3 DefaultArmStrength
= 20;
4 DefaultLegStrength
= 25;
8 DefaultPerception
= 24;
9 DefaultIntelligence
= 35;
15 NameSingular
= "UTFA resistance leader";
16 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 1; }
17 BodyArmor
= IRON bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
18 Belt
= BLACK_LEATHER belt
(BELT_OF_CARRYING
) { Enchantment
= 2; }
19 RightWielded
= STEEL meleeweapon
(HALBERD
) { Enchantment
= 3; }
20 LeftRing
= ring
(RING_OF_INFRA_VISION
);
21 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 1; }
22 RightBoot
= HARDENED_LEATHER boot
(BOOT_OF_KICKING
) { Enchantment
= 1; }
23 KnownCWeaponSkills
= { 2, POLE_ARMS
, KICK
; }
24 CWeaponSkillHits
= { 2, 500, 500; }
25 RightSWeaponSkillHits
= 500;
26 LeftSWeaponSkillHits
= 500;
28 TorsoBitmapPos
= 48, 80;
29 HeadBitmapPos
= 96, 224;
32 ClothColor
= rgb16
(50, 50, 50);
33 HairColor
= rgb16
(244, 84, 4);
34 UsesLongArticle
= true
;
35 Inventory
= { 6, stone
, stone
, stone
, stone
, stone
, holybook
(MELLIS
); }
37 HostileReplies
== "\"Bugger off!\"";
41 DefaultName
= "Regii";
42 AttackStyle
= USE_ARMS|USE_LEGS
;
44 TamingDifficulty
= NO_TAMING
;
46 CanBeConfused
= false
;
47 IsPolymorphable
= false
;
48 FriendlyReplies
== "\"How goes your preparation for the mission brother?\"";
49 AutomaticallySeen
= true
;
50 ScienceTalkPossibility
= 0;
51 UndeadVersions
= false
;