Don't need that honking huge header, so out it goes.
[kugel-rb.git] / apps / action.c
blob003f11faa8cec9dabf37ca594b5ffce383c03484
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include <stdio.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "config.h"
26 #include "lang.h"
28 #include "appevents.h"
29 #include "button.h"
30 #include "action.h"
31 #include "kernel.h"
32 #include "debug.h"
33 #include "splash.h"
34 #include "settings.h"
35 #include "pcmbuf.h"
36 #include "misc.h"
37 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
38 #include "language.h"
39 #endif
40 #include "viewport.h"
41 #ifdef HAVE_TOUCHSCREEN
42 #include "statusbar-skinned.h"
43 #endif
45 static int last_button = BUTTON_NONE|BUTTON_REL; /* allow the ipod wheel to
46 work on startup */
47 static intptr_t last_data = 0;
48 static int last_action = ACTION_NONE;
49 static bool repeated = false;
50 static bool wait_for_release = false;
52 #ifdef HAVE_TOUCHSCREEN
53 static bool short_press = false;
54 #endif
56 #define REPEAT_WINDOW_TICKS HZ/10
57 static int last_action_tick = 0;
59 /* software keylock stuff */
60 #ifndef HAS_BUTTON_HOLD
61 static bool keys_locked = false;
62 static int unlock_combo = BUTTON_NONE;
63 static bool screen_has_lock = false;
64 #endif /* HAVE_SOFTWARE_KEYLOCK */
67 * do_button_check is the worker function for get_default_action.
68 * returns ACTION_UNKNOWN or the requested return value from the list.
70 static inline int do_button_check(const struct button_mapping *items,
71 int button, int last_button, int *start)
73 int i = 0;
74 int ret = ACTION_UNKNOWN;
76 while (items[i].button_code != BUTTON_NONE)
78 if (items[i].button_code == button)
80 if ((items[i].pre_button_code == BUTTON_NONE)
81 || (items[i].pre_button_code == last_button))
83 ret = items[i].action_code;
84 break;
87 i++;
89 *start = i;
90 return ret;
93 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
95 * button is horizontally inverted to support RTL language if the given language
96 * and context combination require that
98 static int button_flip_horizontally(int context, int button)
100 int newbutton;
102 if (!(lang_is_rtl() && ((context == CONTEXT_STD) ||
103 (context == CONTEXT_TREE) || (context == CONTEXT_LIST) ||
104 (context == CONTEXT_MAINMENU))))
106 return button;
109 newbutton = button &
110 ~(BUTTON_LEFT | BUTTON_RIGHT
111 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
112 !defined(SIMULATOR)
113 | BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
114 #endif
115 #if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \
116 !defined(SIMULATOR)
117 | BUTTON_MINUS | BUTTON_PLUS
118 #endif
121 if (button & BUTTON_LEFT)
122 newbutton |= BUTTON_RIGHT;
123 if (button & BUTTON_RIGHT)
124 newbutton |= BUTTON_LEFT;
125 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
126 !defined(SIMULATOR)
127 if (button & BUTTON_SCROLL_BACK)
128 newbutton |= BUTTON_SCROLL_FWD;
129 if (button & BUTTON_SCROLL_FWD)
130 newbutton |= BUTTON_SCROLL_BACK;
131 #endif
132 #if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \
133 !defined(SIMULATOR)
134 if (button & BUTTON_MINUS)
135 newbutton |= BUTTON_PLUS;
136 if (button & BUTTON_PLUS)
137 newbutton |= BUTTON_MINUS;
138 #endif
140 return newbutton;
142 #endif
144 static inline int get_next_context(const struct button_mapping *items, int i)
146 while (items[i].button_code != BUTTON_NONE)
147 i++;
148 return (items[i].action_code == ACTION_NONE ) ?
149 CONTEXT_STD :
150 items[i].action_code;
153 * int get_action_worker(int context, struct button_mapping *user_mappings,
154 int timeout)
155 This function searches the button list for the given context for the just
156 pressed button.
157 If there is a match it returns the value from the list.
158 If there is no match..
159 the last item in the list "points" to the next context in a chain
160 so the "chain" is followed until the button is found.
