lol; whips ARE breakable now
[k8-i-v-a-n.git] / script / chars / kabouter.dat
blob941342c6a33ee1ecb380d0555fff89b5413e03b1
1 kabouter
3 DefaultArmStrength = 8;
4 DefaultLegStrength = 8;
5 DefaultDexterity = 12;
6 DefaultAgility = 16;
7 DefaultEndurance = 14;
8 DefaultPerception = 20;
9 DefaultIntelligence = 10;
10 DefaultWisdom = 20;
11 DefaultCharisma = 40;
12 DefaultMana = 0;
13 SkinColor = rgb16(206, 140, 96);
14 EyeColor = rgb16(0, 123, 223);
15 HairColor = rgb16(180, 180, 180);
16 ClothColor = rgb16(140, 0, 0);
17 CapColor = rgb16(160, 0, 0);
18 TorsoSpecialColor = rgb16(255, 236, 0);
19 LegMainColor = rgb16(140, 0, 0);
20 BootColor = rgb16(64, 0, 0);
21 HeadBitmapPos = 96, 704;
22 TorsoBitmapPos = 32, 704;
23 ArmBitmapPos = 64, 704;
24 LegBitmapPos = 0, 704;
25 TotalVolume = 20000;
26 TotalSize = 90;
27 NameSingular = "kabouter";
28 HostileReplies == "@Dd grimaces furiously.";
29 FriendlyReplies == "@Dd smiles cheerfully.";
30 CanBeGenerated = true;
31 Sex = MALE;
32 RightWielded = SILVER BIRCH_WOOD meleeweapon(SICKLE);
33 KnownCWeaponSkills == SMALL_SWORDS;
34 CWeaponSkillHits == 30;
35 RightSWeaponSkillHits = 20;
36 PanicLevel = 50;
37 FleshMaterial = KABOUTER_FLESH;
38 DeathMessage = "@Dd dies with a yelp.";
39 AttachedGod = ATAVUS;
40 WieldedPosition = 2, 1;
41 Inventory = { 1, wand(WAND_OF_SLOW);}
42 FireResistance = 10;
43 ElectricityResistance = 10;
44 EnergyResistance = 10;
45 UndeadVersions = false;
46 RightBoot = BLACK_LEATHER boot { Enchantment = 1; }
47 Helmet = BLACK_LEATHER belt { Enchantment = 1; }
48 ClassStates = GAS_IMMUNITY|INFRA_VISION;