_font);
414 rb->lcd_getstringsize(s, &w, &h);
415 rb->lcd_putsxy(x + (SPOTS_WIDTH/2) - w / 2,
416 y + (SPOTS_HEIGHT/2) - h / 2, s);
420 /* check if the puzzle is solved */
421 static bool puzzle_finished(void)
423 int i;
424 for (i=0; i<NUM_SPOTS; i++)
425 if (spots[i] != (i+1))
426 return false;
427 return true;
430 /* move a piece in any direction */
431 static void move_spot(int x, int y)
433 int i, w;
434 spots[hole] = spots[hole-x-SPOTS_X*y];
435 hole -= (x+SPOTS_X*y);
436 moves++;
437 rb->lcd_setfont(moves_font);
438 #if LCD_WIDTH > LCD_HEIGHT
439 rb->snprintf(s, sizeof(s), "%d", moves);
440 w = rb->lcd_getstringsize(s, NULL, NULL);
441 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
442 moves_y, s);
443 #else
444 (void)w;
445 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
446 rb->lcd_putsxy(3, moves_y, s);
447 #endif
448 for(i=1;i<=4;i++)
450 draw_spot(HOLE_ID,
451 (hole%SPOTS_X)*SPOTS_WIDTH,
452 (hole/SPOTS_X)*SPOTS_HEIGHT);
453 draw_spot(spots[hole],
454 (hole%SPOTS_X)*SPOTS_WIDTH + (i*x*SPOTS_WIDTH)/5,
455 (hole/SPOTS_X)*SPOTS_HEIGHT + (i*y*SPOTS_HEIGHT)/5);
456 rb->lcd_update();
457 rb->sleep(HZ/50);
459 draw_spot(HOLE_ID,
460 (hole%SPOTS_X)*SPOTS_WIDTH,
461 (hole/SPOTS_X)*SPOTS_HEIGHT);
462 draw_spot(spots[hole],
463 ((hole%SPOTS_X)+x)*SPOTS_WIDTH,
464 ((hole/SPOTS_X)+y)*SPOTS_HEIGHT);
465 rb->lcd_update();
467 spots[hole] = HOLE_ID;
470 static void draw_playfield(void)
472 int i, w;
474 rb->lcd_clear_display();
475 rb->lcd_setfont(moves_font);
476 #if LCD_WIDTH > LCD_HEIGHT
477 rb->lcd_vline(IMAGE_WIDTH, 0, LCD_HEIGHT-1);
478 w = rb->lcd_getstringsize("Moves", NULL, NULL);
479 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
480 10, "Moves");
481 rb->snprintf(s, sizeof(s), "%d", moves);
482 w = rb->lcd_getstringsize(s, NULL, NULL);
483 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
484 moves_y, s);
485 #else
486 (void)w;
487 rb->lcd_hline(0, LCD_WIDTH-1, IMAGE_HEIGHT);
488 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
489 rb->lcd_putsxy(3, moves_y, s);
490 #endif
492 /* draw spots to the lcd */
493 for (i=0; i<NUM_SPOTS; i++)
494 draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);
496 rb->lcd_update();
499 /* initializes the puzzle */
500 static void puzzle_init(void)
502 int i, r, temp, tsp[NUM_SPOTS];
504 moves = 0;
506 /* shuffle spots */
507 for (i=NUM_SPOTS-1; i>=0; i--) {
508 r = (rb->rand() % (i+1));
510 temp = spots[r];
511 spots[r] = spots[i];
512 spots[i] = temp;
514 if (spots[i]==HOLE_ID)
515 hole = i;
518 /* test if the puzzle is solvable */
519 for (i=0; i<NUM_SPOTS; i++)
520 tsp[i] = spots[i];
521 r=0;
523 /* First, check if the problem has even or odd parity,
524 depending on where the empty square is */
525 if ((((SPOTS_X-1)-hole%SPOTS_X) + ((SPOTS_Y-1)-hole/SPOTS_X))%2 == 1)
526 ++r;
528 /* Now check how many swaps we need to solve it */
529 for (i=0; i<NUM_SPOTS-1; i++) {
530 while (tsp[i] != (i+1)) {
531 temp = tsp[i];
532 tsp[i] = tsp[temp-1];
533 tsp[temp-1] = temp;
534 ++r;
538 /* if the random puzzle isn't solvable just change two spots */
539 if (r%2 == 1) {
540 if (spots[0]!=HOLE_ID && spots[1]!=HOLE_ID) {
541 temp = spots[0];
542 spots[0] = spots[1];
543 spots[1] = temp;
544 } else {
545 temp = spots[2];
546 spots[2] = spots[3];
547 spots[3] = temp;
551 draw_playfield();
