4 LeftOverItems
== NaturalMaterialForm
{ MainMaterial
= 0 { Volume
= 500:1500; } Times
= 1:3; }
8 OKVisualEffects
= MIRROR
;
10 DigMessage
= "You break the anvil.";
11 MainMaterialConfig
== IRON
;
12 NameSingular
= "anvil";
15 LeftOverItems
== NaturalMaterialForm
{ MainMaterial
= 0 { Volume
= 250:750; } Times
= 1:3; }
20 CanBeDestroyed
= true
;
21 DigMessage
= "You chop the tree down.";
22 MainMaterialConfig
== BIRCH_WOOD
;
24 MaterialColorB
= rgb16
(125, 160, 80);
25 MaterialColorC
= rgb16
(220, 220, 220);
26 NameSingular
= "birch tree";
33 OKVisualEffects
= MIRROR
;
34 CanBeDestroyed
= true
;
35 DigMessage
= "You chop the cactus down.";
36 MainMaterialConfig
== PLANT_FIBER
;
38 MaterialColorB
= rgb16
(32, 100, 32);
39 NameSingular
= "cactus";
40 NamePlural
= "cactuses";
48 DigMessage
= "You can't force yourself to ruin this wonderful carpet.";
49 MainMaterialConfig
== FABRIC
;
50 NameSingular
= "carpet";
56 CanBeDestroyed
= true
;
57 DigMessage
= "You destroy the couch and find some valuables dropped by its owners.";
58 MainMaterialConfig
== FABRIC
;
59 NameSingular
= "couch";
62 MaterialColorB
= rgb16
(200, 200, 0);
63 SitMessage
= "The couch is extremely soft and comfortable. You relax well.";
64 RestMessage
= "You rest well on the soft sofa.";
66 LeftOverItems
== stone
{ Times
= 1:2; }
71 CanBeDestroyed
= true
;
72 DigMessage
= "You smash the bed into pieces.";
73 MainMaterialConfig
== FABRIC
;
74 Adjective
= "luxurious";
75 NameSingular
= "double bed";
77 MaterialColorB
= rgb16
(200, 200, 0);
80 SitMessage
= "The beautiful bed is very soft. You get a feeling it's not meant for your kind of people.";
81 RestMessage
= "You lay yourself on the comfortable bed.";
88 CanBeDestroyed
= true
;
89 DigMessage
= "You chop the dwarf birch down.";
90 MainMaterialConfig
== BIRCH_WOOD
;
92 MaterialColorB
= rgb16
(125, 160, 80);
93 MaterialColorC
= rgb16
(220, 220, 220);
94 NameSingular
= "dwarf birch";
101 OKVisualEffects
= MIRROR
;
102 CanBeDestroyed
= true
;
103 DigMessage
= "You chop the tree down.";
104 MainMaterialConfig
== FIR_WOOD
;
105 ShowMaterial
= false
;
106 MaterialColorB
= rgb16
(32, 100, 32);
107 NameSingular
= "fir";
110 IsAlwaysTransparent
= false
;
115 CanBeDestroyed
= true
;
116 DigMessage
= "You ruthlessly chop the beautiful tree down.";
117 MainMaterialConfig
== GOLD
;
118 ShowMaterial
= false
;
119 MaterialColorB
= rgb16
(224, 224, 0);
121 NameSingular
= "tree";
130 CanBeDestroyed
= true
;
131 DigMessage
= "You ruthlessly chop the tree down.";
132 MainMaterialConfig
== OAK_WOOD
;
133 ShowMaterial
= false
;
134 MaterialColorB
= rgb16
(0, 150, 0);
135 NameSingular
= "oak tree";
139 IsAlwaysTransparent
= false
;
144 OKVisualEffects
= MIRROR
;
145 CanBeDestroyed
= true
;
146 DigMessage
= "You chop the tree down.";
147 MainMaterialConfig
== BALSA_WOOD
;
148 ShowMaterial
= false
;
149 MaterialColorB
= rgb16
(32, 80, 32);
150 NameSingular
= "palm";
153 IsAlwaysTransparent = false;*/
158 OKVisualEffects
= MIRROR
;
159 CanBeDestroyed
= true
;
160 DigMessage
= "You chop the tree down.";
161 MainMaterialConfig
== PINE_WOOD
;
162 ShowMaterial
= false
;
163 MaterialColorB
= rgb16
(32, 100, 32);
164 NameSingular
= "pine";
171 DigMessage
= "The water splashes a bit."; /* Only correct if over a water pool */
172 MainMaterialConfig
== MARBLE
;
179 DigMessage
= "The water splashes a bit."; /* Only correct if over a water pool */
180 MainMaterialConfig
== MARBLE
;
187 OKVisualEffects
= MIRROR
;
188 CanBeDestroyed
