Update of Czech language - FS #11560 by Marek Salaba
[kugel-rb.git] / apps / gui / viewport.c
blob2b1cc9eb05a62630af7f032b72020d5f588f98f0
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdlib.h>
23 #include "config.h"
24 #include "lcd.h"
25 #include "lcd-remote.h"
26 #include "font.h"
27 #include "viewport.h"
28 #include "screen_access.h"
29 #include "settings.h"
30 #include "misc.h"
32 /*some short cuts for fg/bg/line selector handling */
33 #ifdef HAVE_LCD_COLOR
34 #define FG_FALLBACK global_settings.fg_color
35 #define BG_FALLBACK global_settings.bg_color
36 #else
37 #define FG_FALLBACK LCD_DEFAULT_FG
38 #define BG_FALLBACK LCD_DEFAULT_BG
39 #endif
40 #ifdef HAVE_REMOTE_LCD
41 #define REMOTE_FG_FALLBACK LCD_REMOTE_DEFAULT_FG
42 #define REMOTE_BG_FALLBACK LCD_REMOTE_DEFAULT_BG
43 #endif
46 /* all below isn't needed for pc tools (i.e. checkwps/wps editor)
47 * only viewport_parse_viewport() is */
48 #ifndef __PCTOOL__
49 #include "string.h"
50 #include "kernel.h"
51 #include "system.h"
52 #include "statusbar.h"
53 #include "appevents.h"
54 #include "panic.h"
55 #ifdef HAVE_LCD_BITMAP
56 #include "language.h"
57 #endif
58 #include "statusbar-skinned.h"
59 #include "debug.h"
61 #define VPSTACK_DEPTH 16
62 struct viewport_stack_item
64 struct viewport* vp;
65 bool enabled;
68 #ifdef HAVE_LCD_BITMAP
69 static void viewportmanager_redraw(void* data);
71 static int theme_stack_top[NB_SCREENS]; /* the last item added */
72 static struct viewport_stack_item theme_stack[NB_SCREENS][VPSTACK_DEPTH];
73 static bool is_theme_enabled(enum screen_type screen);
76 static void toggle_events(bool enable)
78 if (enable)
80 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
81 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
82 add_event(LCD_EVENT_ACTIVATION, false, do_sbs_update_callback);
83 #endif
84 add_event(PLAYBACK_EVENT_TRACK_CHANGE, false,
85 do_sbs_update_callback);
86 add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false,
87 do_sbs_update_callback);
89 else
91 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
92 remove_event(LCD_EVENT_ACTIVATION, do_sbs_update_callback);
93 #endif
94 remove_event(PLAYBACK_EVENT_TRACK_CHANGE, do_sbs_update_callback);
95 remove_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, do_sbs_update_callback);
96 remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw);
101 static void toggle_theme(enum screen_type screen, bool force)
103 bool enable_event = false;
104 static bool was_enabled[NB_SCREENS] = {false};
105 static bool after_boot[NB_SCREENS] = {false};
106 int i;
108 FOR_NB_SCREENS(i)
110 enable_event = enable_event || is_theme_enabled(i);
111 sb_set_title_text(NULL, Icon_NOICON, i);
113 toggle_events(enable_event);
115 if (is_theme_enabled(screen))
117 bool first_boot = theme_stack_top[screen] == 0;
118 /* remove the left overs from the previous screen.
