Fix some greedy sed changes in imported code. Also provide a sys/types.h for compatib...
[kugel-rb.git] / apps / keymaps / keymap-creativezv.c
blobceacf29b0a95172bd8e5441c3a21ca31763216a5
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Maurus Cuelenaere
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the Creative Zen Vision target */
23 /* Copied from ZVM target for now... */
24 #include <stdio.h>
25 #include <string.h>
26 #include <stdlib.h>
28 #include "config.h"
29 #include "action.h"
30 #include "button.h"
31 #include "settings.h"
34 * The format of the list is as follows
35 * { Action Code, Button code, Prereq button code }
36 * if there's no need to check the previous button's value, use BUTTON_NONE
37 * Insert LAST_ITEM_IN_LIST at the end of each mapping
40 /* CONTEXT_CUSTOM's used in this file...
42 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
43 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
44 i.e where up/down is inc/dec
45 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
56 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
58 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
60 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
61 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
63 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
64 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
66 LAST_ITEM_IN_LIST
67 }; /* button_context_standard */
70 static const struct button_mapping button_context_wps[] = {
71 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
72 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
75 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
77 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
79 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
80 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
82 //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
83 //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
84 //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
87 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
91 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
93 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
94 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
95 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_POWER, BUTTON_NONE },
96 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
98 { ACTION_WPS_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
99 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
100 LAST_ITEM_IN_LIST
101 }; /* button_context_wps */
103 static const struct button_mapping button_context_list[] = {
104 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
105 }; /* button_context_list */
107 static const struct button_mapping button_context_tree[] = {
108 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
109 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
110 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
111 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
112 { ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
114 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
115 }; /* button_context_tree */
117 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
118 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
119 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
120 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
121 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
123 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
124 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
125 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
130 static const struct button_mapping button_context_settings[] = {
131 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
132 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
133 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
134 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
135 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
136 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
137 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
138 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
139 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
140 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
141 }; /* button_context_settings */
143 static const struct button_mapping button_context_settings_right_is_inc[] = {
144 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
145 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
147 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
149 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
150 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
151 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
152 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
153 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
154 }; /* button_context_settingsgraphical */
156 static const struct button_mapping button_context_yesno[] = {
157 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
158 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
159 }; /* button_context_settings_yesno */
161 static const struct button_mapping button_context_colorchooser[] = {
162 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
164 }; /* button_context_colorchooser */
166 static const struct button_mapping button_context_eq[] = {
167 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
169 }; /* button_context_eq */
171 /** Bookmark Screen **/
172 static const struct button_mapping button_context_bmark[] = {
173 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
175 }; /* button_context_bmark */
177 static const struct button_mapping button_context_time[] = {
178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
179 }; /* button_context_time */
181 static const struct button_mapping button_context_quickscreen[] = {
182 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
183 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
185 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
186 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
187 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
188 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
189 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
192 }; /* button_context_quickscreen */
194 static const struct button_mapping button_context_pitchscreen[] = {
196 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
197 }; /* button_context_pitchcreen */
199 static const struct button_mapping button_context_keyboard[] = {
200 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
201 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
203 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
204 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
205 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
206 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
207 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
208 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
209 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
210 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
211 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
212 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
213 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
214 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
215 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
216 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
217 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
219 LAST_ITEM_IN_LIST
220 }; /* button_context_keyboard */
222 const struct button_mapping* get_context_mapping(int context)
224 switch (context&~CONTEXT_REMOTE)
226 case CONTEXT_STD:
227 return button_context_standard;
228 case CONTEXT_WPS:
229 return button_context_wps;
230 case CONTEXT_LIST:
231 return button_context_list;
232 case CONTEXT_MAINMENU:
233 case CONTEXT_TREE:
234 return button_context_listtree_scroll_without_combo;
235 case CONTEXT_CUSTOM|CONTEXT_TREE:
236 return button_context_tree;
237 case CONTEXT_SETTINGS:
238 return button_context_settings;
239 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
240 return button_context_settings_right_is_inc;
241 case CONTEXT_SETTINGS_COLOURCHOOSER:
242 return button_context_colorchooser;
243 case CONTEXT_SETTINGS_EQ:
244 return button_context_eq;
245 case CONTEXT_SETTINGS_TIME:
246 return button_context_time;
247 case CONTEXT_YESNOSCREEN:
248 return button_context_yesno;
249 case CONTEXT_BOOKMARKSCREEN:
250 return button_context_bmark;
251 case CONTEXT_QUICKSCREEN:
252 return button_context_quickscreen;
253 case CONTEXT_PITCHSCREEN:
254 return button_context_pitchscreen;
255 case CONTEXT_KEYBOARD:
256 case CONTEXT_MORSE_INPUT:
257 return button_context_keyboard;
259 return button_context_standard;