lol; whips ARE breakable now
[k8-i-v-a-n.git] / script / chars / necromancer.dat
blobb6f03656ecc562b7bbbe73d32bb22880b201e6d0
1 necromancer
3 HeadBitmapPos = 112, 128;
4 TorsoBitmapPos = 48, 352;
5 ArmBitmapPos = 80, 96;
6 LegBitmapPos = 16, 160;
7 ClothColor = rgb16(50, 50, 50);
8 EyeColor = rgb16(200, 0, 0);
9 BeltColor = rgb16(100, 100, 100);
10 ArmSpecialColor = rgb16(100, 100, 140);
11 CanRead = true;
12 CanBeGenerated = true;
13 ClassStates = INFRA_VISION;
14 HostileReplies == "@Dd yells: \"Death! Death!\"";
15 FriendlyReplies == "\"I see dead people.\"";
16 IgnoreDanger = true;
17 AttachedGod = INFUSCOR;
18 IsAbstract = true;
19 KnownCWeaponSkills == BLUNT_WEAPONS;
20 NameSingular = "necromancer";
21 IsExtraFragile = true;
22 IsSadist = true;
23 IsCatacombCreature = true;
24 ConsumeFlags = CT_MEAT|CT_LIQUID|CT_PROCESSED|CT_BONE; /* Necromancers eat vegetarians, not vegetables! */
26 Config APPRENTICE_NECROMANCER;
28 DefaultArmStrength = 15;
29 DefaultLegStrength = 15;
30 DefaultDexterity = 15;
31 DefaultAgility = 8;
32 DefaultEndurance = 15;
33 DefaultPerception = 21;
34 DefaultIntelligence = 15;
35 DefaultWisdom = 10;
36 DefaultCharisma = 10;
37 DefaultMana = 20;
38 UsesLongAdjectiveArticle = true;
39 Adjective = "apprentice";
40 TotalVolume = 60000;
41 TotalSize = 180;
42 Cloak = LEATHER cloak { Enchantment = 2; }
43 RightWielded = OAK_WOOD OAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 3; }
44 HPRequirementForGeneration = 50;
45 DayRequirementForGeneration = 5;
46 Frequency = 1500;
47 PanicLevel = 5;
48 CWeaponSkillHits == 50;
49 RightSWeaponSkillHits = 20;
50 LeftSWeaponSkillHits = 20;
51 CapColor = rgb16(150, 150, 100);
52 GauntletColor = rgb16(150, 150, 100);
53 PolymorphIntelligenceRequirement = 5;
54 Inventory = { 3, skull, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 5; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 1; } }
55 ScienceTalkPossibility = 10;
56 ScienceTalkIntelligenceModifier = 5;
57 ScienceTalkWisdomModifier = 2;
58 ScienceTalkIntelligenceRequirement = 10;
59 ScienceTalkWisdomRequirement = 5;
60 FriendlyReplies :=
62 "@Dd smiles oddly: \"I see dead people.\"",
63 "\"My powers over death suddenly manifested after I ate a wand of necromancy.\"",
64 "\"What? No! Necromancy and necrophilia are *not* the same!\"",
65 "\"Hey, I have a deal for you! Give me your soul, I will give you immortality. *cough* Raised as a mindless skeleton. *cough*\"",
66 "\"I was working on my evil laugh lately. What do you think: MWHAHAHAHAHA - *cough* *cough* *cough* - Sorry.\"",
67 "\"I hate vampires. They're all broody and sparkly and cool, but all they can talk about is blood. And angst, I guess.\"",
68 "\"Once, I tried to subtly stick a dagger in my master's back. She said she would electrocute me, then raise me as a zombie and electrocute me again if I ever tried it again.\"",
69 "\"My master says that ommel blood is sweeter and stronger than any wine.\"";
71 DeathMessage = "@Dd dies screaming: \"Nooo! I'm too young and beautiful to die!\"";
74 Config MASTER_NECROMANCER;
76 DefaultArmStrength = 13;
77 DefaultLegStrength = 13;
78 DefaultDexterity = 20;
79 DefaultAgility = 6;
80 DefaultEndurance = 15;
81 DefaultPerception = 18;
82 DefaultIntelligence = 30;
83 DefaultWisdom = 15;
84 DefaultCharisma = 15;
85 DefaultMana = 30;
86 Adjective = "master";
87 TotalVolume = 70000;
