1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
24 #include "lib/helper.h"
25 #include "lib/playback_control.h"
29 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
31 #define QUIT BUTTON_OFF
32 #define LEFT BUTTON_LEFT
33 #define RIGHT BUTTON_RIGHT
34 #define PAUSE BUTTON_MODE
36 #define DOWN BUTTON_DOWN
38 #define RC_QUIT BUTTON_RC_STOP
40 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
42 #define QUIT BUTTON_OFF
43 #define LEFT BUTTON_LEFT
44 #define RIGHT BUTTON_RIGHT
45 #define PAUSE BUTTON_ON
47 #define DOWN BUTTON_DOWN
49 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
54 #define LEFT BUTTON_LEFT
55 #define RIGHT BUTTON_RIGHT
56 #define PAUSE BUTTON_SELECT
57 #define MENU_UP BUTTON_SCROLL_FWD
58 #define MENU_DOWN BUTTON_SCROLL_BACK
59 #define UP BUTTON_MENU
60 #define DOWN BUTTON_PLAY
62 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
64 #define QUIT BUTTON_POWER
65 #define LEFT BUTTON_LEFT
66 #define RIGHT BUTTON_RIGHT
68 #define DOWN BUTTON_DOWN
69 #define PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
73 #define QUIT BUTTON_POWER
74 #define LEFT BUTTON_LEFT
75 #define RIGHT BUTTON_RIGHT
77 #define DOWN BUTTON_DOWN
78 #define PAUSE BUTTON_A
80 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
81 (CONFIG_KEYPAD == SANSA_C200_PAD)
83 #define QUIT BUTTON_POWER
84 #define LEFT BUTTON_LEFT
85 #define RIGHT BUTTON_RIGHT
87 #define DOWN BUTTON_DOWN
88 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
92 #define QUIT BUTTON_POWER
93 #define LEFT BUTTON_LEFT
94 #define RIGHT BUTTON_RIGHT
96 #define DOWN BUTTON_DOWN
97 #define PAUSE BUTTON_HOME
99 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
101 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
102 #define LEFT BUTTON_LEFT
103 #define RIGHT BUTTON_RIGHT
105 #define DOWN BUTTON_DOWN
106 #define PAUSE BUTTON_SELECT
108 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
110 #define QUIT BUTTON_POWER
111 #define LEFT BUTTON_LEFT
112 #define RIGHT BUTTON_RIGHT
114 #define DOWN BUTTON_DOWN
115 #define PAUSE BUTTON_SELECT
117 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
119 #define QUIT BUTTON_POWER
120 #define LEFT BUTTON_LEFT
121 #define RIGHT BUTTON_RIGHT
122 #define UP BUTTON_SCROLL_UP
123 #define DOWN BUTTON_SCROLL_DOWN
124 #define PAUSE BUTTON_PLAY
126 #elif CONFIG_KEYPAD == RECORDER_PAD
128 #define QUIT BUTTON_OFF
129 #define LEFT BUTTON_LEFT
130 #define RIGHT BUTTON_RIGHT
131 #define DOWN BUTTON_DOWN
133 #define PAUSE BUTTON_PLAY
135 #elif CONFIG_KEYPAD == ONDIO_PAD
137 #define QUIT BUTTON_OFF
138 #define LEFT BUTTON_LEFT
139 #define RIGHT BUTTON_RIGHT
140 #define DOWN BUTTON_DOWN
142 #define PAUSE BUTTON_MENU
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
