1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
24 #include "lib/helper.h"
25 #include "lib/playback_control.h"
29 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
31 #define QUIT BUTTON_OFF
32 #define LEFT BUTTON_LEFT
33 #define RIGHT BUTTON_RIGHT
34 #define PAUSE BUTTON_MODE
36 #define DOWN BUTTON_DOWN
38 #define RC_QUIT BUTTON_RC_STOP
40 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
42 #define QUIT BUTTON_OFF
43 #define LEFT BUTTON_LEFT
44 #define RIGHT BUTTON_RIGHT
45 #define PAUSE BUTTON_ON
47 #define DOWN BUTTON_DOWN
49 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
54 #define LEFT BUTTON_LEFT
55 #define RIGHT BUTTON_RIGHT
56 #define PAUSE BUTTON_SELECT
57 #define MENU_UP BUTTON_SCROLL_FWD
58 #define MENU_DOWN BUTTON_SCROLL_BACK
59 #define UP BUTTON_MENU
60 #define DOWN BUTTON_PLAY
62 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
64 #define QUIT BUTTON_POWER
65 #define LEFT BUTTON_LEFT
66 #define RIGHT BUTTON_RIGHT
68 #define DOWN BUTTON_DOWN
69 #define PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
73 #define QUIT BUTTON_POWER
74 #define LEFT BUTTON_LEFT
75 #define RIGHT BUTTON_RIGHT
77 #define DOWN BUTTON_DOWN
78 #define PAUSE BUTTON_A
80 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
81 (CONFIG_KEYPAD == SANSA_C200_PAD)
83 #define QUIT BUTTON_POWER
84 #define LEFT BUTTON_LEFT
85 #define RIGHT BUTTON_RIGHT
87 #define DOWN BUTTON_DOWN
88 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
92 #define QUIT BUTTON_POWER
93 #define LEFT BUTTON_LEFT
94 #define RIGHT BUTTON_RIGHT
96 #define DOWN BUTTON_DOWN
97 #define PAUSE BUTTON_HOME
99 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
101 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
102 #define LEFT BUTTON_LEFT
103 #define RIGHT BUTTON_RIGHT
105 #define DOWN BUTTON_DOWN
106 #define PAUSE BUTTON_SELECT
108 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
110 #define QUIT BUTTON_POWER
111 #define LEFT BUTTON_LEFT
112 #define RIGHT BUTTON_RIGHT
114 #define DOWN BUTTON_DOWN
115 #define PAUSE BUTTON_SELECT
117 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
119 #define QUIT BUTTON_POWER
120 #define LEFT BUTTON_LEFT
121 #define RIGHT BUTTON_RIGHT
122 #define UP BUTTON_SCROLL_UP
123 #define DOWN BUTTON_SCROLL_DOWN
124 #define PAUSE BUTTON_PLAY
126 #elif CONFIG_KEYPAD == RECORDER_PAD
128 #define QUIT BUTTON_OFF
129 #define LEFT BUTTON_LEFT
130 #define RIGHT BUTTON_RIGHT
131 #define DOWN BUTTON_DOWN
133 #define PAUSE BUTTON_PLAY
135 #elif CONFIG_KEYPAD == ONDIO_PAD
137 #define QUIT BUTTON_OFF
138 #define LEFT BUTTON_LEFT
139 #define RIGHT BUTTON_RIGHT
140 #define DOWN BUTTON_DOWN
142 #define PAUSE BUTTON_MENU
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
146 #define QUIT BUTTON_BACK
147 #define LEFT BUTTON_LEFT
148 #define RIGHT BUTTON_RIGHT
150 #define DOWN BUTTON_DOWN
151 #define PAUSE BUTTON_PLAY
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
155 #define QUIT BUTTON_POWER
156 #define LEFT BUTTON_LEFT
157 #define RIGHT BUTTON_RIGHT
159 #define DOWN BUTTON_DOWN
160 #define PAUSE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
164 #define QUIT BUTTON_RC_REC
165 #define LEFT BUTTON_RC_REW
166 #define RIGHT BUTTON_RC_FF
167 #define UP BUTTON_RC_VOL_UP
168 #define DOWN BUTTON_RC_VOL_DOWN
169 #define PAUSE BUTTON_RC_PLAY
171 #elif CONFIG_KEYPAD == COWON_D2_PAD
173 #define QUIT BUTTON_POWER
175 #elif CONFIG_KEYPAD == IAUDIO67_PAD
177 #define QUIT BUTTON_POWER
178 #define LEFT BUTTON_LEFT
179 #define RIGHT BUTTON_RIGHT
180 #define UP BUTTON_STOP
181 #define DOWN BUTTON_PLAY
182 #define PAUSE BUTTON_MENU
184 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
186 #define QUIT BUTTON_BACK
187 #define LEFT BUTTON_LEFT
188 #define RIGHT BUTTON_RIGHT
190 #define DOWN BUTTON_DOWN
191 #define PAUSE BUTTON_PLAY
193 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
195 #define QUIT BUTTON_POWER
196 #define LEFT BUTTON_LEFT
197 #define RIGHT BUTTON_RIGHT
199 #define DOWN BUTTON_DOWN
200 #define PAUSE BUTTON_VIEW
202 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
204 #define QUIT BUTTON_POWER
205 #define LEFT BUTTON_PREV
206 #define RIGHT BUTTON_NEXT
208 #define DOWN BUTTON_DOWN
209 #define PAUSE BUTTON_MENU
211 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
212 CONFIG_KEYPAD == ONDAVX777_PAD || \
213 CONFIG_KEYPAD == MROBE500_PAD
215 #define QUIT BUTTON_POWER
217 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
219 #define QUIT BUTTON_PLAY
220 #define LEFT BUTTON_LEFT
221 #define RIGHT BUTTON_RIGHT
223 #define DOWN BUTTON_DOWN
224 #define PAUSE BUTTON_FFWD
227 #error No keymap defined!
