3 DefaultArmStrength
= 8;
4 DefaultLegStrength
= 8;
8 DefaultPerception
= 20;
9 DefaultIntelligence
= 10;
13 SkinColor
= rgb16
(206, 140, 96);
14 EyeColor
= rgb16
(0, 123, 223);
15 HairColor
= rgb16
(180, 180, 180);
16 ClothColor
= rgb16
(140, 0, 0);
17 CapColor
= rgb16
(160, 0, 0);
18 TorsoSpecialColor
= rgb16
(255, 236, 0);
19 LegMainColor
= rgb16
(140, 0, 0);
20 BootColor
= rgb16
(64, 0, 0);
21 HeadBitmapPos
= 96, 704;
22 TorsoBitmapPos
= 32, 704;
23 ArmBitmapPos
= 64, 704;
24 LegBitmapPos
= 0, 704;
27 NameSingular
= "kabouter";
28 HostileReplies
== "@Dd grimaces furiously.";
29 FriendlyReplies
== "@Dd smiles cheerfully.";
30 CanBeGenerated
= true
;
32 RightWielded
= SILVER BIRCH_WOOD meleeweapon
(SICKLE
);
33 KnownCWeaponSkills
== SMALL_SWORDS
;
34 CWeaponSkillHits
== 30;
35 RightSWeaponSkillHits
= 20;
37 FleshMaterial
= KABOUTER_FLESH
;
38 DeathMessage
= "@Dd dies with a yelp.";
40 WieldedPosition
= 2, 1;
41 Inventory
= { 1, wand
(WAND_OF_SLOW
);}
43 ElectricityResistance
= 10;
44 EnergyResistance
= 10;
45 UndeadVersions
= false
;
46 RightBoot
= BLACK_LEATHER boot
{ Enchantment
= 1; }
47 Helmet
= BLACK_LEATHER belt
{ Enchantment
= 1; }
48 ClassStates
= GAS_IMMUNITY|INFRA_VISION
;