119 * could cause a tiny flicker. Redo your screen code if that happens */
120 #if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
121 screens[screen].backdrop_show(sb_get_backdrop(screen));
122 #endif
123 if (LIKELY(after_boot[screen]) && (!was_enabled[screen] || force))
125 struct viewport deadspace, user;
126 viewport_set_defaults(&user, screen);
127 deadspace = user; /* get colours and everything */
128 /* above */
129 deadspace.x = 0;
130 deadspace.y = 0;
131 deadspace.width = screens[screen].lcdwidth;
132 deadspace.height = user.y;
133 if (deadspace.width && deadspace.height)
135 screens[screen].set_viewport(&deadspace);
136 screens[screen].clear_viewport();
137 screens[screen].update_viewport();
139 /* below */
140 deadspace.y = user.y + user.height;
141 deadspace.height = screens[screen].lcdheight - deadspace.y;
142 if (deadspace.width && deadspace.height)
144 screens[screen].set_viewport(&deadspace);
145 screens[screen].clear_viewport();
146 screens[screen].update_viewport();
148 /* left */
149 deadspace.x = 0;
150 deadspace.y = 0;
151 deadspace.width = user.x;
152 deadspace.height = screens[screen].lcdheight;
153 if (deadspace.width && deadspace.height)
155 screens[screen].set_viewport(&deadspace);
156 screens[screen].clear_viewport();
157 screens[screen].update_viewport();
159 /* below */
160 deadspace.x = user.x + user.width;
161 deadspace.width = screens[screen].lcdwidth - deadspace.x;
162 if (deadspace.width && deadspace.height)
164 screens[screen].set_viewport(&deadspace);
165 screens[screen].clear_viewport();
166 screens[screen].update_viewport();
168 screens[screen].set_viewport(NULL);
170 intptr_t force = first_boot?0:1;
172 send_event(GUI_EVENT_ACTIONUPDATE, (void*)force);
174 else
176 #if LCD_DEPTH > 1 || (defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1)
177 screens[screen].backdrop_show(NULL);
178 #endif
179 screens[screen].stop_scroll();
181 /* let list initialize viewport in case viewport dimensions is changed. */
182 send_event(GUI_EVENT_THEME_CHANGED, NULL);
183 FOR_NB_SCREENS(i)
184 was_enabled[i] = is_theme_enabled(i);
185 #ifdef HAVE_TOUCHSCREEN
186 sb_bypass_touchregions(!is_theme_enabled(SCREEN_MAIN));
187 #endif
188 after_boot[screen] = true;
191 void viewportmanager_theme_enable(enum screen_type screen, bool enable,
192 struct viewport *viewport)
194 int top = ++theme_stack_top[screen];
195 if (top >= VPSTACK_DEPTH-1)
196 panicf("Stack overflow... viewportmanager");
197 theme_stack[screen][top].enabled = enable;
198 theme_stack[screen][top].vp = viewport;
199 toggle_theme(screen, false);
200 /* then be nice and set the viewport up */
201 if (viewport)
202 viewport_set_defaults(viewport, screen);
205 void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw)
207 int top = --theme_stack_top[screen];
208 if (top < 0)
209 panicf("Stack underflow... viewportmanager");
211 toggle_theme(screen, force_redraw);
215 static bool is_theme_enabled(enum screen_type screen)
217 int top = theme_stack_top[screen];
218 return theme_stack[screen][top].enabled;
220 #endif /* HAVE_LCD_BITMAP */
222 int viewport_get_nb_lines(const struct viewport *vp)
224 #ifdef HAVE_LCD_BITMAP
225 return vp->height/font_get(vp->font)->height;
226 #else
227 (void)vp;
228 return 2;
229 #endif
232 static void viewportmanager_redraw(void* data)
234 int i;
235 FOR_NB_SCREENS(i)
237 #ifdef HAVE_LCD_BITMAP
238 if (is_theme_enabled(i))
239 sb_skin_update(i, NULL != data);
240 #else
241 (void)data;
242 gui_statusbar_draw(&statusbars.statusbars[i], NULL, NULL);
243 #endif
247 void viewportmanager_init()
249 #ifdef HAVE_LCD_BITMAP
250 int i;
251 FOR_NB_SCREENS(i)
253 theme_stack_top[i] = -1; /* the next call fixes this to 0 */
254 /* We always want the theme enabled by default... */
255 viewportmanager_theme_enable(i, true, NULL);
257 #else
258 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
259 #endif
262 #ifdef HAVE_LCD_BITMAP
263 void viewportmanager_theme_changed(const int which)
265 int i;
266 #ifdef HAVE_BUTTONBAR
267 if (which & THEME_BUTTONBAR)
268 { /* don't handle further, the custom ui viewport ignores the buttonbar,
269 * as does viewport_set_defaults(), since only lists use it*/
270 screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar;
272 #endif
273 if (which & THEME_UI_VIEWPORT)
276 if (which & THEME_LANGUAGE)
279 if (which & THEME_STATUSBAR)
281 FOR_NB_SCREENS(i)
283 /* This can probably be done better...
