1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #ifdef HAVE_LCD_BITMAP
26 /* variable button definitions */
27 #if CONFIG_KEYPAD == RECORDER_PAD
28 #define PUZZLE_QUIT BUTTON_OFF
29 #define PUZZLE_LEFT BUTTON_LEFT
30 #define PUZZLE_RIGHT BUTTON_RIGHT
31 #define PUZZLE_UP BUTTON_UP
32 #define PUZZLE_DOWN BUTTON_DOWN
33 #define PUZZLE_SHUFFLE BUTTON_F1
34 #define PUZZLE_PICTURE BUTTON_F2
36 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
37 #define PUZZLE_QUIT BUTTON_OFF
38 #define PUZZLE_LEFT BUTTON_LEFT
39 #define PUZZLE_RIGHT BUTTON_RIGHT
40 #define PUZZLE_UP BUTTON_UP
41 #define PUZZLE_DOWN BUTTON_DOWN
42 #define PUZZLE_SHUFFLE BUTTON_F1
43 #define PUZZLE_PICTURE BUTTON_F2
45 #elif CONFIG_KEYPAD == ONDIO_PAD
46 #define PUZZLE_QUIT BUTTON_OFF
47 #define PUZZLE_LEFT BUTTON_LEFT
48 #define PUZZLE_RIGHT BUTTON_RIGHT
49 #define PUZZLE_UP BUTTON_UP
50 #define PUZZLE_DOWN BUTTON_DOWN
51 #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
52 #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
53 #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
55 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
56 (CONFIG_KEYPAD == IRIVER_H300_PAD)
57 #define PUZZLE_QUIT BUTTON_OFF
58 #define PUZZLE_LEFT BUTTON_LEFT
59 #define PUZZLE_RIGHT BUTTON_RIGHT
60 #define PUZZLE_UP BUTTON_UP
61 #define PUZZLE_DOWN BUTTON_DOWN
62 #define PUZZLE_SHUFFLE BUTTON_SELECT
63 #define PUZZLE_PICTURE BUTTON_ON
65 #define PUZZLE_RC_QUIT BUTTON_RC_STOP
67 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
69 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
70 #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
71 #define PUZZLE_LEFT BUTTON_LEFT
72 #define PUZZLE_RIGHT BUTTON_RIGHT
73 #define PUZZLE_UP BUTTON_MENU
74 #define PUZZLE_DOWN BUTTON_PLAY
75 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
76 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
78 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
79 #define PUZZLE_QUIT BUTTON_POWER
80 #define PUZZLE_LEFT BUTTON_LEFT
81 #define PUZZLE_RIGHT BUTTON_RIGHT
82 #define PUZZLE_UP BUTTON_UP
83 #define PUZZLE_DOWN BUTTON_DOWN
84 #define PUZZLE_SHUFFLE BUTTON_REC
85 #define PUZZLE_PICTURE BUTTON_PLAY
87 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
88 #define PUZZLE_QUIT BUTTON_POWER
89 #define PUZZLE_LEFT BUTTON_LEFT
90 #define PUZZLE_RIGHT BUTTON_RIGHT
91 #define PUZZLE_UP BUTTON_UP
92 #define PUZZLE_DOWN BUTTON_DOWN
93 #define PUZZLE_SHUFFLE BUTTON_SELECT
94 #define PUZZLE_PICTURE BUTTON_A
96 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
97 (CONFIG_KEYPAD == SANSA_C200_PAD)
98 #define PUZZLE_QUIT BUTTON_POWER
99 #define PUZZLE_LEFT BUTTON_LEFT
100 #define PUZZLE_RIGHT BUTTON_RIGHT
101 #define PUZZLE_UP BUTTON_UP
102 #define PUZZLE_DOWN BUTTON_DOWN
103 #define PUZZLE_SHUFFLE BUTTON_REC
104 #define PUZZLE_PICTURE BUTTON_SELECT
106 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define PUZZLE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
108 #define PUZZLE_LEFT BUTTON_LEFT
109 #define PUZZLE_RIGHT BUTTON_RIGHT
