lol; whips ARE breakable now
[k8-i-v-a-n.git] / script / olterras / decoration.dat
blob788f39709ea750212545d68fd8518bbe7060b6e1
1 decoration
3 IsAbstract = true;
4 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:3; }
6 Config ANVIL;
8 OKVisualEffects = MIRROR;
9 CanBeDestroyed = true;
10 DigMessage = "You break the anvil.";
11 MainMaterialConfig == IRON;
12 NameSingular = "anvil";
13 BitmapPos = 16, 432;
14 HPModifier = 25;
15 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:750; } Times = 1:3; }
18 Config BIRCH;
20 CanBeDestroyed = true;
21 DigMessage = "You chop the tree down.";
22 MainMaterialConfig == BIRCH_WOOD;
23 ShowMaterial = false;
24 MaterialColorB = rgb16(125, 160, 80);
25 MaterialColorC = rgb16(220, 220, 220);
26 NameSingular = "birch tree";
27 BitmapPos = 80, 368;
28 HPModifier = 25;
31 Config CACTUS;
33 OKVisualEffects = MIRROR;
34 CanBeDestroyed = true;
35 DigMessage = "You chop the cactus down.";
36 MainMaterialConfig == PLANT_FIBER;
37 ShowMaterial = false;
38 MaterialColorB = rgb16(32, 100, 32);
39 NameSingular = "cactus";
40 NamePlural = "cactuses";
41 BitmapPos = 16, 352;
42 HPModifier = 20;
43 LeftOverItems == 0;
46 Config CARPET;
48 DigMessage = "You can't force yourself to ruin this wonderful carpet.";
49 MainMaterialConfig == FABRIC;
50 NameSingular = "carpet";
51 BitmapPos = 0, 272;
54 Config COUCH;
56 CanBeDestroyed = true;
57 DigMessage = "You destroy the couch and find some valuables dropped by its owners.";
58 MainMaterialConfig == FABRIC;
59 NameSingular = "couch";
60 BitmapPos = 0, 400;
61 RestModifier = 2;
62 MaterialColorB = rgb16(200, 200, 0);
63 SitMessage = "The couch is extremely soft and comfortable. You relax well.";
64 RestMessage = "You rest well on the soft sofa.";
65 HPModifier = 25;
66 LeftOverItems == stone { Times = 1:2; }
69 Config DOUBLE_BED;
71 CanBeDestroyed = true;
72 DigMessage = "You smash the bed into pieces.";
73 MainMaterialConfig == FABRIC;
74 Adjective = "luxurious";
75 NameSingular = "double bed";
76 BitmapPos = 48, 304;
77 MaterialColorB = rgb16(200, 200, 0);
78 ShowMaterial = false;
79 RestModifier = 5;
80 SitMessage = "The beautiful bed is very soft. You get a feeling it's not meant for your kind of people.";
81 RestMessage = "You lay yourself on the comfortable bed.";
82 HPModifier = 25;
83 LeftOverItems == 0;
86 Config DWARF_BIRCH;
88 CanBeDestroyed = true;
89 DigMessage = "You chop the dwarf birch down.";
90 MainMaterialConfig == BIRCH_WOOD;
91 ShowMaterial = false;
92 MaterialColorB = rgb16(125, 160, 80);
93 MaterialColorC = rgb16(220, 220, 220);
94 NameSingular = "dwarf birch";
95 BitmapPos = 32, 368;
96 HPModifier = 10;
99 Config FIR;
101 OKVisualEffects = MIRROR;
102 CanBeDestroyed = true;
103 DigMessage = "You chop the tree down.";
104 MainMaterialConfig == FIR_WOOD;
105 ShowMaterial = false;
106 MaterialColorB = rgb16(32, 100, 32);
107 NameSingular = "fir";
108 BitmapPos = 16, 352;
109 HPModifier = 25;
110 IsAlwaysTransparent = false;
113 Config HOLY_TREE;
115 CanBeDestroyed = true;
116 DigMessage = "You ruthlessly chop the beautiful tree down.";
117 MainMaterialConfig == GOLD;
118 ShowMaterial = false;
119 MaterialColorB = rgb16(224, 224, 0);
120 Adjective = "holy";
121 NameSingular = "tree";
122 BitmapPos = 32, 336;
123 ShowMaterial = true;
124 HPModifier = 25;
125 AttachedGod = SILVA;
