more content from CLIVAN
[k8-i-v-a-n.git] / Script / item_10.dat
blobe5e717a2ef3d969207b7aeed228bd5f8c5df7bd9
1 eptyron /* meleeweapon-> */
3 DefaultSize = 100;
4 Possibility = 0;
5 WeaponCategory = AXES;
6 DefaultMainVolume = 150;
7 DefaultSecondaryVolume = 400;
8 BitmapPos = 16, 256;
9 FormModifier = 100;
10 StrengthModifier = 100;
11 Adjective = "blasphemous";
12 ArticleMode = FORCE_THE;
13 NameSingular = "axe";
14 PostFix = "named Eptyron";
15 MainMaterialConfig = { 7, LEAD, TIN, COPPER, BRONZE, IRON, STEEL, MITHRIL; }
16 SecondaryMaterialConfig = { 7, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL; }
17 MaterialConfigChances = { 7, 500, 1000, 750, 100, 25, 25, 5; }
18 Roundness = 15;
19 IsTwoHanded = true;
20 Alias == "Eptyron";
21 Price = 250;
22 AttachedGod = LORICATUS;
23 WieldedBitmapPos = 160, 176;
24 EnchantmentPlusChance = 2;
25 DamageFlags = SLASH;
26 CanBeBroken = false;
27 BaseEmitation = rgb24(100, 140, 100);
30 Config BROKEN;
32 Possibility = 10;
33 BitmapPos = 32, 176;
34 WieldedBitmapPos = 176, 176;
35 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
36 SecondaryMaterialConfig = { 5, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, MITHRIL, ADAMANT; }
37 MaterialConfigChances = { 5, 25, 100, 25, 25, 10; }
38 EnchantmentPlusChance = 10;
39 } */
43 taiaha /* meleeweapon-> */
45 /*Category = WAND;*/
46 CanBePiled = false;
47 DefaultSize = 160;
48 Possibility = 10;
49 WeaponCategory = POLE_ARMS;
50 StrengthModifier = 80;
51 BitmapPos = 48, 448;
52 FormModifier = 85;
53 DefaultMainVolume = 100;
54 DefaultSecondaryVolume = 1500;
55 NameSingular = "taiaha";
56 MainMaterialConfig = { 8, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, RATA_WOOD, BONE, NEPHRITE, OMMEL_BONE, OMMEL_TOOTH; }
57 SecondaryMaterialConfig == KAURI_WOOD;
58 MaterialConfigChances = { 8, 250, 200, 100, 100, 400, 100, 25, 10; }
59 Roundness = 10;
60 IsTwoHanded = true;
61 AttachedGod = INFUSCOR;
62 WieldedBitmapPos = 160, 96;
63 EnchantmentPlusChance = 15;
64 DamageFlags = PIERCE;
65 Price = 500;
66 BeamRange = 5;
67 MinCharges = 2;
68 MaxCharges = 4;
69 IsKamikazeWeapon = true;
70 BreakMsg = "shatters to smithereens in an enormous explosion";
71 TeleportPriority = 1000;
73 Config BROKEN;
75 Possibility = 20;
76 BitmapPos = 64, 448;
77 WieldedBitmapPos = 176, 96;
78 MainMaterialConfig = { 7, BONE, EBONY_WOOD, RATA_WOOD, NEPHRITE, SAPPHIRE, RUBY, DIAMOND; }
79 MaterialConfigChances = {7, 150, 25, 25, 25, 5, 5, 5; }
80 EnchantmentPlusChance = 30;
85 lynslag /* meleeweapon-> */
87 DefaultSize = 120;
88 Possibility = 1;
89 WeaponCategory = SMALL_SWORDS;
90 DefaultMainVolume = 50;
91 DefaultSecondaryVolume = 45;
92 BitmapPos = 129, 63;
93 FormModifier = 145;
94 StrengthModifier = 75;
95 NameSingular = "rapier";
96 PostFix = "named Lynslag";
97 Alias == "Lynslag";
98 MainMaterialConfig == MITHRIL;
99 SecondaryMaterialConfig == SAPPHIRE;
100 MaterialConfigChances = { 6, 100, 90, 80, 70, 25, 4; }
101 Roundness = 45;
102 AttachedGod = LEGIFER;
103 WieldedBitmapPos = 149, 449;
104 EnchantmentPlusChance = 2;
105 DamageFlags = PIERCE;
107 Config BROKEN;
109 Possibility = 0;
110 BitmapPos = 132, 94;
111 WieldedBitmapPos = 166, 449;
112 EnchantmentPlusChance = 6;
117 thievesgirdle /* armor-> (belt) */
119 DefaultSize = 150;
120 Possibility = 6;
121 WeaponCategory = WHIPS;
122 Category = BELT;
123 DefaultMainVolume = 250;
124 StrengthModifier = 100;
125 BitmapPos = 32, 384;
126 NameSingular = "thieves' girdle";
127 Alias == "girdle";
128 MainMaterialConfig = { 4, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; }
129 MaterialConfigChances = { 4, 1500, 500, 250, 100; }
130 Roundness = 10;
131 FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
132 WieldedBitmapPos = 160, 224;
133 BeltBitmapPos = 48, 432;
134 CanBeBroken = true;
135 EnchantmentPlusChance = 10;
136 DamageFlags = SLASH;
137 IsSadistWeapon = true;
138 AffectsDexterity = true;
139 AffectsAgility = true;
140 BaseEnchantment = 2;
142 Config BROKEN;
144 DefaultSize = 150;
145 Possibility = 2;
146 MainMaterialConfig = { 5, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE, SPIDER_SILK; }
147 MaterialConfigChances = { 5, 0, 0, 50, 25, 5; }
148 BitmapPos = 80, 384;
149 EnchantmentPlusChance = 20;
150 BeltBitmapPos = 48, 512;