110 #define PUZZLE_UP BUTTON_UP
111 #define PUZZLE_DOWN BUTTON_DOWN
112 #define PUZZLE_SHUFFLE BUTTON_SELECT|BUTTON_DOWN
113 #define PUZZLE_PICTURE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
116 #define PUZZLE_QUIT BUTTON_POWER
117 #define PUZZLE_LEFT BUTTON_LEFT
118 #define PUZZLE_RIGHT BUTTON_RIGHT
119 #define PUZZLE_UP BUTTON_UP
120 #define PUZZLE_DOWN BUTTON_DOWN
121 #define PUZZLE_SHUFFLE BUTTON_HOME
122 #define PUZZLE_PICTURE BUTTON_SELECT
124 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
125 #define PUZZLE_QUIT BUTTON_POWER
126 #define PUZZLE_LEFT BUTTON_LEFT
127 #define PUZZLE_RIGHT BUTTON_RIGHT
128 #define PUZZLE_UP BUTTON_UP
129 #define PUZZLE_DOWN BUTTON_DOWN
130 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_UP)
131 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_REL)
133 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
134 #define PUZZLE_QUIT BUTTON_POWER
135 #define PUZZLE_LEFT BUTTON_LEFT
136 #define PUZZLE_RIGHT BUTTON_RIGHT
137 #define PUZZLE_UP BUTTON_SCROLL_UP
138 #define PUZZLE_DOWN BUTTON_SCROLL_DOWN
139 #define PUZZLE_SHUFFLE BUTTON_REW
140 #define PUZZLE_PICTURE BUTTON_PLAY
142 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
143 #define PUZZLE_QUIT BUTTON_BACK
144 #define PUZZLE_LEFT BUTTON_LEFT
145 #define PUZZLE_RIGHT BUTTON_RIGHT
146 #define PUZZLE_UP BUTTON_UP
147 #define PUZZLE_DOWN BUTTON_DOWN
148 #define PUZZLE_SHUFFLE BUTTON_SELECT
149 #define PUZZLE_PICTURE BUTTON_MENU
151 #elif (CONFIG_KEYPAD == MROBE100_PAD)
152 #define PUZZLE_QUIT BUTTON_POWER
153 #define PUZZLE_LEFT BUTTON_LEFT
154 #define PUZZLE_RIGHT BUTTON_RIGHT
155 #define PUZZLE_UP BUTTON_UP
156 #define PUZZLE_DOWN BUTTON_DOWN
157 #define PUZZLE_SHUFFLE BUTTON_SELECT
158 #define PUZZLE_PICTURE BUTTON_DISPLAY
160 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
161 #define PUZZLE_QUIT BUTTON_RC_REC
162 #define PUZZLE_LEFT BUTTON_RC_REW
163 #define PUZZLE_RIGHT BUTTON_RC_FF
164 #define PUZZLE_UP BUTTON_RC_VOL_UP
165 #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
166 #define PUZZLE_SHUFFLE BUTTON_RC_MODE
167 #define PUZZLE_PICTURE BUTTON_RC_MENU
169 #elif (CONFIG_KEYPAD == COWOND2_PAD)
170 #define PUZZLE_QUIT BUTTON_POWER
171 #define PUZZLE_QUIT_TEXT "[POWER]"
173 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
174 #define PUZZLE_QUIT BUTTON_BACK
175 #define PUZZLE_LEFT BUTTON_LEFT
176 #define PUZZLE_RIGHT BUTTON_RIGHT
177 #define PUZZLE_UP BUTTON_UP
178 #define PUZZLE_DOWN BUTTON_DOWN
179 #define PUZZLE_SHUFFLE BUTTON_PLAY
180 #define PUZZLE_PICTURE BUTTON_MENU
182 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
183 #define PUZZLE_QUIT BUTTON_POWER
184 #define PUZZLE_LEFT BUTTON_LEFT
185 #define PUZZLE_RIGHT BUTTON_RIGHT
186 #define PUZZLE_UP BUTTON_UP
187 #define PUZZLE_DOWN BUTTON_DOWN
188 #define PUZZLE_SHUFFLE BUTTON_VIEW
189 #define PUZZLE_PICTURE BUTTON_MENU
191 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
192 #define PUZZLE_QUIT BUTTON_POWER
193 #define PUZZLE_QUIT_TEXT "[POWER]"
196 #error No keymap defined!
