1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include <SDL_thread.h>
28 #include "thread-sdl.h"
29 #include "system-sdl.h"
30 #include "sim-ui-defines.h"
32 #ifdef HAVE_LCD_BITMAP
33 #include "lcd-bitmap.h"
34 #elif defined(HAVE_LCD_CHARCELLS)
35 #include "lcd-charcells.h"
37 #ifdef HAVE_REMOTE_LCD
38 #include "lcd-remote-bitmap.h"
43 SDL_Surface
*gui_surface
;
45 bool background
= true; /* use backgrounds by default */
46 #ifdef HAVE_REMOTE_LCD
47 bool showremote
= true; /* include remote by default */
50 bool debug_buttons
= false;
52 bool lcd_display_redraw
= true; /* Used for player simulator */
53 char having_new_lcd
= true; /* Used for player simulator */
54 bool sim_alarm_wakeup
= false;
55 const char *sim_root_dir
= NULL
;
56 extern int display_zoom
;
58 static SDL_Thread
*evt_thread
= NULL
;
61 bool debug_audio
= false;
64 bool debug_wps
= false;
65 int wps_verbose_level
= 3;
68 void sys_poweroff(void)
73 * This thread will read the buttons in an interrupt like fashion, and
74 * also initializes SDL_INIT_VIDEO and the surfaces
76 * it must be done in the same thread (at least on windows) because events only
77 * work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
79 * This is an SDL thread and relies on preemptive behavoir of the host
81 static int sdl_event_thread(void * param
)
83 SDL_InitSubSystem(SDL_INIT_VIDEO
);
85 SDL_Surface
*picture_surface
= NULL
;
89 /* Try and load the background image. If it fails go without */
91 picture_surface
= SDL_LoadBMP("UI256.bmp");
92 if (picture_surface
== NULL
) {
94 DEBUGF("warn: %s\n", SDL_GetError());
106 #ifdef HAVE_REMOTE_LCD
109 width
= SIM_LCD_WIDTH
> SIM_REMOTE_WIDTH
? SIM_LCD_WIDTH
: SIM_REMOTE_WIDTH
;
110 height
= SIM_LCD_HEIGHT
+ SIM_REMOTE_HEIGHT
;
115 width
= SIM_LCD_WIDTH
;
116 height
= SIM_LCD_HEIGHT
;
124 if ((gui_surface
= SDL_SetVideoMode(width
* display_zoom
, height
* display_zoom
, depth
, SDL_HWSURFACE
|SDL_DOUBLEBUF
)) == NULL
) {
125 panicf("%s", SDL_GetError());
128 SDL_WM_SetCaption(UI_TITLE
, NULL
);
130 if (background
&& picture_surface
!= NULL
)
131 SDL_BlitSurface(picture_surface
, NULL
, gui_surface
, NULL
);
133 /* let system_init proceed */
134 SDL_SemPost((SDL_sem
*)param
);
137 * finally enter the button loop */
141 SDL_FreeSurface(picture_surface
);
143 /* Order here is relevent to prevent deadlocks and use of destroyed
144 sync primitives by kernel threads */
145 sim_thread_shutdown();
146 sim_kernel_shutdown();
151 void sim_do_exit(void)
153 /* wait for event thread to finish */
154 SDL_WaitThread(evt_thread
, NULL
);
160 void system_init(void)
164 if (SDL_Init(SDL_INIT_TIMER
))
165 panicf("%s", SDL_GetError());
167 s
= SDL_CreateSemaphore(0); /* 0-count so it blocks */
169 evt_thread
= SDL_CreateThread(sdl_event_thread
, s
);
171 /* wait for sdl_event_thread to run so that it can initialize the surfaces
172 * and video subsystem needed for SDL events */
176 SDL_DestroySemaphore(s
);
179 void system_exception_wait(void)
181 sim_thread_exception_wait();
184 void system_reboot(void)
186 sim_thread_exception_wait();
190 void sys_handle_argv(int argc
, char *argv
[])
195 for (x
= 1; x
< argc
; x
++)
198 if (!strcmp("--debugaudio", argv
[x
]))
201 printf("Writing debug audio file.\n");
205 if (!strcmp("--debugwps", argv
[x
]))
208 printf("WPS debug mode enabled.\n");
210 else if (!strcmp("--nobackground", argv
[x
]))
213 printf("Disabling background image.\n");
215 #ifdef HAVE_REMOTE_LCD
216 else if (!strcmp("--noremote", argv
[x
]))
220 printf("Disabling remote image.\n");
223 else if (!strcmp("--old_lcd", argv
[x
]))
225 having_new_lcd
= false;
226 printf("Using old LCD layout.\n");
228 else if (!strcmp("--zoom", argv
[x
]))
232 display_zoom
=atoi(argv
[x
]);
235 printf("Window zoom is %d\n", display_zoom
);
237 else if (!strcmp("--alarm", argv
[x
]))
239 sim_alarm_wakeup
= true;
240 printf("Simulating alarm wakeup.\n");
242 else if (!strcmp("--root", argv
[x
]))
247 sim_root_dir
= argv
[x
];
248 printf("Root directory: %s\n", sim_root_dir
);
251 else if (!strcmp("--mapping", argv
[x
]))
254 printf("Printing click coords with drag radii.\n");
256 else if (!strcmp("--debugbuttons", argv
[x
]))
258 debug_buttons
= true;
259 printf("Printing background button clicks.\n");
263 printf("rockboxui\n");
264 printf("Arguments:\n");
266 printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
268 printf(" --debugwps \t Print advanced WPS debug info\n");
269 printf(" --nobackground \t Disable the background image\n");
270 #ifdef HAVE_REMOTE_LCD
271 printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
273 printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
274 printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
275 printf(" --alarm \t Simulate a wake-up on alarm\n");
276 printf(" --root [DIR]\t Set root directory\n");
277 printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
282 if (display_zoom
> 1) {