3 DefaultArmStrength
= 25;
6 DefaultPerception
= 15;
7 DefaultIntelligence
= 15;
12 TorsoBitmapPos
= 304, 96;
13 HostileReplies
== "@Dd grunts angrily.";
14 FriendlyReplies
== "@Dd grunts cheerfully.";
17 AttackStyle
= USE_HEAD
;
18 BaseBiteStrength
= 400;
19 CanBeGenerated
= false
;
20 KnownCWeaponSkills
== BITE
;
21 CWeaponSkillHits
== 20;
23 DeathMessage
= "@Dd dies squealing forlornly.";
25 AutomaticallySeen
= true
;
31 SkinColor
= rgb16
(255, 196, 255);