199 #ifdef HAVE_TOUCHSCREEN
201 #define PUZZLE_QUIT BUTTON_TOPLEFT
204 #define PUZZLE_LEFT BUTTON_MIDLEFT
207 #define PUZZLE_RIGHT BUTTON_MIDRIGHT
210 #define PUZZLE_UP BUTTON_TOPMIDDLE
213 #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
215 #ifndef PUZZLE_SHUFFLE
216 #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
218 #ifndef PUZZLE_PICTURE
219 #define PUZZLE_PICTURE BUTTON_CENTER
221 #ifndef PUZZLE_QUIT_TEXT
222 #define PUZZLE_QUIT_TEXT "[TOPLEFT]"
224 #ifndef PUZZLE_SHUFFLE_TEXT
225 #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
227 #ifndef PUZZLE_PICTURE_TEXT
228 #define PUZZLE_PICTURE_TEXT "[CENTER]"
232 #include "pluginbitmaps/sliding_puzzle.h"
233 #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
234 #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
235 #define IMAGE_SIZE IMAGE_WIDTH
237 /* use a square image, (the default Archos bitmap looks square on its display)
238 Puzzle image dimension is min(lcd_height,lcd_width)
239 4x4 is more convenient for square puzzles
240 Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
241 and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
244 #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
245 #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
246 #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
247 #define HOLE_ID (NUM_SPOTS)
248 #define INITIAL_HOLE (HOLE_ID-1)
252 PICMODE_NUMERALS
= 0,
253 PICMODE_INITIAL_PICTURE
,
254 PICMODE_DEFAULT_PICTURE
,
259 PICMODE_LAST_XXX
/* placeholder */
262 static const char* const picmode_descriptions
[] = {
269 "Shouldn't Get Here",
272 static int spots
[NUM_SPOTS
];
273 static int hole
= INITIAL_HOLE
, moves
;
274 static unsigned char s
[32];
275 static enum picmodes picmode
= PICMODE_INITIAL_PICTURE
;
276 static int num_font
= FONT_UI
;
277 static int moves_font
= FONT_UI
;
278 static int moves_y
= 0;
280 static unsigned char img_buf
281 [BM_SCALED_SIZE(IMAGE_WIDTH
,IMAGE_HEIGHT
,FORMAT_NATIVE
,0)]
282 __attribute__ ((aligned(16)));
284 static char albumart_path
[MAX_PATH
+1];
286 static char img_buf_path
[MAX_PATH
+1];
288 static const fb_data
* puzzle_bmp_ptr
;
289 /* initial_bmp_path points to selected bitmap if this game is launched
290 as a viewer for a .bmp file, or NULL if game is launched regular way */
291 static const char * initial_bmp_path
=NULL
;
294 const char * get_albumart_bmp_path(void)
296 struct mp3entry
* track
= rb
->audio_current_track();
298 if (!track
|| !track
->path
|| track
->path
[0] == '\0')
301 if (!rb
->search_albumart_files(track
, "", albumart_path
, MAX_PATH
) )
304 albumart_path
[ MAX_PATH
] = '\0';
305 return albumart_path
;
309 const char * get_random_bmp_path(void)
311 return(initial_bmp_path
);
314 static bool load_resize_bitmap(void)
317 const char * filename
= NULL
;
319 /* initially assume using the built-in default */
320 puzzle_bmp_ptr
= sliding_puzzle
;
323 /* some modes don't even need to touch disk and trivially succeed */
324 case PICMODE_NUMERALS
:
325 case PICMODE_DEFAULT_PICTURE
:
330 case PICMODE_ALBUM_ART
:
331 filename
= get_albumart_bmp_path();
336 if(NULL == (filename=get_random_bmp_path()) )
337 filename = initial_bmp_path;
340 case PICMODE_INITIAL_PICTURE
:
341 filename
= initial_bmp_path
;
345 if( filename
!= NULL
)
347 /* if we already loaded image before, don't touch disk */
348 if( 0 == rb
->strcmp( filename
, img_buf_path
) )
350 puzzle_bmp_ptr
