1 cauldron
/* materialcontainer-> */
5 StrengthModifier
= 350;
7 DefaultMainVolume
= 800000;
8 WeaponCategory
= BLUNT_WEAPONS
;
10 DefaultSecondaryVolume
= 26000;
12 /*FormModifier = 25;*/
13 NameSingular
= "cauldron";
14 MainMaterialConfig
== COPPER
;
15 SecondaryMaterialConfig
= { 11, WATER
, HEALING_LIQUID
, OMMEL_URINE
, POISON_LIQUID
, VALDEMAR
, ANTIDOTE_LIQUID
, VODKA
, TROLL_BLOOD
, OMMEL_SWEAT
, OMMEL_TEARS
, SULPHURIC_ACID
; }
16 MaterialConfigChances
= { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
20 WieldedBitmapPos
= 176, 144;
22 TeleportPriority
= 200;
23 ThrowItemTypes
= THROW_POTION
;
24 CanBeGeneratedInContainer
= false
;
25 CanBePickedUp
= false
;