230 #ifdef HAVE_TOUCHSCREEN
232 #define QUIT BUTTON_TOPLEFT
235 #define LEFT BUTTON_MIDLEFT
238 #define RIGHT BUTTON_MIDRIGHT
241 #define UP BUTTON_TOPMIDDLE
244 #define DOWN BUTTON_BOTTOMMIDDLE
247 #define PAUSE BUTTON_CENTER
251 #define MOVE_NO 0 /* player movement */
252 #define MOVE_UP 1 /* 1 */
253 #define MOVE_DN 2 /* 3 0 4 */
254 #define MOVE_LT 3 /* 2 */
257 /* ball movement (12 ways) */
265 #define DIR_UU (1<<7)
267 #define DIR_RR (1<<5)
269 #define DIR_DD (1<<3)
271 #define DIR_LL (1<<1)
274 #define MOVE_UUR ( DIR_UU | DIR_R )
275 #define MOVE_UR ( DIR_U | DIR_R )
276 #define MOVE_URR ( DIR_U | DIR_RR )
277 #define MOVE_DRR ( DIR_D | DIR_RR )
278 #define MOVE_DR ( DIR_D | DIR_R )
279 #define MOVE_DDR ( DIR_DD | DIR_R )
280 #define MOVE_DDL ( DIR_DD | DIR_L )
281 #define MOVE_DL ( DIR_D | DIR_L )
282 #define MOVE_DLL ( DIR_D | DIR_LL )
283 #define MOVE_ULL ( DIR_U | DIR_LL )
284 #define MOVE_UL ( DIR_U | DIR_L )
285 #define MOVE_UUL ( DIR_UU | DIR_L )
287 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
288 # define CUBE_SIZE 8 /* 8x22=176 */
289 # define pos(a) ((a)>>3)
292 # define pos(a) ((a)>>2)
295 #define STARTING_QIXES 2
297 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
298 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
299 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
300 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
301 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
303 #ifdef HAVE_LCD_COLOR
304 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
305 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
306 #define PLR_COL LCD_WHITE /* color used for the player */
308 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
309 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
310 #define PLR_COL LCD_BLACK /* color used for the player */
314 #define EMPTIED LCD_BLACK /* empty spot */
315 #define FILLED CLR_LTBLUE /* filled spot */
316 #define TRAIL CLR_RED /* the red trail of the player */
317 #define QIX LCD_WHITE
330 /* The time (in ms) for one iteration through the game loop - decrease this
331 to speed up the game - note that current_tick is (currently) only accurate
334 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
335 static int difficulty
= 75; /* Percentage of screen that needs to be filled
336 * in order to win the game */
338 static bool quit
= false;
340 static unsigned int board
[BOARD_H
][BOARD_W
];
341 static int testboard
[BOARD_H
][BOARD_W
];
345 00011000 0x18 - 11100111 0xe7
346 00111100 0x3c - 11100111 0xe7
347 01111110 0x7e - 11000011 0xc3
348 11111111 0xff - 00000000 0x00
349 11111111 0xff - 00000000 0x00
350 01111110 0x7e - 11000011 0xc3
351 00111100 0x3c - 11100111 0xe7
352 00011000 0x18 - 11100111 0xe7
354 const unsigned char pics
[2][8] = {
355 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
356 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
365 const unsigned char pics
[2][4] = {
366 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
367 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
370 #error Incorrect CUBE_SIZE value.