146 #define QUIT BUTTON_BACK
147 #define LEFT BUTTON_LEFT
148 #define RIGHT BUTTON_RIGHT
150 #define DOWN BUTTON_DOWN
151 #define PAUSE BUTTON_PLAY
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
155 #define QUIT BUTTON_POWER
156 #define LEFT BUTTON_LEFT
157 #define RIGHT BUTTON_RIGHT
159 #define DOWN BUTTON_DOWN
160 #define PAUSE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
164 #define QUIT BUTTON_RC_REC
165 #define LEFT BUTTON_RC_REW
166 #define RIGHT BUTTON_RC_FF
167 #define UP BUTTON_RC_VOL_UP
168 #define DOWN BUTTON_RC_VOL_DOWN
169 #define PAUSE BUTTON_RC_PLAY
171 #elif CONFIG_KEYPAD == COWON_D2_PAD
173 #define QUIT BUTTON_POWER
175 #elif CONFIG_KEYPAD == IAUDIO67_PAD
177 #define QUIT BUTTON_POWER
178 #define LEFT BUTTON_LEFT
179 #define RIGHT BUTTON_RIGHT
180 #define UP BUTTON_STOP
181 #define DOWN BUTTON_PLAY
182 #define PAUSE BUTTON_MENU
184 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
186 #define QUIT BUTTON_BACK
187 #define LEFT BUTTON_LEFT
188 #define RIGHT BUTTON_RIGHT
190 #define DOWN BUTTON_DOWN
191 #define PAUSE BUTTON_PLAY
193 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
195 #define QUIT BUTTON_POWER
196 #define LEFT BUTTON_LEFT
197 #define RIGHT BUTTON_RIGHT
199 #define DOWN BUTTON_DOWN
200 #define PAUSE BUTTON_VIEW
202 #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
204 #define QUIT BUTTON_POWER
205 #define LEFT BUTTON_PREV
206 #define RIGHT BUTTON_NEXT
208 #define DOWN BUTTON_DOWN
209 #define PAUSE BUTTON_MENU
211 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
213 #define QUIT BUTTON_POWER
214 #define LEFT BUTTON_PREV
215 #define RIGHT BUTTON_NEXT
217 #define DOWN BUTTON_DOWN
218 #define PAUSE BUTTON_MENU
220 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
221 CONFIG_KEYPAD == ONDAVX777_PAD || \
222 CONFIG_KEYPAD == MROBE500_PAD
224 #define QUIT BUTTON_POWER
226 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
228 #define QUIT BUTTON_PLAY
229 #define LEFT BUTTON_LEFT
230 #define RIGHT BUTTON_RIGHT
232 #define DOWN BUTTON_DOWN
233 #define PAUSE BUTTON_FFWD
235 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
237 #define QUIT BUTTON_REC
238 #define LEFT BUTTON_PREV
239 #define RIGHT BUTTON_NEXT
241 #define DOWN BUTTON_DOWN
242 #define PAUSE BUTTON_PLAY
244 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
246 #define QUIT (BUTTON_REC|BUTTON_PLAY)
247 #define LEFT BUTTON_VOL_DOWN
248 #define RIGHT BUTTON_VOL_UP
249 #define UP BUTTON_REW
250 #define DOWN BUTTON_FF
251 #define PAUSE BUTTON_PLAY
253 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
255 #define QUIT BUTTON_REC
256 #define LEFT BUTTON_MENU
257 #define RIGHT BUTTON_ENTER
259 #define DOWN BUTTON_DOWN
260 #define PAUSE BUTTON_PLAY
263 #error No keymap defined!
