Minor speed optimization to m4a lookup table build up.
[kugel-rb.git] / uisimulator / buttonmap / sansa-c200.c
blob96755d0185640ecbd8479069216363c2c41d6bc8
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include <SDL.h>
24 #include "button.h"
25 #include "buttonmap.h"
27 int key_to_button(int keyboard_button)
29 int new_btn = BUTTON_NONE;
30 switch (keyboard_button)
32 case SDLK_KP4:
33 case SDLK_LEFT:
34 new_btn = BUTTON_LEFT;
35 break;
36 case SDLK_KP6:
37 case SDLK_RIGHT:
38 new_btn = BUTTON_RIGHT;
39 break;
40 case SDLK_KP8:
41 case SDLK_UP:
42 new_btn = BUTTON_UP;
43 break;
44 case SDLK_KP2:
45 case SDLK_DOWN:
46 new_btn = BUTTON_DOWN;
47 break;
48 case SDLK_KP3:
49 new_btn = BUTTON_POWER;
50 break;
51 case SDLK_KP1:
52 new_btn = BUTTON_REC;
53 break;
54 case SDLK_KP5:
55 case SDLK_KP_ENTER:
56 case SDLK_RETURN:
57 new_btn = BUTTON_SELECT;
58 break;
59 case SDLK_KP7:
60 new_btn = BUTTON_VOL_DOWN;
61 break;
62 case SDLK_KP9:
63 new_btn = BUTTON_VOL_UP;
64 break;
66 return new_btn;
69 struct button_map bm[] = {
71 { SDLK_KP7, 84, 7, 21, "Vol Down" },
72 { SDLK_KP9, 158, 7, 20, "Vol Up" },
73 { SDLK_KP1, 173, 130, 27, "Record" },
74 { SDLK_KP5, 277, 75, 21, "Select" },
75 { SDLK_KP4, 233, 75, 24, "Left" },
76 { SDLK_KP6, 313, 74, 18, "Right" },
77 { SDLK_KP8, 276, 34, 15, "Play" },
78 { SDLK_KP2, 277, 119, 17, "Down" },
79 { SDLK_KP3, 314, 113, 19, "Menu" },
80 { 0, 0, 0, 0, "None" }