375 int velocity
; /* velocity */
376 int x
, y
; /* position on screen */
377 int angle
; /* angle */
378 } qixes
[MAX_QIXES
]; /* black_qix */
380 static struct splayer
382 int i
, j
; /* position on board */
383 int move
, score
, level
, lives
;
388 static int percentage_cache
;
390 /*************************** STACK STUFF **********************/
393 #define STACK_SIZE (2*BOARD_W*BOARD_H)
396 int x
, y
; /* position on board */
398 static int stackPointer
;
400 static inline bool pop (struct pos
*p
)
402 if (stackPointer
> 0) {
403 p
->x
= stack
[stackPointer
].x
;
404 p
->y
= stack
[stackPointer
].y
;
408 return false; /* SE */
411 static inline bool push (struct pos
*p
)
413 if (stackPointer
< STACK_SIZE
- 1) {
415 stack
[stackPointer
].x
= p
->x
;
416 stack
[stackPointer
].y
= p
->y
;
419 return false; /* SOF */
422 static inline void emptyStack (void)
427 /*********************** END OF STACK STUFF *********************/
429 /* calculate the new x coordinate of the ball according to angle and speed */
430 static inline int get_newx (int x
, int len
, int deg
)
434 else if (deg
& DIR_L
)
436 else if (deg
& DIR_RR
)
438 else /* (def & DIR_LL) */
442 /* calculate the new y coordinate of the ball according to angle and speed */
443 static inline int get_newy (int y
, int len
, int deg
)
447 else if (deg
& DIR_U
)
449 else if (deg
& DIR_DD
)
451 else /* (deg & DIR_UU) */
455 /* make random function get it's value from the device ticker */
456 static inline void randomize (void)
458 rb
->srand (*rb
->current_tick
);
461 /* get a random number between 0 and range-1 */
462 static int t_rand (int range
)
464 return rb
->rand () % range
;
467 /* initializes the test help board */
468 static void init_testboard (void)
470 int j
; /* testboard */
471 for (j
= 0; j
< BOARD_H
; j
++)
472 /* UNCHEKED == (int)0 */
473 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
476 /* initializes the game board on with the player,qix's and black qix */
477 static void init_board (void)
480 for (j
= 0; j
< BOARD_H
; j
++)
481 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
482 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
483 || (j
>= BOARD_H
- 2))
484 board
[j
][i
] = FILLED
;
486 board
[j
][i
] = EMPTIED
;
489 /* (level+2) is the number of qixes */
490 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
491 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
494 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
495 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
497 const int angle_table
[] = {
498 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
499 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
500 qixes
[j
].angle
= angle_table
[t_rand (12)];
502 /* Work arround a nasty bug. FIXME */
503 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
504 qixes
[j
].velocity
= 1;
507 /*black_qix.velocity=1;
508 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
509 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
510 black_qix.angle=MOVE_UR; */
511 player
.move
= MOVE_NO
;
512 player
.drawing
= false;
513 player
.i
= BOARD_W
/ 2;
516 percentage_cache
= 0;
519 /* calculates the percentage of the screen filling */
520 static int percentage (void)
522 int i
, j
, filled
= 0;
523 for (j
= 2; j
< BOARD_H
- 2; j
++)
524 for (i
= 1; i
< BOARD_W
- 1; i
++)
525 if (board
[j
][i
] == FILLED
)
527 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
530 /* draw the board on with all the game figures */
531 static void refresh_board (void)
537 rb
->lcd_set_background (LCD_BLACK
);
539 rb
->lcd_clear_display ();
540 for (j
= 0; j
< BOARD_H
; j
++)
542 unsigned last_color
= board
[j
][0];
544 for (i
= 1; i
< BOARD_W
; i
++) {
545 if( last_color
!= board
[j
][i
] )
548 rb
->lcd_set_foreground (last_color
);
550 if (last_color
!= EMPTIED
)
552 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
553 BOARD_Y
+ CUBE_SIZE
* j
,
554 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
555 last_color
= board
[j
][i
];
560 rb
->lcd_set_foreground (last_color
);
562 if (last_color
!= EMPTIED
)
564 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
565 BOARD_Y
+ CUBE_SIZE
* j
,
566 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
570 rb
->lcd_set_foreground (LCD_BLACK
);
571 rb
->lcd_set_background (CLR_LTBLUE
);
573 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
575 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
576 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
577 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
578 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
579 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