128 Config OAK;
130 CanBeDestroyed = true;
131 DigMessage = "You ruthlessly chop the tree down.";
132 MainMaterialConfig == OAK_WOOD;
133 ShowMaterial = false;
134 MaterialColorB = rgb16(0, 150, 0);
135 NameSingular = "oak tree";
136 BitmapPos = 32, 336;
137 ShowMaterial = true;
138 HPModifier = 25;
139 IsAlwaysTransparent = false;
142 Config PALM;
144 OKVisualEffects = MIRROR;
145 CanBeDestroyed = true;
146 DigMessage = "You chop the tree down.";
147 MainMaterialConfig == BALSA_WOOD;
148 ShowMaterial = false;
149 MaterialColorB = rgb16(32, 80, 32);
150 NameSingular = "palm";
151 BitmapPos = 16, 368;
152 HPModifier = 25;/*
153 IsAlwaysTransparent = false;*/
156 Config PINE;
158 OKVisualEffects = MIRROR;
159 CanBeDestroyed = true;
160 DigMessage = "You chop the tree down.";
161 MainMaterialConfig == PINE_WOOD;
162 ShowMaterial = false;
163 MaterialColorB = rgb16(32, 100, 32);
164 NameSingular = "pine";
165 BitmapPos = 16, 320;
166 HPModifier = 25;
169 Config POOL_BORDER;
171 DigMessage = "The water splashes a bit."; /* Only correct if over a water pool */
172 MainMaterialConfig == MARBLE;
173 NameSingular = "";
174 BitmapPos = 32, 320;
177 Config POOL_CORNER;
179 DigMessage = "The water splashes a bit."; /* Only correct if over a water pool */
180 MainMaterialConfig == MARBLE;
181 NameSingular = "";
182 BitmapPos = 48, 320;
185 Config SHARD;
187 OKVisualEffects = MIRROR;
188 CanBeDestroyed = true;
189 DigMessage = "You shatter the crystal into pieces.";
190 NameSingular = "shard";
191 BitmapPos = 16, 416;
192 HPModifier = 5;
193 MainMaterialConfig = { 3, BLUE_CRYSTAL, PURPLE_CRYSTAL, GREEN_CRYSTAL; }
194 MaterialConfigChances = { 3, 100, 100, 100; }
195 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 100:200; } Times = 1:3; }
198 Config SNOW_FIR;
200 OKVisualEffects = MIRROR;
201 CanBeDestroyed = true;
202 DigMessage = "You chop the tree down.";
203 MainMaterialConfig == FIR_WOOD;
204 ShowMaterial = false;
205 MaterialColorB = rgb16(220, 220, 220);
206 NameSingular = "fir";
207 PostFix = "covered with snow";
208 BitmapPos = 16, 352;
209 HPModifier = 25;
210 IsAlwaysTransparent = false;
213 Config SNOW_PINE;
215 OKVisualEffects = MIRROR;
216 CanBeDestroyed = true;
217 DigMessage = "You chop the tree down.";
218 MainMaterialConfig == PINE_WOOD;
219 ShowMaterial = false;
220 MaterialColorB = rgb16(220, 220, 220);
221 NameSingular = "pine";
222 PostFix = "covered with snow";
223 BitmapPos = 16, 320;
224 HPModifier = 25;
227 Config TEAK;
229 CanBeDestroyed = true;
230 DigMessage = "You ruthlessly chop the tree down.";
231 MainMaterialConfig == TEAK_WOOD;
232 ShowMaterial = false;
233 MaterialColorB = rgb16(0, 220, 0);
234 NameSingular = "teak tree";
235 BitmapPos = 32, 336;
236 HPModifier = 25;
240 Config ARM_CHAIR;
242 CanBeDestroyed = true;
243 DigMessage = "You destroy the armchair.";
244 MainMaterialConfig == CLOTH;
245 ShowMaterial = false;
246 MaterialColorB = rgb16(140, 96, 48);
247 SitMessage = "You sit on the comfortable armchair.";
248 RestMessage = "You relax well on the comfortable armchair.";
249 NameSingular = "armchair";
250 UsesLongArticle = true;
251 RestModifier = 3;
252 BitmapPos = 0, 416;
253 HPModifier = 25;
254 LeftOverItems == 0;
257 Config BANANA_TREE;
259 OKVisualEffects = MIRROR;
260 CanBeDestroyed = true;
261 DigMessage = "You chop the tree down.";
