6 DefaultMainVolume
= 350;
7 StrengthModifier
= 150;
10 NameSingular
= "shield";
11 MainMaterialConfig
= { 14, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
12 MaterialConfigChances
= { 14, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5; }
14 WeaponCategory
= SHIELDS
;
16 WieldedBitmapPos
= 128, 32;
17 EnchantmentPlusChance
= 15;
25 WieldedBitmapPos
= 128, 48;
26 MainMaterialConfig
= { 7, EBONY_WOOD
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
27 MaterialConfigChances
= { 7, 100, 150, 25, 10, 25, 5, 5; }
28 EnchantmentPlusChance
= 30;