580 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
581 rb
->snprintf (str
, sizeof (str
),
582 (player
.lives
!= 1) ? "%d Lives" : "%d Life", player
.lives
);
584 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
585 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
587 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
588 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
592 rb
->lcd_set_foreground (PLR_COL
);
593 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
595 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
596 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
599 rb
->lcd_set_background (EMPTIED
);
600 rb
->lcd_set_foreground (LCD_WHITE
);
601 rb
->lcd_set_drawmode (DRMODE_FG
);
603 rb
->lcd_set_drawmode (DRMODE_FG
);
605 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
606 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
607 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
609 rb
->lcd_set_foreground (LCD_BLACK
);
611 rb
->lcd_set_drawmode (DRMODE_SOLID
);
616 static inline int infested_area (int i
, int j
, int v
)
625 if (testboard
[p
.y
][p
.x
] == v
) continue;
626 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
627 return 1; /* This area was previously flagged as infested */
628 testboard
[p
.y
][p
.x
] = v
;
629 if (board
[p
.y
][p
.x
] == QIX
)
630 return 1; /* Infested area */
632 struct pos p1
= { p
.x
+1, p
.y
};
634 && (board
[p1
.y
][p1
.x
] != FILLED
)
639 struct pos p1
= { p
.x
-1, p
.y
};
641 && (board
[p1
.y
][p1
.x
] != FILLED
)
646 struct pos p1
= { p
.x
, p
.y
+1 };
648 && (board
[p1
.y
][p1
.x
] != FILLED
)
653 struct pos p1
= { p
.x
, p
.y
-1 };
655 && (board
[p1
.y
][p1
.x
] != FILLED
)
663 static inline int fill_area (int i
, int j
)
668 int v
= testboard
[p
.y
][p
.x
];
673 board
[p
.y
][p
.x
] = FILLED
;
674 testboard
[p
.y
][p
.x
] = PAINTED
;
676 struct pos p1
= { p
.x
+1, p
.y
};
678 && (testboard
[p1
.y
][p1
.x
] == v
)
683 struct pos p1
= { p
.x
-1, p
.y
};
685 && (testboard
[p1
.y
][p1
.x
] == v
)
690 struct pos p1
= { p
.x
, p
.y
+1 };
692 && (testboard
[p1
.y
][p1
.x
] == v
)
697 struct pos p1
= { p
.x
, p
.y
-1 };
699 && (testboard
[p1
.y
][p1
.x
] == v
)
708 /* take care of stuff after xonix has landed on a filled spot */
709 static void complete_trail (int fill
)
712 for (j
= 0; j
< BOARD_H
; j
++) {
713 for (i
= 0; i
< BOARD_W
; i
++) {
714 if (board
[j
][i
] == TRAIL
) {
716 board
[j
][i
] = FILLED
;
718 board
[j
][i
] = EMPTIED
;
725 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
726 board
[pos(qixes
[i
].y
- BOARD_Y
)]
727 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
730 for (j
= 1; j
< BOARD_H
- 1; j
++) {
731 for (i
= 0; i
< BOARD_W
- 0; i
++) {
732 if (board
[j
][i
] != FILLED
) {
733 ret
= infested_area (i
, j
, v
);
734 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
741 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
742 board
[pos(qixes
[i
].y
- BOARD_Y
)]
743 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
744 percentage_cache
= percentage();
747 rb
->button_clear_queue();
750 /* returns the color the real pixel(x,y) on the lcd is pointing at */
751 static inline unsigned int getpixel (int x
, int y
)
753 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
754 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
760 /* returns the color the ball on (newx,newy) is heading at *----*
761 checks the four edge points of the square if 1st of all | |
762 are a trail (cause it's a lose life situation) and 2nd | |
763 if it's filled so it needs to bounce. *____*
765 static inline unsigned int next_hit (int newx
, int newy
)
767 if ((getpixel (newx
, newy
) == TRAIL
)
768 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
769 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
770 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
772 else if ((getpixel (newx
, newy
) == FILLED
)
773 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
774 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
775 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
782 static void die (void)
785 if (player
.lives
== 0)
786 player
.gameover
= true;
789 rb
->splash (HZ
, "Crash!");
790 complete_trail (false);
791 player
.move
= MOVE_NO
;
792 player
.drawing
= false;
793 player
.i
= BOARD_W
/ 2;
798 /* returns true if the (side) of the block -***-
799 starting from (newx,newy) has any filled pixels * *
802 static inline bool line_check_lt (int newx
, int newy
)
804 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
805 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
807 static inline bool line_check_rt (int newx
