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1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 Sam Lantinga
20 slouken@libsdl.org
23 /** @file SDL.h
24 * Main include header for the SDL library
27 #ifndef _SDL_H
28 #define _SDL_H
30 #include "SDL_main.h"
31 #include "SDL_stdinc.h"
32 #include "SDL_audio.h"
33 #include "SDL_cdrom.h"
34 #include "SDL_cpuinfo.h"
35 #include "SDL_endian.h"
36 #include "SDL_error.h"
37 #include "SDL_events.h"
38 #include "SDL_loadso.h"
39 #include "SDL_mutex.h"
40 #include "SDL_rwops.h"
41 #include "SDL_thread.h"
42 #include "SDL_timer.h"
43 #include "SDL_video.h"
44 #include "SDL_version.h"
46 #include "begin_code.h"
47 /* Set up for C function definitions, even when using C++ */
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
52 /** @file SDL.h
53 * @note As of version 0.5, SDL is loaded dynamically into the application
56 /** @name SDL_INIT Flags
57 * These are the flags which may be passed to SDL_Init() -- you should
58 * specify the subsystems which you will be using in your application.
60 /*@{*/
61 #define SDL_INIT_TIMER 0x00000001
62 #define SDL_INIT_AUDIO 0x00000010
63 #define SDL_INIT_VIDEO 0x00000020
64 #define SDL_INIT_CDROM 0x00000100
65 #define SDL_INIT_JOYSTICK 0x00000200
66 #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
67 #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
68 #define SDL_INIT_EVERYTHING 0x0000FFFF
69 /*@}*/
71 /** This function loads the SDL dynamically linked library and initializes
72 * the subsystems specified by 'flags' (and those satisfying dependencies)
73 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
74 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
78 /** This function initializes specific SDL subsystems */
79 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
81 /** This function cleans up specific SDL subsystems */
82 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
84 /** This function returns mask of the specified subsystems which have
85 * been initialized.
86 * If 'flags' is 0, it returns a mask of all initialized subsystems.
88 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
90 /** This function cleans up all initialized subsystems and unloads the
91 * dynamically linked library. You should call it upon all exit conditions.
93 extern DECLSPEC void SDLCALL SDL_Quit(void);
95 /* Ends C function definitions when using C++ */
96 #ifdef __cplusplus
98 #endif
99 #include "close_code.h"
101 #endif /* _SDL_H */