284 * disable the theme so it's forced to do a full redraw */
285 viewportmanager_theme_enable(i, false, NULL);
286 viewportmanager_theme_undo(i, true);
289 send_event(GUI_EVENT_THEME_CHANGED, NULL);
292 #ifdef HAVE_TOUCHSCREEN
293 /* check if a point (x and y coordinates) are within a viewport */
294 bool viewport_point_within_vp(const struct viewport *vp,
295 const int x, const int y)
297 bool is_x = (x >= vp->x && x < (vp->x + vp->width));
298 bool is_y = (y >= vp->y && y < (vp->y + vp->height));
299 return (is_x && is_y);
301 #endif /* HAVE_TOUCHSCREEN */
303 static void set_default_align_flags(struct viewport *vp)
305 vp->flags &= ~VP_FLAG_ALIGNMENT_MASK;
306 if (UNLIKELY(lang_is_rtl()))
307 vp->flags |= VP_FLAG_ALIGN_RIGHT;
310 #endif /* HAVE_LCD_BITMAP */
311 #endif /* __PCTOOL__ */
313 void viewport_set_fullscreen(struct viewport *vp,
314 const enum screen_type screen)
316 vp->x = 0;
317 vp->y = 0;
318 vp->width = screens[screen].lcdwidth;
319 vp->height = screens[screen].lcdheight;
321 #ifdef HAVE_LCD_BITMAP
322 #ifndef __PCTOOL__
323 set_default_align_flags(vp);
324 #endif
325 vp->font = FONT_UI + screen; /* default to UI to discourage SYSFONT use */
326 vp->drawmode = DRMODE_SOLID;
327 #if LCD_DEPTH > 1
328 #ifdef HAVE_REMOTE_LCD
329 /* We only need this test if there is a remote LCD */
330 if (screen == SCREEN_MAIN)
331 #endif
333 vp->fg_pattern = FG_FALLBACK;
334 vp->bg_pattern = BG_FALLBACK;
335 #ifdef HAVE_LCD_COLOR
336 vp->lss_pattern = global_settings.lss_color;
337 vp->lse_pattern = global_settings.lse_color;
338 vp->lst_pattern = global_settings.lst_color;
339 #endif
341 #endif
343 #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
344 if (screen == SCREEN_REMOTE)
346 vp->fg_pattern = LCD_REMOTE_DEFAULT_FG;
347 vp->bg_pattern = LCD_REMOTE_DEFAULT_BG;
349 #endif
350 #endif
353 void viewport_set_defaults(struct viewport *vp,
354 const enum screen_type screen)
356 #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__)
357 struct viewport *sbs_area = NULL;
358 if (!is_theme_enabled(screen))
360 viewport_set_fullscreen(vp, screen);
361 return;
363 sbs_area = sb_skin_get_info_vp(screen);
365 if (sbs_area)
366 *vp = *sbs_area;
367 else
368 #endif /* HAVE_LCD_BITMAP */
369 viewport_set_fullscreen(vp, screen);
373 #ifdef HAVE_LCD_BITMAP
375 int get_viewport_default_colour(enum screen_type screen, bool fgcolour)
377 (void)screen; (void)fgcolour;
378 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
379 int colour;
380 if (fgcolour)
382 #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
383 if (screen == SCREEN_REMOTE)
384 colour = REMOTE_FG_FALLBACK;
385 else
386 #endif
387 #if defined(HAVE_LCD_COLOR)
388 colour = global_settings.fg_color;
389 #else
390 colour = FG_FALLBACK;
391 #endif
393 else
395 #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
396 if (screen == SCREEN_REMOTE)
397 colour = REMOTE_BG_FALLBACK;
398 else
399 #endif
400 #if defined(HAVE_LCD_COLOR)
401 colour = global_settings.bg_color;
402 #else
403 colour = BG_FALLBACK;
404 #endif
406 return colour;
407 #else
408 return 0;
409 #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
412 #endif