, int newy
)
809 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
810 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
812 static inline bool line_check_up (int newx
, int newy
)
814 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
815 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
817 static inline bool line_check_dn (int newx
, int newy
)
819 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
820 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
823 static inline void move_qix (struct qix
*q
)
826 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
827 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
828 switch (next_hit (newx
, newy
))
836 const int a
= q
->angle
;
839 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
840 : (a
&(DIR_UU
|DIR_U
)))
844 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
845 : (a
&(DIR_RR
|DIR_R
)))
849 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
850 : (a
&(DIR_DD
|DIR_D
)))
854 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
855 : (a
&(DIR_LL
|DIR_L
)))
857 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
858 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
867 /* move the board forward timewise */
868 static inline void move_board (void)
872 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
873 move_qix (&qixes
[j
]);
874 /* move_qix(&black_qix,true); */
878 switch (player
.move
) {
884 if (player
.j
< BOARD_H
- 2)
892 if (player
.i
< BOARD_W
- 1)
899 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
900 board
[newj
][newi
] = TRAIL
;
901 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
902 player
.move
= MOVE_NO
; /* stop moving */
903 player
.drawing
= false;
904 complete_trail (true);
905 } else if ((board
[player
.j
][player
.i
] == FILLED
)
906 && (board
[newj
][newi
] == EMPTIED
)) {
908 player
.drawing
= true;
909 board
[newj
][newi
] = TRAIL
;
910 /* if the block after next is empty and we're moving onto filled, stop */
911 } else if ((board
[newj
][newi
] == FILLED
)
912 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
913 player
.move
= MOVE_NO
;
918 if (percentage_cache
>= difficulty
) { /* finished level */
920 rb
->splashf (HZ
* 2, "Level %d finished", player
.level
+1);
921 player
.score
+= percentage_cache
;
922 if (player
.level
< MAX_LEVEL
)
926 rb
->splash (HZ
* 2, "Ready?");
930 /* init game's variables */
931 static void init_game (void)
936 player
.gameover
= false;
937 player
.drawing
= false;
940 rb
->splash (HZ
* 2, "Ready?");
945 static int xobox_menu_cb(int action
, const struct menu_item_ex
*this_item
)
947 if(action
== ACTION_REQUEST_MENUITEM
948 && !_ingame
&& ((intptr_t)this_item
)==0)
949 return ACTION_EXIT_MENUITEM
;
953 static int xobox_menu(bool ingame
)
955 rb
->button_clear_queue();
958 MENUITEM_STRINGLIST(main_menu
, "Xobox Menu", xobox_menu_cb
,
959 "Resume Game", "Start New Game",
960 "Speed", "Difficulty",
961 "Playback Control", "Quit");
965 switch (rb
->do_menu(&main_menu
, &selection
, NULL
, false)) {
972 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
975 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
979 playback_control(NULL
);
983 case MENU_ATTACHED_USB
:
991 /* general keypad handler loop */
992 static int xobox_loop (void)
998 if (xobox_menu(false)) {
1003 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
1005 #ifdef HAS_BUTTON_HOLD
1006 if (rb
->button_hold()) {
1008 rb
->splash (HZ
, "Paused");
1012 button
= rb
->button_get_w_tmo (1);
1015 case UP
|BUTTON_REPEAT
:
1016 player
.move
= MOVE_UP
;
1019 case DOWN
|BUTTON_REPEAT
:
1020 player
.move
= MOVE_DN
;
1023 case LEFT
|BUTTON_REPEAT
:
1024 player
.move
= MOVE_LT
;
1027 case RIGHT
|BUTTON_REPEAT
:
1028 player
.move
= MOVE_RT
;
1033 rb
->splash (HZ
, "Paused");
1037 if (xobox_menu(true)) {
1043 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1044 return PLUGIN_USB_CONNECTED
;
1051 if (player
.gameover
) {
1052 rb
->splash (HZ
, "Game Over!");
1053 if (xobox_menu(false)) {
1058 if (TIME_BEFORE(*rb
->current_tick
, end
))
1059 rb
->sleep (end
- *rb
->current_tick
);
1064 return PLUGIN_OK
; /* for no warnings on compiling */
1067 /* plugin main procedure */
1068 enum plugin_status
plugin_start (const void *parameter
)
1070 int ret
= PLUGIN_OK
;
1074 rb
->lcd_setfont (FONT_SYSFIXED
);
1076 rb
->lcd_set_backdrop(NULL
);
1079 /* Turn off backlight timeout */
1080 backlight_force_on(); /* backlight control in lib/helper.c */
1083 ret
= xobox_loop ();
1085 /* Turn on backlight timeout (revert to settings) */
1086 backlight_use_settings(); /* backlight control in lib/helper.c */
1087 rb
->lcd_setfont (FONT_UI
);