= (const fb_data
*)img_buf
;
354 struct bitmap main_bitmap
;
355 rb
->memset(&main_bitmap
,0,sizeof(struct bitmap
));
356 main_bitmap
.data
= img_buf
;
358 main_bitmap
.width
= IMAGE_WIDTH
;
359 main_bitmap
.height
= IMAGE_HEIGHT
;
361 rc
= rb
->read_bmp_file( filename
, &main_bitmap
,
363 FORMAT_NATIVE
|FORMAT_RESIZE
|FORMAT_DITHER
,
367 puzzle_bmp_ptr
= (const fb_data
*)img_buf
;
368 rb
->strcpy( img_buf_path
, filename
);
373 /* something must have failed. get_albumart_bmp_path could return
374 NULL if albumart doesn't exist or couldn't be loaded, or
375 read_bmp_file could have failed. return false and caller should
376 try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
381 /* draws a spot at the coordinates (x,y), range of p is 1-20 */
382 static void draw_spot(int p
, int x
, int y
)
389 /* the bottom-right cell of the default sliding_puzzle image is
390 an appropriate hole graphic */
391 rb
->lcd_bitmap_part(sliding_puzzle
, ((p
-1)%SPOTS_X
)*SPOTS_WIDTH
,
392 ((p
-1)/SPOTS_X
)*SPOTS_HEIGHT
,
393 IMAGE_WIDTH
, x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
395 /* just draw a black rectangle */
396 int old_fg
= rb
->lcd_get_foreground();
397 rb
->lcd_set_foreground(LCD_BLACK
);
398 rb
->lcd_fillrect(x
,y
,SPOTS_WIDTH
,SPOTS_HEIGHT
);
399 rb
->lcd_set_foreground(old_fg
);
402 else if (picmode
!= PICMODE_NUMERALS
)
404 rb
->lcd_bitmap_part( puzzle_bmp_ptr
, ((p
-1)%SPOTS_X
)*SPOTS_WIDTH
,
405 ((p
-1)/SPOTS_X
)*SPOTS_HEIGHT
,
406 IMAGE_WIDTH
, x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
408 rb
->lcd_drawrect(x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
409 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
410 rb
->lcd_fillrect(x
+1, y
+1, SPOTS_WIDTH
-2, SPOTS_HEIGHT
-2);
411 rb
->lcd_set_drawmode(DRMODE_SOLID
);
412 rb
->snprintf(s
, sizeof(s
), "%d", p
);
413 rb
->lcd_setfont(num_font
);
414 rb
->lcd_getstringsize(s
, &w
, &h
);
415 rb
->lcd_putsxy(x
+ (SPOTS_WIDTH
/2) - w
/ 2,
416 y
+ (SPOTS_HEIGHT
/2) - h
/ 2, s
);
420 /* check if the puzzle is solved */
421 static bool puzzle_finished(void)
424 for (i
=0; i
<NUM_SPOTS
; i
++)
425 if (spots
[i
] != (i
+1))
430 /* move a piece in any direction */
431 static void move_spot(int x
, int y
)
434 spots
[hole
] = spots
[hole
-x
-SPOTS_X
*y
];
435 hole
-= (x
+SPOTS_X
*y
);
437 rb
->lcd_setfont(moves_font
);
438 #if LCD_WIDTH > LCD_HEIGHT
439 rb
->snprintf(s
, sizeof(s
), "%d", moves
);
440 w
= rb
->lcd_getstringsize(s
, NULL
, NULL
);
441 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
445 rb
->snprintf(s
, sizeof(s
), "Moves: %d", moves
);
446 rb
->lcd_putsxy(3, moves_y
, s
);
451 (hole
%SPOTS_X
)*SPOTS_WIDTH
,
452 (hole
/SPOTS_X
)*SPOTS_HEIGHT
);
453 draw_spot(spots
[hole
],
454 (hole
%SPOTS_X
)*SPOTS_WIDTH
+ (i
*x
*SPOTS_WIDTH
)/5,
455 (hole
/SPOTS_X
)*SPOTS_HEIGHT
+ (i
*y
*SPOTS_HEIGHT
)/5);
460 (hole
%SPOTS_X
)*SPOTS_WIDTH
,
461 (hole
/SPOTS_X
)*SPOTS_HEIGHT
);
462 draw_spot(spots
[hole
],
463 ((hole
%SPOTS_X
)+x
)*SPOTS_WIDTH
,
464 ((hole
/SPOTS_X
)+y
)*SPOTS_HEIGHT
);
467 spots
[hole
] = HOLE_ID
;
470 static void draw_playfield(void)
474 rb
->lcd_clear_display();
475 rb
->lcd_setfont(moves_font
);
476 #if LCD_WIDTH > LCD_HEIGHT
477 rb
->lcd_vline(IMAGE_WIDTH
, 0, LCD_HEIGHT
-1);
478 w
= rb
->lcd_getstringsize("Moves", NULL
, NULL
);
479 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
481 rb
->snprintf(s
, sizeof(s
), "%d", moves
);
482 w
= rb
