1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Originally by Joshua Oreman, improved by Prashant Varanasi
11 * Ported to Rockbox by Ben Basha (Paprica)
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
25 #include "lib/configfile.h"
26 #include "lib/helper.h"
27 #include "lib/playback_control.h"
33 - Make original speed and further increases in speed depend more on screen size
34 - attempt to make the tunnels get narrower as the game goes on
35 - make the chopper look better, maybe a picture, and scale according
37 - use textures for the color screens for background and terrain,
38 eg stars on background
39 - allow choice of different levels [later: different screen themes]
40 - better high score handling, improved screen etc.
43 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
45 #define QUIT BUTTON_OFF
46 #define ACTION BUTTON_UP
47 #define ACTION2 BUTTON_SELECT
48 #define ACTIONTEXT "SELECT"
50 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
52 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
54 #define QUIT BUTTON_MENU
55 #define ACTION BUTTON_SELECT
56 #define ACTIONTEXT "SELECT"
58 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD /* grayscale at the moment */
60 #define QUIT BUTTON_POWER
61 #define ACTION BUTTON_UP
62 #define ACTION2 BUTTON_SELECT
63 #define ACTIONTEXT "SELECT"
65 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
66 #define QUIT BUTTON_POWER
67 #define ACTION BUTTON_RIGHT
68 #define ACTIONTEXT "RIGHT"
70 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
71 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
72 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
73 (CONFIG_KEYPAD == SANSA_M200_PAD)
74 #define QUIT BUTTON_POWER
75 #define ACTION BUTTON_SELECT
76 #define ACTIONTEXT "SELECT"
78 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
79 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
80 #define ACTION BUTTON_SELECT
81 #define ACTIONTEXT "SELECT"
83 #elif CONFIG_KEYPAD == GIGABEAT_PAD
84 #define QUIT BUTTON_MENU
85 #define ACTION BUTTON_SELECT
86 #define ACTIONTEXT "SELECT"
88 #elif CONFIG_KEYPAD == RECORDER_PAD
89 #define QUIT BUTTON_OFF
90 #define ACTION BUTTON_PLAY
91 #define ACTIONTEXT "PLAY"
93 #elif CONFIG_KEYPAD == ONDIO_PAD
94 #define QUIT BUTTON_OFF
95 #define ACTION BUTTON_UP
96 #define ACTION2 BUTTON_MENU
97 #define ACTIONTEXT "UP"
99 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
100 #define QUIT BUTTON_BACK
101 #define ACTION BUTTON_SELECT
102 #define ACTION2 BUTTON_MENU
103 #define ACTIONTEXT "SELECT"
105 #elif CONFIG_KEYPAD == MROBE100_PAD
106 #define QUIT BUTTON_POWER
107 #define ACTION BUTTON_SELECT
108 #define ACTIONTEXT "SELECT"
110 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
111 #define QUIT BUTTON_RC_REC
112 #define ACTION BUTTON_RC_PLAY
113 #define ACTION2 BUTTON_RC_MODE
114 #define ACTIONTEXT "PLAY"
116 #elif CONFIG_KEYPAD == COWOND2_PAD
117 #define QUIT BUTTON_POWER
119 #elif CONFIG_KEYPAD == IAUDIO67_PAD
120 #define QUIT BUTTON_POWER
121 #define ACTION BUTTON_PLAY
122 #define ACTION2 BUTTON_STOP
123 #define ACTIONTEXT "PLAY"
125 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
126 #define QUIT BUTTON_BACK
127 #define ACTION BUTTON_UP
128 #define ACTION2 BUTTON_MENU
129 #define ACTIONTEXT "UP"
131 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
132 #define QUIT BUTTON_POWER
133 #define ACTION BUTTON_MENU
134 #define ACTION2 BUTTON_SELECT
135 #define ACTIONTEXT "MENU"
137 #elif CONFIG_KEYPAD == ONDAVX747_PAD
138 #define QUIT BUTTON_POWER
141 #error No keymap defined!