161 putting ACTION_NONE will get CONTEXT_STD which is always the last list checked.
163 Timeout can be TIMEOUT_NOBLOCK to return immediatly
164 TIMEOUT_BLOCK to wait for a button press
165 Any number >0 to wait that many ticks for a press
167 static int get_action_worker(int context, int timeout,
168 const struct button_mapping* (*get_context_map)(int) )
170 const struct button_mapping *items = NULL;
171 int button;
172 int i=0;
173 int ret = ACTION_UNKNOWN;
174 static int last_context = CONTEXT_STD;
177 send_event(GUI_EVENT_ACTIONUPDATE, NULL);
179 if (timeout == TIMEOUT_NOBLOCK)
180 button = button_get(false);
181 else if (timeout == TIMEOUT_BLOCK)
182 button = button_get(true);
183 else
184 button = button_get_w_tmo(timeout);
186 /* Data from sys events can be pulled with button_get_data
187 * multimedia button presses don't go through the action system */
188 if (button == BUTTON_NONE || button & (SYS_EVENT|BUTTON_MULTIMEDIA))
189 return button;
190 /* Don't send any buttons through untill we see the release event */
191 if (wait_for_release)
193 if (button&BUTTON_REL)
195 wait_for_release = false;
197 return ACTION_NONE;
201 #if CONFIG_CODEC == SWCODEC
202 /* Produce keyclick */
203 if (global_settings.keyclick && !(button & BUTTON_REL))
204 if (!(button & BUTTON_REPEAT) || global_settings.keyclick_repeats)
205 pcmbuf_beep(4000, KEYCLICK_DURATION, 2500*global_settings.keyclick);
206 #endif
208 if ((context != last_context) && ((last_button & BUTTON_REL) == 0)
209 #ifdef HAVE_SCROLLWHEEL
210 /* Scrollwheel doesn't generate release events */
211 && !(last_button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD))
212 #endif
215 if (button & BUTTON_REL)
217 last_button = button;
218 last_action = ACTION_NONE;
220 /* eat all buttons until the previous button was |BUTTON_REL
221 (also eat the |BUTTON_REL button) */
222 return ACTION_NONE; /* "safest" return value */
224 last_context = context;
225 #ifndef HAS_BUTTON_HOLD
226 screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK);
227 if (screen_has_lock && keys_locked)
229 if (button == unlock_combo)
231 last_button = BUTTON_NONE;
232 keys_locked = false;
233 splash(HZ/2, str(LANG_KEYLOCK_OFF));
234 return ACTION_REDRAW;
236 else
237 #if (BUTTON_REMOTE != 0)
238 if ((button & BUTTON_REMOTE) == 0)
239 #endif
241 if ((button & BUTTON_REL))
242 splash(HZ/2, str(LANG_KEYLOCK_ON));
243 return ACTION_REDRAW;
246 context &= ~ALLOW_SOFTLOCK;
247 #endif /* HAS_BUTTON_HOLD */
249 #ifdef HAVE_TOUCHSCREEN
250 if (button & BUTTON_TOUCHSCREEN)
252 repeated = false;
253 short_press = false;
254 if (last_button & BUTTON_TOUCHSCREEN)
256 if ((button & BUTTON_REL) &&
257 ((last_button & BUTTON_REPEAT)==0))
259 short_press = true;
261 else if (button & BUTTON_REPEAT)
262 repeated = true;
264 last_button = button;
265 return ACTION_TOUCHSCREEN;
267 #endif
269 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
270 button = button_flip_horizontally(context, button);
271 #endif
273 /* logf("%x,%x",last_button,button); */
274 while (1)
276 /* logf("context = %x",context); */
277 #if (BUTTON_REMOTE != 0)
278 if (button & BUTTON_REMOTE)
279 context |= CONTEXT_REMOTE;
280 #endif
281 if ((context & CONTEXT_PLUGIN) && get_context_map)
282 items = get_context_map(context);
283 else
284 items = get_context_mapping(context);
286 if (items == NULL)
287 break;
