3 DefaultArmStrength
= 10;
4 DefaultLegStrength
= 15;
8 DefaultPerception
= 15;
9 DefaultIntelligence
= 20;
15 NameSingular
= "mango grower";
16 RightGauntlet
= HARDENED_LEATHER gauntlet
;
17 SkinColor
= rgb16
(128, 80, 48);
18 HairColor
= rgb16
(80, 48, 32);
19 ClothColor
= rgb16
(56, 48, 20);
20 HeadBitmapPos
= 96, 0;
21 TorsoBitmapPos
= 32, 0;
22 ArmBitmapPos
= 64, 64;
23 LegBitmapPos
= 0, 288;
24 Inventory
== mango
{ Times
= 10; }
25 TamingDifficulty
= NO_TAMING
;
26 HostileReplies
== "\"Mango POWER!\"";
32 "@Dd curses: \"I hate bananas. I will go and grow Mangos forthwith.\"",
33 "\"I was ex-prime-minister before Attnam invaded our peaceful land and I was jailed.\"",
34 "\"1 + 1 = ... I don't remember. It been so long in this rotten jail!\"",
35 "@Dd seems very joyful. \"Maybe I can be prime-minister again?\"",
36 "\"I knew you would come to save us!\"",
37 "\"Kill Petrus for us, too!\"";
39 AutomaticallySeen
= true
;
40 ScienceTalkPossibility
= 10;
41 ScienceTalkIntelligenceModifier
= 10;
42 ScienceTalkWisdomModifier
= 25;
43 ScienceTalkIntelligenceRequirement
= 5;
44 ScienceTalkWisdomRequirement
= 10;
50 DefaultArmStrength
= 8;
53 DefaultPerception
= 20;
54 DefaultIntelligence
= 6;
59 TorsoBitmapPos
= 256, 96;
60 HostileReplies
== "@Dd yaps in fury.";
61 FriendlyReplies
== "@Dd yaps gleefully.";
63 SkinColor
= rgb16
(180, 100, 40);
64 TorsoMainColor
= rgb16
(239, 239, 220); /* the tail */
69 BaseBiteStrength
= 425;
70 CanBeGenerated
= true
;
71 CWeaponSkillHits
== 100;
72 ClassStates
= INFRA_VISION
;
73 FleshMaterial
= FOX_FLESH
;
75 DeathMessage
= "@Dd is killed.";
76 BaseEmitation
= rgb24
(150, 120, 90);
82 DefaultArmStrength
= 2;
85 DefaultPerception
= 20;
86 DefaultIntelligence
= 6;
93 TorsoBitmapPos
= 560, 0;
94 HostileReplies
== "@Dd peeps thunderously.";
95 FriendlyReplies
== "@Dd chirps happily.";
97 SkinColor
= rgb16
(142, 100, 50);
98 TorsoMainColor
= rgb16
(220, 180, 0);
99 Adjective
= "thunder";
100 NameSingular
= "bird";
101 AttackStyle
= USE_HEAD
;
102 BaseBiteStrength
= 400;
103 CanBeGenerated
= true
;
104 KnownCWeaponSkills
== BITE
;
105 CWeaponSkillHits
== 50;
107 FleshMaterial
= THUNDER_BIRD_FLESH
;
109 BiteCapturesBodyPart
= false
;
111 BaseEmitation
= rgb24
(130, 130, 130);
112 DangerModifier
= 500;
114 HPRequirementForGeneration
= 70;
115 DayRequirementForGeneration
= 3;
120 DefaultArmStrength
= 70;
122 DefaultEndurance
= 30;
123 DefaultPerception
= 33;
124 DefaultIntelligence
= 8;
126 DefaultCharisma
= 16;
128 TorsoBitmapPos
= 192, 96;
129 HostileReplies
== "@Dd roars terribly.";
130 FriendlyReplies
== "@Dd roars cheerfully.";
131 SkinColor
= rgb16
(140, 90, 100);
132 TorsoSpecialColor
= rgb16
(165, 4, 61);
133 NameSingular
= "hedgehog";
134 Adjective
= "gigantic mutant";
135 AttackStyle
= USE_HEAD
;
136 BaseUnarmedStrength
= 1000;
137 BaseBiteStrength
= 500;
138 KnownCWeaponSkills
== BITE
;
139 CWeaponSkillHits
== 250;
140 FleshMaterial
= MUTANT_HEDGEHOG_FLESH
;
141 AttachedGod
= SCABIES
;
144 DestroysWalls
= true
;
145 DefaultName
= "Anvitas";
147 TotalVolume
= 600000;
150 IsPolymorphable
= false
;
152 BloodMaterial
= GLOWING_BLOOD
;
157 DefaultArmStrength
= 32;
159 DefaultEndurance
= 20;
160 DefaultPerception
= 32;
161 DefaultIntelligence
= 24;
166 TorsoBitmapPos
= 128, 64;
168 Adjective
= "grandmother carnivorous";
169 NameSingular
= "mutant plant";
170 DefaultName
= "genefourx vesana";
171 AttackStyle
= USE_HEAD
;
172 BaseBiteStrength
= 1600;
173 SkinColor
= rgb16
(111, 64, 37);
174 TorsoMainColor
= rgb16
(0, 160, 0); /* the leaves */
175 TorsoSpecialColor
= rgb16
(220, 0, 0);
176 KnownCWeaponSkills
== BITE
;
177 CWeaponSkillHits
== 100;
179 TamingDifficulty
= NO_TAMING
;
182 DeathMessage
= "@Dd is brutally destroyed.";
183 BaseEmitation
= rgb24
(140, 100, 100);
184 FleshMaterial