144 #ifdef HAVE_TOUCHSCREEN
146 #define QUIT BUTTON_TOPLEFT
149 #define ACTION BUTTON_BOTTOMLEFT
152 #define ACTION2 BUTTON_BOTTOMRIGHT
155 #define ACTIONTEXT "BOTTOMRIGHT"
159 #define NUMBER_OF_BLOCKS 8
160 #define NUMBER_OF_PARTICLES 3
161 #define MAX_TERRAIN_NODES 15
163 #define LEVEL_MODE_NORMAL 0
164 #define LEVEL_MODE_STEEP 1
167 #define CYCLETIME 100
168 #define SCALE(x) ((x)==1 ? (x) : ((x) >> 1))
176 /*Chopper's local variables to track the terrain position etc*/
177 static int chopCounter
;
178 static int iRotorOffset
;
181 static int iPlayerPosX
;
182 static int iPlayerPosY
;
183 static int iCameraPosX
;
184 static int iPlayerSpeedX
;
185 static int iPlayerSpeedY
;
186 static int iLastBlockPlacedPosX
;
187 static int iGravityTimerCountdown
;
188 static int iPlayerAlive
;
189 static int iLevelMode
;
190 static int blockh
,blockw
;
191 static int highscore
;
194 #define CFG_FILE "chopper.cfg"
195 #define MAX_POINTS 50000
196 static struct configdata config
[] =
198 {TYPE_INT
, 0, MAX_POINTS
, { .int_p
= &highscore
}, "highscore", NULL
}
231 struct CTerrainNode mNodes
[MAX_TERRAIN_NODES
];
233 int iLastNodePlacedPosX
;
236 struct CBlock mBlocks
[NUMBER_OF_BLOCKS
];
237 struct CParticle mParticles
[NUMBER_OF_PARTICLES
];
239 struct CTerrain mGround
;
240 struct CTerrain mRoof
;
242 /*Function declarations*/
243 static void chopDrawParticle(struct CParticle
*mParticle
);
244 static void chopDrawBlock(struct CBlock
*mBlock
);
245 static void chopRenderTerrain(struct CTerrain
*ter
);
246 void chopper_load(bool newgame
);
247 void cleanup_chopper(void);
249 static void chopDrawPlayer(int x
,int y
) /* These are SCREEN coords, not world!*/
253 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,200));
255 rb
->lcd_set_foreground(LCD_DARKGRAY
);
257 rb
->lcd_fillrect(SCALE(x
+6), SCALE(y
+2), SCALE(12), SCALE(9));
258 rb
->lcd_fillrect(SCALE(x
-3), SCALE(y
+6), SCALE(20), SCALE(3));
261 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,50));
263 rb
->lcd_set_foreground(LCD_DARKGRAY
);
265 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(2), SCALE(3));
266 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(1), SCALE(3));
269 rb
->lcd_set_foreground(LCD_RGBPACK(40,40,100));
271 rb
->lcd_set_foreground(LCD_BLACK
);
273 rb
->lcd_drawline(SCALE(x
), SCALE(y
+iRotorOffset
), SCALE(x
+20),
274 SCALE(y
-iRotorOffset
));
277 rb
->lcd_set_foreground(LCD_RGBPACK(20,20,50));
279 rb
->lcd_set_foreground(LCD_BLACK
);
281 rb
->lcd_fillrect(SCALE(x
- 2), SCALE(y
+ 5), SCALE(2), SCALE(5));
285 static void chopClearTerrain(struct CTerrain
*ter
)
287 ter
->iNodesCount
= 0;
291 int iR(int low
,int high
)
293 return low
+rb
->rand()%(high
-low
+1);
296 static void chopCopyTerrain(struct CTerrain
*src
, struct CTerrain
*dest
,
297 int xOffset
,int yOffset
)
301 while(i
< src
->iNodesCount
)
303 dest
->mNodes
[i
].x
= src
->mNodes
[i
].x
+ xOffset
;
304 dest
->mNodes
[i
].y
= src
->mNodes
