2 ITEM(playerkindhead
, head
)
6 playerkindhead(const playerkindhead
& Head
) : mybase(Head
) { }
7 virtual void Save(outputfile
&) const;
8 virtual void Load(inputfile
&);
9 virtual truth
UpdateArmorPictures();
10 virtual void DrawArmor(blitdata
&) const;
11 virtual truth
ShowFluids() const { return true; }
12 virtual truth
IsAnimated() const { return true; }
14 graphicdata HelmetGraphicData
;
22 truth
playerkindhead::UpdateArmorPictures()
24 UpdateHeadArmorPictures(HelmetGraphicData
);
30 void playerkindhead::DrawArmor(blitdata
& BlitData
) const
32 DrawEquipment(HelmetGraphicData
, BlitData
);
35 GetHelmet()->DrawFluidGearPictures(BlitData
);
40 void playerkindhead::Save(outputfile
& SaveFile
) const
43 SaveFile
<< HelmetGraphicData
;
48 void playerkindhead::Load(inputfile
& SaveFile
)
51 SaveFile
>> HelmetGraphicData
;