88 TotalSize = 170;
89 Cloak = NYMPH_HAIR cloak { Enchantment = 3; }
90 RightWielded = TEAK_WOOD TEAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 4; }
91 HPRequirementForGeneration = 125;
92 DayRequirementForGeneration = 12;
93 Frequency = 1000;
94 PanicLevel = 0;
95 CWeaponSkillHits == 100;
96 RightSWeaponSkillHits = 50;
97 LeftSWeaponSkillHits = 50;
98 CapColor = rgb16(100, 100, 200);
99 GauntletColor = rgb16(100, 100, 200);
100 PolymorphIntelligenceRequirement = 20;
101 Inventory = { 5, BLUE_CRYSTAL skull { Chance = 20; }, PURPLE_CRYSTAL skull { Chance = 20; }, GREEN_CRYSTAL skull { Chance = 20; }, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 10; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 3; } }
102 ScienceTalkPossibility = 50;
103 ScienceTalkIntelligenceModifier = 50;
104 ScienceTalkWisdomModifier = 25;
105 ScienceTalkIntelligenceRequirement = 20;
106 ScienceTalkWisdomRequirement = 10;
107 FriendlyReplies :=
109 "@Dd smiles oddly: \"I see dead people. Lots of them. All the time. It's annoying.\"",
110 "\"I'm trying to raise funds for a personal side-project of mine. Would you happen to have some virgins to spare?\"",
111 "\"I was on a good way to become a lich, but I couldn't decide on the color of my phylactery.\"",
112 "\"Yes, I'm angry! The library refused to extend my loan period on the Necronomicon.\"",
113 "\"You don't know what SCP-008 is? Hehehe, ha ha! MWHAHAHAHAHAHA-ha. Sorry.\"",
114 "\"The dead long for torture - to feel once more!\"",
115 "\"I am the Reaper! Come join my dance.\"",
116 "\"May you find beauty in endings...\"",
117 "\"Nothing is more certain than death and nothing more uncertain than the time of dying.\"",
118 "\"Are you a registered organ donor for the Flesh Golem Research Program? And would you like to be?\"";
120 DeathMessage = "@Dd dies laughing: \"Death is just a beginning!\"";
123 Config IMPRISONED_NECROMANCER;
125 HeadBitmapPos = 112, 128;
126 TorsoBitmapPos = 48, 352;
127 ArmBitmapPos = 80, 96;
128 LegBitmapPos = 16, 160;
129 ClothColor = rgb16(122, 60, 60);
130 EyeColor = rgb16(190, 250, 0);
131 ArmSpecialColor = rgb16(170, 82, 82);
132 CapColor = rgb16(120, 50, 50);
133 GauntletColor = rgb16(182, 64, 64);
134 CanBeGenerated = false;
135 /* Replies overridden */
136 DefaultArmStrength = 15;
137 DefaultLegStrength = 15;
138 DefaultDexterity = 22;
139 DefaultAgility = 12;
140 DefaultEndurance = 18;
141 DefaultPerception = 22;
142 DefaultIntelligence = 36;
143 DefaultWisdom = 20;
144 DefaultCharisma = 9;
145 DefaultMana = 50;
146 DefaultName = "Anmah";
147 Adjective = "imprisoned";
148 TotalVolume = 80000;
149 TotalSize = 180;
150 Cloak = HARDENED_LEATHER cloak { Enchantment = 3; }
151 RightWielded = EBONY_WOOD EBONY_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 5; }
152 Frequency = 0;
153 PanicLevel = 0;
154 CWeaponSkillHits == 500;
155 RightSWeaponSkillHits = 50;
156 LeftSWeaponSkillHits = 50;
157 ScienceTalkPossibility = 0;
158 TamingDifficulty = NO_TAMING;
159 IsNameable = false;
160 IsUnique = true;
161 CanRead = true;
162 IsPolymorphable = false;
163 CanBeCloned = false;
164 BodyPartsDisappearWhenSevered = true;
165 CanBeConfused = false;
166 EnergyResistance = 50;
167 IsImmuneToLeprosy = true;
168 IsImmuneToItemTeleport = true;
169 AllowUnconsciousness = false;
170 DisplacePriority = 10;
171 UndeadVersions = false;