1 mine
/*materialcontainer-> */
6 DefaultMainVolume
= 100;
7 DefaultSecondaryVolume
= 5000;
11 NameSingular
= "mine";
12 MainMaterialConfig
== IRON
;
13 SecondaryMaterialConfig
== GUN_POWDER
;
16 AttachedGod
= CRUENTUS
;
17 WieldedBitmapPos
= 160, 128;
23 DefaultMainVolume
= 250;
24 DefaultSecondaryVolume
= 12500;
25 NameSingular
= "big mine";