= true
;
189 DigMessage
= "You shatter the crystal into pieces.";
190 NameSingular
= "shard";
193 MainMaterialConfig
= { 3, BLUE_CRYSTAL
, PURPLE_CRYSTAL
, GREEN_CRYSTAL
; }
194 MaterialConfigChances
= { 3, 100, 100, 100; }
195 LeftOverItems
== NaturalMaterialForm
{ MainMaterial
= 0 { Volume
= 100:200; } Times
= 1:3; }
200 OKVisualEffects
= MIRROR
;
201 CanBeDestroyed
= true
;
202 DigMessage
= "You chop the tree down.";
203 MainMaterialConfig
== FIR_WOOD
;
204 ShowMaterial
= false
;
205 MaterialColorB
= rgb16
(220, 220, 220);
206 NameSingular
= "fir";
207 PostFix
= "covered with snow";
210 IsAlwaysTransparent
= false
;
215 OKVisualEffects
= MIRROR
;
216 CanBeDestroyed
= true
;
217 DigMessage
= "You chop the tree down.";
218 MainMaterialConfig
== PINE_WOOD
;
219 ShowMaterial
= false
;
220 MaterialColorB
= rgb16
(220, 220, 220);
221 NameSingular
= "pine";
222 PostFix
= "covered with snow";
229 CanBeDestroyed
= true
;
230 DigMessage
= "You ruthlessly chop the tree down.";
231 MainMaterialConfig
== TEAK_WOOD
;
232 ShowMaterial
= false
;
233 MaterialColorB
= rgb16
(0, 220, 0);
234 NameSingular
= "teak tree";
242 CanBeDestroyed
= true
;
243 DigMessage
= "You destroy the armchair.";
244 MainMaterialConfig
== CLOTH
;
245 ShowMaterial
= false
;
246 MaterialColorB
= rgb16
(140, 96, 48);
247 SitMessage
= "You sit on the comfortable armchair.";
248 RestMessage
= "You relax well on the comfortable armchair.";
249 NameSingular
= "armchair";
250 UsesLongArticle
= true
;
259 OKVisualEffects
= MIRROR
;
260 CanBeDestroyed
= true
;
261 DigMessage
= "You chop the tree down.";
262 MainMaterialConfig
== BALSA_WOOD
;
263 ShowMaterial
= false
;
264 MaterialColorB
= rgb16
(32, 80, 32);
265 NameSingular
= "palm";
268 /* IsAlwaysTransparent = false; */
269 LeftOverItems
== banana
{ Times
= 0:1; }
274 CanBeDestroyed
= true
;
275 DigMessage
= "You destroy the bench.";
276 MainMaterialConfig
== FIR_WOOD
;
277 SitMessage
= "You sit on the bench.";
278 RestMessage
= "You relax on the bench.";
279 NameSingular
= "bench";
287 CanBeDestroyed
= true
;
288 DigMessage
= "You destroy the chair.";
289 MainMaterialConfig
== FIR_WOOD
;
290 SitMessage
= "You sit on the chair.";
291 RestMessage
= "You relax on the chair.";
292 NameSingular
= "chair";
300 CanBeDestroyed
= true
;
301 DigMessage
= "You smash the bed into pieces.";
302 MainMaterialConfig
== CLOTH
;
304 NameSingular
= "bed";
306 MaterialColorB
= rgb16
(160, 108, 50);
307 ShowMaterial
= false
;
309 SitMessage
= "You lay down on the bed.";
310 RestMessage
= "You rest well on the bed.";
317 CanBeDestroyed
= true
;
318 DigMessage
= "You mercifully chop the tree down.";
319 MainMaterialConfig
== FIR_WOOD
;
320 ShowMaterial
= false
;
321 NameSingular
= "dead tree";
328 CanBeDestroyed
= true
;
329 DigMessage
= "You break the writing desk.";
330 MainMaterialConfig
== FIR_WOOD
;
331 MaterialColorB
= rgb16
(210, 210, 210);
332 MaterialColorC
= rgb16
(100, 50, 30);
333 SitMessage
= "You sit on the desk.";
334 RestMessage
= "You take a nap on the desk.";
335 NameSingular
= "writing desk";
340 Config EXPENSIVE_BED
;
342 CanBeDestroyed
= true
;
343 DigMessage
= "You smash the bed into pieces.";
344 MainMaterialConfig
== FABRIC
;
345 Adjective
= "luxurious";
346 NameSingular
= "bed";
348 MaterialColorB
= rgb16
(200, 200, 0);
349 ShowMaterial
= false
;
351 SitMessage
= "You lay down on the soft and comfortable bed.";
352 RestMessage
= "You rest very well on the comfortable bed.";
359 CanBeDestroyed
