Don't use the same completion_event for both directions. This could cause problems...
[kugel-rb.git] / manual / plugins / jewels.tex
blobd1fdc593373a6f22752e766e11961a8b628b3ad4
1 \subsection{Jewels}
2 \screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels}
4 Jewels is a simple yet addicting game which involves swapping
5 pairs of jewels in order to form connected segments of three
6 or more of the same type.
8 The goal of the game is to score as many points as possible
9 before running out of available moves. Higher points are
10 awarded to larger combos. The game advances to the next level
11 after every one hundred points and randomly clears several jewels.
13 In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
15 \begin{table}
16 \begin{btnmap}{}{}
17 \ButtonLeft/\ButtonRight/
18 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD%
19 ,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD%
20 ,GIGABEAT_S_PAD}
21 {\ButtonUp/\ButtonDown}
22 \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
23 \opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd}
24 \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
25 \opt{HAVEREMOTEKEYMAP}{& }
26 & Move the cursor around the jewels \\
27 \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
28 \opt{ONDIO_PAD}{\ButtonMenu}
29 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD%
30 ,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD%
31 ,GIGABEAT_S_PAD}
32 {\ButtonSelect}
33 \opt{HAVEREMOTEKEYMAP}{& }
34 & Select a jewel \\
35 \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD%
36 ,IAUDIO_X5_PAD}{\ButtonPower}
37 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
38 \opt{GIGABEAT_S_PAD}{\ButtonBack}
39 \opt{IPOD_3G_PAD}{\ButtonMenu}
40 \opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu}
41 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
42 \opt{HAVEREMOTEKEYMAP}{& }
43 & Menu \\
44 \end{btnmap}
45 \end{table}