Fix subtle bug in limiter
[kugel-rb.git] / apps / plugins / matrix.c
blobe6e0fa11750eb03a07b8d51640715727440e7628
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 1999 Chris Allegretta
11 * Copyright (C) 2005 Alastair S - ported to podzilla
12 * Copyright (C) 2005 Jonas Häggqvist - ported to rockbox
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
26 * TODO:
27 * - The font is a bit large, create smaller one
28 * - For colour/greyscale displays, the font from the xscreensaver xmatrix
29 * should be converted and used
30 * BUGS:
31 * - The animation "dies" after a few seconds, not sure why. Works in sim.
32 * Symtom Fixed Oct 2007 GRaTT (Gerritt Gonzales)
36 #include "plugin.h"
37 PLUGIN_HEADER
39 /* Images */
40 #include "pluginbitmaps/matrix_bold.h"
41 #include "pluginbitmaps/matrix_normal.h"
42 #define MAXCHARS 27 - 1
43 #define COL_W 14
44 #define COL_H 15
46 #define COLS LCD_WIDTH/COL_W
47 #define ROWS LCD_HEIGHT/COL_H
49 #define LEFTMARGIN (LCD_WIDTH-(COLS*COL_W))/2
50 #define TOPMARGIN (LCD_HEIGHT-(ROWS*COL_H))/2
52 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
53 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
54 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
55 #define MATRIX_EXIT BUTTON_MENU
56 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
57 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
58 #define MATRIX_PAUSE BUTTON_PLAY
60 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
61 (CONFIG_KEYPAD == IRIVER_H300_PAD)
62 #define MATRIX_EXIT BUTTON_OFF
63 #define MATRIX_SLEEP_MORE BUTTON_UP
64 #define MATRIX_SLEEP_LESS BUTTON_DOWN
65 #define MATRIX_PAUSE BUTTON_SELECT
67 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
68 #define MATRIX_EXIT BUTTON_POWER
69 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_UP|BUTTON_REPEAT
70 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_DOWN|BUTTON_REPEAT
71 #define MATRIX_PAUSE BUTTON_PLAY
73 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
74 #define MATRIX_EXIT BUTTON_POWER
75 #define MATRIX_SLEEP_MORE BUTTON_UP
76 #define MATRIX_SLEEP_LESS BUTTON_DOWN
77 #define MATRIX_PAUSE BUTTON_PLAY
79 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
80 #define MATRIX_EXIT BUTTON_POWER
81 #define MATRIX_SLEEP_MORE BUTTON_UP
82 #define MATRIX_SLEEP_LESS BUTTON_DOWN
83 #define MATRIX_PAUSE BUTTON_SELECT
85 #elif CONFIG_KEYPAD == SANSA_E200_PAD
86 #define MATRIX_EXIT BUTTON_POWER
87 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
88 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
89 #define MATRIX_PAUSE BUTTON_SELECT
91 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
92 #define MATRIX_EXIT (BUTTON_HOME|BUTTON_REPEAT)
93 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
94 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
95 #define MATRIX_PAUSE BUTTON_SELECT
97 #elif CONFIG_KEYPAD == SANSA_C200_PAD
98 #define MATRIX_EXIT BUTTON_POWER
99 #define MATRIX_SLEEP_MORE BUTTON_UP
100 #define MATRIX_SLEEP_LESS BUTTON_DOWN
101 #define MATRIX_PAUSE BUTTON_SELECT
103 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
104 #define MATRIX_EXIT BUTTON_BACK
105 #define MATRIX_SLEEP_MORE BUTTON_UP
106 #define MATRIX_SLEEP_LESS BUTTON_DOWN
107 #define MATRIX_PAUSE BUTTON_SELECT
109 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
