1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* This file contains the code to draw the list widget on BITMAP LCDs. */
36 #include "screen_access.h"
38 #include "scrollbar.h"
44 #define ICON_PADDING 1
46 /* these are static to make scrolling work */
47 static struct viewport list_text
[NB_SCREENS
], title_text
[NB_SCREENS
];
49 int gui_list_get_item_offset(struct gui_synclist
* gui_list
, int item_width
,
50 int text_pos
, struct screen
* display
,
52 bool list_display_title(struct gui_synclist
*list
, enum screen_type screen
);
55 internal screen layout:
57 |TI| title | TI is title icon
61 | | | items | I - icons
65 Note: This image is flipped horizontally when the language is a
66 right-to-left one (Hebrew, Arabic)
68 static bool draw_title(struct screen
*display
, struct gui_synclist
*list
)
70 const int screen
= display
->screen_type
;
71 int style
= STYLE_DEFAULT
;
72 struct viewport
*title_text_vp
= &title_text
[screen
];
74 display
->scroll_stop(title_text_vp
);
75 if (!list_display_title(list
, screen
))
77 *title_text_vp
= *(list
->parent
[screen
]);
78 title_text_vp
->height
= font_get(title_text_vp
->font
)->height
;
80 if (list
->title_icon
!= Icon_NOICON
&& global_settings
.show_icons
)
82 struct viewport title_icon
= *title_text_vp
;
84 title_icon
.width
= get_icon_width(screen
) + ICON_PADDING
* 2;
85 if (VP_IS_RTL(&title_icon
))
87 title_icon
.x
+= title_text_vp
->width
- title_icon
.width
;
91 title_text_vp
->x
+= title_icon
.width
;
93 title_text_vp
->width
-= title_icon
.width
;
95 display
->set_viewport(&title_icon
);
96 screen_put_icon(display
, 0, 0, list
->title_icon
);
99 if (list
->title_color
>= 0)
101 style
|= (STYLE_COLORED
|list
->title_color
);
104 display
->set_viewport(title_text_vp
);
105 display
->puts_scroll_style(0, 0, list
->title
, style
);
109 void list_draw(struct screen
*display
, struct gui_synclist
*list
)
111 struct viewport list_icons
;
112 int start
, end
, line_height
, style
, i
;
113 const int screen
= display
->screen_type
;
114 const int list_start_item
= list
->start_item
[screen
];
115 const int icon_width
= get_icon_width(screen
) + ICON_PADDING
;
116 const bool scrollbar_in_left
= (global_settings
.scrollbar
== SCROLLBAR_LEFT
);
117 const bool show_cursor
= !global_settings
.cursor_style
&&
118 list
->show_selection_marker
;
119 struct viewport
*parent
= (list
->parent
[screen
]);
120 #ifdef HAVE_LCD_COLOR
121 unsigned char cur_line
= 0;
125 struct viewport
*list_text_vp
= &list_text
[screen
];
127 line_height
= font_get(parent
->font
)->height
;
128 display
->set_viewport(parent
);
129 display
->clear_viewport();
130 display
->scroll_stop(list_text_vp
);
131 *list_text_vp
= *parent
;
132 if ((show_title
= draw_title(display
, list
)))
134 list_text_vp
->y
+= line_height
;
135 list_text_vp
->height
-= line_height
;
138 start
= list_start_item
;
139 end
= start
+ viewport_get_nb_lines(list_text_vp
);
141 /* draw the scrollbar if its needed */
142 if (global_settings
.scrollbar
&&
143 viewport_get_nb_lines(list_text_vp
) < list
->nb_items
)
147 vp
.width
= SCROLLBAR_WIDTH
;
148 vp
.height
= line_height
* viewport_get_nb_lines(list_text_vp
);
150 list_text_vp
->width
-= SCROLLBAR_WIDTH
;
151 if (scrollbar_in_left
)
152 list_text_vp
->x
+= SCROLLBAR_WIDTH
;
154 vp
.x
+= list_text_vp
->width
;
155 display
->set_viewport(&vp
);
156 gui_scrollbar_draw(display
,
157 (scrollbar_in_left
? 0: 1), 0, SCROLLBAR_WIDTH
-1, vp
.height
,
158 list
->nb_items
, list_start_item
, list_start_item
+ end
-start
,
163 /* shift everything a bit in relation to the title... */
164 if (!VP_IS_RTL(list_text_vp
) && scrollbar_in_left
)
166 list_text_vp
->width
-= SCROLLBAR_WIDTH
;
167 list_text_vp
