1 defender
/* meleeweapon-> */
5 WeaponCategory
= LARGE_SWORDS
;
6 StrengthModifier
= 125;
9 DefaultMainVolume
= 225;
10 DefaultSecondaryVolume
= 125;
12 NameSingular
= "sword";
13 PostFix
= "named Defender";
14 MainMaterialConfig
== ARCANITE
;
15 SecondaryMaterialConfig
== BRONZE
;
19 ArticleMode
= FORCE_THE
;
23 AttachedGod
= LEGIFER
;
24 WieldedBitmapPos
= 150, 475;
25 EnchantmentPlusChance
= 2;
26 DamageFlags
= SLASH|PIERCE
;
33 WieldedBitmapPos
= 176, 80;
34 EnchantmentPlusChance
= 4;