[i
].y
+ yOffset
;
309 dest
->iNodesCount
= src
->iNodesCount
;
310 dest
->iLastNodePlacedPosX
= src
->iLastNodePlacedPosX
;
314 static void chopAddTerrainNode(struct CTerrain
*ter
, int x
, int y
)
318 if(ter
->iNodesCount
+ 1 >= MAX_TERRAIN_NODES
)
320 /* DEBUGF("ERROR: Not enough nodes!\n"); */
326 i
= ter
->iNodesCount
- 1;
328 ter
->mNodes
[i
].x
= x
;
331 ter
->iLastNodePlacedPosX
= x
;
335 static void chopTerrainNodeDeleteAndShift(struct CTerrain
*ter
,int nodeIndex
)
339 while( i
< ter
->iNodesCount
)
341 ter
->mNodes
[i
- 1] = ter
->mNodes
[i
];
350 int chopUpdateTerrainRecycling(struct CTerrain
*ter
)
355 while(i
< ter
->iNodesCount
)
358 if( iCameraPosX
> ter
->mNodes
[i
].x
)
361 chopTerrainNodeDeleteAndShift(ter
,i
);
363 iNewNodePos
= ter
->iLastNodePlacedPosX
+ 50;
369 if(iLevelMode
== LEVEL_MODE_STEEP
)
372 chopAddTerrainNode(ter
,iNewNodePos
,g
- iR(-v
,v
));
384 int chopTerrainHeightAtPoint(struct CTerrain
*ter
, int pX
)
387 int iNodeIndexOne
=0,iNodeIndexTwo
=0, h
, terY1
, terY2
, terX1
, terX2
, a
, b
;
391 for(i
=1;i
<MAX_TERRAIN_NODES
;i
++)
393 if(ter
->mNodes
[i
].x
> pX
)
395 iNodeIndexOne
= i
- 1;
401 iNodeIndexTwo
= iNodeIndexOne
+ 1;
402 terY1
= ter
->mNodes
[iNodeIndexOne
].y
;
403 terY2
= ter
->mNodes
[iNodeIndexTwo
].y
;
406 terX2
= ter
->mNodes
[iNodeIndexTwo
].x
- ter
->mNodes
[iNodeIndexOne
].x
;
408 pX
-= ter
->mNodes
[iNodeIndexOne
].x
;
421 int chopPointInTerrain(struct CTerrain
*ter
, int pX
, int pY
, int iTestType
)
423 int h
= chopTerrainHeightAtPoint(ter
, pX
);
431 static void chopAddBlock(int x
,int y
,int sx
,int sy
, int indexOverride
)
435 if(indexOverride
< 0)
437 while(mBlocks
[i
].bIsActive
&& i
< NUMBER_OF_BLOCKS
)
439 if(i
==NUMBER_OF_BLOCKS
)
441 DEBUGF("No blocks!\n");
448 mBlocks
[i
].bIsActive
= 1;
449 mBlocks
[i
].iWorldX
= x
;
450 mBlocks
[i
].iWorldY
= y
;
451 mBlocks
[i
].iSizeX
= sx
;
452 mBlocks
[i
].iSizeY
= sy
;
454 iLastBlockPlacedPosX
= x
;
457 static void chopAddParticle(int x
,int y
,int sx
,int sy
)
461 while(mParticles
[i
].bIsActive
&& i
< NUMBER_OF_PARTICLES
)
464 if(i
==NUMBER_OF_PARTICLES
)
467 mParticles
[i
].bIsActive
= 1;
468 mParticles
[i
].iWorldX
= x
;
469 mParticles
[i
].iWorldY
= y
;
470 mParticles
[i
].iSpeedX
= sx
;
471 mParticles
[i
].iSpeedY
= sy
;
474 static void chopGenerateBlockIfNeeded(void)
477 int DistSpeedX
= iPlayerSpeedX
* 5;
478 if(DistSpeedX
<200) DistSpeedX
= 200;
480 while(i
< NUMBER_OF_BLOCKS
)
482 if(!mBlocks
[i
].bIsActive
)
486 iX
= iLastBlockPlacedPosX
+ (350-DistSpeedX
);
490 sY
= blockh
+ iR(1,blockh
/3);
492 chopAddBlock(iX
,iY
,sX
,sY
,i
);
500 static int chopBlockCollideWithPlayer(struct CBlock
*mBlock
)
502 int px
= iPlayerPosX
;
503 int py
= iPlayerPosY
;
505 int x
= mBlock
->iWorldX
-17;
506 int y
= mBlock
->iWorldY
-11;
508 int x2
= x
+ mBlock
->iSizeX
+17;
509 int y2
= y
+ mBlock
->iSizeY
+11;
522 static int chopBlockOffscreen(struct CBlock
*mBlock
)
524 if(mBlock