->x
+= SCROLLBAR_WIDTH
;
169 else if (VP_IS_RTL(list_text_vp
) && !scrollbar_in_left
)
171 list_text_vp
->width
-= SCROLLBAR_WIDTH
;
175 /* setup icon placement */
176 list_icons
= *list_text_vp
;
177 int icon_count
= (list
->callback_get_item_icon
!= NULL
) ? 1 : 0;
182 list_icons
.width
= icon_width
* icon_count
;
183 list_text_vp
->width
-= list_icons
.width
+ ICON_PADDING
;
184 if (VP_IS_RTL(&list_icons
))
185 list_icons
.x
+= list_text_vp
->width
+ ICON_PADDING
;
187 list_text_vp
->x
+= list_icons
.width
+ ICON_PADDING
;
190 for (i
=start
; i
<end
&& i
<list
->nb_items
; i
++)
193 unsigned const char *s
;
194 char entry_buffer
[MAX_PATH
];
195 unsigned char *entry_name
;
197 s
= list
->callback_get_item_name(i
, list
->data
, entry_buffer
,
198 sizeof(entry_buffer
));
199 entry_name
= P2STR(s
);
200 display
->set_viewport(list_text_vp
);
201 style
= STYLE_DEFAULT
;
202 /* position the string at the correct offset place */
204 display
->getstringsize(entry_name
, &item_width
, &h
);
205 item_offset
= gui_list_get_item_offset(list
, item_width
, text_pos
,
206 display
, list_text_vp
);
208 #ifdef HAVE_LCD_COLOR
209 /* if the list has a color callback */
210 if (list
->callback_get_item_color
)
212 int color
= list
->callback_get_item_color(i
, list
->data
);
213 /* if color selected */
216 style
|= STYLE_COLORED
|color
;
220 if(i
>= list
->selected_item
&& i
< list
->selected_item
221 + list
->selected_size
&& list
->show_selection_marker
)
222 {/* The selected item must be displayed scrolling */
223 if (global_settings
.cursor_style
== 1
224 #ifdef HAVE_REMOTE_LCD
225 /* the global_settings.cursor_style check is here to make
226 * sure if they want the cursor instead of bar it will work
228 || (display
->depth
< 16 && global_settings
.cursor_style
)
232 /* Display inverted-line-style */
233 style
= STYLE_INVERT
;
235 #ifdef HAVE_LCD_COLOR
236 else if (global_settings
.cursor_style
== 2)
238 /* Display colour line selector */
239 style
= STYLE_COLORBAR
;
241 else if (global_settings
.cursor_style
== 3)
243 /* Display gradient line selector */
244 style
= STYLE_GRADIENT
;
246 /* Make the lcd driver know how many lines the gradient should
247 cover and current line number */
248 /* number of selected lines */
249 style
|= NUMLN_PACK(list
->selected_size
);
250 /* current line number, zero based */
251 style
|= CURLN_PACK(cur_line
);
255 /* if the text is smaller than the viewport size */
256 if (item_offset
> item_width
- (list_text_vp
->width
- text_pos
))
259 display
->puts_style_offset(0, i
-start
, entry_name
,
264 display
->puts_scroll_style_offset(0, i
-start
, entry_name
,
270 if (list
->scroll_all
)
271 display
->puts_scroll_style_offset(0, i
-start
, entry_name
,
274 display
->puts_style_offset(0, i
-start
, entry_name
,
278 display
->set_viewport(&list_icons
);
279 if (list
->callback_get_item_icon
&& global_settings
.show_icons
)
281 screen_put_icon_with_offset(display
, show_cursor
?1:0,
282 (i
-start
),show_cursor
?ICON_PADDING
:0,0,
283 list
->callback_get_item_icon(i
, list
->data
));
285 if (show_cursor
&& i
>= list
->selected_item
&&
286 i
< list
->selected_item
+ list
->selected_size
)
288 screen_put_icon(display
, 0, i
-start
, Icon_Cursor
);
291 display
->set_viewport(parent
);
292 display
->update_viewport();
293 display
->set_viewport(NULL
);
296 #if defined(HAVE_TOUCHSCREEN)
297 /* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
298 static bool scrolling
=false;
300 static int gui_synclist_touchscreen_scrollbar(struct gui_synclist
* gui_list
,
303 const int screen
= screens
[SCREEN_MAIN
].screen_type
;
304 const int nb_lines
= viewport_get_nb_lines(&list_text
[screen
]);
306 if (nb_lines