289 ret = do_button_check(items,button,last_button,&i);
291 if (ret == ACTION_UNKNOWN)
293 context = get_next_context(items,i);
295 if (context != (int)CONTEXT_STOPSEARCHING)
297 i = 0;
298 continue;
302 /* Action was found or STOPSEARCHING was specified */
303 break;
305 /* DEBUGF("ret = %x\n",ret); */
306 #ifndef HAS_BUTTON_HOLD
307 if (screen_has_lock && (ret == ACTION_STD_KEYLOCK))
309 unlock_combo = button;
310 keys_locked = true;
311 splash(HZ/2, str(LANG_KEYLOCK_ON));
313 button_clear_queue();
314 return ACTION_REDRAW;
316 #endif
317 if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS)
318 && (ret == last_action))
319 repeated = true;
320 else
321 repeated = false;
323 last_button = button;
324 last_action = ret;
325 last_data = button_get_data();
326 last_action_tick = current_tick;
327 return ret;
330 int get_action(int context, int timeout)
332 int button = get_action_worker(context,timeout,NULL);
333 #ifdef HAVE_TOUCHSCREEN
334 if (button == ACTION_TOUCHSCREEN)
335 button = sb_touch_to_button(context);
336 #endif
337 return button;
340 int get_custom_action(int context,int timeout,
341 const struct button_mapping* (*get_context_map)(int))
343 return get_action_worker(context,timeout,get_context_map);
346 bool action_userabort(int timeout)
348 int action = get_action_worker(CONTEXT_STD,timeout,NULL);
349 bool ret = (action == ACTION_STD_CANCEL);
350 if(!ret)
352 default_event_handler(action);
354 return ret;
357 #ifndef HAS_BUTTON_HOLD
358 bool is_keys_locked(void)
360 return (screen_has_lock && keys_locked);
362 #endif
364 intptr_t get_action_data(void)
366 return last_data;
369 int get_action_statuscode(int *button)
371 int ret = 0;
372 if (button)
373 *button = last_button;
375 if (last_button & BUTTON_REMOTE)
376 ret |= ACTION_REMOTE;
377 if (repeated)
378 ret |= ACTION_REPEAT;
379 return ret;
382 #ifdef HAVE_TOUCHSCREEN
383 /* return BUTTON_NONE on error
384 * BUTTON_REPEAT if repeated press
385 * BUTTON_REPEAT|BUTTON_REL if release after repeated press
386 * BUTTON_REL if it's a short press = release after press
387 * BUTTON_TOUCHSCREEN if press
389 int action_get_touchscreen_press(short *x, short *y)
391 static int last_data = 0;
392 int data;
393 if ((last_button & BUTTON_TOUCHSCREEN) == 0)
394 return BUTTON_NONE;
395 data = button_get_data();
396 if (last_button & BUTTON_REL)
398 *x = (last_data&0xffff0000)>>16;
399 *y = (last_data&0xffff);
401 else
403 *x = (data&0xffff0000)>>16;
404 *y = (data&0xffff);
406 last_data = data;
407 if (repeated)
408 return BUTTON_REPEAT;
409 if (short_press)
410 return BUTTON_REL;
411 /* This is to return a BUTTON_REL after a BUTTON_REPEAT. */
412 if (last_button & BUTTON_REL)
413 return BUTTON_REPEAT|BUTTON_REL;
414 return BUTTON_TOUCHSCREEN;
417 int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp)
419 short x, y;
420 int ret;
422 ret = action_get_touchscreen_press(&x, &y);
424 if (ret != BUTTON_NONE && viewport_point_within_vp(vp, x, y))
426 *x1 = x - vp->x;
427 *y1 = y - vp->y;
428 return ret;
430 if (ret & BUTTON_TOUCHSCREEN)
431 return ACTION_UNKNOWN;
432 return BUTTON_NONE;
434 #endif
436 /* Don't let get_action*() return any ACTION_* values until the current buttons
437 * have been released. SYS_* and BUTTON_NONE will go through.
438 * Any actions relying on _RELEASE won't get seen.
440 void action_wait_for_release(void)
442 wait_for_release = true;