use lib display text to display help messages (FS#10099).
[kugel-rb.git] / apps / plugins / rockblox1d.c
blob2db83d6537495695c18c48252020a2f6bbec0317
1 /*****************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// __ \_/ ___\| |/ /| __ \ / __ \ \/ /
5 * Jukebox | | ( (__) ) \___| ( | \_\ ( (__) ) (
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 - 2008 Alexander Papst
11 * Idea from http://www.tetris1d.org
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
23 #include "plugin.h"
25 PLUGIN_HEADER
28 #ifdef HAVE_LCD_BITMAP
30 #if CONFIG_KEYPAD == RECORDER_PAD
31 #define ONEDROCKBLOX_DOWN BUTTON_PLAY
32 #define ONEDROCKBLOX_QUIT BUTTON_OFF
34 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
35 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
36 #define ONEDROCKBLOX_QUIT BUTTON_OFF
38 #elif CONFIG_KEYPAD == ONDIO_PAD
39 #define ONEDROCKBLOX_DOWN BUTTON_RIGHT
40 #define ONEDROCKBLOX_QUIT BUTTON_OFF
42 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
43 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
44 #define ONEDROCKBLOX_QUIT BUTTON_POWER
46 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
47 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
48 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
49 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
50 #define ONEDROCKBLOX_QUIT (BUTTON_SELECT | BUTTON_MENU)
52 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
53 (CONFIG_KEYPAD == IRIVER_H300_PAD)
54 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
55 #define ONEDROCKBLOX_QUIT BUTTON_OFF
57 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
58 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
59 #define ONEDROCKBLOX_QUIT BUTTON_POWER
61 #elif CONFIG_KEYPAD == SANSA_E200_PAD || \
62 CONFIG_KEYPAD == SANSA_C200_PAD || \
63 CONFIG_KEYPAD == SANSA_CLIP_PAD || \
64 CONFIG_KEYPAD == SANSA_M200_PAD
65 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
66 #define ONEDROCKBLOX_QUIT BUTTON_POWER
68 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
69 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
70 #define ONEDROCKBLOX_QUIT BUTTON_HOME
72 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
73 #define ONEDROCKBLOX_DOWN BUTTON_PLAY
74 #define ONEDROCKBLOX_QUIT BUTTON_POWER
76 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
77 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
78 #define ONEDROCKBLOX_QUIT BUTTON_BACK
80 #elif (CONFIG_KEYPAD == MROBE100_PAD)
81 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
82 #define ONEDROCKBLOX_QUIT BUTTON_POWER
84 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
85 #define ONEDROCKBLOX_DOWN BUTTON_RC_PLAY
86 #define ONEDROCKBLOX_QUIT BUTTON_RC_REC
88 #elif (CONFIG_KEYPAD == COWOND2_PAD)
89 #define ONEDROCKBLOX_DOWN BUTTON_MENU
90 #define ONEDROCKBLOX_QUIT BUTTON_POWER
92 #elif CONFIG_KEYPAD == IAUDIO67_PAD
93 #define ONEDROCKBLOX_DOWN BUTTON_MENU
94 #define ONEDROCKBLOX_QUIT BUTTON_POWER
96 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
97 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
98 #define ONEDROCKBLOX_QUIT BUTTON_BACK
100 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
101 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
102 #define ONEDROCKBLOX_QUIT BUTTON_POWER
104 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
105 #define ONEDROCKBLOX_DOWN BUTTON_MENU
106 #define ONEDROCKBLOX_QUIT BUTTON_POWER
108 #elif defined(HAVE_TOUCHSCREEN)
110 #define ONEDROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
111 #define ONEDROCKBLOX_QUIT BUTTON_POWER
113 #else
114 #error No keymap defined!
115 #endif
117 #define mrand(max) (short)(rb->rand()%max)
119 #define TILES 11
121 /**********
122 ** Lots of defines for the drawing stuff :-)
123 ** The most ugly way i could think of...
