rbutil: add fuzev2
[kugel-rb.git] / apps / keymaps / keymap-meizu-m6sl.c
blob44a58e44d7e5eee6c475a2b27c1a5bc1059a254f
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the toshiba gigabeat target */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
57 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
59 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
60 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
62 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
63 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
65 LAST_ITEM_IN_LIST
66 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
71 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
73 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
74 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
76 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
79 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
81 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
82 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
83 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
90 { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
91 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
93 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
94 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
95 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
97 { ACTION_WPS_HOTKEY, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
98 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
100 LAST_ITEM_IN_LIST
101 }; /* button_context_wps */
103 static const struct button_mapping button_context_list[] = {
104 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
105 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_PLAY|BUTTON_UP },
106 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
107 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
108 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_PLAY|BUTTON_DOWN },
109 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
112 }; /* button_context_list */
114 static const struct button_mapping button_context_tree[] = {
115 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
116 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
117 { ACTION_TREE_HOTKEY, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
119 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
120 }; /* button_context_tree */
122 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
123 { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
124 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
125 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_PLAY|BUTTON_LEFT },
126 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
127 { ACTION_TREE_ROOT_INIT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_PLAY|BUTTON_LEFT },
128 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
130 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_PLAY|BUTTON_RIGHT },
131 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
132 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
136 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
137 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
138 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
139 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
140 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
142 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
143 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
144 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
145 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
149 static const struct button_mapping button_context_settings[] = {
150 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
151 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
152 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
153 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
154 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
155 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
156 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
157 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
158 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
161 }; /* button_context_settings */
163 static const struct button_mapping button_context_settings_right_is_inc[] = {
164 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
165 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
167 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
169 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
171 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
175 }; /* button_context_settingsgraphical */
177 static const struct button_mapping button_context_yesno[] = {
178 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
180 }; /* button_context_settings_yesno */
182 static const struct button_mapping button_context_colorchooser[] = {
183 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
185 }; /* button_context_colorchooser */
187 static const struct button_mapping button_context_eq[] = {
188 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
189 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
190 }; /* button_context_eq */
192 /** Bookmark Screen **/
193 static const struct button_mapping button_context_bmark[] = {
194 { ACTION_BMS_DELETE, BUTTON_PLAY, BUTTON_NONE },
196 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
197 }; /* button_context_bmark */
199 static const struct button_mapping button_context_time[] = {
200 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
201 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
202 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
203 }; /* button_context_time */
205 static const struct button_mapping button_context_quickscreen[] = {
206 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
207 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
208 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
209 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
210 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
211 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
212 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
213 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
214 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
216 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
217 }; /* button_context_quickscreen */
219 static const struct button_mapping button_context_pitchscreen[] = {
220 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
221 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
223 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
224 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
225 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
226 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
227 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
228 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
229 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
230 { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
231 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
232 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
234 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
235 }; /* button_context_pitchcreen */
237 static const struct button_mapping button_context_keyboard[] = {
238 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
239 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
240 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
241 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
242 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
243 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
244 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
245 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
247 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
248 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
249 { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
251 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
252 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
253 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
255 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
256 // { ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_POWER, BUTTON_NONE },
257 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
259 LAST_ITEM_IN_LIST
260 }; /* button_context_keyboard */
263 const struct button_mapping* get_context_mapping(int context)
265 switch (context)
267 case CONTEXT_STD:
268 return button_context_standard;
269 case CONTEXT_WPS:
270 return button_context_wps;
272 case CONTEXT_LIST:
273 return button_context_list;
274 case CONTEXT_MAINMENU:
275 case CONTEXT_TREE:
276 if (global_settings.hold_lr_for_scroll_in_list)
277 return button_context_listtree_scroll_without_combo;
278 else
279 return button_context_listtree_scroll_with_combo;
280 case CONTEXT_CUSTOM|CONTEXT_TREE:
281 return button_context_tree;
283 case CONTEXT_SETTINGS:
284 return button_context_settings;
285 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
286 return button_context_settings_right_is_inc;
288 case CONTEXT_SETTINGS_COLOURCHOOSER:
289 return button_context_colorchooser;
290 case CONTEXT_SETTINGS_EQ:
291 return button_context_eq;
293 case CONTEXT_SETTINGS_TIME:
294 return button_context_time;
296 case CONTEXT_YESNOSCREEN:
297 return button_context_yesno;
298 case CONTEXT_BOOKMARKSCREEN:
299 return button_context_bmark;
300 case CONTEXT_QUICKSCREEN:
301 return button_context_quickscreen;
302 case CONTEXT_PITCHSCREEN:
303 return button_context_pitchscreen;
304 case CONTEXT_KEYBOARD:
305 case CONTEXT_MORSE_INPUT:
306 return button_context_keyboard;
308 return button_context_standard;