= true
;
360 DigMessage
= "You break the forge.";
361 MainMaterialConfig
== BASALT
;
362 MaterialColorB
= rgb16
(96, 96, 96);
363 MaterialColorC
= rgb16
(220, 220, 0);
364 MaterialColorD
= rgb16
(160, 0, 0);
365 ShowMaterial
= false
;
366 Walkability
= ETHEREAL
;
367 NameSingular
= "forge";
374 CanBeDestroyed
= true
;
375 DigMessage
= "You break the furnace.";
376 MainMaterialConfig
== BASALT
;
377 MaterialColorB
= rgb16
(96, 96, 96);
378 MaterialColorC
= rgb16
(220, 220, 0);
379 MaterialColorD
= rgb16
(160, 0, 0);
380 ShowMaterial
= false
;
381 Walkability
= ETHEREAL
;
382 NameSingular
= "furnace";
389 CanBeDestroyed
= true
;
390 DigMessage
= "You break the oven.";
391 MainMaterialConfig
== COPPER
;
392 MaterialColorB
= rgb16
(96, 96, 96);
393 MaterialColorC
= rgb16
(220, 220, 0);
394 MaterialColorD
= rgb16
(160, 0, 0);
395 ShowMaterial
= false
;
396 Walkability
= ETHEREAL
;
397 NameSingular
= "oven";
398 UsesLongArticle
= true
;
405 CanBeDestroyed
= true
;
406 DigMessage
= "You shatter the pedestal.";
407 MainMaterialConfig
== MARBLE
;
408 SitMessage
= "The pedestal is hard and cold, and not very comfortable to sit on.";
409 RestMessage
= "You feel sore after resting on the cold pedestal.";
410 NameSingular
= "pedestal";
416 CanBeDestroyed
= true
;
417 DigMessage
= "You smash the bed into pieces.";
418 MainMaterialConfig
== CLOTH
;
419 NameSingular
= "bed";
421 MaterialColorB
= rgb16
(140, 96, 48);
422 ShowMaterial
= false
;
424 SitMessage
= "You lay down on the bed.";
425 RestMessage
= "You rest well on the bed.";
432 CanBeDestroyed
= true
;
433 DigMessage
= "You break the shackles.";
434 MainMaterialConfig
== IRON
;
435 NameSingular
= "shackles";
436 BitmapPos
= 112, 288;
442 CanBeDestroyed
= true
;
443 DigMessage
= "You chop the strange tree down.";
444 MainMaterialConfig
== BONE
;
446 Adjective
= "strange";
447 NameSingular
= "tree";
453 CanBeDestroyed
= true
;
454 DigMessage
= "You break the table.";
455 MainMaterialConfig
== FIR_WOOD
;
456 SitMessage
= "You sit on the table.";
457 RestMessage
= "You take a nap on the table.";
458 NameSingular
= "table";
461 Walkability
= ETHEREAL
;
466 CanBeDestroyed
= true
;
467 DigMessage
= "You break the torture rack.";
468 MainMaterialConfig
== LEATHER
;
469 MaterialColorB
= rgb16
(96, 96, 96);
470 MaterialColorC
= rgb16
(100, 50, 30);
471 ShowMaterial
= false
;
472 RestMessage
= "As long as you're not strapped here, it's nice to rest on the torture rack.";
473 NameSingular
= "torture rack";
480 CanBeDestroyed
= false
;
481 DigMessage
= "You stop digging as you nearly fall in the well.";
482 MainMaterialConfig
== GRANITE
;
483 MaterialColorB
= rgb16
(140, 96, 48);
484 MaterialColorC
= rgb16
(100, 50, 30);
485 ShowMaterial
= false
;
486 SitMessage
= "You sit beside the well.";
487 NameSingular
= "well";
493 CanBeDestroyed
= true
;
494 DigMessage
= "You break the wooden horse.";
495 MainMaterialConfig
== FIR_WOOD
;
496 MaterialColorB
= rgb16
(96, 96, 96);
497 MaterialColorC
= rgb16
(100, 50, 30);
498 ShowMaterial
= false
;
499 SitMessage
= "Ouch! What did you think? It's painful to sit on the wooden horse.";
500 NameSingular
= "wooden horse";
507 CanBeDestroyed
= true
;
508 DigMessage
= "You break the workbench.";
509 MainMaterialConfig
== FIR_WOOD
;
510 MaterialColorB
= rgb16
(96, 96, 96);
511 MaterialColorC
= rgb16
(124, 50, 16);
512 SitMessage
= "You sit on the workbench.";
513 RestMessage
= "You take a nap on the workbench.";
514 NameSingular
= "workbench";