126 #if (LCD_WIDTH > LCD_HEIGHT)
127 /* Any screens larger than the minis LCD */
128 #if (LCD_WIDTH > 132)
129 /* Max size of one block */
130 # define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
131 /* Align the playing filed centered */
132 # define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
133 # define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
134 /* Score box */
135 # define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
136 # define SCORE_Y (int)((LCD_HEIGHT/2)-(f_height/2))
137 /* Max. size of bricks is 4 blocks */
138 # define NEXT_H (WIDTH*4+3)
139 # define NEXT_X (int)(CENTER_X/2-WIDTH/2)
140 # define NEXT_Y (int)(LCD_HEIGHT/2-NEXT_H/2)
141 #else
142 /* Max size of one block */
143 # define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
144 /* Align the playing left centered */
145 # define CENTER_X (int)(LCD_WIDTH*0.2)
146 # define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
147 /* Score box */
148 # define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
149 # define SCORE_Y 16
150 /* Max. size of bricks is 4 blocks */
151 # define NEXT_H (WIDTH*4+3)
152 # define NEXT_X (score_x+f_width+7)
153 # define NEXT_Y (int)(LCD_HEIGHT-((4*WIDTH)+13))
154 #endif
155 #else
156 /* Max size of one block */
157 # define WIDTH (int)((LCD_HEIGHT * 0.8) / TILES)
158 /* Align the playing filed centered */
159 # define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
160 # define CENTER_Y 2
161 /* Score box */
162 # define SCORE_X (int)((LCD_WIDTH/2)-(f_width/2))
163 # define SCORE_Y (LCD_HEIGHT-(f_height+2))
164 /* Max. size of bricks is 4 blocks */
165 # define NEXT_H (WIDTH*4+3)
166 # define NEXT_X (int)(CENTER_X/2-WIDTH/2)
167 # define NEXT_Y (int)((LCD_HEIGHT * 0.8)/2-NEXT_H/2)
168 #endif
170 void draw_brick(int pos, int length) {
171 int i = pos;
172 rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
173 rb->lcd_fillrect(CENTER_X, CENTER_Y, WIDTH, WIDTH * TILES + TILES);
174 rb->lcd_set_drawmode(DRMODE_SOLID);
176 for (i = pos; i < length + pos; ++i) {
177 if (i >= 0) rb->lcd_fillrect(CENTER_X, CENTER_Y+i+(WIDTH*i), WIDTH, WIDTH);
181 enum plugin_status plugin_start(const void* parameter)
183 int i;
184 int f_width, f_height;
185 int score_x;
187 bool quit = false;
188 int button;
190 int cycletime = 300;
191 int end;
193 int pos_cur_brick = 0;
194 int type_cur_brick = 0;
195 int type_next_brick = 0;
197 unsigned long int score = 34126;
198 char score_buf[10];
200 (void)parameter;
202 #if LCD_DEPTH > 1
203 rb->lcd_set_backdrop(NULL);
204 rb->lcd_set_background(LCD_BLACK);
205 rb->lcd_set_foreground(LCD_WHITE);
206 #endif
208 rb->lcd_setfont(FONT_SYSFIXED);
210 rb->lcd_getstringsize("100000000", &f_width, &f_height);
212 rb->lcd_clear_display();
214 /***********
215 ** Draw EVERYTHING
218 /* Playing filed box */
219 rb->lcd_vline(CENTER_X-2, CENTER_Y, CENTER_Y + (WIDTH*TILES+TILES));
220 rb->lcd_vline(CENTER_X + WIDTH + 1, CENTER_Y,
221 CENTER_Y + (WIDTH*TILES+TILES));
222 rb->lcd_hline(CENTER_X-2, CENTER_X + WIDTH + 1,
223 CENTER_Y + (WIDTH*TILES+TILES));
225 /* Score box */
226 #if (LCD_WIDTH > LCD_HEIGHT)
227 rb->lcd_drawrect(SCORE_X-4, SCORE_Y-5, f_width+8, f_height+9);
228 rb->lcd_putsxy(SCORE_X-4, SCORE_Y-6-f_height, "score");
229 #else
230 rb->lcd_hline(0, LCD_WIDTH, SCORE_Y-5);
231 rb->lcd_putsxy(2, SCORE_Y-6-f_height, "score");
232 #endif
233 score_x = SCORE_X;
235 /* Next box */
236 rb->lcd_getstringsize("next", &f_width, NULL);
237 #if (LCD_WIDTH > LCD_HEIGHT) && !(LCD_WIDTH > 132)
238 rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
239 rb->lcd_putsxy(score_x-4, NEXT_Y-5, "next");
240 #else
241 rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
242 rb->lcd_putsxy(NEXT_X-5, NEXT_Y-5-f_height-1, "next");
243 #endif
245 /***********
246 ** GAMELOOP
248 rb->srand( *rb->current_tick );
250 type_cur_brick = 2 + mrand(3);
251 type_next_brick = 2 + mrand(3);
253 do {
254 end = *rb->current_tick + (cycletime * HZ) / 1000;
256 draw_brick(pos_cur_brick, type_cur_brick);
258 /* Draw next brick */
259 rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
260 rb->lcd_fillrect(NEXT_X, NEXT_Y, WIDTH, WIDTH * 4 + 4);
261 rb->lcd_set_drawmode(DRMODE_SOLID);
263 for (i = 0; i < type_next_brick; ++i) {
264 rb->lcd_fillrect(NEXT_X,
265 NEXT_Y + ((type_next_brick % 2) ? (int)(WIDTH/2) : ((type_next_brick == 2) ? (WIDTH+1) : 0)) + (WIDTH*i) + i,
266 WIDTH, WIDTH);
269 /* Score box */
270 rb->snprintf(score_buf, sizeof(score_buf), "%8ld0", score);
271 rb->lcd_putsxy(score_x, SCORE_Y, score_buf);
273 rb->lcd_update();
275 button = rb->button_status();
277 switch(button) {
278 case ONEDROCKBLOX_DOWN:
279 case (ONEDROCKBLOX_DOWN|BUTTON_REPEAT):
280 cycletime = 100;
281 break;
282 case ONEDROCKBLOX_QUIT:
283 quit = true;
284 break;
285 default:
286 cycletime = 300;
287 if(rb->default_event_handler(button) == SYS_USB_CONNECTED) {
288 quit = true;
292 if ((pos_cur_brick + type_cur_brick) > 10) {
293 type_cur_brick = type_next_brick;
294 type_next_brick = 2 + mrand(3);
295 score += (type_cur_brick - 1) * 2;
296 pos_cur_brick = 1 - type_cur_brick;
297 } else {
298 ++pos_cur_brick;
301 if (end > *rb->current_tick)
302 rb->sleep(end-*rb->current_tick);
303 else
304 rb->yield();
306 } while (!quit);
308 return PLUGIN_OK;
310 #endif