->lcd_getstringsize(s
, NULL
, NULL
);
483 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
487 rb
->lcd_hline(0, LCD_WIDTH
-1, IMAGE_HEIGHT
);
488 rb
->snprintf(s
, sizeof(s
), "Moves: %d", moves
);
489 rb
->lcd_putsxy(3, moves_y
, s
);
492 /* draw spots to the lcd */
493 for (i
=0; i
<NUM_SPOTS
; i
++)
494 draw_spot(spots
[i
], (i
%SPOTS_X
)*SPOTS_WIDTH
, (i
/SPOTS_X
)*SPOTS_HEIGHT
);
499 /* initializes the puzzle */
500 static void puzzle_init(void)
502 int i
, r
, temp
, tsp
[NUM_SPOTS
];
507 for (i
=NUM_SPOTS
-1; i
>=0; i
--) {
508 r
= (rb
->rand() % (i
+1));
514 if (spots
[i
]==HOLE_ID
)
518 /* test if the puzzle is solvable */
519 for (i
=0; i
<NUM_SPOTS
; i
++)
523 /* First, check if the problem has even or odd parity,
524 depending on where the empty square is */
525 if ((((SPOTS_X
-1)-hole
%SPOTS_X
) + ((SPOTS_Y
-1)-hole
/SPOTS_X
))%2 == 1)
528 /* Now check how many swaps we need to solve it */
529 for (i
=0; i
<NUM_SPOTS
-1; i
++) {
530 while (tsp
[i
] != (i
+1)) {
532 tsp
[i
] = tsp
[temp
-1];
538 /* if the random puzzle isn't solvable just change two spots */
540 if (spots
[0]!=HOLE_ID
&& spots
[1]!=HOLE_ID
) {
554 /* the main game loop */
555 static int puzzle_loop(void)
558 int lastbutton
= BUTTON_NONE
;
563 button
= rb
->button_get(true);
565 #ifdef PUZZLE_RC_QUIT
569 /* get out of here */
573 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
574 if (lastbutton
!= PUZZLE_SHUFFLE_PICTURE_PRE
)
577 /* mix up the pieces */
582 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
583 if (lastbutton
!= PUZZLE_SHUFFLE_PICTURE_PRE
)
587 picmode
= (picmode
+1)%PICMODE_LAST_XXX
;
589 /* if load_resize_bitmap fails to load bitmap, try next picmode
593 load_success
= load_resize_bitmap();
595 picmode
= (picmode
+1)%PICMODE_LAST_XXX
;
597 while( !load_success
);
599 /* tell the user what mode we picked in the end! */
600 rb
->splash(HZ
,picmode_descriptions
[ picmode
] );
605 if ((hole
%SPOTS_X
)<(SPOTS_X
-1) && !puzzle_finished())
610 if ((hole
%SPOTS_X
)>0 && !puzzle_finished())
615 if ((hole
/SPOTS_X
)<(SPOTS_Y
-1) && !puzzle_finished())
620 if ((hole
/SPOTS_X
)>0 && !puzzle_finished())
625 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
626 return PLUGIN_USB_CONNECTED
;
629 if (button
!= BUTTON_NONE
)
634 enum plugin_status
plugin_start(
635 const void* parameter
)
639 initial_bmp_path
=(const char *)parameter
;
640 picmode
= PICMODE_INITIAL_PICTURE
;
641 img_buf_path
[0] = '\0';
643 /* If launched as a viewer, just go straight to the game without
644 bothering with the splash or instructions page */
647 /* if not launched as a viewer, use default puzzle, and show help */
648 picmode
= PICMODE_DEFAULT_PICTURE
;
651 rb
->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w
, &h
);
654 rb
->lcd_clear_display();
655 rb
->lcd_putsxy(LCD_WIDTH
/2-w
, (LCD_HEIGHT
/2)-h
,
656 (unsigned char *)"Sliding Puzzle");
660 /* print instructions */
661 rb
->lcd_clear_display();
662 rb
->lcd_setfont(FONT_SYSFIXED
);
663 #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
664 rb
->lcd_putsxy(3, 18, "[OFF] to stop");
665 rb
->lcd_putsxy(3, 28, "[F1] shuffle");
666 rb
->lcd_putsxy(3, 38, "[F2] change pic");
667 #elif CONFIG_KEYPAD == ONDIO_PAD
668 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
669 rb
->lcd_putsxy(0, 28, "[MODE..] shuffle");
670 rb
->lcd_putsxy(0, 38, "[MODE] change pic");
671 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