554 /* the main game loop */
555 static int puzzle_loop(void)
557 int button;
558 int lastbutton = BUTTON_NONE;
559 bool load_success;
561 puzzle_init();
562 while(true) {
563 button = rb->button_get(true);
564 switch (button) {
565 #ifdef PUZZLE_RC_QUIT
566 case PUZZLE_RC_QUIT:
567 #endif
568 case PUZZLE_QUIT:
569 /* get out of here */
570 return PLUGIN_OK;
572 case PUZZLE_SHUFFLE:
573 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
574 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
575 break;
576 #endif
577 /* mix up the pieces */
578 puzzle_init();
579 break;
581 case PUZZLE_PICTURE:
582 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
583 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
584 break;
585 #endif
586 /* change picture */
587 picmode = (picmode+1)%PICMODE_LAST_XXX;
589 /* if load_resize_bitmap fails to load bitmap, try next picmode
593 load_success = load_resize_bitmap();
594 if( !load_success )
595 picmode = (picmode+1)%PICMODE_LAST_XXX;
597 while( !load_success );
599 /* tell the user what mode we picked in the end! */
600 rb->splash(HZ,picmode_descriptions[ picmode ] );
601 draw_playfield();
602 break;
604 case PUZZLE_LEFT:
605 if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished())
606 move_spot(-1, 0);
607 break;
609 case PUZZLE_RIGHT:
610 if ((hole%SPOTS_X)>0 && !puzzle_finished())
611 move_spot(1, 0);
612 break;
614 case PUZZLE_UP:
615 if ((hole/SPOTS_X)<(SPOTS_Y-1) && !puzzle_finished())
616 move_spot(0, -1);
617 break;
619 case PUZZLE_DOWN:
620 if ((hole/SPOTS_X)>0 && !puzzle_finished())
621 move_spot(0, 1);
622 break;
624 default:
625 if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
626 return PLUGIN_USB_CONNECTED;
627 break;
629 if (button != BUTTON_NONE)
630 lastbutton = button;
634 enum plugin_status plugin_start(
635 const void* parameter)
637 int i, w, h;
639 initial_bmp_path=(const char *)parameter;
640 picmode = PICMODE_INITIAL_PICTURE;
641 img_buf_path[0] = '\0';
643 /* If launched as a viewer, just go straight to the game without
644 bothering with the splash or instructions page */
645 if(parameter==NULL)
647 /* if not launched as a viewer, use default puzzle, and show help */
648 picmode = PICMODE_DEFAULT_PICTURE;
650 /* print title */
651 rb->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w, &h);
652 w = (w+1)/2;
653 h = (h+1)/2;
654 rb->lcd_clear_display();
655 rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h,
656 (unsigned char *)"Sliding Puzzle");
657 rb->lcd_update();
658 rb->sleep(HZ);
660 /* print instructions */
661 rb->lcd_clear_display();
662 rb->lcd_setfont(FONT_SYSFIXED);
663 #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
664 rb->lcd_putsxy(3, 18, "[OFF] to stop");
665 rb->lcd_putsxy(3, 28, "[F1] shuffle");
666 rb->lcd_putsxy(3, 38, "[F2] change pic");
667 #elif CONFIG_KEYPAD == ONDIO_PAD
668 rb->lcd_putsxy(0, 18, "[OFF] to stop");
669 rb->lcd_putsxy(0, 28, "[MODE..] shuffle");
670 rb->lcd_putsxy(0, 38, "[MODE] change pic");
671 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
672 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
673 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
674 rb->lcd_putsxy(0, 18, "[S-MENU] to stop");
675 rb->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
676 rb->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
