2 * Description of hard-coded teams:
3 * 0 == PLAYER_TEAM == Player and pets
4 * 1 == MONSTER_TEAM == Monsters, default relation to other teams == hostile
5 * 2 == ATTNAM_TEAM == Residents of Attnam
6 * 3 == SUMO_TEAM == Huang Ming Pong during an arena figth
7 * 4 == VALPURUS_ANGEL_TEAM
8 * 5 == GC_SHOPKEEPER_TEAM == shopkeeper in GC
9 * 6 == IVAN_TEAM == Ivan the Communist team
10 * 7 == NEW_ATTNAM_TEAM == natives and ostriches of New Attnam
11 * 8 == COLONIST_TEAM == colonists of New Attnam
12 * 9 == TOURIST_GUIDE_TEAM == dummy team which holds the village elder, who tourists follow
13 * 10 == TOURIST_TEAM == tourists of New Attnam
14 * 11 == BETRAYED_TEAM == pets which the player has angered
16 * 13 == KHARAZ_ARAD_TEAM
17 * 14 == FORESTMAN_TEAM
18 * 15 == SOLICITUS_TEAM
22 //don
't need this anymore
33 Relation PLAYER_TEAM, HOSTILE; // don't really need this
, 'cause monsters are forced hostile to everyone
39 Relation PLAYER_TEAM, UNCARING;
46 Relation PLAYER_TEAM, HOSTILE;
49 Team VALPURUS_ANGEL_TEAM; /* Spawned hostile angels */
51 Name = "Valpurus Angel";
52 Relation PLAYER_TEAM, HOSTILE;
53 Relation MONSTER_TEAM, UNCARING;
56 Team GC_SHOPKEEPER_TEAM; /* Dungeon shopkeepers */
59 Relation MONSTER_TEAM, UNCARING;
78 Relation NEW_ATTNAM_TEAM, FRIEND;
81 Team TOURIST_GUIDE_TEAM;
83 Name = "Tourist Guide";
84 Relation NEW_ATTNAM_TEAM, FRIEND;
85 Relation COLONIST_TEAM, FRIEND;
92 Relation NEW_ATTNAM_TEAM, FRIEND;
93 Relation COLONIST_TEAM, FRIEND;
100 Relation PLAYER_TEAM, HOSTILE;
107 Relation PLAYER_TEAM, FRIEND;
111 Team KHARAZ_ARAD_TEAM;
113 Name = "Kharaz Arad";
114 Relation PLAYER_TEAM, FRIEND;
121 Relation MONSTER_TEAM, UNCARING;
128 Relation MONSTER_TEAM, UNCARING;
135 Relation MONSTER_TEAM, UNCARING;