= MUTANT_PLANT_FIBER
;
185 AttachedGod
= SCABIES
;
188 HostileReplies
== "@Dd produces a gutteral roaring noise.";
189 FriendlyReplies
== "@Dd produces a gutteral purring noise.";
190 ClassStates
= INFRA_VISION
;
194 StandVerb
= "rooted";
196 AllowUnconsciousness
= false
;
202 DefaultArmStrength
= 60;
204 DefaultEndurance
= 25;
205 DefaultPerception
= 30;
206 DefaultIntelligence
= 10;
210 TorsoBitmapPos
= 128, 128;
211 HostileReplies
== "@Dd cries bloodcurdlingly.";
212 FriendlyReplies
== "@Dd cries cheerfully.";
213 SkinColor
= rgb16
(128, 102, 70);
214 TorsoMainColor
= rgb16
(255, 255, 0);
215 TorsoSpecialColor
= rgb16
(148, 148, 120);
216 NameSingular
= "haast's eagle";
217 Adjective
= "enormous";
218 UsesLongAdjectiveArticle
= true
;
219 AttackStyle
= USE_HEAD
;
220 BaseBiteStrength
= 800;
221 KnownCWeaponSkills
== BITE
;
222 CWeaponSkillHits
== 200;
223 FleshMaterial
= EAGLE_FLESH
;
228 IsPolymorphable
= false
;
230 StandVerb
= "flying";
232 CanBeGenerated
= true
;
233 /*ClassStates = INFRA_VISION;*/
234 BiteCapturesBodyPart
= true
;
236 IsCatacombCreature
= false
;
241 DefaultArmStrength
= 30;
243 DefaultEndurance
= 50;
244 DefaultPerception
= 42;
245 DefaultIntelligence
= 30;
247 DefaultCharisma
= 20;
250 TorsoBitmapPos
= 354, 0;
251 HostileReplies
== "@Dd glares at you.";
252 FriendlyReplies
== "@Dd happily wiggles its tail.";
254 SkinColor
= rgb16
(0, 20, 180);
255 EyeColor
= rgb16
(255, 255, 255);
256 NameSingular
= "blue dragon";
257 AttackStyle
= USE_HEAD
;
258 BaseBiteStrength
= 600;
259 CanBeGenerated
= true
;
260 KnownCWeaponSkills
== BITE
;
261 CWeaponSkillHits
== 250;
262 FleshMaterial
= JACKAL_FLESH
;
265 ElectricityResistance
= 100;
270 DefaultArmStrength
= 30;
272 DefaultEndurance
= 50;
273 DefaultPerception
= 42;
274 DefaultIntelligence
= 30;
276 DefaultCharisma
= 20;
279 TorsoBitmapPos
= 354, 0;
280 HostileReplies
== "@Dd glares at you.";
281 FriendlyReplies
== "@Dd happily wiggles its tail.";
283 SkinColor
= rgb16
(180, 20, 0);
284 EyeColor
= rgb16
(255, 255, 255);
285 NameSingular
= "red dragon";
286 AttackStyle
= USE_HEAD
;
287 BaseBiteStrength
= 600;
288 CanBeGenerated
= true
;
289 KnownCWeaponSkills
== BITE
;
290 CWeaponSkillHits
== 250;
291 FleshMaterial
= JACKAL_FLESH
;
294 FireResistance
= 100;
299 DefaultArmStrength
= 2;
301 DefaultEndurance
= 8;
302 DefaultPerception
= 24;
303 DefaultIntelligence
= 7;
305 DefaultCharisma
= 10;
307 StandVerb
= "flying";
310 TorsoBitmapPos
= 464, 16;
311 HostileReplies
== "@Dd squeaks rapaciously.";
312 FriendlyReplies
== "@Dd squeaks happily.";
314 SkinColor
= rgb16
(190, 130, 64);
315 TorsoMainColor
= rgb16
(180, 180, 180);
316 NameSingular
= "fruit bat";
317 AttackStyle
= USE_HEAD
;
318 BaseBiteStrength
= 100;
319 CanBeGenerated
= true
;
320 KnownCWeaponSkills
== BITE
;
321 CWeaponSkillHits
== 20;
323 FleshMaterial
= BAT_FLESH
;
324 AttachedGod
= CLEPTIA
;
325 ClassStates
= INFRA_VISION
; /* So that invisible player doesn't screw the AI */
326 BiteCapturesBodyPart
= false
;
332 DefaultArmStrength
= 25;
334 DefaultEndurance
= 20;
335 DefaultPerception
= 18;
336 DefaultIntelligence
= 5;
338 DefaultCharisma
= 10;
341 TorsoBitmapPos
= 304, 112;
342 HostileReplies
== "@Dd whinneys vengefully.";
343 FriendlyReplies
== "@Dd whinneys cheerfully.";
345 SkinColor
= rgb16
(108, 30, 18);
346 TorsoMainColor
= rgb16
(238, 234, 210);
347 TorsoSpecialColor
= rgb16
(108, 30, 18);
348 NameSingular
= "okapi";
349 NamePlural
= "okapies";
350 AttackStyle
= USE_HEAD
;
351 BaseBiteStrength
= 180;
352 CanBeGenerated
= true
;
353 KnownCWeaponSkills
== BITE
;
354 CWeaponSkillHits
== 20;
355 FleshMaterial
= OKAPI_FLESH
;
356 DeathMessage
= "@Dd whinneys one last time and dies.";
357 AttachedGod
= SCABIES
;
358 AutomaticallySeen
= true
;
362 UsesLongArticle
= true
;