->iWorldX
+ mBlock
->iSizeX
< iCameraPosX
)
530 static int chopParticleOffscreen(struct CParticle
*mParticle
)
532 if (mParticle
->iWorldX
< iCameraPosX
|| mParticle
->iWorldY
< 0 ||
533 mParticle
->iWorldY
> iScreenY
|| mParticle
->iWorldX
> iCameraPosX
+
542 static void chopKillPlayer(void)
546 for (i
= 0; i
< NUMBER_OF_PARTICLES
; i
++) {
547 mParticles
[i
].bIsActive
= 0;
548 chopAddParticle(iPlayerPosX
+ iR(0,20), iPlayerPosY
+ iR(0,20),
554 if (iPlayerAlive
== 0) {
555 rb
->lcd_set_drawmode(DRMODE_FG
);
557 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
559 rb
->splash(HZ
, "Game Over");
561 if (score
> highscore
) {
564 rb
->snprintf(scoretext
, sizeof(scoretext
), "New High Score: %d",
566 rb
->splash(HZ
*2, scoretext
);
569 rb
->splash(HZ
/4, "Press " ACTIONTEXT
" to continue");
572 rb
->lcd_set_drawmode(DRMODE_SOLID
);
575 button
= rb
->button_get(true);
582 button
= rb
->button_get(true);
583 if (button
== (ACTION
| BUTTON_REL
)
585 || button
== (ACTION2
| BUTTON_REL
)
600 static void chopDrawTheWorld(void)
604 while(i
< NUMBER_OF_BLOCKS
)
606 if(mBlocks
[i
].bIsActive
)
608 if(chopBlockOffscreen(&mBlocks
[i
]) == 1)
609 mBlocks
[i
].bIsActive
= 0;
611 chopDrawBlock(&mBlocks
[i
]);
619 while(i
< NUMBER_OF_PARTICLES
)
621 if(mParticles
[i
].bIsActive
)
623 if(chopParticleOffscreen(&mParticles
[i
]) == 1)
624 mParticles
[i
].bIsActive
= 0;
626 chopDrawParticle(&mParticles
[i
]);
632 chopRenderTerrain(&mGround
);
633 chopRenderTerrain(&mRoof
);
637 static void chopDrawParticle(struct CParticle
*mParticle
)
640 int iPosX
= (mParticle
->iWorldX
- iCameraPosX
);
641 int iPosY
= (mParticle
->iWorldY
);
643 rb
->lcd_set_foreground(LCD_RGBPACK(192,192,192));
645 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
647 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(3), SCALE(3));
651 static void chopDrawScene(void)
656 rb
->lcd_set_background(LCD_BLACK
);
658 rb
->lcd_set_background(LCD_WHITE
);
660 rb
->lcd_clear_display();
663 chopDrawPlayer(iPlayerPosX
- iCameraPosX
, iPlayerPosY
);
665 score
= -20 + iPlayerPosX
/3;
668 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
670 rb
->lcd_set_drawmode(DRMODE_FG
);
674 rb
->lcd_set_foreground(LCD_BLACK
);
676 rb
->lcd_set_foreground(LCD_WHITE
);
680 rb
->snprintf(s
, sizeof(s
), "Dist: %d", score
);
682 rb
->snprintf(s
, sizeof(s
), "Distance: %d", score
);
684 rb
->lcd_getstringsize(s
, &w
, NULL
);
685 rb
->lcd_putsxy(2, 2, s
);
686 if (score
< highscore
)
690 rb
->snprintf(s
, sizeof(s
), "Hi: %d", highscore
);
692 rb
->snprintf(s
, sizeof(s
), "Best: %d", highscore
);
694 rb
->lcd_getstringsize(s
, &w2
, NULL
);
695 if (LCD_WIDTH
- 2 - w2
> w
+ 2)
696 rb
->lcd_putsxy(LCD_WIDTH
- 2 - w2
, 2, s
);
698 rb
->lcd_set_drawmode(DRMODE_SOLID
);
703 static int chopMenu(int menunum
)
705 int result
= (menunum
==0)?0:1;
707 bool menu_quit
= false;
709 static const struct opt_items levels
[2] = {
714 MENUITEM_STRINGLIST(menu