266 #ifdef HAVE_TOUCHSCREEN
268 #define QUIT BUTTON_TOPLEFT
271 #define LEFT BUTTON_MIDLEFT
274 #define RIGHT BUTTON_MIDRIGHT
277 #define UP BUTTON_TOPMIDDLE
280 #define DOWN BUTTON_BOTTOMMIDDLE
283 #define PAUSE BUTTON_CENTER
287 #define MOVE_NO 0 /* player movement */
288 #define MOVE_UP 1 /* 1 */
289 #define MOVE_DN 2 /* 3 0 4 */
290 #define MOVE_LT 3 /* 2 */
293 /* ball movement (12 ways) */
301 #define DIR_UU (1<<7)
303 #define DIR_RR (1<<5)
305 #define DIR_DD (1<<3)
307 #define DIR_LL (1<<1)
310 #define MOVE_UUR ( DIR_UU | DIR_R )
311 #define MOVE_UR ( DIR_U | DIR_R )
312 #define MOVE_URR ( DIR_U | DIR_RR )
313 #define MOVE_DRR ( DIR_D | DIR_RR )
314 #define MOVE_DR ( DIR_D | DIR_R )
315 #define MOVE_DDR ( DIR_DD | DIR_R )
316 #define MOVE_DDL ( DIR_DD | DIR_L )
317 #define MOVE_DL ( DIR_D | DIR_L )
318 #define MOVE_DLL ( DIR_D | DIR_LL )
319 #define MOVE_ULL ( DIR_U | DIR_LL )
320 #define MOVE_UL ( DIR_U | DIR_L )
321 #define MOVE_UUL ( DIR_UU | DIR_L )
323 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
324 # define CUBE_SIZE 8 /* 8x22=176 */
325 # define pos(a) ((a)>>3)
328 # define pos(a) ((a)>>2)
331 #define STARTING_QIXES 2
333 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
334 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
335 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
336 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
337 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
339 #ifdef HAVE_LCD_COLOR
340 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
341 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
342 #define PLR_COL LCD_WHITE /* color used for the player */
344 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
345 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
346 #define PLR_COL LCD_BLACK /* color used for the player */
350 #define EMPTIED LCD_BLACK /* empty spot */
351 #define FILLED CLR_LTBLUE /* filled spot */
352 #define TRAIL CLR_RED /* the red trail of the player */
353 #define QIX LCD_WHITE
366 /* The time (in ms) for one iteration through the game loop - decrease this
367 to speed up the game - note that current_tick is (currently) only accurate
370 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
371 static int difficulty
= 75; /* Percentage of screen that needs to be filled
372 * in order to win the game */
374 static bool quit
= false;
376 static unsigned int board
[BOARD_H
][BOARD_W
];
377 static int testboard
[BOARD_H
][BOARD_W
];
381 00011000 0x18 - 11100111 0xe7
382 00111100 0x3c - 11100111 0xe7
383 01111110 0x7e - 11000011 0xc3
384 11111111 0xff - 00000000 0x00
385 11111111 0xff - 00000000 0x00
386 01111110 0x7e - 11000011 0xc3
387 00111100 0x3c - 11100111 0xe7
388 00011000 0x18 - 11100111 0xe7
390 const unsigned char pics
[2][8] = {
391 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
392 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
401 const unsigned char pics
[2][4] = {
402 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
403 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
406 #error Incorrect CUBE_SIZE value.
411 int velocity
; /* velocity */
412 int x
, y
; /* position on screen */
413 int angle
; /* angle */
414 } qixes
[MAX_QIXES
]; /* black_qix */
416 static struct splayer
418 int i
, j
; /* position on board */
419 int move
, score
, level
, lives
;
424 static int percentage_cache
;
426 /*************************** STACK STUFF **********************/
429 #define STACK_SIZE (2*BOARD_W*BOARD_H)
432 int x
, y
; /* position on board */
434 static int stackPointer
;
436 static inline bool pop (struct pos
*p
)
438 if (stackPointer
> 0) {
439 p
->x
= stack
[stackPointer
].x
;
440 p
->y
= stack
[stackPointer
].y
;
444 return false; /* SE */
447 static inline bool push (struct pos
*p
)
449 if (stackPointer
< STACK_SIZE
- 1) {
451 stack
[stackPointer
].x
= p
->x
;
452 stack
[stackPointer
].y
= p
->y
;
455 return false; /* SOF */
458 static inline void emptyStack (void)
463 /*********************** END OF STACK STUFF *********************/
465 /* calculate the new x coordinate of the ball according to angle and speed */
466 static inline int get_newx (int x
, int len
, int deg
)
470 else if (deg