262 MainMaterialConfig == BALSA_WOOD;
263 ShowMaterial = false;
264 MaterialColorB = rgb16(32, 80, 32);
265 NameSingular = "palm";
266 BitmapPos = 16, 368;
267 HPModifier = 25;
268 /* IsAlwaysTransparent = false; */
269 LeftOverItems == banana { Times = 0:1; }
272 Config BENCH;
274 CanBeDestroyed = true;
275 DigMessage = "You destroy the bench.";
276 MainMaterialConfig == FIR_WOOD;
277 SitMessage = "You sit on the bench.";
278 RestMessage = "You relax on the bench.";
279 NameSingular = "bench";
280 RestModifier = 2;
281 BitmapPos = 48, 224;
282 HPModifier = 25;
285 Config CHAIR;
287 CanBeDestroyed = true;
288 DigMessage = "You destroy the chair.";
289 MainMaterialConfig == FIR_WOOD;
290 SitMessage = "You sit on the chair.";
291 RestMessage = "You relax on the chair.";
292 NameSingular = "chair";
293 RestModifier = 2;
294 BitmapPos = 80, 288;
295 HPModifier = 25;
298 Config CHEAP_BED;
300 CanBeDestroyed = true;
301 DigMessage = "You smash the bed into pieces.";
302 MainMaterialConfig == CLOTH;
303 Adjective = "cheap";
304 NameSingular = "bed";
305 BitmapPos = 0, 352;
306 MaterialColorB = rgb16(160, 108, 50);
307 ShowMaterial = false;
308 RestModifier = 2;
309 SitMessage = "You lay down on the bed.";
310 RestMessage = "You rest well on the bed.";
311 HPModifier = 25;
312 LeftOverItems == 0;
315 Config DEAD_TREE;
317 CanBeDestroyed = true;
318 DigMessage = "You mercifully chop the tree down.";
319 MainMaterialConfig == FIR_WOOD;
320 ShowMaterial = false;
321 NameSingular = "dead tree";
322 BitmapPos = 64, 336;
323 HPModifier = 10;
326 Config DESK;
328 CanBeDestroyed = true;
329 DigMessage = "You break the writing desk.";
330 MainMaterialConfig == FIR_WOOD;
331 MaterialColorB = rgb16(210, 210, 210);
332 MaterialColorC = rgb16(100, 50, 30);
333 SitMessage = "You sit on the desk.";
334 RestMessage = "You take a nap on the desk.";
335 NameSingular = "writing desk";
336 BitmapPos = 48, 48;
337 HPModifier = 25;
340 Config EXPENSIVE_BED;
342 CanBeDestroyed = true;
343 DigMessage = "You smash the bed into pieces.";
344 MainMaterialConfig == FABRIC;
345 Adjective = "luxurious";
346 NameSingular = "bed";
347 BitmapPos = 0, 336;
348 MaterialColorB = rgb16(200, 200, 0);
349 ShowMaterial = false;
350 RestModifier = 4;
351 SitMessage = "You lay down on the soft and comfortable bed.";
352 RestMessage = "You rest very well on the comfortable bed.";
353 HPModifier = 25;
354 LeftOverItems == 0;
357 Config FORGE;
359 CanBeDestroyed = true;
360 DigMessage = "You break the forge.";
361 MainMaterialConfig == BASALT;
362 MaterialColorB = rgb16(96, 96, 96);
363 MaterialColorC = rgb16(220, 220, 0);
364 MaterialColorD = rgb16(160, 0, 0);
365 ShowMaterial = false;
366 Walkability = ETHEREAL;
367 NameSingular = "forge";
368 BitmapPos = 16, 16;
369 LeftOverItems == 0;
372 Config FURNACE;
374 CanBeDestroyed = true;
375 DigMessage = "You break the furnace.";
376 MainMaterialConfig == BASALT;
377 MaterialColorB = rgb16(96, 96, 96);
378 MaterialColorC = rgb16(220, 220, 0);
379 MaterialColorD = rgb16(160, 0, 0);
380 ShowMaterial = false;
381 Walkability = ETHEREAL;
382 NameSingular = "furnace";
383 BitmapPos = 32, 16;
384 LeftOverItems == 0;
387 Config OVEN;
389 CanBeDestroyed = true;
390 DigMessage = "You break the oven.";
391 MainMaterialConfig == COPPER;
392 MaterialColorB = rgb16(96, 96, 96);
