7 LevelMessage
= "Please end my suffering";
8 Description
= "Dragon Tower";
9 ShortDescription
= "DT1";
10 FillSquare
= solidterrain
(GRASS_TERRAIN
), 0;
12 GenerateMonsters
= false
;
16 TeamDefault
= MONSTER_TEAM
;
18 IgnoreDefaultSpecialSquares
= false
;
20 CanGenerateBone
= false
;
23 EnchantmentMinusChanceBase
= -15;
24 EnchantmentMinusChanceDelta
= 0;
25 EnchantmentPlusChanceBase
= 0;
26 EnchantmentPlusChanceDelta
= 0;
27 BackGroundType
= GREEN_FRACTAL
;
33 AltarPossible
= false
;
34 WallSquare
= solidterrain
(GRASS_TERRAIN
), wall
(BRICK_OLD
);
35 FloorSquare
= MARBLE solidterrain
(PARQUET
), 0;
36 DoorSquare
= solidterrain
(GRASS_TERRAIN
), BALSA_WOOD door
;
39 GenerateTunnel
= false
;
40 GenerateLanterns
= false
;
42 GenerateFountains
= false
;
43 AllowLockedDoors
= false
;
44 AllowBoobyTrappedDoors
= false
;
45 Shape
= ROUND_CORNERS
;
47 GenerateWindows
= false
;
48 UseFillSquareWalls
= false
;
50 GenerateWards
= false
;
57 AltarPossible
= false
;
58 GenerateFountains
= false
;
59 Shape
= ROUND_CORNERS
;
63 OTerrain
= stairs
(STAIRS_UP
);
64 EntryIndex
= STAIRS_UP
;
68 Square
, Random NOT_IN_ROOM|HAS_NO_OTERRAIN
;
70 OTerrain
= decoration
(FIR
);