& DIR_L
)
472 else if (deg
& DIR_RR
)
474 else /* (def & DIR_LL) */
478 /* calculate the new y coordinate of the ball according to angle and speed */
479 static inline int get_newy (int y
, int len
, int deg
)
483 else if (deg
& DIR_U
)
485 else if (deg
& DIR_DD
)
487 else /* (deg & DIR_UU) */
491 /* make random function get it's value from the device ticker */
492 static inline void randomize (void)
494 rb
->srand (*rb
->current_tick
);
497 /* get a random number between 0 and range-1 */
498 static int t_rand (int range
)
500 return rb
->rand () % range
;
503 /* initializes the test help board */
504 static void init_testboard (void)
506 int j
; /* testboard */
507 for (j
= 0; j
< BOARD_H
; j
++)
508 /* UNCHEKED == (int)0 */
509 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
512 /* initializes the game board on with the player,qix's and black qix */
513 static void init_board (void)
516 for (j
= 0; j
< BOARD_H
; j
++)
517 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
518 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
519 || (j
>= BOARD_H
- 2))
520 board
[j
][i
] = FILLED
;
522 board
[j
][i
] = EMPTIED
;
525 /* (level+2) is the number of qixes */
526 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
527 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
530 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
531 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
533 const int angle_table
[] = {
534 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
535 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
536 qixes
[j
].angle
= angle_table
[t_rand (12)];
538 /* Work arround a nasty bug. FIXME */
539 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
540 qixes
[j
].velocity
= 1;
543 /*black_qix.velocity=1;
544 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
545 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
546 black_qix.angle=MOVE_UR; */
547 player
.move
= MOVE_NO
;
548 player
.drawing
= false;
549 player
.i
= BOARD_W
/ 2;
552 percentage_cache
= 0;
555 /* calculates the percentage of the screen filling */
556 static int percentage (void)
558 int i
, j
, filled
= 0;
559 for (j
= 2; j
< BOARD_H
- 2; j
++)
560 for (i
= 1; i
< BOARD_W
- 1; i
++)
561 if (board
[j
][i
] == FILLED
)
563 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
566 /* draw the board on with all the game figures */
567 static void refresh_board (void)
573 rb
->lcd_set_background (LCD_BLACK
);
575 rb
->lcd_clear_display ();
576 for (j
= 0; j
< BOARD_H
; j
++)
578 unsigned last_color
= board
[j
][0];
580 for (i
= 1; i
< BOARD_W
; i
++) {
581 if( last_color
!= board
[j
][i
] )
584 rb
->lcd_set_foreground (last_color
);
586 if (last_color
!= EMPTIED
)
588 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
589 BOARD_Y
+ CUBE_SIZE
* j
,
590 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
591 last_color
= board
[j
][i
];
596 rb
->lcd_set_foreground (last_color
);
598 if (last_color
!= EMPTIED
)
600 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
601 BOARD_Y
+ CUBE_SIZE
* j
,
602 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
606 rb
->lcd_set_foreground (LCD_BLACK
);
607 rb
->lcd_set_background (CLR_LTBLUE
);
609 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
611 rb
->lcd_putsxyf (BOARD_X
, BOARD_Y
, "Level %d", player
.level
+ 1);
612 rb
->lcd_putsxyf (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, "%d%%",
614 rb
->lcd_putsxyf (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, "Score: %d",
617 x
= BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60;
619 x
= BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40;
621 rb
->lcd_putsxyf (x
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8,
622 (player
.lives
!= 1) ? "%d Lives" : "%d Life", player
.lives
);
625 rb
->lcd_set_foreground (PLR_COL
);
626 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
628 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
629 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
632 rb
->lcd_set_background (EMPTIED
);
633 rb
->lcd_set_foreground (LCD_WHITE
);
634 rb
->lcd_set_drawmode (DRMODE_FG
);
636 rb
->lcd_set_drawmode (DRMODE_FG
);
638 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
