3 DefaultArmStrength
= 30;
4 DefaultLegStrength
= 30;
8 DefaultPerception
= 36;
9 DefaultIntelligence
= 25;
15 ArmBitmapPos
= 80, 176;
17 HeadBitmapPos
= 96, 112;
18 TorsoBitmapPos
= 48, 80;
19 HairColor
= rgb16
(180, 0, 32);
20 EyeColor
= rgb16
(200, 0, 0);
21 Inventory
== cloak
(CLOAK_OF_SHADOWS
);
22 RightWielded
= METEORIC_STEEL EBONY_WOOD meleeweapon
(LONG_SWORD
);
23 KnownCWeaponSkills
== LARGE_SWORDS
;
24 CWeaponSkillHits
== 200;
25 RightSWeaponSkillHits
= 200;
27 TamingDifficulty
= NO_TAMING
;
35 IsPolymorphable
= false
;
36 CanBeConfused
= false
;
38 ElectricityResistance
= 30;
39 EnergyResistance
= 30;
40 IsImmuneToItemTeleport
= true
;
41 AllowUnconsciousness
= false
;
43 IsImmuneToWhipOfThievery
= true
;
44 CreateUndeadConfigurations
= false
;
45 CanBeGenerated
= false
;
46 CanBeGeneratedOnlyInTheCatacombs
= false
;
47 IsCatacombCreature
= false
;
48 UndeadVersions
= false
;
50 CanUseEquipment
= true
;
51 StandVerb
= "hovering";
52 NameSingular
= "ghost";
53 PostFix
= "of Xinroch";
54 AttachedGod
= INFUSCOR
;
55 ClassStates
= INFRA_VISION|ESP|GAS_IMMUNITY|LEVITATION|TELEPORT_CONTROL
;
56 BaseEmitation
= rgb24
(110, 110, 160);
57 HostileReplies
== "\"Who dares disturb my eternal slumber?\"";
58 FriendlyReplies
== "\"Boo!\"";
59 DeathMessage
= "@Dd is finally sucked into hell, leaving a shimmering cowl behind on the floor.";
60 ArticleMode
= FORCE_THE
;
61 FleshMaterial
= GHOST
;
64 UsesNutrition
= false
;
65 BodyPartsDisappearWhenSevered
= true
;
68 IsImmuneToStickiness
= true
;
69 BiteCapturesBodyPart
= false
;