,"Chopper Menu",NULL
,"Start New Game","Resume Game",
715 "Level","Playback Control","Quit");
717 #ifdef HAVE_LCD_COLOR
718 rb
->lcd_set_foreground(LCD_WHITE
);
719 rb
->lcd_set_background(LCD_BLACK
);
721 rb
->lcd_set_foreground(LCD_BLACK
);
722 rb
->lcd_set_background(LCD_WHITE
);
725 rb
->lcd_clear_display();
728 switch(rb
->do_menu(&menu
, &result
, NULL
, false))
730 case 0: /* Start New Game */
735 case 1: /* Resume Game */
739 } else if(menunum
==0){
740 rb
->splash(HZ
, "No game to resume");
744 rb
->set_option("Level", &iLevelMode
, INT
, levels
, 2, NULL
);
747 playback_control(NULL
);
753 case MENU_ATTACHED_USB
:
755 res
= PLUGIN_USB_CONNECTED
;
759 rb
->lcd_clear_display();
763 static int chopGameLoop(void)
765 int move_button
, ret
;
767 int end
, i
=0, bdelay
=0, last_button
=BUTTON_NONE
;
769 if (chopUpdateTerrainRecycling(&mGround
) == 1)
770 /* mirror the sky if we've changed the ground */
771 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
781 end
= *rb
->current_tick
+ (CYCLETIME
* HZ
) / 1000;
783 if(chopUpdateTerrainRecycling(&mGround
) == 1)
784 /* mirror the sky if we've changed the ground */
785 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
787 iRotorOffset
= iR(-1,1);
789 /* We need to have this here so particles move when we're dead */
791 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
792 if(mParticles
[i
].bIsActive
== 1)
794 mParticles
[i
].iWorldX
+= mParticles
[i
].iSpeedX
;
795 mParticles
[i
].iWorldY
+= mParticles
[i
].iSpeedY
;
798 /* Redraw the main window: */
802 iGravityTimerCountdown
--;
804 if(iGravityTimerCountdown
<= 0)
806 iGravityTimerCountdown
= 3;
807 chopAddParticle(iPlayerPosX
, iPlayerPosY
+5, 0, 0);
810 if(iLevelMode
== LEVEL_MODE_NORMAL
)
811 chopGenerateBlockIfNeeded();
814 move_button
=rb
->button_status();
815 if (rb
->button_get(false) == QUIT
) {
820 last_button
= BUTTON_NONE
;
821 move_button
= BUTTON_NONE
;
824 switch (move_button
) {
829 if (last_button
!= ACTION
831 && last_button
!= ACTION2
840 if (last_button
== ACTION
842 || last_button
== ACTION2
849 if (rb
->default_event_handler(move_button
) == SYS_USB_CONNECTED
)
850 return PLUGIN_USB_CONNECTED
;
853 last_button
= move_button
;
856 iPlayerSpeedY
= bdelay
;
858 } else if (bdelay
> 0) {
859 iPlayerSpeedY
= bdelay
;
863 iCameraPosX
= iPlayerPosX
- 25;
864 iPlayerPosX
+= iPlayerSpeedX
;
865 iPlayerPosY
+= iPlayerSpeedY
;
868 /* increase speed as we go along */
869 if (chopCounter
== 100){
874 if (iPlayerPosY
> iScreenY
-10 || iPlayerPosY
< -5 ||
875 chopPointInTerrain(&mGround
, iPlayerPosX
, iPlayerPosY
+ 10, 0) ||
876 chopPointInTerrain(&mRoof
, iPlayerPosX
,iPlayerPosY
, 1))
885 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
886 if(mBlocks
[i
].bIsActive
== 1)
887 if(chopBlockCollideWithPlayer(&mBlocks
[i
])) {
895 if (end
> *rb
->current_tick
)
896 rb
->sleep(end
-*rb
->current_tick
);
904 static void chopDrawBlock(struct CBlock
