9 LevelMessage
= "You hear someone shouting: \"Faster! Faster! The Empire wants yer bananas!\"";
10 Description
= "New Attnam";
11 ShortDescription
= "New Attnam";
12 FillSquare
= solidterrain
(GRASS_TERRAIN
), 0;
14 GenerateMonsters
= false
;
18 TeamDefault
= NEW_ATTNAM_TEAM
;
20 IgnoreDefaultSpecialSquares
= false
;
22 CanGenerateBone
= false
;
25 EnchantmentMinusChanceBase
= -15;
26 EnchantmentMinusChanceDelta
= 0;
27 EnchantmentPlusChanceBase
= 0;
28 EnchantmentPlusChanceDelta
= 0;
29 BackGroundType
= GREEN_FRACTAL
;
35 AltarPossible
= false
;
36 WallSquare
= solidterrain
(GRASS_TERRAIN
), wall
(BRICK_PRIMITIVE
);
37 FloorSquare
= solidterrain
(GRASS_TERRAIN
), 0;
38 DoorSquare
= solidterrain
(GRASS_TERRAIN
), BALSA_WOOD door
;
41 GenerateTunnel
= false
;
42 GenerateLanterns
= false
;
44 GenerateFountains
= false
;
45 AllowLockedDoors
= false
;
46 AllowBoobyTrappedDoors
= false
;
47 Shape
= ROUND_CORNERS
;
49 GenerateWindows
= true
;
50 UseFillSquareWalls
= false
;
52 GenerateWards
= false
;
57 Type
= ROOM_BANANA_DROP_AREA
;
60 WallSquare
= solidterrain
(GRASS_TERRAIN
), EBONY_WOOD wall
(BRICK_FINE
);
61 FloorSquare
= BALSA_WOOD solidterrain
(PARQUET
), 0;
64 GenerateLanterns
= false
;
65 GenerateWindows
= false
;
66 GenerateWards
= false
;
76 p
= GOLD wall
(BRICK_PROPAGANDA
);
77 $
= GOLD wall
(BRICK_FINE
);
78 ^
= decoration
(HOLY_TREE
);
79 c
= decoration
(COUCH
);
81 o
= EBONY_WOOD wall
(BRICK_FINE|WINDOW
);
114 I
= imperialist
{ Team
= COLONIST_TEAM
; Flags
= IS_MASTER
; }
115 g
= guard
(ROOKIE
) { Team
= COLONIST_TEAM
; }
116 f
= femaleslave
(NEW_ATTNAM
) { Team
= COLONIST_TEAM
; }
141 # = SILVER solidterrain(FLOOR);
142 _
= SILVER solidterrain
(FLOOR
);
143 - = BALSA_WOOD solidterrain
(PARQUET
);
173 2 == lantern
{ SquarePosition
= DOWN
; }
174 3 == lantern
{ SquarePosition
= RIGHT
; }
175 4 == lantern
{ SquarePosition
= LEFT
; }
197 Type
= ROOM_BANANA_DROP_AREA
;
200 AltarPossible
= false
;
201 WallSquare
= solidterrain
(GRASS_TERRAIN
), decoration
(PALM
);
202 FloorSquare
= solidterrain
(LANDING_SITE
), 0;
203 GenerateDoor
= false
;
204 GenerateTunnel
= false
;
205 GenerateLanterns
= false
;
206 GenerateFountains
= false
;
207 GenerateWindows
= false
;
212 Items
== banana
{ Times
= 10; }
220 GenerateDoor
= false
;
221 Type
= ROOM_BANANA_DROP_AREA
;
222 FloorSquare
= solidterrain
(FLOOR
), 0;
223 GenerateWindows
= false
;
224 GenerateWards
= false
;
228 Character
= sumowrestler
{ Flags
= IS_MASTER
; }
233 OTerrain
= stairs
(SUMO_ARENA_ENTRY
) { AttachedArea
= 1; AttachedEntry
= STAIRS_UP
; }
234 EntryIndex
= STAIRS_DOWN
;
239 GTerrain
= solidterrain
(FLOOR
);
249 p
= wall
(BRICK_PRIMITIVE_PROPAGANDA
);
250 o
= wall
(BRICK_PRIMITIVE|WINDOW
);
251 d
= BALSA_WOOD door
(BROKEN_LOCK
);
266 WallSquare
= solidterrain
(GRASS_TERRAIN
), TEAK_WOOD wall
(BRICK_PRIMITIVE
);
267 FloorSquare
= solidterrain
(FLOOR
), 0;
268 GenerateDoor
= false
;
269 DivineMaster
= MELLIS
;
271 GenerateWindows
= false
;
275 Character
= shopkeeper
(NEW_ATTNAM
) { Team
= COLONIST_TEAM
; Flags
= IS_MASTER
; }
280 GTerrain
= solidterrain
(FLOOR
);
290 p
= TEAK_WOOD wall
(BRICK_PRIMITIVE_PROPAGANDA
);
291 o
= TEAK_WOOD wall
(BRICK_PRIMITIVE|WINDOW
);
312 b
== banana
{ Chance
= 50; SpoilPercentage
= 49; Times
= 10; }
313 k
== kiwi
{ Times
= 10; }
314 p
== pineapple
{ Times
= 3; }
315 2 == lantern
{ SquarePosition
= DOWN
; }
316 3 == lantern
{ SquarePosition
= RIGHT
; }
317 4 == lantern
{ SquarePosition
= LEFT
; }
336 GenerateDoor
= false
;
337 DivineMaster
= SILVA
;
338 GenerateWindows
= false
;
342 Character
= exiledpriest
(SILVA
) { Flags
= IS_MASTER
; }
352 p
= wall
(BRICK_PRIMITIVE_PROPAGANDA
);
353 o
= wall
(BRICK_PRIMITIVE|WINDOW
);
366 EntryIndex
= STAIRS_UP
;
369 Square