110 #define MATRIX_EXIT BUTTON_RC_REC
111 #define MATRIX_SLEEP_MORE BUTTON_RC_VOL_UP
112 #define MATRIX_SLEEP_LESS BUTTON_RC_VOL_DOWN
113 #define MATRIX_PAUSE BUTTON_RC_PLAY
115 #elif (CONFIG_KEYPAD == COWOND2_PAD)
116 #define MATRIX_EXIT BUTTON_POWER
118 #elif CONFIG_KEYPAD == IAUDIO67_PAD
119 #define MATRIX_EXIT BUTTON_POWER
120 #define MATRIX_SLEEP_MORE BUTTON_VOLUP
121 #define MATRIX_SLEEP_LESS BUTTON_VOLDOWN
122 #define MATRIX_PAUSE BUTTON_PLAY
124 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
125 #define MATRIX_EXIT BUTTON_BACK
126 #define MATRIX_SLEEP_MORE BUTTON_UP
127 #define MATRIX_SLEEP_LESS BUTTON_DOWN
128 #define MATRIX_PAUSE BUTTON_PLAY
130 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
131 #define MATRIX_EXIT BUTTON_POWER
132 #define MATRIX_SLEEP_MORE BUTTON_UP
133 #define MATRIX_SLEEP_LESS BUTTON_DOWN
134 #define MATRIX_PAUSE BUTTON_SELECT
136 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
137 CONFIG_KEYPAD == ONDAVX777_PAD || \
138 CONFIG_KEYPAD == MROBE500_PAD
139 #define MATRIX_EXIT BUTTON_POWER
141 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
142 #define MATRIX_EXIT BUTTON_REC
143 #define MATRIX_SLEEP_MORE BUTTON_UP
144 #define MATRIX_SLEEP_LESS BUTTON_DOWN
145 #define MATRIX_PAUSE BUTTON_PLAY
147 #else
148 #error Unsupported keypad
149 #endif
151 #ifdef HAVE_TOUCHSCREEN
152 #ifndef MATRIX_EXIT
153 #define MATRIX_EXIT BUTTON_TOPLEFT
154 #endif
155 #ifndef MATRIX_SLEEP_MORE
156 #define MATRIX_SLEEP_MORE BUTTON_MIDRIGHT
157 #endif
158 #ifndef MATRIX_SLEEP_LESS
159 #define MATRIX_SLEEP_LESS BUTTON_MIDLEFT
160 #endif
161 #ifndef MATRIX_PAUSE
162 #define MATRIX_PAUSE BUTTON_CENTER
163 #endif
164 #endif
166 #define SLEEP HZ/50
168 /* Each position is of this type */
169 typedef struct cmatrix {
170 int val;
171 int bold;
172 } cmatrix;
174 /* The matrix - who'd have guessed it was just a few hundred bytes? */
175 static cmatrix matrix[ROWS][COLS];
176 static int length[COLS];
177 static int spaces[COLS];
178 static int updates[COLS];
180 static void matrix_init(void) {
181 int i,j;
183 /* Seed rand */
184 rb->srand(*rb->current_tick);
186 /* Make the matrix */
187 for (i = 0; i <= ROWS; i++) {
188 for (j = 0; j <= COLS - 1; j++ ) {
189 matrix[i][j].val = -1;
190 matrix[i][j].bold = 0;
194 for (j = 0; j <= COLS - 1; j++) {
195 /* Set up spaces[] array of how many spaces to skip */
196 spaces[j] = rb->rand() % ROWS + 1;
198 /* And length of the stream */
199 length[j] = rb->rand() % (ROWS - 3) + 3;
201 /* Sentinel value for creation of new objects */
202 matrix[1][j].val = 129;
204 /* And set updates[] array for update speed. */
205 updates[j] = rb->rand() % 3 + 1;
209 static void matrix_blit_char(const int row, const int col, int cha)
211 if (cha == 129 || cha == 2 || cha > MAXCHARS)
212 cha = 0;
214 if (matrix[row][col].bold == 1) {
215 rb->lcd_bitmap_part(matrix_bold, cha*COL_W, 0,
216 STRIDE( SCREEN_MAIN,
217 BMPWIDTH_matrix_bold, BMPHEIGHT_matrix_bold),
218 col*COL_W + LEFTMARGIN, row*COL_H + TOPMARGIN, COL_W, COL_H);
220 else {
221 rb->lcd_bitmap_part(matrix_normal, cha*COL_W, 0,
222 STRIDE( SCREEN_MAIN,
223 BMPWIDTH_matrix_normal, BMPHEIGHT_matrix_normal),
224 col*COL_W + LEFTMARGIN, row*COL_H + TOPMARGIN, COL_W, COL_H);
228 static void matrix_loop(void)
230 int i, j = 0, y, z, firstcoldone = 0;
