fix DEBUGF statement to print variables that actually exist (FS#10212 by Tomer Shalev)
[kugel-rb.git] / apps / keymaps / keymap-clip.c
blobe1d31cb398b47b3f5f692e779be86f89a2c89db6
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright © Rafaël Carré 2008
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sansa Clip target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
39 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
40 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
43 { ACTION_STD_REC, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
45 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
46 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
47 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
48 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
50 { ACTION_STD_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
51 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
53 LAST_ITEM_IN_LIST
54 }; /* button_context_standard */
57 static const struct button_mapping button_context_wps[] = {
58 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
59 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
61 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
62 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
63 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
65 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
66 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
67 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
69 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
70 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
71 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
73 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
74 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
76 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
80 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
81 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
83 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
84 { ACTION_WPS_REC, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
87 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
89 LAST_ITEM_IN_LIST
90 }; /* button_context_wps */
92 static const struct button_mapping button_context_settings[] = {
93 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
94 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
95 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
96 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
97 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
99 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
100 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
101 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
102 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
103 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
105 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
106 }; /* button_context_settings */
108 static const struct button_mapping button_context_list[] = {
109 { ACTION_LISTTREE_PGUP, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
110 { ACTION_LISTTREE_PGDOWN, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
112 #ifdef HAVE_VOLUME_IN_LIST
113 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
118 #endif
119 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
120 }; /* button_context_list */
122 static const struct button_mapping button_context_tree[] = {
123 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
125 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
126 }; /* button_context_tree */
128 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
129 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
130 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
131 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
132 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
133 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
134 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
135 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
136 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
140 }; /* button_context_listtree_scroll_without_combo */
142 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
143 { ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
145 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
147 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
149 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
150 }; /* button_context_listtree_scroll_with_combo */
152 static const struct button_mapping button_context_yesno[] = {
153 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
155 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
156 }; /* button_context_settings_yesno */
158 static const struct button_mapping button_context_quickscreen[] = {
159 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
160 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
161 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
162 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
163 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
164 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
165 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
166 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
167 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
168 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
170 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
171 }; /* button_context_quickscreen */
173 static const struct button_mapping button_context_settings_right_is_inc[] = {
174 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
175 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
177 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
182 }; /* button_context_settings_right_is_inc */
184 static const struct button_mapping button_context_pitchscreen[] = {
185 { ACTION_PS_INC_SMALL, BUTTON_RIGHT, BUTTON_NONE },
186 { ACTION_PS_INC_BIG, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
187 { ACTION_PS_DEC_SMALL, BUTTON_LEFT, BUTTON_NONE },
188 { ACTION_PS_DEC_BIG, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
190 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
191 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
192 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
193 { ACTION_PS_TOGGLE_MODE, BUTTON_HOME, BUTTON_NONE },
194 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
195 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
196 { ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE },
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
199 }; /* button_context_pitchscreen */
201 /** Recording Screen **/
202 static const struct button_mapping button_context_recscreen[] = {
203 { ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
204 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
205 { ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
206 { ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
207 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
208 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
210 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
212 { ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
213 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
214 { ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
215 { ACTION_NONE, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
216 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
217 }; /* button_context_recscreen */
219 /** FM Radio Screen **/
220 static const struct button_mapping button_context_radio[] = {
221 /* Copied from keymap-c200.c 20081207. Feel free to suggest a better one.*/
222 { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
223 { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
224 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
225 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
226 { ACTION_FM_MODE, BUTTON_HOME, BUTTON_NONE },
227 { ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
228 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
229 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
230 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
231 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
232 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
234 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
235 }; /* button_context_radio */
237 static const struct button_mapping button_context_keyboard[] = {
238 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
239 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
240 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
241 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
242 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
243 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
244 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
245 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
248 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
249 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
250 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
252 /*{ ACTION_KBD_PAGE_FLIP, , BUTTON_NONE },*/
253 { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
254 { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
255 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
256 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
257 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
259 LAST_ITEM_IN_LIST
260 }; /* button_context_keyboard */
262 static const struct button_mapping button_context_bmark[] = {
263 { ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
265 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
266 }; /* button_context_bmark */
268 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
269 const struct button_mapping* get_context_mapping(int context)
271 switch (context)
273 case CONTEXT_STD:
274 return button_context_standard;
276 case CONTEXT_WPS:
277 return button_context_wps;
279 case CONTEXT_LIST:
280 return button_context_list;
281 case CONTEXT_TREE:
282 case CONTEXT_MAINMENU:
283 if (global_settings.hold_lr_for_scroll_in_list)
284 return button_context_listtree_scroll_without_combo;
285 else
286 return button_context_listtree_scroll_with_combo;
287 case CONTEXT_CUSTOM|CONTEXT_TREE:
288 return button_context_tree;
290 case CONTEXT_SETTINGS:
291 case CONTEXT_SETTINGS_TIME:
292 return button_context_settings;
293 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
294 case CONTEXT_SETTINGS_COLOURCHOOSER:
295 case CONTEXT_SETTINGS_EQ:
296 case CONTEXT_SETTINGS_RECTRIGGER:
297 return button_context_settings_right_is_inc;
299 case CONTEXT_YESNOSCREEN:
300 return button_context_yesno;
301 case CONTEXT_FM:
302 return button_context_radio;
303 case CONTEXT_BOOKMARKSCREEN:
304 return button_context_bmark;
305 case CONTEXT_QUICKSCREEN:
306 return button_context_quickscreen;
307 case CONTEXT_PITCHSCREEN:
308 return button_context_pitchscreen;
309 case CONTEXT_RECSCREEN:
310 return button_context_recscreen;
311 case CONTEXT_KEYBOARD:
312 return button_context_keyboard;
314 default:
315 return button_context_standard;
317 return button_context_standard;