1 //**************************************************************************
3 //** ## ## ## ## ## #### #### ### ###
4 //** ## ## ## ## ## ## ## ## ## ## #### ####
5 //** ## ## ## ## ## ## ## ## ## ## ## ## ## ##
6 //** ## ## ######## ## ## ## ## ## ## ## ### ##
7 //** ### ## ## ### ## ## ## ## ## ##
8 //** # ## ## # #### #### ## ##
10 //** Copyright (C) 1999-2006 Jānis Legzdiņš
11 //** Copyright (C) 2018-2023 Ketmar Dark
13 //** This program is free software: you can redistribute it and/or modify
14 //** it under the terms of the GNU General Public License as published by
15 //** the Free Software Foundation, version 3 of the License ONLY.
17 //** This program is distributed in the hope that it will be useful,
18 //** but WITHOUT ANY WARRANTY; without even the implied warranty of
19 //** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 //** GNU General Public License for more details.
22 //** You should have received a copy of the GNU General Public License
23 //** along with this program. If not, see <http://www.gnu.org/licenses/>.
25 //**************************************************************************
26 #ifndef VAVOOM_CONSOLE_HEADER
27 #define VAVOOM_CONSOLE_HEADER
31 bool C_Responder (event_t
*);
34 void C_Start (bool immediate
=false);
36 void C_Stop (bool immediate
=false);
39 // this is called for network games
40 void C_DisableTTYLogs ();
41 void C_EnableTTYLogs ();
43 // console will automatically deactivate splash mode when splash deactivates
44 void C_SplashActive (bool v
);
46 extern bool GConTTYLogForced
;
48 extern FOutputDevice
*GCon
;