231 static int count = 0;
232 int randomness = 6;
234 count++;
235 if (count > 4)
236 count = 1;
238 for (j = 0; j <= COLS - 1; j++) {
239 if (count > updates[j]) {
240 /* New style scrolling */
241 if (matrix[0][j].val == -1 && matrix[1][j].val == 129
242 && spaces[j] > 0) {
243 matrix[0][j].val = -1;
244 spaces[j]--;
245 } else if (matrix[0][j].val == -1 && matrix[1][j].val == 129){
246 length[j] = rb->rand() % (ROWS - 3) + 3;
247 matrix[0][j].val = rb->rand() % (MAXCHARS-1) + 1;
248 if (rb->rand() % 2 == 1)
249 matrix[0][j].bold = 2;
250 spaces[j] = rb->rand() % ROWS + 1;
252 i = 0;
253 y = 0;
254 firstcoldone = 0;
255 while (i <= ROWS) {
256 /* Skip over spaces */
257 /* this is whear the characters were disappearing */
259 while (i <= ROWS && (matrix[i][j].val == 129 ||
260 matrix[i][j].val == -1))
261 i++;
263 /* A little more random now for spaces */
264 if (rb->rand() % randomness == 1){
265 while (i <= ROWS && (matrix[i][j].val == 129 ||
266 matrix[i][j].val == -1)){
267 i++;
268 randomness--;
269 if(randomness <=1)
270 randomness = 6;}
271 }else{
272 randomness++;
273 if(randomness >6)
274 randomness = 6;
278 if (i > ROWS)
279 break;
281 /* Go to the head of this collumn */
282 z = i;
283 y = 0;
284 while (i <= ROWS && (matrix[i][j].val != 129 &&
285 matrix[i][j].val != -1)) {
286 i++;
287 y++;
290 if (i > ROWS) {
291 matrix[z][j].val = 129;
292 matrix[ROWS - 1][j].bold = 1;
293 matrix_blit_char(z - 1, j, matrix[z][j].val);
294 continue;
297 matrix[i][j].val = rb->rand() % (MAXCHARS-1) + 1;
299 if (matrix[i - 1][j].bold == 2) {
300 matrix[i - 1][j].bold = 1;
301 matrix[i][j].bold = 2;
304 /* If we're at the top of the collumn and it's reached its
305 * full length (about to start moving down), we do this
306 * to get it moving. This is also how we keep segments
307 * not already growing from growing accidentally =>
309 if (y > length[j] || firstcoldone) {
310 matrix[z][j].val = 129;
311 matrix[0][j].val = -1;
313 firstcoldone = 1;
314 i++;
316 for (i = 1; i <= ROWS; i++) {
317 if (matrix[i][j].val == 0 || matrix[i][j].bold == 2) {
318 if (matrix[i][j].val == 0)
319 matrix_blit_char(i - 1, j, 20);
320 else
321 matrix_blit_char(i - 1, j, matrix[i][j].val);
322 } else {
323 if (matrix[i][j].val == 1)
324 matrix_blit_char(i - 1, j, 2);
325 else if (matrix[i][j].val == -1)
326 matrix_blit_char(i - 1, j, 129);
327 else
328 matrix_blit_char(i - 1, j, matrix[i][j].val);
335 enum plugin_status plugin_start(const void* parameter) {
336 int button;
337 int sleep = SLEEP;
338 bool frozen = false;
340 (void)parameter;
342 rb->lcd_set_background(LCD_BLACK);
343 rb->lcd_set_backdrop(NULL);
344 rb->lcd_clear_display();
345 matrix_init();
347 while (1) {
348 if (!frozen) {
349 matrix_loop();
350 rb->lcd_update();
351 rb->sleep(sleep);
353 button = rb->button_get(frozen);
354 switch(button) {
355 case MATRIX_PAUSE:
356 frozen = !frozen;
357 break;
358 case MATRIX_EXIT:
359 return PLUGIN_OK;
360 break;
361 case MATRIX_SLEEP_MORE:
362 /* Sleep longer */
363 sleep += SLEEP;
364 break;
365 case MATRIX_SLEEP_LESS:
366 /* Sleep less */
367 sleep -= SLEEP;
368 if (sleep < 0) sleep = 0;
369 break;
370 default:
371 if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
372 return PLUGIN_USB_CONNECTED;
374 break;
377 return PLUGIN_OK;