672 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
673 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
674 rb
->lcd_putsxy(0, 18, "[S-MENU] to stop");
675 rb
->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
676 rb
->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
677 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
678 (CONFIG_KEYPAD == IRIVER_H300_PAD)
679 rb
->lcd_putsxy(0, 18, "[STOP] to stop");
680 rb
->lcd_putsxy(0, 28, "[SELECT] shuffle");
681 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
682 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
683 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
684 rb
->lcd_putsxy(0, 28, "[REC] shuffle");
685 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
686 #elif CONFIG_KEYPAD == GIGABEAT_PAD
687 rb
->lcd_putsxy(0, 18, "[POWER] to stop");
688 rb
->lcd_putsxy(0, 28, "[SELECT] shuffle");
689 rb
->lcd_putsxy(0, 38, "[A] change pic");
690 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
691 (CONFIG_KEYPAD == SANSA_C200_PAD)
692 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
693 rb
->lcd_putsxy(0, 28, "[REC] shuffle");
694 rb
->lcd_putsxy(0, 38, "[SELECT] change pic");
695 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
696 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
697 rb
->lcd_putsxy(0, 28, "[REW] shuffle");
698 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
699 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
700 rb
->lcd_putsxy(0, 18, "[BACK] to stop");
701 rb
->lcd_putsxy(0, 28, "[SELECT] shuffle");
702 rb
->lcd_putsxy(0, 38, "[MENU] change pic");
703 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
704 rb
->lcd_putsxy(0, 18, "[REC] to stop");
705 rb
->lcd_putsxy(0, 28, "[MODE] shuffle");
706 rb
->lcd_putsxy(0, 38, "[MENU] change pic");
708 #ifdef HAVE_TOUCHSCREEN
709 rb
->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT
" to stop");
710 rb
->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT
" shuffle");
711 rb
->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT
" change pic");
714 rb
->lcd_putsxy(0,48," pic->albumart->num");
716 rb
->lcd_putsxy(0,48," pic<->num");
719 rb
->button_get_w_tmo(HZ
*2);
724 if( !load_resize_bitmap() )
726 rb
->lcd_clear_display();
727 rb
->splash(HZ
*2,"Failed to load bitmap!");
731 /* Calculate possible font sizes and text positions */
732 rb
->lcd_setfont(FONT_UI
);
733 rb
->lcd_getstringsize("15", &w
, &h
);
734 if ((w
> (SPOTS_WIDTH
-2)) || (h
> (SPOTS_HEIGHT
-2)))
735 num_font
= FONT_SYSFIXED
;
737 #if LCD_WIDTH > LCD_HEIGHT
738 rb
->lcd_getstringsize("Moves", &w
, &h
);
739 if (w
> (LCD_WIDTH
-IMAGE_WIDTH
-1))
740 moves_font
= FONT_SYSFIXED
;
741 rb
->lcd_setfont(moves_font
);
742 rb
->lcd_getstringsize("Moves", &w
, &h
);
745 rb
->lcd_getstringsize("Moves: 999", &w
, &h
);
746 if ((w
> LCD_WIDTH
) || (h
> (LCD_HEIGHT
-IMAGE_HEIGHT
-1)))
747 moves_font
= FONT_SYSFIXED
;
748 rb
->lcd_setfont(moves_font
);
749 rb
->lcd_getstringsize("Moves: 999", &w
, &h
);
750 moves_y
= (IMAGE_HEIGHT
+1+(LCD_HEIGHT
-IMAGE_HEIGHT
-1)/2) - h
/ 2;
752 for (i
=0; i
<NUM_SPOTS
; i
++)
755 #ifdef HAVE_LCD_COLOR
756 rb
->lcd_set_background(LCD_BLACK
);
757 rb
->lcd_set_foreground(LCD_WHITE
);
758 rb
->lcd_set_backdrop(NULL
);
760 rb
->lcd_set_background(LCD_WHITE
);
761 rb
->lcd_set_foreground(LCD_BLACK
);
762 rb
->lcd_set_backdrop(NULL
);
768 return puzzle_loop();