moved almost all hardcoded constants to "define.dat"
[k8-i-v-a-n.git] / src / game / levelset.cpp
blob1a3470c932d8247fe68e83922abbbfa59af56398
1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
13 #define __FILE_OF_STATIC_LTERRAIN_PROTOTYPE_DEFINITIONS__
15 #include "feloops.h"
17 #include "proto.h"
18 #include "lterra.h"
19 #include "database.h"
21 EXTENDED_SYSTEM_SPECIALIZATIONS(glterrain)(0, 0, "glterrain");
22 EXTENDED_SYSTEM_SPECIALIZATIONS(olterrain)(0, 0, "olterrain");
24 #include "lterras.h"
26 #undef __FILE_OF_STATIC_LTERRAIN_PROTOTYPE_DEFINITIONS__
28 #include <algorithm>
29 #include <ctime>
31 #include "char.h"
32 #include "team.h"
33 #include "action.h"
34 #include "message.h"
35 #include "stack.h"
36 #include "iconf.h"
37 #include "miscitem.h"
38 #include "room.h"
39 #include "game.h"
40 #include "graphics.h"
41 #include "bitmap.h"
42 #include "god.h"
43 #include "bitmap.h"
44 #include "materias.h"
45 #include "confdef.h"
46 #include "fluid.h"
47 #include "nonhuman.h"
48 #include "smoke.h"
49 #include "fesave.h"
50 #include "feparse.h"
51 #include "allocate.h"
52 #include "whandler.h"
53 #include "rain.h"
54 #include "balance.h"
56 #include "level.cpp"
57 #include "lsquare.cpp"
58 #include "lterra.cpp"
59 #include "lterras.cpp"