data dirs renamed
[k8-i-v-a-n.git] / script / items / shield.dat
blobeedcaad067ccc927c861fa5d1512cc5d498e3661
1 shield /* armor-> */
3 DefaultSize = 60;
4 Possibility = 250;
5 Category = SHIELD;
6 DefaultMainVolume = 350;
7 StrengthModifier = 150;
8 BitmapPos = 32, 336;
9 FormModifier = 15;
10 NameSingular = "shield";
11 MainMaterialConfig = { 14, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
12 MaterialConfigChances = { 14, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5; }
13 Roundness = 95;
14 WeaponCategory = SHIELDS;
15 CanBeBroken = true;
16 WieldedBitmapPos = 128, 32;
17 EnchantmentPlusChance = 15;
19 Config BROKEN;
21 Possibility = 25;
22 DefaultSize = 40;
23 FormModifier = 20;
24 BitmapPos = 48, 224;
25 WieldedBitmapPos = 128, 48;
26 MainMaterialConfig = { 7, EBONY_WOOD, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
27 MaterialConfigChances = { 7, 100, 150, 25, 10, 25, 5, 5; }
28 EnchantmentPlusChance = 30;