*mBlock
)
906 int iPosX
= (mBlock
->iWorldX
- iCameraPosX
);
907 int iPosY
= (mBlock
->iWorldY
);
909 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
911 rb
->lcd_set_foreground(LCD_BLACK
);
913 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(mBlock
->iSizeX
),
914 SCALE(mBlock
->iSizeY
));
918 static void chopRenderTerrain(struct CTerrain
*ter
)
926 if(ter
->mNodes
[0].y
< (LCD_HEIGHT
*SIZE
)/2)
929 ay
=(LCD_HEIGHT
*SIZE
);
931 while(i
< ter
->iNodesCount
&& oldx
< iScreenX
)
934 int x
= ter
->mNodes
[i
-1].x
- iCameraPosX
;
935 int y
= ter
->mNodes
[i
-1].y
;
937 int x2
= ter
->mNodes
[i
].x
- iCameraPosX
;
938 int y2
= ter
->mNodes
[i
].y
;
940 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
942 rb
->lcd_set_foreground(LCD_DARKGRAY
);
945 rb
->lcd_drawline(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
));
947 xlcd_filltriangle(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
),
948 SCALE(x2
), SCALE(ay
));
949 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x2
), SCALE(y2
),
950 SCALE(x2
), SCALE(ay
));
953 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x
), SCALE(y
),
954 SCALE(x2
), SCALE(y2
/ 2));
956 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x
), SCALE(y
),
957 SCALE(x2
), SCALE((LCD_HEIGHT
*SIZE
) -
958 ((LCD_HEIGHT
*SIZE
) - y2
) / 2));
967 void chopper_load(bool newgame
)
974 iScreenX
= LCD_WIDTH
* SIZE
;
975 iScreenY
= LCD_HEIGHT
* SIZE
;
976 blockh
= iScreenY
/ 5;
977 blockw
= iScreenX
/ 20;
983 iPlayerPosY
= (iScreenY
* 4) / 10;
984 iLastBlockPlacedPosX
= 0;
985 iGravityTimerCountdown
= 2;
991 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
992 mParticles
[i
].bIsActive
= 0;
994 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
995 mBlocks
[i
].bIsActive
= 0;
998 chopClearTerrain(&mGround
);
1000 for (i
=0; i
< MAX_TERRAIN_NODES
; i
++)
1001 chopAddTerrainNode(&mGround
,i
* 30,g
- iR(0,20));
1003 if (chopUpdateTerrainRecycling(&mGround
) == 1)
1004 /* mirror the sky if we've changed the ground */
1005 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
1007 iLevelMode
= LEVEL_MODE_NORMAL
;
1008 if (iLevelMode
== LEVEL_MODE_NORMAL
)
1009 /* make it a bit more exciting, cause it's easy terrain... */
1013 /* this is the plugin entry point */
1014 enum plugin_status
plugin_start(const void* parameter
)
1019 rb
->lcd_setfont(FONT_SYSFIXED
);
1021 rb
->lcd_set_backdrop(NULL
);
1023 #ifdef HAVE_LCD_COLOR
1024 rb
->lcd_set_background(LCD_BLACK
);
1025 rb
->lcd_set_foreground(LCD_WHITE
);
1028 /* Turn off backlight timeout */
1029 backlight_force_on(); /* backlight control in lib/helper.c */
1031 rb
->srand( *rb
->current_tick
);
1033 configfile_load(CFG_FILE
, config
, 1, 0);
1036 ret
= chopGameLoop();
1038 configfile_save(CFG_FILE
, config
, 1, 0);
1040 rb
->lcd_setfont(FONT_UI
);
1041 /* Turn on backlight timeout (revert to settings) */
1042 backlight_use_settings(); /* backlight control in lib/helper.c */