lol; whips ARE breakable now
[k8-i-v-a-n.git] / script / items / potion.dat
blob8f60f18d96dd9e29d87c23525c3f789b56cdce8f
1 potion /* materialcontainer-> */
3 DefaultSize = 30;
4 Possibility = 800;
5 WeaponCategory = BLUNT_WEAPONS;
6 Category = POTION;
7 DefaultMainVolume = 60;
8 DefaultSecondaryVolume = 1000;
9 StrengthModifier = 50;
10 BitmapPos = 0, 160;
11 FormModifier = 25;
12 NameSingular = "bottle";
13 MainMaterialConfig == GLASS;
14 SecondaryMaterialConfig := { WATER, HEALING_LIQUID, OMMEL_URINE, POISON_LIQUID, VALDEMAR, ANTIDOTE_LIQUID, VODKA, TROLL_BLOOD, OMMEL_SWEAT, OMMEL_TEARS, SULPHURIC_ACID, MUSTARD_GAS_LIQUID, LIQUID_DARKNESS, BROWN_SLIME, YELLOW_SLIME, DARK_FROG_BLOOD, SPIDER_BLOOD, SWEAT, SICK_BLOOD, LIGHT_FROG_BLOOD; }
15 MaterialConfigChances := { 70, 50, 5, 30, 1, 9, 5, 25, 5, 5, 20, 2, 2, 6, 3, 5, 5, 5, 2, 1; }
16 Alias = { 2, "potion", "drink"; }
17 Roundness = 70;
18 CanBeBroken = true;
19 AttachedGod = NONE;
20 WieldedBitmapPos = 176, 144;
21 IsValuable = false;
22 TeleportPriority = 200;
23 ThrowItemTypes = THROW_POTION;
24 IsThrowingWeapon = true; //FIXME: k8: shaman can't throw potions without this