data dirs renamed
[k8-i-v-a-n.git] / script / material.dat
blob5e5dbaf6d70250cec885d957aa2e06b9f7337c86
1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
14 * NOTICE!!!
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical material data loaded during game startup */
24 /* Default values: */
25 material
27 /* Obligatory: StrengthValue */
28 /* Obligatory: ConsumeType */
29 /* Obligatory: Density */
30 /* Obligatory: Color */
31 PriceModifier = 0;
32 Emitation = 0;
33 NutritionValue = 0;
34 ConsumeWisdomLimit = NO_LIMIT;
35 /* Obligatory: NameStem */
36 /* NameStem by default: AdjectiveStem */
37 Effect = EFFECT_NOTHING;
38 ConsumeEndMessage = CEM_NOTHING;
39 HitMessage = HM_NOTHING;
40 ExplosivePower = 0;
41 Alpha = 255;
42 Flexibility = 1;
43 EffectStrength = 100;
44 /* DigProductMaterial defaults to Configs */
45 /* Obligatory: AttachedGod */
46 StepInWisdomLimit = NO_LIMIT;
47 Acidicity = 0;
48 NaturalForm = lump;
49 HardenedMaterial = NONE;
50 SoftenedMaterial = NONE;
51 IntelligenceRequirement = 0;
52 CommonFlags = IS_ABSTRACT|CAN_BE_WISHED|CAN_BE_MIRRORED;
53 NameFlags = 0;
54 CategoryFlags = 0;
55 BodyFlags = USE_MATERIAL_ATTRIBUTES;
56 InteractionFlags = CAN_DISSOLVE;
57 Stickiness = 0;
58 DisablesPanicWhenConsumed = false;
59 BlockESP = false;
63 Include "materials/solid.dat";
64 Include "materials/organic.dat";
65 Include "materials/gas.dat";
66 Include "materials/liquid.dat";
67 Include "materials/flesh.dat";
68 Include "materials/powder.dat";
69 Include "materials/ironalloy.dat";