1 fountain
/* olterrain-> */
3 DigMessage
= "The water splashes a bit."; /* Wrong if SecondaryMaterial != WATER. */
4 MainMaterialConfig
== MARBLE
;
5 SecondaryMaterialConfig
== WATER
;
6 /* Uses ContainerPostFix() */
7 /* Adjective depends on being dried out or not */
8 NameSingular
= "fountain";
9 /* BitmapPos depends on being dried out or not */
10 HasSecondaryMaterial
= true
;