677 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
678 (CONFIG_KEYPAD == IRIVER_H300_PAD)
679 rb->lcd_putsxy(0, 18, "[STOP] to stop");
680 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
681 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
682 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
683 rb->lcd_putsxy(0, 18, "[OFF] to stop");
684 rb->lcd_putsxy(0, 28, "[REC] shuffle");
685 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
686 #elif CONFIG_KEYPAD == GIGABEAT_PAD
687 rb->lcd_putsxy(0, 18, "[POWER] to stop");
688 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
689 rb->lcd_putsxy(0, 38, "[A] change pic");
690 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
691 (CONFIG_KEYPAD == SANSA_C200_PAD)
692 rb->lcd_putsxy(0, 18, "[OFF] to stop");
693 rb->lcd_putsxy(0, 28, "[REC] shuffle");
694 rb->lcd_putsxy(0, 38, "[SELECT] change pic");
695 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
696 rb->lcd_putsxy(0, 18, "[OFF] to stop");
697 rb->lcd_putsxy(0, 28, "[REW] shuffle");
698 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
699 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
700 rb->lcd_putsxy(0, 18, "[BACK] to stop");
701 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
702 rb->lcd_putsxy(0, 38, "[MENU] change pic");
703 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
704 rb->lcd_putsxy(0, 18, "[REC] to stop");
705 rb->lcd_putsxy(0, 28, "[MODE] shuffle");
706 rb->lcd_putsxy(0, 38, "[MENU] change pic");
707 #endif
708 #ifdef HAVE_TOUCHSCREEN
709 rb->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT " to stop");
710 rb->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT " shuffle");
711 rb->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT " change pic");
712 #endif
713 #ifdef HAVE_ALBUMART
714 rb->lcd_putsxy(0,48," pic->albumart->num");
715 #else
716 rb->lcd_putsxy(0,48," pic<->num");
717 #endif
718 rb->lcd_update();
719 rb->button_get_w_tmo(HZ*2);
722 hole = INITIAL_HOLE;
724 if( !load_resize_bitmap() )
726 rb->lcd_clear_display();
727 rb->splash(HZ*2,"Failed to load bitmap!");
728 return PLUGIN_OK;
731 /* Calculate possible font sizes and text positions */
732 rb->lcd_setfont(FONT_UI);
733 rb->lcd_getstringsize("15", &w, &h);
734 if ((w > (SPOTS_WIDTH-2)) || (h > (SPOTS_HEIGHT-2)))
735 num_font = FONT_SYSFIXED;
737 #if LCD_WIDTH > LCD_HEIGHT
738 rb->lcd_getstringsize("Moves", &w, &h);
739 if (w > (LCD_WIDTH-IMAGE_WIDTH-1))
740 moves_font = FONT_SYSFIXED;
741 rb->lcd_setfont(moves_font);
742 rb->lcd_getstringsize("Moves", &w, &h);
743 moves_y = 10 + h;
744 #else
745 rb->lcd_getstringsize("Moves: 999", &w, &h);
746 if ((w > LCD_WIDTH) || (h > (LCD_HEIGHT-IMAGE_HEIGHT-1)))
747 moves_font = FONT_SYSFIXED;
748 rb->lcd_setfont(moves_font);
749 rb->lcd_getstringsize("Moves: 999", &w, &h);
750 moves_y = (IMAGE_HEIGHT+1+(LCD_HEIGHT-IMAGE_HEIGHT-1)/2) - h / 2;
751 #endif
752 for (i=0; i<NUM_SPOTS; i++)
753 spots[i]=(i+1);
755 #ifdef HAVE_LCD_COLOR
756 rb->lcd_set_background(LCD_BLACK);
757 rb->lcd_set_foreground(LCD_WHITE);
758 rb->lcd_set_backdrop(NULL);
759 #elif LCD_DEPTH > 1
760 rb->lcd_set_background(LCD_WHITE);
761 rb->lcd_set_foreground(LCD_BLACK);
762 rb->lcd_set_backdrop(NULL);
763 #endif
765 draw_playfield();
766 rb->sleep(HZ*2);
768 return puzzle_loop();
771 #endif