1 solidterrain
/* glterrain-> */
3 Walkability
= WALK|FLY|ETHEREAL
;
7 Config DARK_GRASS_TERRAIN
;
9 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
10 MainMaterialConfig
== DARK_GRASS
;
11 NameSingular
= "ground";
15 Config DEAD_GRASS_TERRAIN
;
17 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
18 MainMaterialConfig
== DEAD_GRASS
;
19 NameSingular
= "ground";
25 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
26 MainMaterialConfig
== GRAVEL
;
27 NameSingular
= "floor";
33 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
34 MainMaterialConfig
== GRASS
;
35 NameSingular
= "ground";
41 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
42 MainMaterialConfig
== GRAVEL
;
43 NameSingular
= "floor";
49 MainMaterialConfig
== GRASS
;
50 MaterialColorB
= rgb16
(230, 230, 230);
51 UsesLongAdjectiveArticle
= true
;
52 Adjective
= "ostrich";
53 NameSingular
= "landing site";
60 MainMaterialConfig
== FIR_WOOD
;
61 NameSingular
= "floor";
63 BorderTilePriority
= 100;
68 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
69 MainMaterialConfig
== SAND
;
70 NameSingular
= "ground";
76 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
77 MainMaterialConfig
== SNOW
;
78 NameSingular
= "ground";