639 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
640 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
642 rb
->lcd_set_foreground (LCD_BLACK
);
644 rb
->lcd_set_drawmode (DRMODE_SOLID
);
649 static inline int infested_area (int i
, int j
, int v
)
658 if (testboard
[p
.y
][p
.x
] == v
) continue;
659 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
660 return 1; /* This area was previously flagged as infested */
661 testboard
[p
.y
][p
.x
] = v
;
662 if (board
[p
.y
][p
.x
] == QIX
)
663 return 1; /* Infested area */
665 struct pos p1
= { p
.x
+1, p
.y
};
667 && (board
[p1
.y
][p1
.x
] != FILLED
)
672 struct pos p1
= { p
.x
-1, p
.y
};
674 && (board
[p1
.y
][p1
.x
] != FILLED
)
679 struct pos p1
= { p
.x
, p
.y
+1 };
681 && (board
[p1
.y
][p1
.x
] != FILLED
)
686 struct pos p1
= { p
.x
, p
.y
-1 };
688 && (board
[p1
.y
][p1
.x
] != FILLED
)
696 static inline int fill_area (int i
, int j
)
701 int v
= testboard
[p
.y
][p
.x
];
706 board
[p
.y
][p
.x
] = FILLED
;
707 testboard
[p
.y
][p
.x
] = PAINTED
;
709 struct pos p1
= { p
.x
+1, p
.y
};
711 && (testboard
[p1
.y
][p1
.x
] == v
)
716 struct pos p1
= { p
.x
-1, p
.y
};
718 && (testboard
[p1
.y
][p1
.x
] == v
)
723 struct pos p1
= { p
.x
, p
.y
+1 };
725 && (testboard
[p1
.y
][p1
.x
] == v
)
730 struct pos p1
= { p
.x
, p
.y
-1 };
732 && (testboard
[p1
.y
][p1
.x
] == v
)
741 /* take care of stuff after xonix has landed on a filled spot */
742 static void complete_trail (int fill
)
745 for (j
= 0; j
< BOARD_H
; j
++) {
746 for (i
= 0; i
< BOARD_W
; i
++) {
747 if (board
[j
][i
] == TRAIL
) {
749 board
[j
][i
] = FILLED
;
751 board
[j
][i
] = EMPTIED
;
758 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
759 board
[pos(qixes
[i
].y
- BOARD_Y
)]
760 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
763 for (j
= 1; j
< BOARD_H
- 1; j
++) {
764 for (i
= 0; i
< BOARD_W
- 0; i
++) {
765 if (board
[j
][i
] != FILLED
) {
766 ret
= infested_area (i
, j
, v
);
767 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
774 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
775 board
[pos(qixes
[i
].y
- BOARD_Y
)]
776 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
777 percentage_cache
= percentage();
780 rb
->button_clear_queue();
783 /* returns the color the real pixel(x,y) on the lcd is pointing at */
784 static inline unsigned int getpixel (int x
, int y
)
786 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
787 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
793 /* returns the color the ball on (newx,newy) is heading at *----*
794 checks the four edge points of the square if 1st of all | |
795 are a trail (cause it's a lose life situation) and 2nd | |
796 if it's filled so it needs to bounce. *____*
798 static inline unsigned int next_hit (int newx
, int newy
)
800 if ((getpixel (newx
, newy
) == TRAIL
)
801 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
802 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
803 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
805 else if ((getpixel (newx
, newy
) == FILLED
)
806 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
807 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
808 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
815 static void die (void)
818 if (player
.lives
== 0)
819 player
.gameover
= true;
822 rb
->splash (HZ
, "Crash!");
823 complete_trail (false);
824 player
.move
= MOVE_NO
;
825 player
.drawing
= false;
826 player
.i
= BOARD_W
/ 2;
831 /* returns true if the (side) of the block -***-
832 starting from (newx,newy) has any filled pixels * *
835 static inline bool line_check_lt (int newx
, int newy
)
837 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
838 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
840 static inline bool line_check_rt (int newx
, int newy
)
842 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
843 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
845 static inline bool line_check_up (int newx
, int newy
)
847 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
848 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
850 static inline bool line_check_dn (int newx
, int newy
)
