moved almost all hardcoded constants to "define.dat"
[k8-i-v-a-n.git] / src / game / charset.cpp
blob50bb6d7c47da87a39413f78d8bdbd8f2d4f10f4b
1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
12 #define __FILE_OF_STATIC_CHARACTER_PROTOTYPE_DEFINITIONS__
14 #include "proto.h"
15 #include "char.h"
16 #include "database.h"
18 EXTENDED_SYSTEM_SPECIALIZATIONS(character)(0, 0, 0, "character");
20 #include "human.h"
21 #include "nonhuman.h"
23 #undef __FILE_OF_STATIC_CHARACTER_PROTOTYPE_DEFINITIONS__
25 #include <algorithm>
26 #include <queue>
27 #include <cctype>
29 #include "team.h"
30 #include "feerror.h"
31 #include "game.h"
32 #include "message.h"
33 #include "fesave.h"
34 #include "feparse.h"
35 #include "stack.h"
36 #include "wsquare.h"
37 #include "actions.h"
38 #include "iconf.h"
39 #include "whandler.h"
40 #include "hscore.h"
41 #include "god.h"
42 #include "command.h"
43 #include "materias.h"
44 #include "room.h"
45 #include "felist.h"
46 #include "graphics.h"
47 #include "bitmap.h"
48 #include "rawbit.h"
49 #include "miscitem.h"
50 #include "confdef.h"
51 #include "traps.h"
52 #include "iloops.h"
53 #include "balance.h"
55 #include "team.cpp"
56 #include "char.cpp"