393 MaterialColorC = rgb16(220, 220, 0);
394 MaterialColorD = rgb16(160, 0, 0);
395 ShowMaterial = false;
396 Walkability = ETHEREAL;
397 NameSingular = "oven";
398 UsesLongArticle = true;
399 BitmapPos = 80, 32;
400 LeftOverItems == 0;
403 Config PEDESTAL;
405 CanBeDestroyed = true;
406 DigMessage = "You shatter the pedestal.";
407 MainMaterialConfig == MARBLE;
408 SitMessage = "The pedestal is hard and cold, and not very comfortable to sit on.";
409 RestMessage = "You feel sore after resting on the cold pedestal.";
410 NameSingular = "pedestal";
411 BitmapPos = 0, 0;
414 Config PLAIN_BED;
416 CanBeDestroyed = true;
417 DigMessage = "You smash the bed into pieces.";
418 MainMaterialConfig == CLOTH;
419 NameSingular = "bed";
420 BitmapPos = 0, 336;
421 MaterialColorB = rgb16(140, 96, 48);
422 ShowMaterial = false;
423 RestModifier = 3;
424 SitMessage = "You lay down on the bed.";
425 RestMessage = "You rest well on the bed.";
426 HPModifier = 25;
427 LeftOverItems == 0;
430 Config SHACKLES;
432 CanBeDestroyed = true;
433 DigMessage = "You break the shackles.";
434 MainMaterialConfig == IRON;
435 NameSingular = "shackles";
436 BitmapPos = 112, 288;
437 HPModifier = 25;
440 Config STRANGE_TREE;
442 CanBeDestroyed = true;
443 DigMessage = "You chop the strange tree down.";
444 MainMaterialConfig == BONE;
445 ShowMaterial = true;
446 Adjective = "strange";
447 NameSingular = "tree";
448 BitmapPos = 80, 352;
451 Config TABLE;
453 CanBeDestroyed = true;
454 DigMessage = "You break the table.";
455 MainMaterialConfig == FIR_WOOD;
456 SitMessage = "You sit on the table.";
457 RestMessage = "You take a nap on the table.";
458 NameSingular = "table";
459 BitmapPos = 48, 240;
460 HPModifier = 25;
461 Walkability = ETHEREAL;
464 Config TORTURE_RACK;
466 CanBeDestroyed = true;
467 DigMessage = "You break the torture rack.";
468 MainMaterialConfig == LEATHER;
469 MaterialColorB = rgb16(96, 96, 96);
470 MaterialColorC = rgb16(100, 50, 30);
471 ShowMaterial = false;
472 RestMessage = "As long as you're not strapped here, it's nice to rest on the torture rack.";
473 NameSingular = "torture rack";
474 BitmapPos = 80, 64;
475 HPModifier = 25;
478 Config WELL;
480 CanBeDestroyed = false;
481 DigMessage = "You stop digging as you nearly fall in the well.";
482 MainMaterialConfig == GRANITE;
483 MaterialColorB = rgb16(140, 96, 48);
484 MaterialColorC = rgb16(100, 50, 30);
485 ShowMaterial = false;
486 SitMessage = "You sit beside the well.";
487 NameSingular = "well";
488 BitmapPos = 64, 240;
491 Config WOODEN_HORSE;
493 CanBeDestroyed = true;
494 DigMessage = "You break the wooden horse.";
495 MainMaterialConfig == FIR_WOOD;
496 MaterialColorB = rgb16(96, 96, 96);
497 MaterialColorC = rgb16(100, 50, 30);
498 ShowMaterial = false;
499 SitMessage = "Ouch! What did you think? It's painful to sit on the wooden horse.";
500 NameSingular = "wooden horse";
501 BitmapPos = 16, 48;
502 HPModifier = 25;
505 Config WORK_BENCH;
507 CanBeDestroyed = true;
508 DigMessage = "You break the workbench.";
509 MainMaterialConfig == FIR_WOOD;
510 MaterialColorB = rgb16(96, 96, 96);
511 MaterialColorC = rgb16(124, 50, 16);
512 SitMessage = "You sit on the workbench.";
513 RestMessage = "You take a nap on the workbench.";
514 NameSingular = "workbench";
515 BitmapPos = 32, 224;
516 HPModifier = 25;