852 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
853 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
856 static inline void move_qix (struct qix
*q
)
859 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
860 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
861 switch (next_hit (newx
, newy
))
869 const int a
= q
->angle
;
872 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
873 : (a
&(DIR_UU
|DIR_U
)))
877 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
878 : (a
&(DIR_RR
|DIR_R
)))
882 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
883 : (a
&(DIR_DD
|DIR_D
)))
887 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
888 : (a
&(DIR_LL
|DIR_L
)))
890 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
891 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
900 /* move the board forward timewise */
901 static inline void move_board (void)
905 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
906 move_qix (&qixes
[j
]);
907 /* move_qix(&black_qix,true); */
911 switch (player
.move
) {
917 if (player
.j
< BOARD_H
- 2)
925 if (player
.i
< BOARD_W
- 1)
932 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
933 board
[newj
][newi
] = TRAIL
;
934 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
935 player
.move
= MOVE_NO
; /* stop moving */
936 player
.drawing
= false;
937 complete_trail (true);
938 } else if ((board
[player
.j
][player
.i
] == FILLED
)
939 && (board
[newj
][newi
] == EMPTIED
)) {
941 player
.drawing
= true;
942 board
[newj
][newi
] = TRAIL
;
943 /* if the block after next is empty and we're moving onto filled, stop */
944 } else if ((board
[newj
][newi
] == FILLED
)
945 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
946 player
.move
= MOVE_NO
;
951 if (percentage_cache
>= difficulty
) { /* finished level */
953 rb
->splashf (HZ
* 2, "Level %d finished", player
.level
+1);
954 player
.score
+= percentage_cache
;
955 if (player
.level
< MAX_LEVEL
)
959 rb
->splash (HZ
* 2, "Ready?");
963 /* init game's variables */
964 static void init_game (void)
969 player
.gameover
= false;
970 player
.drawing
= false;
973 rb
->splash (HZ
* 2, "Ready?");
978 static int xobox_menu_cb(int action
, const struct menu_item_ex
*this_item
)
980 if(action
== ACTION_REQUEST_MENUITEM
981 && !_ingame
&& ((intptr_t)this_item
)==0)
982 return ACTION_EXIT_MENUITEM
;
986 static int xobox_menu(bool ingame
)
988 rb
->button_clear_queue();
991 MENUITEM_STRINGLIST(main_menu
, "Xobox Menu", xobox_menu_cb
,
992 "Resume Game", "Start New Game",
993 "Speed", "Difficulty",
994 "Playback Control", "Quit");
998 switch (rb
->do_menu(&main_menu
, &selection
, NULL
, false)) {
1005 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
1008 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
1012 playback_control(NULL
);
1016 case MENU_ATTACHED_USB
:
1024 /* general keypad handler loop */
1025 static int xobox_loop (void)
1031 if (xobox_menu(false)) {
1036 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
1038 #ifdef HAS_BUTTON_HOLD
1039 if (rb
->button_hold()) {
1041 rb
->splash (HZ
, "Paused");
1045 button
= rb
->button_get_w_tmo (1);
1048 case UP
|BUTTON_REPEAT
:
1049 player
.move
= MOVE_UP
;
1052 case DOWN
|BUTTON_REPEAT
:
1053 player
.move
= MOVE_DN
;
1056 case LEFT
|BUTTON_REPEAT
:
1057 player
.move
= MOVE_LT
;
1060 case RIGHT
|BUTTON_REPEAT
:
1061 player
.move
= MOVE_RT
;
1066 rb
->splash (HZ
, "Paused");
1070 if (xobox_menu(true)) {
1076 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1077 return PLUGIN_USB_CONNECTED
;
1084 if (player
.gameover
) {
1085 rb
->splash (HZ
, "Game Over!");
1086 if (xobox_menu(false)) {
1091 if (TIME_BEFORE(*rb
->current_tick
, end
))
1092 rb
->sleep (end
- *rb
->current_tick
);
1097 return PLUGIN_OK
; /* for no warnings on compiling */
1100 /* plugin main procedure */
1101 enum plugin_status
plugin_start (const void *parameter
)
1103 int ret
= PLUGIN_OK
;
1107 rb
->lcd_setfont (FONT_SYSFIXED
);
1109 rb
->lcd_set_backdrop(NULL
);
1112 /* Turn off backlight timeout */
1113 backlight_ignore_timeout();
1116 ret
= xobox_loop ();
1118 /* Turn on backlight timeout (revert to settings) */
1119 backlight_use_settings();
1120 rb
->lcd_setfont (FONT_UI
);