, Random NOT_IN_ROOM|HAS_NO_OTERRAIN
;
371 OTerrain
= boulder
(1);
375 Square
, Random NOT_IN_ROOM|HAS_NO_OTERRAIN
;
377 OTerrain
= boulder
(2);
381 Square
, Random NOT_IN_ROOM|HAS_NO_OTERRAIN
;
383 OTerrain
= decoration
(PALM
);
389 Character
= encourager
{ Team
= COLONIST_TEAM
; }
394 Character
= mysteryman
{ Team
= MONDEDR_TEAM
; }
397 Square
, Random NOT_IN_ROOM
;
399 Character
= pig
(THIN_PIG
) { Team
= NEW_ATTNAM_TEAM
; }
402 Square
, Random NOT_IN_ROOM
;
404 Character
= ox
(STARVED_OX
) { Team
= NEW_ATTNAM_TEAM
; }
409 Character
= bananagrower
;
414 Character
= bananagrower
;
419 Character
= bananagrower
;
424 Character
= bananagrower
;
429 Character
= bananagrower
;
449 Character
= elder
{ Team
= TOURIST_GUIDE_TEAM
; Flags
= IS_LEADER
; }
454 Character
= tourist
(HUSBAND
) { Team
= TOURIST_TEAM
; }
459 Character
= tourist
(WIFE
) { Team
= TOURIST_TEAM
; Flags
= IS_LEADER
; }
464 Character
= tourist
(CHILD
) { Team
= TOURIST_TEAM
; }
469 OTerrain
= sign
{ Text
= "The mansion of Viceroy Richel Decos, formerly a temple of nature."; }
474 OTerrain
= sign
{ Text
= "Zulko's wholesale banana market. We offer quality bananas straight from the jungle at a bargain price and even some other exotic fruits for most demanding customers."; }
479 OTerrain
= sign
{ Text
= "The home of Huang Ming Pong, the guardian of the natives' sacred and mysterious sumo fighting techniques."; }
484 OTerrain
= sign
{ Text
= "The village's new temple of nature."; }
489 OTerrain
= sign
{ Text
= "New Attnam's main ostrich landing site. The delicious fruits of Decos Bananas Co. are gathered here by native professionals and then distributed aerially all over the civilized world."; }
492 if @player_name
== "_k8_";
493 //Square
, Pos
10,23; { Items
== kawai
; }
494 //Square
, Pos
12,23; { Items
== kawai
; }
495 Square
, Pos
1,33; { Items
== superkawai
; }
496 Square
, Pos
2,33; { Items
== superkawai
; }
497 //Square
, Pos
4,33; { Items
== eptyron
; }
498 //Square
, Pos
5,33; { Items
== taiaha
; }
499 //Square
, Pos
9, 23; { Character
= assassin
{ Team
= MONSTER_TEAM
; } }
500 //Square
, Pos
9, 23; { Character
= cossack
{ Team
= COLONIST_TEAM
; } }
501 //Square
, Pos
11,8; { Items
== kawai
; }
502 //Square
, Pos
13,8; { Items
== kawai
; }
504 Square
, Random NOT_IN_ROOM|HAS_NO_OTERRAIN
;
506 Character
= doctor
{ Team
= NEW_ATTNAM_TEAM
; }
513 if @has_item
"light";
518 ] = vampire
{ Inventory
= { 3, scrollofenchantweapon
, scrollofenchantarmor
, solstone
; } }
524 Description
= "New Attnam's sumo wrestling arena";
525 ShortDescription
= "SumoArena";
526 FillSquare
= solidterrain
(GROUND
), MORAINE earth
;
530 GenerateMonsters
= false
;
532 TeamDefault
= NEW_ATTNAM_TEAM
;
534 IgnoreDefaultSpecialSquares
= false
;
535 CanGenerateBone
= false
;
538 EnchantmentMinusChanceBase
= -15;
539 EnchantmentMinusChanceDelta
= 0;
540 EnchantmentPlusChanceBase
= 0;
541 EnchantmentPlusChanceDelta
= 0;
542 BackGroundType
= GREEN_FRACTAL
;
548 WallSquare
= solidterrain
(GROUND
), BALSA_WOOD wall
(BRICK_FINE
);
549 FloorSquare
= solidterrain
(GROUND
), 0;
550 GenerateDoor
= false
;
551 DivineMaster
= ATHEIST
;
552 GenerateLanterns
= false
;
553 Type
= ROOM_SUMO_ARENA
;
554 GenerateFountains
= false
;
555 AltarPossible
= false
;
557 GenerateTunnel
= false
;
558 GenerateWindows
= false
;
560 UseFillSquareWalls
= false
;
562 GenerateWards
= false
;
566 OTerrain
= stairs
(SUMO_ARENA_EXIT
) { AttachedArea
= 0; AttachedEntry
= STAIRS_DOWN
; }
567 EntryIndex
= STAIRS_UP
;
572 OTerrain
= wall
(BRICK_PRIMITIVE_PROPAGANDA
);
573 Items
== lantern
{ SquarePosition
= DOWN
; }
578 Items
== lantern
{ SquarePosition
= RIGHT
; }
583 Items
== lantern
{ SquarePosition
= LEFT
; }
588 Items
== lantern
{ SquarePosition
= UP
; }
597 # = GLASS wall(BRICK_FINE);