< gui_list
->nb_items
)
310 int scrollbar_size
= nb_lines
*
311 font_get(gui_list
->parent
[screen
]->font
)->height
;
312 int actual_y
= y
- list_text
[screen
].y
;
314 int new_selection
= (actual_y
* gui_list
->nb_items
)
317 int start_item
= new_selection
- nb_lines
/2;
320 else if(start_item
> gui_list
->nb_items
- nb_lines
)
321 start_item
= gui_list
->nb_items
- nb_lines
;
323 gui_list
->start_item
[screen
] = start_item
;
324 gui_synclist_select_item(gui_list
, new_selection
);
326 return ACTION_REDRAW
;
332 unsigned gui_synclist_do_touchscreen(struct gui_synclist
* gui_list
)
335 const int button
= action_get_touchscreen_press(&x
, &y
);
337 const struct screen
*display
= &screens
[SCREEN_MAIN
];
338 const int screen
= display
->screen_type
;
339 const int list_start_item
= gui_list
->start_item
[screen
];
340 const struct viewport
*list_text_vp
= &list_text
[screen
];
342 if (button
== BUTTON_NONE
)
344 if (x
> list_text_vp
->x
+ list_text_vp
->width
)
346 /* wider than the list's viewport, ignore it */
349 else if (x
< list_text_vp
->x
)
351 /* Top left corner is GO_TO_ROOT */
352 if (y
<list_text
[SCREEN_MAIN
].y
)
354 if (button
== BUTTON_REL
)
355 return ACTION_STD_MENU
;
356 else if (button
== (BUTTON_REPEAT
|BUTTON_REL
))
357 return ACTION_STD_CONTEXT
;
362 else if(global_settings
.scrollbar
== SCROLLBAR_LEFT
)
363 return gui_synclist_touchscreen_scrollbar(gui_list
, y
);
367 if (x
> list_text_vp
->x
+ list_text_vp
->width
&&
368 global_settings
.scrollbar
== SCROLLBAR_RIGHT
)
369 return gui_synclist_touchscreen_scrollbar(gui_list
, y
);
371 /* |--------------------------------------------------------|
372 * | Description of the touchscreen list interface: |
373 * |--------------------------------------------------------|
374 * | Pressing an item will select it and "enter" it. |
376 * | Pressing and holding your pen down will scroll through |
377 * | the list of items. |
379 * | Pressing and holding your pen down on a single item |
380 * | will bring up the context menu of it. |
381 * |--------------------------------------------------------|
383 if (y
> list_text_vp
->y
|| button
& BUTTON_REPEAT
)
385 int line_height
, actual_y
;
387 actual_y
= y
- list_text_vp
->y
;
388 line_height
= font_get(gui_list
->parent
[screen
]->font
)->height
;
389 line
= actual_y
/ line_height
;
391 /* Pressed below the list*/
392 if (list_start_item
+ line
>= gui_list
->nb_items
)
395 /* Pressed a border */
396 if(UNLIKELY(actual_y
% line_height
== 0))
399 if (line
!= (gui_list
->selected_item
- list_start_item
)
400 && button
^ BUTTON_REL
)
402 if(button
& BUTTON_REPEAT
)
405 gui_synclist_select_item(gui_list
, list_start_item
+ line
);
407 return ACTION_REDRAW
;
410 /* This has the same effect as the icons do when the scrollbar
411 is on the left (ie eliminate the chances an user enters/starts
412 an item when he wanted to use the scrollbar, due to touchscreen
415 if(global_settings
.scrollbar
== SCROLLBAR_RIGHT
&&
416 x
> list_text_vp
->x
+ list_text_vp
->width
-
417 get_icon_width(SCREEN_MAIN
))
420 if (button
== (BUTTON_REPEAT
|BUTTON_REL
))
424 /* Pen was hold on the same line as the
425 * previously selected one
426 * => simulate long button press
428 return ACTION_STD_CONTEXT
;
432 /* Pen was moved across several lines and then released on
440 else if(button
== BUTTON_REL
&&
441 line
== gui_list
->selected_item
- list_start_item
)
443 /* Pen was released on either the same line as the previously
444 * selected one or an other one
445 * => simulate short press
447 return ACTION_STD_OK
;
452 /* Everything above the items is cancel */
453 else if (y
< list_text_vp
->y
&& button
== BUTTON_REL
)
454 return ACTION_STD_CANCEL
;